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Cotgrave

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  1. Like
    Cotgrave reacted to The Cocky Rooster in Any painting commissions?   
    these are the guys I use
  2. Like
    Cotgrave reacted to Volkren in Best/Worst Heroes and Classes   
    I think Charmy has rated my Top 5 haha but I would like to change some nominations:
       Top 5 Best Heroes:
         1. Lindel: I prefer Lindel over Logan mostly becuase of his HA, the possibility that he can't pass any attribute test makes him ideal for objetives based on them (or effects like crumble terrain in MoB), besides he has good speed, stamina and health. His mostly like a Legolas to me, running everywhere, killing everyone with nothing to stop him hahaha
     
         2. Elder Mok: What has been said of him is enough for me, solid choice.
           3. Reyhart the Worthy: Rerolling Xs is something everyone always dreamed off, even FFG when they change the X to defense dice in SW:IA. For me, he is a better warrior (with a proper class ofc) in every hero party.        4. Widow Tarha: Same as above, the possibility to reroll a die in an attack (even if its once per round) is very good and mostly for mage.         5. High Mage Quellen: +1.       Top 5 Classes:      1. Treasure Hunter: Totally agreed. This class can be game breaking. I have experienced campaigns where this class turn the table around with its skills.        2. Bard: I would rank bard as the second most powerful class because of several skills. Allowing to reroll a die (Rehershal), or to heal and fatigue without constantly using fatigue is extremely good.         3. Runemaster: Simple but powerful.         4. Marshal: Or like my party likes to call it "The Rage Quitter". The possibility to control the hand of an Overlord is very good. The only downside I see is that in most of the cases you are force to play it along with Alys because of the Knowlegde testing. Aside that, I have seen Overlords Rage Quitting because of her hahaha  I mean, she's isn't OP but if the Overlord is not experience or is careless, she can be a pain in...        5. Aphothecary: Being able to heal without being close to the target allows the party to even spread. Or giving all the Elixirs to the Scout in the beginning of the quest is good for healers. It sometimes eradicate the devotion to heal you need to have with healers like Discipline for example.      Top 4 Worst Heroes: I won't consider Conversion Kit as I do not have it.      1. Dezra the Vile: Nothing else to add.         2. Rendiel: I also think that getting KO is the less a Hero wants, therefore he isn't the best choice.        3. Brother Gherinn: I like him, good to do damage, but most of the healers primary weapons aren't good for damaging monsters, and giving him a weapon seems unnecesary because a healer is not for dealing damage, and his speed doesn't help him either. However, as I do like him I tend to play him as an Apothecary with Inky Substance and Bottle Courage, personal taste.        4. Raythen: Although he has high health, his defense isn't usefull, need to take care of him as many other brown defense heroes, but the reason why I thing it is worse than Serena or Orkwell is that his HA isn't usefull for him! If heroes depend on his HA, well the Overlord will also exploit that with Basic II, IMO. In the other hand, I don't think Serena or Orkwell are bad because they have skills that act accordinly to them and that the have other things to compensate the defense.      Top 3 Worst Classes      1. Spiritspeaker: I was excited when I firts read this class...but then, when I tried it, I realized it has a high cost for what it does and not scaling as other classes. I think this class wasn't though deeply during game developing and testing. I even started to rework it, searched in forums (here and in BGG) but...*sighs*         2. Hexer: I do like this class, the theme is one of my favorite, but as Charmy said, as it relies too much on the Tokens and it is difficult to have them on the map...well, it makes it weak for early games.        3. Necromancer: I find it funny and powerful in Act I, but it is thruly weak further in the game.   I don't think the other hero/classes are bad, IMO, just those, others I consider them situational.    
    It's not hate, it's more like frustaition it can't do more, it has very expensive skills for a must have class.
  3. Like
    Cotgrave reacted to rugal in Best/Worst Heroes and Classes   
    So, top 5 ?
     
    let's go (the conversion kit is ignored)
     
    Best heroes :
    - Lindel - good stats, will almost never miss attribute test, and has a good feat that let an attack be sure to hit. No real bad points, indeed
     
    - Ispher - Healing 2 hearts each turn makes him maybe the best healer possible, allowing to heal other while healing himself alone. Even his feat will take a hero back in full motion
     
    - Mordrog - He will take advantage of many conditions instead of suffering from it (poison will heal him fatigue for example), have many HP, stamina and move, and a feat perfect for finishing a troublemaker monster or a lieutenant.
     
