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Hockeyzombie

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Posts posted by Hockeyzombie


  1. My LGS hasn't had much of a problem, as far as I can tell. The topic of girls/women rarely comes up anyway and if it does then the discussion is pretty civil. Not a lot of girls playing games on the actual game days (Warhammer, Friday Night Magic, X-Wing) but there's a group of board game people that frequently plays and there's always a bunch of girls. Not sure what they play, seems to change every time. They arrive when I'm leaving so I don't know them well. 

     

    The only time I can recall any group of guys at our store driving a girl (or ethnic minority) away was that socially awkward girl that used to show up on Fridays. Even then, that wasn't because she was a girl. It was entirely because she was watching One Piece in the back while we were trying to play Magic, and One Piece is ****ing awful so nobody appreciated that. Even then I don't remember anyone ever saying anything to her directly, we just complained to each other about how it was distracting or how we didn't like One Piece. 

     

    That said the store has a lot of manga and other stuff that seems to bring in a larger than average number of girls, which may help. The owner has a good attitude towards women and has mentioned a number of girls he was friends with back in college, so he isn't the type to stand for someone being especially sexist. He does occasionally put up wih it from this one libertarian nutjob, but that's mainly because he secretly thinks the guy is hilarious. THe nutjob in question also tones it down a lot when there are women present; he only lets loose when in an all-male environment because he thinks that we all agree with him even if we say otherwise. Attempts to make him not crazy have all failed. 

     

    Also, a small observation but I find girls seem to prefer cooperative and/or story driven games. Mass Effect and other Bioware titles have a much larger female playerbase than games like CoD or League of Legends, for example. There could be a number of explanations but it would help explain why most LGS staples are played mainly by guys. 


  2. My early experiences have shown the Ghost to be very killable, and even if it survives the game it will be below the 50% mark and award half points. Tiebreakers won't be good for the Ghost players, so they have to crush it in W/L ratios. The Ghost hits like a train, though. 

     

    I find the Ghost quite strong in casual but I think it gets focused down too easily to make it a competitive option. 


  3. Been enjoying it, although I'm eager for more control over my skirmish games. Kind of annoying that if 'm waiting on my biggest ship to be repaired I can't delay that 600 point game a bit so I can use it. Overall I'm pretty happy with it. Just need them to finish the transition from beta to released product. 


  4.  

     

    you will bore yourself to death with Fat Han's archaic game design

     

    the model is beautiful and Han is Han, but the primary turret was a pretty big mistake in a game dependent on maneuvering that'll devolve it into a bunch of dice rolling. That used to be an advantage for Han, but now so much tech exists that can shoot through his defenses (TLTs, crackshot, juke, ordnance etc.) that he's not even effective anymore

    If I play him every game, sure. But then again Interceptors got boring after I played them enough, just like the TIE Advanced  before them and the B-Wing before that. I'm just rejecting ParaGoomba's belief that turrets are a no skill option. Easier in some ways, sure. But there is a very obvious difference between a good player and a bad player even if they're both running a Fat Han. I'm tired of Para feeling the need to show up and rant about it every time someone starts a thread about turret primary ships. He reminds me of a drunk sports fan at a bar that won't stop yelling at anyone wearing a different jersey. 

     

    Points for being aware of how different the Outrider is from regular turreted ships. I've had people get into the donut hole and it's a pretty steep price to pay for whatever mistake allowed them to do that. As I mentioned earlier, I also think of Dengar as being different because his power is entirely dependent on his arc facing the right way. Part of my issue with ParaGoomba's attitude is that he seems unwilling to acknowledge these things. 

     

     

    Dengar's weird, being half-way between Han and Dash

     

    you don't actually have to leverage your ability if you're not getting shot (though I guess you couldn't if you weren't) so you're free to PWT it up, but going against the amount of damage cancel present in the game that ability becomes more and more crucial

     

    played against him a few times; pretty crazy the amount of options he has available. It is also pretty neat to have to gauge the difference between his left and right maneuverability

     

    having those sharp differences in effectiveness (Arc v out; left v right) allow for varied engagements, whereas Han is just rolling dice and hoping you brought more/he doesn't get lucky

     

    regardless of goomba's opinion, the yt-1300 is just an older ship (Wave 2) suffering from old (relatively poor) game design that thought it'd be a good idea to release the interceptor alongside its kryptonite. It's simply not as well designed as every other primary turret that came after (which is every other primary turret). Even the VT-49 can leverage bombs and the manly oicuun to vary things up; han has no such option (...one missile slot?)

