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Cotgrave

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  1. Like
    Cotgrave reacted to BurnyBurns in Huge gulf between quality of card artwork and board artwork - what gives, FFG?   
    There's tons of complaining about everything atm, but I get why the app-driven route might be a compelling one to take, due to the space not being as crowded at this point. I get that 3D cardboard terrain is a cool idea if executed right (think of how awesome a Core Space game board looks!). Unlike some of the comments I've seen, I also like the character artwork most among all of the Descent games so far. The stylized look with its flat, earthy tones is simply the most characterful to me between those games. But... What happened to the design of the board components? Describing my impressions, bland, monotonous and generic would be the terms that come to mind.
    How comes that cobblestone is made up of middle-to light gray, regular rectangular pattern all over with nearly no detail to break up the monotony and to add some character? No shadowed edges (might be a problem with tiling, bit still!), no different colored hues, nearly all rectangular shapes. It doesn't get better with the water. A homogenous, light blue mass with indistinct lines drawn across as water - seriously?

    It doesn't get much better either, if you add grassy elements, lava and wooden planks to the mix:

     
    That game board to me is the definition of generic and indistinct. That's outright a regression more towards the generic and indistinct tiles of the 1st edition. And it absolutely doesn't fit in with the highly stylized, characterful character artwork. Those characters seem to come from a world, where there is more variety to cobblestone than light grey rectangular smallish plates everywhere. 😛   Where's moss`? Where's rubble? Where are different shapes, hues, broken stones, different patterns (other than that one circular shape, that doesn't really change the impressoin at all)?

     
    Or this menu sceen for that matter.  Behold, there's moody lightning coloring the environment - not just light grey stone, medium green grass, light blueish, solid looking water and reddish lava...

     
    Also, if those handful of staircase elements, the couple of dead trees, two or three archways and some doodads are all of the 3D elements in the game... There's an underwhelmingly executed idea - the terribly bland board artwork notwithstanding. For 175$, that is...  Of course, the game may - perhaps - end up being pure genius and bliss in app-driven, dungeon-crawlery form, but if it does, it's despite the board artwork, not because of it.
  2. Like
    Cotgrave reacted to doubletapdaddy in Asmodee Store Pre-order   
    Consider me an early adopter. 😁
  3. Like
    Cotgrave reacted to kris40k in Questionable future of the game?   
    Splitting FFG into two companies (board and card games / miniature games) was already discussed earlier this year with the interview with Asmodee USA's head when he was discussing the planned reduction in game lines in response to the state of the board games industry. Runewars MG was already cancelled at that point, leaving only those SW mini games to left to move. He also announced that SW:IA was a great seller year over year and they had plans to continue reprints, so I would expect it to come back into the fold with the other Descent-likes in the board game category since it was not announced to be moving.
    This is not a sky is falling moment, this was planned out over a year ago.
  4. Like
    Cotgrave got a reaction from DAMaz in Hmm. Yay?   
    The Tiles are killing me. 
      Having read everything released officially now I started coming round to the idea that this might be something pretty great.  Start small with a band of new misfits, wandering through Terrinoth (which I love - lots of great lore back in 1e and Runebound 2e).  Get swept up in a story.  I started getting those wonderful how-cool-is-Syndrael vibes from Brynn..  but those ugly tiles.  Man.  If they were a bit more evocative, I'd be already explaining my newest game expense to my wife.  Well she's home now, and I have be 'reasonable'.
      That said, something else I thought.  Do I really need another Gloomhaven, Frosthaven, Jaws of the Lion, Folklore, Dungeon Universalis, WHQ, AHQ, DS, etc.?  (my wife, here beside me and who I have since been boring with Descent related news, wants to say that that I found a reason to need all of them and that's why we had soup tonight..) 
      But also, do I need another D1e or D2e?  How or what could replace those?
      I have so many sprawling, wonderfully intricate, complex Dungeon Crawlers on the shelves and coming over the next year, maybe a good story and some perhaps lighter app assisted delving is exactly what I would want..
    But them tiles.  Man.  I am poised to preorder, right on the tipping point then back again, for the chance at something wonderful in Terrinoth.
  5. Like
    Cotgrave reacted to FrogTrigger in You lost me at $175   
    Almost 200 Canadian for a game where I can't stand the art.. this is going to be a tough sell. I'll reserve ultimate judgement for when I see some actual demos played. I've always enjoyed FFG's game mechanics so I have faith they did that part solid at least.
    However I doubt it has as much life to it as Gloomhaven which is actually cheaper.. also doesn't require an app.
    Is that app going to be supported for the next 20 years?
  6. Thanks
    Cotgrave got a reaction from allenkwest in Art?   
    That was my first thought as well when I first saw it; Wizards.  
    That said, give the Elf a break - he lost his whole family!
      (I am looking at this all now as a Descent Graphic novel you can play - more interested to hear more of the story/campaign and more mechanics at this point)
  7. Like
    Cotgrave reacted to Aerexx in You lost me at $175   
    Looks like my lsg just lowered the pre order price... not sure if ffg is changing the price point already !?

