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  1. Fixxxer

    Flamer Area of Effect

    You're the DM.
  2. Fixxxer

    Flamer Area of Effect

    So it is, page 142. I read right over that. Thanks, mate. On a similar topic, I found this while poking around on the web. It's from the FFG Dark Heresy forum (and there's a nifty flamethrower video included). http://community.fantasyflightgames.com/index.php?/topic/14215-flame-weapons/ So doing the math out on a sheet of graph paper, I've determined that if 1 square = 1 meter, an Astartes flamer can bathe a total of 91 squares (45 squares on your paper, pearldrum1) in cleansing fire and at its widest point, it will be just under 11 meters, meaning that it can hit two targets that are 10 meters apart at its widest point, in addition to whoever might be foolish enough to be standing inside its blast radius. Which is about what I'd expect.
  3. Fixxxer

    Question about Dodge

    Rather than specific actions, I was hoping there might be something along the lines of how the Cleanse and Purify trait helps those with flamers. Something like "the target takes a -20 penalty to attempts to dodge."
  4. So the CRB is a little ambiguous on the subject of exactly what sort of area is effected when I flamer is used to make an attack. My GM and I are trying to come up with a good compromise between us, but I'm curious if there's a more official answer. Assuming a standard flamer with a range of 20m, does that 20m cover just a line bewteen you and the target, or do you sweep it around in a cone that covers more area? That flamers do hella damage against hordes suggests that the latter might be correct, but I don't know.
  5. I'm very new to the system and our group has just had its second fight. After rolling an insanely good attack (seriously, like a 1 when I needed less than 104), an ork was able to dodge the bullet and take 0 damage. Seems like Dodge (and probably parry) are all or nothing. So is there a way (traits, etc) to make it more difficult for someone to dodge/parry your attack?