     

    I can agree that the Falcon is the least interesting of turrets. It'd be nice to something that would encourage a unique playstyle for the YT-1300, though I don't see them releasing a "lol take this ParaGoombaSlayer Aces" pack any time soon. I'd lean towards encouraging the Falcon to move at high speed since it's a very fast ship. Something like getting a pseudo-focus if you move at speed 3+, maybe? I don't know, I just want it to have a gimmick like the other big turrets do. 


  5. you will bore yourself to death with Fat Han's archaic game design

     

    the model is beautiful and Han is Han, but the primary turret was a pretty big mistake in a game dependent on maneuvering that'll devolve it into a bunch of dice rolling. That used to be an advantage for Han, but now so much tech exists that can shoot through his defenses (TLTs, crackshot, juke, ordnance etc.) that he's not even effective anymore

    If I play him every game, sure. But then again Interceptors got boring after I played them enough, just like the TIE Advanced  before them and the B-Wing before that. I'm just rejecting ParaGoomba's belief that turrets are a no skill option. Easier in some ways, sure. But there is a very obvious difference between a good player and a bad player even if they're both running a Fat Han. I'm tired of Para feeling the need to show up and rant about it every time someone starts a thread about turret primary ships. He reminds me of a drunk sports fan at a bar that won't stop yelling at anyone wearing a different jersey. 

     

    Points for being aware of how different the Outrider is from regular turreted ships. I've had people get into the donut hole and it's a pretty steep price to pay for whatever mistake allowed them to do that. As I mentioned earlier, I also think of Dengar as being different because his power is entirely dependent on his arc facing the right way. Part of my issue with ParaGoomba's attitude is that he seems unwilling to acknowledge these things. 


  6.  

     

     

     

    I feel my arguments have been vindicated because you can't actually address them and instead have to complain about me being rude.

     

    Ah, we're going for a 'Trump Defence' are we?

     

    EDIT:  More to the point, what "arguments" have you actually presented?  You've offered an opinion that turrets aren't fun and take away from core reasons to play the game.  You've not actually argued anything at all.

     

    Perhaps that's why nobody has addressed them; because there is nothing to address.  Why should anybody even bother engaging with you over your opinion, when you've made it quite clear through your commentary that you're not actually interested in a reasonable discussion or conversation?  You're convinced turrets are terrible, rubbish those who like playing them, and no matter what anyone else says or does, noting will change this.

    This game had built into it a heavy emphasis on predicting your opponent's maneuvers well and maneuvering your own ship well such that it got actions and firing arcs on things. That's quite clearly the main point of this game, and fat turrets ignore all of that.

    If someone isn't playing this game to enjoy predicting opponent's maneuvers or maneuvering his own ships well, then why is he playing?

    I suppose that is the 'Trump Defense'. I don't think it's relevant that Trump is obnoxious, I think it's relevant that the ideas he supports are awful yet it seems that a significant portion of the attention he gets is about how rude he is as he's advocating torture or building a wall between the US and Mexico because deytukerjerbs or whatever else awful crap he wants to do.

     

    The basis for your argument is completely wrong. Dash for example cares a lot about what his opponent is doing. He's extremely vulnerable to bumping and has the range one doughnut hole to worry about. On top of that there is this little upgrade called Autothrusters that give him a bonus for having his opponents in arc.

     

    Pretending that he can just select any maneuver and leave it at that is completely misleading. Just look at last years worlds game when it came down to Whisper vs Dash, that entire game was all about maneuvering. Dash needed to bump with Whisper to be able to get past without being killed and take the game to long range shots.

    I initially groaned when I saw what was about to be streamed. I was pleasantly surprised by the K-Turn from the Phantom player.

    That game is the exception though. Only entertaining Turretwing match I've ever seen.

    Turret players never manuever specifically to deny Autothrusters. Only time I've ever seen a fat turret K-Turn is when my opponent sets up sideways and does it to throw me off in the first turn or two. Even when faced with 5x Autothruster Alpha they still just run away and try to orbit you.

