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Cotgrave got a reaction from twincast in New Descent, we'll know more on the 22nd!
I completely understand this and where its coming from, having gone back and picked up almost all of 1e and all of 2e - which I love and will continue to love. The thing is I know myself pretty well, and unless it is TRULY not a game I am interested in, I might stay on the fence a bit but then end up jumping in later to haunt online stores and (shutter to think) ebay seeking for that one thing I missed.
I have fond memories of dignity and will power in this hobby, all dashed..
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Cotgrave got a reaction from crimsonsun in New Descent, we'll know more on the 22nd!
I completely understand this and where its coming from, having gone back and picked up almost all of 1e and all of 2e - which I love and will continue to love. The thing is I know myself pretty well, and unless it is TRULY not a game I am interested in, I might stay on the fence a bit but then end up jumping in later to haunt online stores and (shutter to think) ebay seeking for that one thing I missed.
I have fond memories of dignity and will power in this hobby, all dashed..
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Cotgrave reacted to leewroy in New Descent, we'll know more on the 22nd!
Yeah, I have to confess I'm really, really excited about this. But I'm not buying anything else related to descent.
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Cotgrave reacted to KBlumhardt in War of the Outer Gods
Curse was first released at Arkham Nights 2016 a few months prior to the game's release, and I don't recall exactly when Carnival was released, but I believe it was also a con release.
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Cotgrave reacted to Duciris in War of the Outer Gods
Announcement. War of the Outer Gods - the GenCon & Arkham Nights that never were scenario - has an official announcement article!
3 Cultist Factions via for power. They can even attack each other.
You, your small group of fiends, or an entire legion of teams must band together against these warring fiends and, possibly, the gods they serve! (Two of the gods are viewable within the article.)
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Cotgrave got a reaction from kris40k in New Descent, we'll know more on the 22nd!
I confess, even contrary to all I know in this hobby:
I freakin' love the tailgate party.
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Cotgrave got a reaction from Watercolour Dragon in New Descent, we'll know more on the 22nd!
I confess, even contrary to all I know in this hobby:
I freakin' love the tailgate party.
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Cotgrave got a reaction from Watercolour Dragon in New Descent, we'll know more on the 22nd!
FFG Announcement, confirms what we already hoped for:
https://www.fantasyflightgames.com/en/news/2020/9/30/ffg-live-in-october-1/
Enjoy.
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Cotgrave got a reaction from twincast in New Descent, we'll know more on the 22nd!
FFG Announcement, confirms what we already hoped for:
https://www.fantasyflightgames.com/en/news/2020/9/30/ffg-live-in-october-1/
Enjoy.
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Cotgrave got a reaction from Lightningclaw in New Descent, we'll know more on the 22nd!
FFG Announcement, confirms what we already hoped for:
https://www.fantasyflightgames.com/en/news/2020/9/30/ffg-live-in-october-1/
Enjoy.
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Cotgrave got a reaction from Swissman in New Descent, we'll know more on the 22nd!
FFG Announcement, confirms what we already hoped for:
https://www.fantasyflightgames.com/en/news/2020/9/30/ffg-live-in-october-1/
Enjoy.
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Cotgrave got a reaction from kris40k in New Descent, we'll know more on the 22nd!
FFG Announcement, confirms what we already hoped for:
https://www.fantasyflightgames.com/en/news/2020/9/30/ffg-live-in-october-1/
Enjoy.
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Cotgrave got a reaction from Sarre in Restock of AHLCG Products
Pallid Mask and Phantom of Truth getting up North would be wonderful.
Please. I'll even put two Doom on Blood Pact, every time, and not just before the Agenda advances.
Great Old Ones, hear me.
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Cotgrave got a reaction from Dr Dee in Restock of AHLCG Products
Pallid Mask and Phantom of Truth getting up North would be wonderful.
Please. I'll even put two Doom on Blood Pact, every time, and not just before the Agenda advances.