    - Astarra - For 1 fatigue, she will move 4 spaces each turn and have 2 free actions to attack, or move over and be a real threat than is almost unstoppable. Even her feat let her open a path through all ennemies, so she can always go where she wants to
     
    - Sir Valladir - His surge will be a good option for attack to hit the target, his feat is a good way to fight strong and spare a rest action, and if no broken, is really good and on the top of the heroes, making him a fearless fighter and a good ally for the team. Hopefully, he may miss sometimes ...
     
    Worst heroes
    - Raythen - ability useless most of the time, because of tile limitation and usability, brown die, and no real good point, even is life point are not enough to make him a bit good. Maybe with 5 in speed, he would have been playable.
     
    - Serena - Weak HP, hero ability that need heroes to stay near her, she needs to do many rest action, her feat can fail at all ... few options makes her playable, and many of them are weaker than almost all heroes
     
    - Corbin - His attritubes points make him a victim of many traps, his hero ability cannot help him survive small attacks, and his feat needs to be played before an attack, so is almost useless and cannot be played as a reaction to a big attack. On top of that, he is slow !
     
    - Orkell - He will hit the ground all the time, offering many cards to the overlord to draw and loses many actions for heroes to stand him up.
     
    - Dezra - No enough HP to uses his ability with good interest, her feat is a suicide, and does not even match good with the hexer ... played her once, not gonna do again !
     
    (could say Rendiel too, Silhouette, Roganna, Jonas)
     
     
    Best Hero Classes
    - Treasure hunter - Can have + 1 damage and Pierce 2 on each attack and will offer to the party the possibility fo have the chest and the much money on ever quest. So, heroes may loses all act 1 and trample on act 2. So, balance is broken
     
    - Marshall - With a counter on reach with stamina less, the possibility be a support healer with his 3xp card, and/or counter overlord cards, a Marshall will always be a threat to the Overlord in many ways.
     
    - Apothicary - Can do 1-2 actions for free (attack and revive) on each turn, giving many healing potion to all, and be a real threat to the OL. Can be a good fighter and a descent healer in the time.
     
    - Bard - Can heal all the team always without any action or what, and is the only class that offers heroes the possibility to play again if they are all eating the ground, meaning that the overlord loses a winning condition. Like the Treasure hunter, broke balance and games.
     
    - Knight - The more it kills, the more it will play, again and again. So, as soon as the knight has a good weapon, it will be a destructive machine that will broke all monsters and be a real unbreakable wall. If followed by a good healer, the end of the OL is near reach ...
     
    Worst Heroes Classes
    - Thief - The only good card of the thief is the possibility to open and closes doors for free. Except for that, the rest is useless ... the base card is weak, useless, and goes over many hero abilities, 3xp cards are so weak that is would be funny if it wasn't a shame, and since no other cards than the basic one is a "ranged blade", his only good card has no real uses.
     
    - Spiritspeaker- Cannot remove conditions, his only good skill (Tempest) can be a totally waste, and except in some few cases, has no real uses. All other healing classes does things better
     
    - Necromancer - Since the Beastmaster does everything better and with better archetype, I wonder the uses of the necromancer now. Is oftenly good on act 1 and bad on act 2, is boring to play (summon back and move reanimate, losing action for him, all the time), and is never of real uses. Reanimate never stay enough to be a threat, or cannot play in good order to be a moving bomb ... Never saw a good and happy necromancer player
     
    - Berserker - Since his base card is the only one that cannot be used with the other cards of his class, and since both of his 3xp cards does not worth the xp cost, he is a descent fighter, but outclassed by all other with ease.
     