     

    I do. I probably won't k-turn just because of them, but that's because I think a focus token will be better for my damage output than disabling the Autothrusters. There's also Dengar, who is only worth having at all if he stares people down. If you aren't managing Dengar's arc it means you should have used Trevura. I assume you hate Dengar the least for this reason, though. 

     

    And again, turret ships do need to plan around enemy movement. I don't want my Han/Dash/Chirpy playing shot-for-shot with a bunch of B-Wings or TIE fighters. Turret primaries don't win that game. They're also expensive as hell, as I am reminded every time I start building a list with a Punishing One. Fat Han may be a beast, but once upgraded he costs a little more than 4 Z-95s, maybe as much as five depending on loadout. That's 3 red dice instead of 8-10, assuming nobody made it into range 1. It does take skill to handle the loss in overall firepower that comes from using non-Dengar turrets, just not the same skills it takes to play non-turreted ships. 

     

    As for what people who play turreted ships get out of the game...what, do you think there's a strict divide between people who do/don't play turreted ships? I was on an Interceptor binge up until wave eight came out, mostly playing variations of Palp Aces. Now I'm all about Dengar and sometimes Tel Trevura. I also went through a Dash Rendar phase a while back. Sometimes I just look at my list and decide that what it needs is an Outrider. I'm more likely to feel like playing a list that focuses on a given strategy, and if a turreted ship is well suited to that approach I'll use it. For example I may feel like playing a list that tries to lure my opponent into attacking a hard target so I can flank them with jousters. For that I might use Tel Trevura, because he can retreat and attack in the same turn and cheats death once per game, which makes him a pilot that people don't want to leave alone. Or I might use Dengar because people really don't want the end game to come down to their last guy vs Dengar, because odds are very good they will lose that fight. I rarely start a list by saying I want to play a big turret and going from there, but if my list would benefit I'll use one and I'll definitely take advantage of my turret in game. 


  7.  

     

    If you're going to play turret based lists constantly, why even play the game? A significant part of the game is about maneuvering and predicting your opponent's maneuvers well. If you're just going to run away the whole game and orbit things with your HLC turret, what are you getting out of the game?

    Aesthetically the 2400 is pretty cool looking, has that 90's Nintendo Virtual Boy stink on it, but otherwise why?

    I can understand the appeal of having all of your points into a super ship or two, I get that. But I don't understand how fat turret players enjoy(ed) the game. I genuinely do not. Numerous times I've almost pulled out quad Warden, quad Autoblaster Turret or double Decimator and then disgusted with myself, put it away in favor of something fun.

    Phantom was broken as **** but at least it was fun to fly itself, and there was a certain novelty in running 2 of the named ones with a 14 point initiative bid before the nerf.

    Luckily, nobody else needs your understanding (much less permission) to play the game.  You don't have to understand how they enjoy the game, it'd just be cool if you'd back off and let them do so.

    I don't see why we should respect the views of someone who just wants to pointlessly maneuver their ships around the board as if they won't have a shot with their turret and mindlessly throw dice around. Play a real list and /actually/ enjoy the game.

    Or don't and just feed my 5 Alphas with Autothrusters easy wins. Go ahead, continually do 1 banks around the map with Determination Leebo and fat Chewy like a child, sure takes some skill.

     

    I don't see why we should respect the views of someone who hasn't stopped whining about the exact same thing over and over for what, two years now? Three? At some point you need to just accept that FFG isn't going to take turrets out of the game and move on with your life. 


  8.  

    When someone tells me that building a wall on the Mexican-American border is racist, when I ask what race is it racist against, they say Mexicans. That tells me a lot of how their mind works.

    Really? All the arguments I've seen against that wall are based on the incredible cost of building it and the low odds it will actually be all that effective. 


  9.  

    That escalated quickly.

    It did! Confusing, because I did not really see a political agenda in the OP (but then I am often blind to these things).

    On the other hand, if anyone does want to start a Political Movement whose core manifesto is;

    1) to play more x-wing;

    2) to play more x- wing with the people you love;

    Well - sign me up siblings, I'm off to paint some placards!!!

     

    That was basically the agenda of OP. He just feels that focusing on the female characters would further that agenda, because the people he's trying to get hooked on the game are women who prefer to use female characters. I think he was hoping for custom cards that would show the pilots. 