Great Old Ones, hear me.
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Cotgrave got a reaction from twincast in Fun Facts in Descent
Not overly a 'did you know', but:
A large measure of the look, feel, and unique design sense of Descent, Runebound, etc. from 1e - and continuing to strongly inform 2e and the IP as a whole - was from the artist Jesper Ejsing.
https://www.artstation.com/ejsing
A collection of his work was published in a book, Elsewhere: The Fantasy Art of Jesper Ejsing.
While he went on to inform other 'worlds' (read: IP's) all of his work would be recognizable as 'Terrinothian' (or rather Mennarian) to fans of Descent.
For custom creators and players of the RPG it is a mine of inspiration and ideas. Have a look!
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Cotgrave got a reaction from twincast in Fun Facts in Descent
I love this thread.
In future editions (ahem) I would love to see the vast cast of characters and personalities found in Runebound 2e and Descent 1e make appearances - original Road to Legend and Sea of Blood Lieutenants I am looking at you! Aside from the well know Farrows.
As an aside, this from Heirs of Blood: "One month after Sir Alric was slain, Lord Merrick Farrow and Lady Eliza Cathori were wed.." So, she took her husbands name.
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Cotgrave got a reaction from twincast in New Descent product teased
I love both modes, that said after a long, long string of enjoyable co-ops we brought out Last Night on Earth - I kind of forgot how great 1 vs Many is. That was the noisiest, most jokingly argumentative evening in a long time. That flow of crazily impractical or tactically brilliant moves (even when accidental), the plans that fall apart, or come together are somehow 'more' I think when against the constant unknown and changeable risk of playing a human opponent, even with the complete luck-fest that is LNoE. People were standing. We laughed, we fought.
Again, I love both modes - I want to go on adventures with my friends. I also like to trounce them into a fine sand (I am always the Overlord), or watch them rally toward victory as it slips through my fingers. I like to win and I like to lose, spectacularly, against their best efforts.
I own MANY co-ops, many of those are a bit puzzley, but I have been looking a fair bit more at 1 vs Many games as of late.
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Cotgrave got a reaction from crimsonsun in New Descent product teased
Hi Crimson Sun,
Don't know if I mentioned "this extensive list of current 1 vs many dungeon crawlers, with experience and progression for both sides of the table".
I did refer to 1 vs Many and All vs All, but I wasn't being specific to Dungeon crawlers nor to 'current' games, yet even doing so you set a high bar here I didn't reference. My comment was in reference to the make-up of gaming groups; perhaps pure co-op gaming groups are the norm of course, I guess I am just used to those which play a variety of types over the years, even if he main are Dungeon crawlers.
In respect to Descent, my hope is they continue to support 1 vs Many, if I wasn't clear.
Have you tried/what did you think of SMOG, Rise of Moloch? (being that you mention IA)
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Cotgrave got a reaction from crimsonsun in New Descent product teased
I love both modes, that said after a long, long string of enjoyable co-ops we brought out Last Night on Earth - I kind of forgot how great 1 vs Many is. That was the noisiest, most jokingly argumentative evening in a long time. That flow of crazily impractical or tactically brilliant moves (even when accidental), the plans that fall apart, or come together are somehow 'more' I think when against the constant unknown and changeable risk of playing a human opponent, even with the complete luck-fest that is LNoE. People were standing. We laughed, we fought.
Again, I love both modes - I want to go on adventures with my friends. I also like to trounce them into a fine sand (I am always the Overlord), or watch them rally toward victory as it slips through my fingers. I like to win and I like to lose, spectacularly, against their best efforts.
I own MANY co-ops, many of those are a bit puzzley, but I have been looking a fair bit more at 1 vs Many games as of late.
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Cotgrave got a reaction from Watercolour Dragon in New Descent product teased
'Puzzley', not puzzle game per se. As these are board games and not RPG's you are bound to get a some system or other within the game which is a bit puzzley. I'll call games as I see them through playing, though. Co-ops have to rely more heavily on such things I think, some like Descent do it better than some others, most assuredly.
