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About Hockeyzombie

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  1. To be clear, in our campaign both players built three fleets and we both used Imperial lists (for campaign map purposes, I was the Rebels). I found two Victory II handled it quite easily. I don't recall his exact list, but it was a Kuat,a Gozanti, and a Raider. I had two Victory IIs with Gunnery Teams and a pair of TIE Fighters. The Victorys didn't have much trouble brawling with the big guy, although it was only luck that kept me from losing one of them (the ISD's final attack saw a surprising number of blanks and not enough Accuracy to stop my Redirect). The Raider died pretty quickly to my front arc attacks. That game was Contested Outpost with me as the attacker, I was able to win very decisively by both controlling the station and killing his only non-flotilla. I also fought a list that consisted of an ISD (Kuat again, I think) and a Gladiator (Assault Proton Torpedoes) with some light squadron cover. I used three Gladiator Is with Ordnance Experts and Whisper. Two of my Gladiators went after his ISD, one angled towards his Gladiator but set up to go in on the big ship afterwards. My red dice were aimed at the Gladiator when possible to help give my Gladiator the advantage. I did lose one of my Gladiators, but tore through his shields pretty quickly and managed to burn out his Brace token in one round of attacking (I had him double arc'd with two Gladiators). I did need the third Gladiator to come in for the kill, though, would probably have failed to get the kill, and therefore the win, without it. That said, I was using Imperial ships so it may just be that Imperial small and medium ships don't need upgrades as much as Rebels do. I tried building some Rebel lists for task force games and they seem a lot less...I don't know reliable? Like, with Imperials I can get a good idea of how they'll perform with limited upgrades. Two VSDs just drift slowly toward the enemy spamming Gunnery Team attacks. Gladiators do the same thing they always do except not as well since they don't have APTs or Demolisher. Rebels just feel wonky to me. But that may also be because I play Imperials almost exclusively, so I'm more familiar with them in general.
  2. I run into this sometimes with red and blue. If the light is right on the card it's easy enough, but if the lighting's kind of dim or I'm not holding the card up then it's easy to get red and blue confused. I think it's because they're both darker shades. I never have this issue with the dice, though.
  3. Netlisting is only really frowned upon if you consistently just play whatever is currently dominating regionals or whatever won at Worlds. Seeing a cool list and trying it out for yourself isn't really netlisting, even if you copy the list exactly. I can't imagine anyone would judge you for using the quick build cards to assemble a list quickly, it's the entire purpose. I also suspect they'll be decent but never optimal, but I haven't got any games of 2.0 in yet. Honestly, I like building my own list and I'm still pretty pleased by the quick build cards. It seems like an easy way to let someone new try out the game without restricting them to the less interesting "two TIEs against an X-Wing" setup, which I feel isn't a very accurate reflection of what the game is like with actual lists. And if you don't feel like coming up with a new list but you do want to play, they might be very convenient.
  4. "So what's Relentless there to do?" "Same thing your CR-90s do, basically."
  5. So it's basically power level from Warhammer. Honestly, not a bad idea. Seems better implemented than power level. Might see if we can come up with a draft format. Maybe split pilots into "packs" of four or five with all pilots in a pack sharing a power level?
  6. "Now everyone will want to upgrade their miniatures just so they can lock their s-foils in attack position!" **** it, he's right. I'm even gonna say it. Even when my opponent gets annoyed and hints that I should stop. Especially when my opponent gets annoyed and hints that I should stop.
  7. In that case, I suggest the Chimaera for your first expansion. Get yourself an ISD and (almost) all the goodies you could want to go with it.
  8. Ain't even mad. I had a ton of fun playing my Defenders. Besides, I know a couple people that might be unwilling to buy conversion packs so I can just play 1E with them and 2E with everyone else.
  9. He always belonged in Scum, they just didn't plan on releasing such a faction when the Slave I came out. Between Rebels and Empire he obviously fits Empire better since they hired him, but that's just it. They hired him. He has no loyalty to the Empire or concern for their ideals. He's still a bounty hunter.
  10. This would be acceptable. More than acceptable.
  11. That ship looks much better at this angle. I wasn't a huge fan of it when I saw the first image of it, but I was hopeful that it would look better in the movie. Looks like I might be onto something there. I still don't like the guns on the bottom, though. I mean, I get what they do and all, they just look weird. I like the Resurgent-class a lot more.
  12. I like how people threw a giant tantrum over the EU getting pushed into "canon if we use it again" because it was allegedly so good, but the EU also had Death Star superlasers mounted on Star Destroyers and Palpatine creating Force Storms big enough to destroy solar systems wherever he wanted. And complaining that Rey is "just Luke as a girl" but it was fine when Dash Rendar was just blond Han Solo? I'll admit that I'm concerned that we actually are going to see a retread of Empire Strikes Back, but it's amazing how many people seem to forget that a villain with seemingly infinite resources and a fixation on superweapons is basically the fuel that runs Star Wars. That said, I will be pretty salty if they prove me wrong. I've said a few times that while TFA does follow the original movie in many ways, there's a lot of room for it to go in different directions. Rey and Kylo have a different dynamic than Luke and Vader did, for instance. The Death Star destroying Alderaan was an excessive show of force from the ruling power, the First Order using Starkiller base was more like the Pearl Harbour attack if it had been aimed at Washington. There's a lot of little differences to the "samey" bits that could make the sequel trilogy go in a very different direction from the original, and I'll be disappointed if they don't take advantage of that. I'm fine with nods and homages, those are basically mandatory. But I will be upset if it really does just turn into ESB 2: Scifi Boogaloo.
  13. I feel that Armada has greater depth and greater variety in competitive play, but honestly you might want to see what's more popular in your area. Armada's a better game, but I'll take a game of X-Wing over not being able to find an Armada player if that's what it comes down to. If you're asking on behalf of you and some friends, go for Armada. Just pool resources and form a group.
  14. Anything big enough to make Thrawn count as a misdirection would probably be big enough for them to delay a bit. They need to stagger releases a bit so we have time to restore our Armada budgets, unless they intend to release the "something big" right the **** now, with no previews. The SSD seems like the only thing that could qualify, since it would be bigger (literally and maybe figuratively) than Thrawn and those who don't want Epic Armada would just see wave seven as the vaguely mentioned big thing instead.
  15. I was really just after you for not using the meme in your first sentence. I don't really have an opinion on whether or not the Chimaera should have a different model than the ISD, it make no difference to me either way.
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