    - Conjurer - Needs so much of fatigue to be of some uses that many heroes cannot use it with good results. Images tokens are weak, many of the class does really nothing, for many fatigue, and is outclass by many other class (runemaster, hexer)
  4. Like
    Cotgrave reacted to Charmy in Best/Worst Heroes and Classes   
    Top 5 Best Heroes:
    1. Logan Lashley
    Most broken character in the entire game as Treasure Hunter by far. Even though its more the Treasure Hunter than Logan himself, he can single-handedly change the outcome of an entire quest with his mobility and damage output.
    2. Elder Mok
    Endlessly regenerating healer that also rips the Overlord of one of his best cards for free every encounter. Unparalleled recovery means he can spend stamina and health with abandon.
    3. Nanok of the Blade
    Black defense. Perfect stat distribution. Immortality feat. Free surge every single attack. Broken.
    4. Astarra
    Her heroic ability is absolutely *insane*. I've ran two campaigns with her, and the things she can do and the places she can get to with that are enough to drive any Overlord mad. Give her some Elven Boots for even more craziness. Very solid stats, and her heroic feat, while not as impressive, can have surprising utility in a game where every square of positioning counts.
    5. High Mage Quellen
    Astarra has usurped the throne, but Quellen is still fantastic. Stamina is the lifeblood of the heroes, and his regeneration makes him the superlative Geomancer and Conjurer. His heroic feat can give him some absolutely legendary turns too, keeping the Overlord on his toes.
    Top 5 Classes:
    1. Treasure Hunter
    Wins campaigns more than any other class. The staggering amount of treasure this class provides the heroes is game breaking. And that's on top of being a damage powerhouse. Pretty much needs to be countered by Baron Zachareth. So good its actually not fun..
    2. Runemaster
    Best mage hands down. Yes, its simple, but the damage output right from the start is fantastic for winning early quests. Runic Sorcery has incredible utility, and surge-free Blast forces the Overlord to position his forces sub-optimally to prevent losing all of them.
    3. Marshal
    Outstanding Overlord control. When used properly this class will heavily cripple the Overlord deck, which is half of the Overlord's power. The fact that their cards can always fail thanks to "By the Book" means they cannot commit to any given plan, forcing them to sub-optimally account for multiple outcomes. The Marshal heavily punishes the Overlord whenever he tries to commit to a big engagement through "Just Reward". Other great utility skills like "I Am the Law" provide versatility the Warrior class normally doesn't possess.
    4. Knight
    Insane mobility makes this Warrior fantastic. Oath of Honor is a broken skill that lets even a low-movement Warrior get wherever they need to be, through difficult terrain and other figures. Advance is far better than the charge ability other Warriors possess. Give them good armor and Defend and they keep the rest of the party safe. They also don't really give up much damage to do all these things, making them the backbone of any party.
    5. Bard
    Most of the healers are good, but my favorite is the Bard. Stamina regeneration is critical in a good healer, and the Bard does this the best. They can revive the entire party through Song of Mending without spending a single action, making it almost impossible to perform a TPK as the Overlord. They also boast an excellent crowd control skill (Dissonance), condition removal (Rehearsal) and burst healing (Concentration). Everything you want in a healer so long as you stick together, which you generally want to do.
    Top 5 Worst Heroes:
    1. Eliam
    Awful heroic ability. Awful heroic feat. Brown defense on a warrior. Worst character in the game.
    2. Brother Glyr
    2 speed. Awful stamina. Lousy heroic feat due to low stamina.
    3. Red Scorpion
    8 health. Bad heroic ability and staggeringly bad heroic feat.
    4. Brother Gherinn
    Even the reworked version is bad. 3 speed sucks. Heroic ability is weird and un-healer like. Heroic feat pre-requisite is unnecessary.
    5. Dezra the Vile
    Being next to the monsters is the last thing a mage generally wants to do, especially a mage with 8 health. Heroic feat is awful. Yay, I can immobilize monsters that are next to me.. so they can eat me. Hmm..
    Top 5 Worst Classes
    1. Spiritspeaker
    Ugh. I want to like this class so much, because its cool and unique. But its just bad. Stoneskin is horrendous for a starter skill. The rest of the skills scale very poorly through the campaign. I wish FFG would rework this class because I *want* it to be good! Tempest is pretty much the only thing this class has going for it, and Reanimates shut that down hard. Vigor should cost 2 exp.
    2. Stalker
    Doesn't do a single thing better than other scouts. Worse damage than Bounty Hunter and Treasure Hunter. Worse utility than Thief and Treasure Hunter. Worse mobility than Wildlander. Weak skills with little impact.
    3. Hexer
    Way too long to setup Hex tokens in a game where engagements may be over in a single turn. Clumsy and awkward mechanics (Plague Burst alone is a headache to figure out). I do like Affliction though - one of the best skills.
    4. Berserker
    A skilled Overlord will completely shut down this class. Whirlwind is useless if monsters position properly. Counterattack is useless if the Berserker isn't attacked from melee range. If the berserker isn't attacked, he doesn't deal more damage from Death Rage. No utility and cannot protect the party. Only good in co-op adventures.
    5. Necromancer
    One-trick pony in the form of Army of Death, with no utility at all. Easily shut down by killing the reanimate otherwise. Horrendous starting weapon. So many better mages than this.
  5. Like
    Cotgrave reacted to Amuny in Labyrinth of Ruin - a boring and one-sided experience   
    Bonus read here; https://boardgamegeek.com/geeklist/205588/guide-descent-2ed-plot-decks

    I really like this list, I think it's quite accurate. It can really helps select a few Lieutenant Packs to buy.
  6. Like
    Cotgrave reacted to any2cards in Good Friends - An Invaluable Commodity   
    Yesterday, I had planned for a quiet 4th of July.
     