That said, I would argue that there are likely just as many if not more groups that are used to playing 1 vs Many, as well All vs All. Co-op's, while popular right now, are fewer in number overall.
But all of this is a side topic. Whatever wonderful things they have hidden in the 'blue cube', I'm game.
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Cotgrave got a reaction from Watercolour Dragon in New Descent product teased
I love both modes, that said after a long, long string of enjoyable co-ops we brought out Last Night on Earth - I kind of forgot how great 1 vs Many is. That was the noisiest, most jokingly argumentative evening in a long time. That flow of crazily impractical or tactically brilliant moves (even when accidental), the plans that fall apart, or come together are somehow 'more' I think when against the constant unknown and changeable risk of playing a human opponent, even with the complete luck-fest that is LNoE. People were standing. We laughed, we fought.
Again, I love both modes - I want to go on adventures with my friends. I also like to trounce them into a fine sand (I am always the Overlord), or watch them rally toward victory as it slips through my fingers. I like to win and I like to lose, spectacularly, against their best efforts.
I own MANY co-ops, many of those are a bit puzzley, but I have been looking a fair bit more at 1 vs Many games as of late.
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Cotgrave got a reaction from Oak tree in New Descent product teased
I love both modes, that said after a long, long string of enjoyable co-ops we brought out Last Night on Earth - I kind of forgot how great 1 vs Many is. That was the noisiest, most jokingly argumentative evening in a long time. That flow of crazily impractical or tactically brilliant moves (even when accidental), the plans that fall apart, or come together are somehow 'more' I think when against the constant unknown and changeable risk of playing a human opponent, even with the complete luck-fest that is LNoE. People were standing. We laughed, we fought.
Again, I love both modes - I want to go on adventures with my friends. I also like to trounce them into a fine sand (I am always the Overlord), or watch them rally toward victory as it slips through my fingers. I like to win and I like to lose, spectacularly, against their best efforts.
I own MANY co-ops, many of those are a bit puzzley, but I have been looking a fair bit more at 1 vs Many games as of late.
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Cotgrave got a reaction from jbudd in New Descent product teased
I love both modes, that said after a long, long string of enjoyable co-ops we brought out Last Night on Earth - I kind of forgot how great 1 vs Many is. That was the noisiest, most jokingly argumentative evening in a long time. That flow of crazily impractical or tactically brilliant moves (even when accidental), the plans that fall apart, or come together are somehow 'more' I think when against the constant unknown and changeable risk of playing a human opponent, even with the complete luck-fest that is LNoE. People were standing. We laughed, we fought.
Again, I love both modes - I want to go on adventures with my friends. I also like to trounce them into a fine sand (I am always the Overlord), or watch them rally toward victory as it slips through my fingers. I like to win and I like to lose, spectacularly, against their best efforts.
I own MANY co-ops, many of those are a bit puzzley, but I have been looking a fair bit more at 1 vs Many games as of late.
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Cotgrave got a reaction from Strawhat in New Descent product teased
I love both modes, that said after a long, long string of enjoyable co-ops we brought out Last Night on Earth - I kind of forgot how great 1 vs Many is. That was the noisiest, most jokingly argumentative evening in a long time. That flow of crazily impractical or tactically brilliant moves (even when accidental), the plans that fall apart, or come together are somehow 'more' I think when against the constant unknown and changeable risk of playing a human opponent, even with the complete luck-fest that is LNoE. People were standing. We laughed, we fought.
Again, I love both modes - I want to go on adventures with my friends. I also like to trounce them into a fine sand (I am always the Overlord), or watch them rally toward victory as it slips through my fingers. I like to win and I like to lose, spectacularly, against their best efforts.
I own MANY co-ops, many of those are a bit puzzley, but I have been looking a fair bit more at 1 vs Many games as of late.