     

     

    Sevrance_tann.jpg

     

     

    Savor your victory while you can, forum warrior! You and your kind are soon to be modded!"

    Pity the most badass female character was created for a long and unrightfully forgotten game

    about truly the most epic and glorious days of SW lore.

     

    the days FFG denied even trying to implement into the game.

    I was never overly fond of Tann. Not sure why.

     

    Still, lots of happy memories of SW:GB. Granted, since I was even worse at RTS games than I am now, a lot of those memories involve Super-Ewoks* with laser staffs, but still. Fun times.

     

    *Remember when cheat codes were a thing?

     

    On topic, I've been working on an Alternate Blue Ace card with Jessika Pava's* name and art, but Strange Eons doesn't have a good template for Alt art cards.

     

    *Other things alternate cards I'm working on: "Overclocked Processors" so that IG-88 will no longer do drugs, Alternate versions of Unique Astromechs so Corran Horn can fly with "Whistler," Wedge can fly with "Gate," and Poe can have BB-8 back.

     

    Simon the Killer Ewok. The answer to every problem ever encountered in that game. The map editor was awesome, it was actually pretty intuitive. 


  10.  

    Do you have any ideas on why it didn't stick? For example, did it feel too complicated to them? Not complicated enough? If you can figure that out, you can find a way to enhance their experience. :)

     

    2v2 tends to be slower, and for new players this can make it feel dull.  Maybe let them get some more 1v1 practice before doing big complicated battles. New players often feel intimidated when they don't understand the abilities on all the other cards the other players in a 2v2 have.

    Cheers for the advice.

    The feedback was that it was fun, but there was too much k turning and so the flying became predictable. I guess that was partly my fault for not placing the asteroids in a better layout.

    These are smart guys who I reckon could handle complexity if the learning curve was right.

     

    Deploy Interceptors. Those things almost never k-turn, and often when they do it wasn't really necessary. If you're playing against them try swerving a lot so k-turns aren't ideal, make them chase you if they want shots. Have another ship come in and chase them since you aren't trying to just hand over wins. Not how a typical game plays out but new players tend to have pretty atypical games anyway. 


  11.  

     

    And yet the "champions" of equality actively fight against equality.

     

    Citation Needed

     

     

    Maybe keep your eyes open, I don't think it is my job to illuminate.

     

    http://miamiherald.typepad.com/nakedpolitics/2013/04/two-dozen-women-urge-scott-to-veto-alimony-bill.html

     

    here is a silly little example. Did you know out of the 400,000 divorced people receiving alimony in the United States, only 3% are men? Men are routinely denied from what they should be legally entitled to, and there is a cultural stigma against men seeking this form of compensation in the first place.

     

    In fairness, there are some areas where being a man really is a disadvantage. Mostly when it comes to divorce and custody. That doesn't mean we should overlook the many ways in which it's an advantage. Most of the people I know or have spoken to that have any involvement in women's rights campaigns admit this, they just focus on larger issues. The fact that several women are speaking out against a bill isn't really a great representation. It's similar to pointing at the few people that tried to boycott Fury Road because it had feminist themes and saying they're representative of anyone who notices and cares about double standards that hurt men. 


  12.  

    Anyone else disturbed by the new way of thinking that everything needs to be quotas?

    Nope.

    Actually: I've not noticed any quotas recently. I've noticed that since the 1990s, the formal attempts at creating diversity through quota systems have decayed. But I've not noticed a new way of thinking that demands them.

    However! You seem to be confused about why quota systems exist. So let me explain it.

    People tend to maintain the status quo, regardless of whether it's right or not. People tend to hire and promote less-qualified people who look, sound, etc the people they have always hired and promoted. The human brain just gets stuck in a groove and it requires a conscious effort to bust outside of that groove.

    A quota is one way of attempting to force brains out of that groove. It's not the only way. But it's _a_ way.

    Very specifically, a quota is not "insulting to women, as it creates a system were their own merits are put second to being a woman." Rather. It lets women who are equally qualified compete against the men who are getting an unfair advantage by virtue of being men.

    How do we know men are being hired and promoted above what they should merit? Look at studies of blind auditions for orchestras. Gender got much closer to parity once orchestras no longer knew if they were hiring men or women.