    Quite frankly, most of my days are quiet these days.
     
    My friends were not about to let that happen.  G-d bless them.
     
    They showed up at my house most unexpectedly at 10 am.  I wasn't even dressed.  They brought food, drink, and were prepared for a day of fun, whether I was ready for it or not. 
     
    For the first time in more than two years, I got to play D2e.  For more than 12 hours we played with the app and battled the demons of Terrinoth.
     
    Tomorrow, I turn 75.  This morning, I am thoroughly exhausted, mentally drained, and feeling ill.
     
    It was the best **** birthday gift I have ever received in my life.  I love my friends.
  7. Like
    Cotgrave reacted to Jonny WS in Full Sets - Possible / Advisable ?   
    I am also OCD when it comes to being "complete" for games that I enjoy.    I was originally not going to buy any of the hero and monster packs because I have a complete Descent first edition set, but when I saw that they came with extra quests and rewards...not to mention some minor tweaks to the heroes and monsters as well I needed to bite the bullet and get them all.  
    I also have both of the game kits that were released a few years ago and the obsolete conversion kit.  
    Four extra dice sets and the hardcover campaign book. 
     
    I am currently missing the two latest Hero and Monster packs because my local game store didn't get them in yet, and 3 of the lieutenants because they were awaiting reprints and I refused to pay more for something that was going to be available again.   
     
    I keep everything in 4 of the Dewalt Tstak cases and all my cards are sleeved - including the co-op tarot cards.  
  8. Like
    Cotgrave got a reaction from kraisto in Full Sets - Possible / Advisable ?   
    Re: All in and priorities.
     
    Road to Legend changed everything here; it has been exactly what we wanted all along for the type of play and engagement we were looking for.  The Side Quest yesterday (Smash and Grab) was again epic and highly, highly, entertaining.  The whole family is now at the table as well.
     
     Before Road to Legend was announced we had the Base Set, Manor of Ravens (unplayed), and the very well played Forgotten Souls Co-op.
     
     Getting excited for the release of the App awhile back we obtained the Base Set Lieutenants and two H&M sets.
     
     The Lieutenants were a completest thing, feeling they would be all gone by release (like Splig was); somewhat an 'anticipation purchase' and just wanting to see figures rather than use the tokens.
     
     One or two H&M's were certainly always an intention but I saw Descent admittedly hitting the table less and less before RtL was announced so we had held off.  With the App coming the H&M's came back to the fore with a vengeance, as simple there were a lot of 'classic' monsters we wanted to see on the table and fight.  Immediately came Visions of Dawn (Ogres!) and Oath of the Outcast (Giant Spiders and winged things!).
     
      (We even bought Heirs of Blood, RtL had the effect of also bringing our interest back to playing the box campaigns just as they were intended.)
     
     
      Then we got to play RtL.  Then my wife loved it.  Then we hooked it up to the big screen and added a wireless mouse to the table.  RtL has become the main 'summer topic of discussion' for the boys.
     
    ...
     
    Crown of Destiny H&M.
    Labyrinth of Ruin.
    Trollfens.
    Shadows of Nerenkhal.
    Queen Ariad Lt.
    Bol'Goreth Lt.
    (Edit: And an extra set of dice!)
     
      Annnd we will be continuing to obtain the remaining Boxed Expansions after two more H&M's we really want to see; Bonds and Guardians (this app does indeed, as others have said, do a great job at bringing the creatures you have onto the table).
     
      As an aside, a few Plano boxes were very welcome and beyond helpful for playing even more than organization and storage alone.  And we love the idea mentioned here of replacing the search tokens with chests figures, and other 'prop' based inclusions.  That is just brilliant.
     
      So I do believe we will eventually be All In soon enough, I think every released campaign will spur some new growth.
     
      We are having a really great time.
  9. Like
    Cotgrave reacted to Indalecio in Full Sets - Possible / Advisable ?   
    There´s also more stuff you can add to the game besides the standard components. Plastic treasure chests for the search tokens, minatures for the villagers, familiars.
    What I´m currently looking for, is a way to mark figures with conditions. I don't really like the token solution to keep track of conditions, and even damage on monsters/doors is hard to represent. I mean, it's not hard, but it can get unpractical.
     
    For the conditions I was thinking about something to put underneath the figure, like a flat base with a thin vertical metallic wire attached to it and then hanging something 3D there. Like, something floating above the figure. Something I could paint. Kickstarter sees the release of a few things like condition dices, and sometimes 3D models picturing conditions, but I have yet to find something that would look appealing to me.
  10. Like
    Cotgrave reacted to Budapest in Road to Legend Feedback   
    Either an "undo" button or a "are you sure" in the city screen buttons that advance a week. We hit the "wait one week" button by accident. It's in between the two other buttons. If you hit the "city action" button it's asks for a confirmation and if you hit "leave" you exit to the map screen immediately but the time line does not advance.
  11. Like
    Cotgrave reacted to kraisto in Road to Legend Feedback   
    I like the idea for more sounds (monsters), adds more immersion. I play sometimes with a soundtrack in the background and is epic.
  12. Like
    Cotgrave got a reaction from maxam in Cadence of Campaigns   
    Hello all,
     
      This is just an aside, we are just about to fire up RtL with the boys this afternoon.
     
      Whatever it ends up being I am certainly looking forward to it; even when we went through the tutorial we realized this really worked for us and seemed to hit all the right notes.
     
      That said I suspect FF will be learning and polishing every aspect of this as it goes along, and that takes a bit of time which they have shown they are interested in doing; and listening to the forums if the recent updates are any indication.
     
      I think too they realize that most gamers are 'collectors' of one form or another and even if the numbers pushing through the campaigns is slow at first (though I doubt it) this is because there is a lot of grabbing of H&M's, Lieutenants, and Sets (I'll find you Splig..) to include in this venturing forth into Terrinoth. Who doesn't want to fight Giants and Kobolds??.
     
      KF being free was amazing.  I didn't just look at the price point (which was more than reasonable to begin with) but the gesture behind that..  We bought LoR, the CoD H&M, and (finally) a second set of dice; after that, and some amazing part replacement customer service to boot (replaced a single tile - thx guys!).
     
    Anywho, off to be skewered and left to die by my treasure-centric oldest son..
    Take care all.
  13. Like
    Cotgrave got a reaction from gibby290 in Cadence of Campaigns   
    Hello all,
     
      This is just an aside, we are just about to fire up RtL with the boys this afternoon.
     
      Whatever it ends up being I am certainly looking forward to it; even when we went through the tutorial we realized this really worked for us and seemed to hit all the right notes.
     
      That said I suspect FF will be learning and polishing every aspect of this as it goes along, and that takes a bit of time which they have shown they are interested in doing; and listening to the forums if the recent updates are any indication.
     
      I think too they realize that most gamers are 'collectors' of one form or another and even if the numbers pushing through the campaigns is slow at first (though I doubt it) this is because there is a lot of grabbing of H&M's, Lieutenants, and Sets (I'll find you Splig..) to include in this venturing forth into Terrinoth. Who doesn't want to fight Giants and Kobolds??.
     
      KF being free was amazing.  I didn't just look at the price point (which was more than reasonable to begin with) but the gesture behind that..  We bought LoR, the CoD H&M, and (finally) a second set of dice; after that, and some amazing part replacement customer service to boot (replaced a single tile - thx guys!).
     
    Anywho, off to be skewered and left to die by my treasure-centric oldest son..
    Take care all.
  14. Like
    Cotgrave got a reaction from kraisto in Cadence of Campaigns   
    Hello all,
     
      This is just an aside, we are just about to fire up RtL with the boys this afternoon.
     
      Whatever it ends up being I am certainly looking forward to it; even when we went through the tutorial we realized this really worked for us and seemed to hit all the right notes.
     
      That said I suspect FF will be learning and polishing every aspect of this as it goes along, and that takes a bit of time which they have shown they are interested in doing; and listening to the forums if the recent updates are any indication.
     
      I think too they realize that most gamers are 'collectors' of one form or another and even if the numbers pushing through the campaigns is slow at first (though I doubt it) this is because there is a lot of grabbing of H&M's, Lieutenants, and Sets (I'll find you Splig..) to include in this venturing forth into Terrinoth. Who doesn't want to fight Giants and Kobolds??.
     