    Anyway. This has gone on a bit to long. :)

     

    Pretty sure what All Shields Forward meant is the tendency for shows/movies using ethnically diverse casts to be accused of trying to meet a quota. There have been serious attempts at instituting racial quotas before but those generally met with failure. People making that accusation often fail to consider that people may have been hired because they deserved it and insist that certain people were hired to appease minority groups. 


  13. Anyone else disturbed by the new way of thinking that everything needs to be quotas?

     

    Yes. It always struck me as something said by people who are behind the times and are uncomfortable with straight white dudes not running every single show. I get it when the story or game goes out of its way to have the white dudes be utterly humiliated by whoever else, but it's not "fulfilling a quota" to cast John Boyega as Finn or make Rey a woman. 


  14.  

     

     

    With PTL, R2D2 on an E-Wing? I got nothing. 

     

    move, r2-d2, ptl, baffle = 1 free damage for opponent

     

    r2-d2 kicking in before baffle kinda negates any potential synergy

     

    Only if you use baffle constantly. If you have a few points left open and were already looking at shield regen it could be useful on smaller ships. On larger ships like IG-2000 it will probably be more effective, they have more health and cost more points so taking one damage to not get screwed over by stress or ion is a better trade.

     

     

    VCX-100 too?

    (r2d2 crew to recover :D)

     

    It's an option but I'm more interested in contemplating Accuracy Corrector with Autoblaster Turret. AC isn't horrible with four dice; it helps when you miss horribly or if they can mess with your results. With the turret and the docked Attack Shuttle it lets you hand out two damage to anything stupid or unlucky enough to end up at range one, in addition to anything you may have done with your other attack. 


  15. Dee, you have no idea how happy it makes me to hear that someone finally put that whole Jedi religion thing to good use. I also have to respect that you're holding your ground on whatever it was you actually said. I don't really listen to podcasts but it does annoy me when someone endorses or criticizes something and then immediately backs away from it because someone didn't like it. 

     

    I should clarify that I haven't listened to the podcast in question and have no idea what he said beyond it being critical of Trump or Trump's supporters in some way. I'm kind of giving him the benefit of the doubt that what he said was still largely on-topic, with the reference to Trump being an example or an attempt to make it more relatable. 


  16.  

    With PTL, R2D2 on an E-Wing? I got nothing. 

     

    move, r2-d2, ptl, baffle = 1 free damage for opponent

     

    r2-d2 kicking in before baffle kinda negates any potential synergy

     

    Only if you use baffle constantly. If you have a few points left open and were already looking at shield regen it could be useful on smaller ships. On larger ships like IG-2000 it will probably be more effective, they have more health and cost more points so taking one damage to not get screwed over by stress or ion is a better trade.


  17.  

     

    Just heard the new mynock podcast episode. Love the show, Aaron Bonar interview was great but, at the end of the show while trying to explain a psychological effect of the brain and misinformation they brought up Donald Trump supporters. Please I beg you in the future treat X wing like a bar... No politics and no religion. Look forward towards the next show.

    Sincerely,

    Krull

    Watch out dumb trump haters incoming!

    who want it to be a politics and religion ****-show v___v

     

    Not dumb, misinformed. Many years of cultural mockery tend to make people forget how capable he actually is. Can't stump the Trump. 

     

    I basically forgot he existed sometime around 2008 and was only made aware of him again when his candidacy started. Everything I dislike about him has come from this campaign. Based entirely on things he has said and done since he started running for president, I would have to describe him as a bully. Every time I see him react to criticism, he does so by insulting and belittling the person that criticized him without actually addressing their issues. At about six minutes into this video, he repeatedly tells security to take a protester's coat and then kick him out. He doesn't have to let people protest at his rallies but that's just childish. 


  18.  

    You want no politics when you are playing a game based on politics; because what is war if not an extreme political conflict?

    This game boils down to good(terrorists/scum) vs evil(relatively benign/ crushingly authoritarian). Politics these days are picking the shiniest of turds, the shiniest this time being incredibly hilarious. And all I can do is watch it while my own country slides into liberal domination. 

     

    As soon as I heard that Trump was leading among the Republicans, I said that the real question was if we'd be looking at President Clinton or President Sanders. In theory it won't have an impact on me since I'm Canadian, but in practice if Trump actually managed to win the White House I suspect I'd get a lot of new neighbours. 