      KF being free was amazing.  I didn't just look at the price point (which was more than reasonable to begin with) but the gesture behind that..  We bought LoR, the CoD H&M, and (finally) a second set of dice; after that, and some amazing part replacement customer service to boot (replaced a single tile - thx guys!).
     
    Anywho, off to be skewered and left to die by my treasure-centric oldest son..
    Take care all.
  15. Like
    Cotgrave reacted to The Cocky Rooster in Scarcity of lieutenant packs   
    Oh Splig where art thou
  16. Like
    Cotgrave got a reaction from The Cocky Rooster in Road to legend   
    Re: App.  It has definitely breathed renewed vigor into our household.  While we own a few expansions I have never obtained a Lieutenant or a Hero&Monster collection; we now have five of the first and two of the second, and Heirs of Blood to boot.     Would have been six of the first if I could have found that **** Goblin;  I have spent more time typing the word Splig into google than I care to mention..
     
      Anyways, 'The Cardinals Plight' this afternoon.  Enjoy the weekend everyone.
  17. Like
    Cotgrave reacted to Tintaglia in Road to legend   
    Yeah. Trouble is Splig has the "Not Me !" ability so that you never get a hand on the king of Goblins...
  18. Like
    Cotgrave got a reaction from DandGeezer in Road to legend   
    One take, as an aside.
     
    As a father of two both my sons and I are looking forward to this, perhaps a tad bit reservedly; though not for the reasons you might think.
     
     In short we love the idea of Descent (have only played 2nd Edition), and when everything comes together it is just an amazingly good time - the frequency of this experience has to a lot to do with time and commitment.  No brainer - but please remember here: father of two, family is an adventure in timetable chaos.
     
     However, as we rarely have these epic blocks of time there are spaces in our play and, you guessed it, after a one or two missed sessions no one remembers the thrust of the adventure, then there is the set up, digging out everything from the zip locks, and trying to remember 'The Story Thus Far' is, in short, exhausting.  Also, dammit, we wanted to play on the same team and desperately wanted more of a dungeon crawl - my youngest hit it in one after getting tossed by the Ettins lost a bit of its luster: "Its all right there (i.e. the Map), all we end up finding is another bunch of monsters and you beating on us with cards" (oh, and "why does Nate keep leaving us to die while he grabs all the treasure", but that's our family problem).
     
      Co-op play solved all of this in large measure (except the family hoarder.. ).  While a little tricky to follow in places we were on the same team(!), themed rooms, revealed as you explore (this last is in actual fact a really small thing in itself if you think about it as it doesn't change play much, but it is shockingly important to us as it makes a fight driven game an Adventure game, and that's what we want more of). We played a lot but did burned out on them a bit.
     
     Again there was an 'idea' of what Descent could be (for our circumstances, you understand) that Co-op play did really well, and further hinted strongly and inflamed a want for 'more of everything'.  There was a feeling, though, like it made Descent a small contained game, and we missed the Epic Campaign feel, even when it was difficult for us personally to maintain. 
     
      So these two different approaches later and we feel like the game, for us, is perfect in two different ways that can't come together into one type of play!.  See what I mean? The end result being a couple of small expansions under the tree and we haven't played them..  Though let's remember here, Descent doesn't owe us a thing; lots of fun memories, got our moneys worth, not our business to tell it what to be, etc..
     
     This new app which I intend to get through steam (PC full screen!) I think (hope) might just take this the rest of the way for us and make a game that is perfect for so many amazingly perfect for us.  I get that we wanted an already great game to be something perhaps it wasn't intended to be(!), but we cant be alone in this if we have seen things like co-op and now this app come around.  Can we?
     
      So if anyone could be paradoxically 'reservedly chomping at the bit' then that's us.  
     
     As an aside, when it comes I hope to FF is clear on what newly released Campaigns require (minimum specs!) and need to really sing (recommended specs!) in respect to expansions, monsters, and lieutenants.  I would like to go 'all out' on the first Campaign in this regard to really get a feel for what this new experience will be rather than guess at what it could be, and listen to what other's have to say.  My opinion on such things; I've read a few people hold FF suspect for wanting to move product, is simply to let FF worry about their own ends and motivations and get the boys and I back to the table in pursuit of wanting the love the heck out this game.  We've felt for awhile now that we have been 'chasing the dragon' on this one, and I think we now might just get at what we, personally, have been looking for.
     
    Looking forward to it!
     
    (Now get on to Mansions of Madness: Road to Insanity, that game group is hugely needful of co-op and campaign play!  Shadows of Yog-sothoth, anyone?)
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