     

    From an outside perspective, it seems like the Republicans have been shooting themselves in the foot over and over again for about twelve years now. It seems like whenever they lose an election, they respond by moving farther and farther to the right. Then they wonder why neutral voters have start voting Democratic, so they try moving even farther to the right. 


  19.  

    I find this game a lot faster than Imperial Assault. Imperial Assault has a much, much longer setup time than X-Wing. It's fun, but it's kind of a commitment to play a few missions or skirmish battles unless you somehow know which maps you'll need next and set them all up in advance. The LCG can be faster if both players had decks ready to go and play very quickly but generally X-Wing will take about the same amount of time but feels much faster than the card game does. 

     

    My beef with the LCG is it's complexity.  I think it's a fantastic game, but it's really hard for people to get.  Imperial Assault is a piece of cake to explain, you just have to reverence the RRG for keywords occasionally. 

     

    What looks great about X-Wing is that a lot of people say it's easy to explain - you don't have to spend a lot of time before you can jump into it.  Is it safe to say it's as complicated as you make it out to be? 

     

    Pretty much. Most upgrades and all actions are pretty straightforward in their use, so timing of abilities tends to be the great complicator. Most of those are reasonably intuitive. The biggest one I kept having to explain was that the rule about not performing the same action more than once applies no matter how you get the action. If a card says "perform a free evade action" it still counts, so you couldn't evade later that round or perform that evade if you had done so earlier. The basic gameplay is quite simple and almost all of the complexity in the game is caused by players attempting to outplay their opponents. 


  20. I find this game a lot faster than Imperial Assault. Imperial Assault has a much, much longer setup time than X-Wing. It's fun, but it's kind of a commitment to play a few missions or skirmish battles unless you somehow know which maps you'll need next and set them all up in advance. The LCG can be faster if both players had decks ready to go and play very quickly but generally X-Wing will take about the same amount of time but feels much faster than the card game does. 


  21. For multiplayer, you can just give each person a ship at about 30-points each and just do free-for-alls. I did that at Christmas with about 8 people and we had a blast. With fewer people you can try to do team deathmatches.

     

    The scenarios that come in the core set are quite fun and really change the game from its typical deathmatch format. If you get both Core sets, you get 3 scenarios in each one, so 6 total! Also, each of the large ships comes with a scenario (they're called missions).

     

    Rebel Aces is a better value than buying the two ships individually. It has better upgrades and pilots.

    I don't agree with this at all. It's great for A-wings, but not so much for B-wings. Basically all it does for B-wings is provide a crew slot and 2 crew members -- Jan Ors and Kyle Katarn. You get no cannons, no torpedoes, and the only systems upgrade you get is one that makes you pilot skill 0 during the activation phase. B-wings really want systems upgrades like Fire Control System which comes in the B-wing expansion pack. For the A-wings, Rebel Aces gives you Chardaan Refit to make your A-wings cheaper if you don't equip a missile, or Proton Rockets which are amazing missiles for A-wings. It also comes with a title that lets A-wing pilots equip two elite upgrades, but when you're just getting started, you don't really have enough Elite upgrades to make it worth the purchase. I firmly believe that Rebel Aces is really worth it once you have the B-wing and A-wing expansions already and have a few other expansions for more Crew and Elite upgrades.

    Fair point, although I stand by the pilots being better in Rebel Aces. Gemmer is better than Arvel and Jake is as good or better than Tycho...even if Psycho Tycho is basically a button labelled "fun" that you press every time he moves. Nera has an interesting ability with interesting possibilities and Keyan is basically God mode for B-Wings. Rebel Aces and an E-Wing gets you most of the way there, but then you don't have Push the Limit. Imperial Aces would be a solid pick, though doubling down on Interceptors is a bit questionable given the budget. 

     

    Following up on my previous post, I strongly recommend both the Phantom and the E-Wing. Corran Horn is a very strong pilot that rewards on unusual strategy of switching between pure attack and pure defence each round, although he can be used more conventionally if that's how you want to play him. The Phantom is a teleporting murderer that challenges you to predict your opponent and rewards you greatly if you're right. Also has a couple of very good upgrades included in the pack. I'm also a huge fan of the T-70, so if you do go for the old core set I would suggest getting one. The best pilot for it comes in the new core but Red Ace and Ello Asty are really cool and Red Ace synergizes well with R2-D2. 

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