    It was 208$ now 148$...
    https://store.401games.ca/products/0a6f6e36-8bcf-11ea-f3d6-d438a335c06e
  8. Like
    Cotgrave reacted to DerDelphi in We need to be a Dungeons Master (Overlord)   
    I'm not able to judge how fun it will be yet, but from the looks it seems to be a lot more intrusive than Road to Legend. If it is for narrative reasons, I'll be somewhat ok with it. But from the looks combat seems to be driven completely in the app, and that might indeed become a bit overbearing. I still have to wait and see.
  9. Like
    Cotgrave reacted to t4leswapper in Art?   
    It does look like Bakshi! I knew there was some influence for this art kicking around in my brain somewhere but I couldn't place it. I actually really love the character design and character art. I understand people's disappointment in the tiles, but the character art is so evocative. People who aren't as familiar with that style of fantasy art from the 70's and early 80's are probably missing the antecedents of this newer art. But I'll be damned if it doesn't bring me right back to those fantasy roots.
  10. Like
    Cotgrave reacted to kris40k in Hmm. Yay?   
    Mordheim fans be like...

  11. Like
    Cotgrave got a reaction from DerDelphi in Loving what I’ve seen   
    Rugal, you've been around for awhile - longer than a lot of us.  I'd hate to think that something like this would put you off a hobby you are truly passionate about.  I get that this is disappointing to you - and no blame there, the expectations were high and so were the hopes.  Anywho, I am honestly not trying to bait you when I say that this will all level out. 
      For my sons and I, after we finish our Folklore Campaign, we are jumping back in to 2e 1vsMany which is in no way diminished by the Legends in the Dark.  Who knows?  Perhaps the success of Legends, if it ends up that way - and I hope so for the designers - it will reinvigorate the entire Terrinoth IP in ways that will good for all of us.
    Hang in there!  But I'll apologize if this note is unwelcome. 
  12. Like
    Cotgrave reacted to rugal in Loving what I’ve seen   
    Your opinion is welcome. Maybe you are right, but less made me ran away from video games.
    I may continue to play but as films and vidéo games I will play no more than 1 or 2 new ones a year ans focus and old but greater games
  13. Like
    Cotgrave reacted to williaps in Hmm. Yay?   
    The art reminds me of the board game King of Tokyo which is a bit more cartoonish than we are used to in this fantasy genre. Personally I’m really excited to see a closer integration with the app because I felt a disconnect with the narrative because of all the time spent on complicated mechanics (LOS anyone?). With the app handling roll calculations as well as temporary % bonuses the game won’t get bogged down and will keep moving. It seemed to me as I watched the Live event that they made conscious decisions to keep the things that make the game fun in the hands of the players and pushed things that weren’t as fun to the app. Again, they really tried to balance the physical with the digital. 
     
    I would advise people who are skeptical to not make a decision until they have more information. It’s like buying a car that needs to be test driven before making a decision to buy. 
  14. Like
    Cotgrave reacted to kris40k in Hmm. Yay?   
    There is another upcoming stream that they mentioned that will be a gameplay demo, that is why they didn't dive deeply into it this one. I didn't catch the date, but they mentioned it so its already planned. Since what they did mention about the combat, interaction with map pieces, and narrative is all in-app, we should see a decent demonstration of it soon. 
  15. Haha
    Cotgrave got a reaction from Preotet in Hmm. Yay?   
    The Tiles are killing me. 
      Having read everything released officially now I started coming round to the idea that this might be something pretty great.  Start small with a band of new misfits, wandering through Terrinoth (which I love - lots of great lore back in 1e and Runebound 2e).  Get swept up in a story.  I started getting those wonderful how-cool-is-Syndrael vibes from Brynn..  but those ugly tiles.  Man.  If they were a bit more evocative, I'd be already explaining my newest game expense to my wife.  Well she's home now, and I have be 'reasonable'.
      That said, something else I thought.  Do I really need another Gloomhaven, Frosthaven, Jaws of the Lion, Folklore, Dungeon Universalis, WHQ, AHQ, DS, etc.?  (my wife, here beside me and who I have since been boring with Descent related news, wants to say that that I found a reason to need all of them and that's why we had soup tonight..) 
      But also, do I need another D1e or D2e?  How or what could replace those?
      I have so many sprawling, wonderfully intricate, complex Dungeon Crawlers on the shelves and coming over the next year, maybe a good story and some perhaps lighter app assisted delving is exactly what I would want..
    But them tiles.  Man.  I am poised to preorder, right on the tipping point then back again, for the chance at something wonderful in Terrinoth.
  16. Like
    Cotgrave got a reaction from Watercolour Dragon in New Descent, we'll know more on the 22nd!   
    I am looking forward to seeing the game in action, even for a few rounds.  A little too much seems to be handled by the App - the description of combat seemed more like a videogame first hearing it than an app driven board game even - but I am willing (and should, I tell myself) to suspend my pre-conceptions and assumptions right now - there are hints that there may be some clever stuff here, in and outside the App.  Right now, though, I would like to see more just as soon as they are able to get it up.
      I am still discombobulated by the tile art - I take it the image they are showing is their center piece?  I actually really like the Character art (and wish it would have carried over into the tiles even - it may not be everyone's cup of tea but it would be more consistent, and visually, well, something) though the graphic design holding everything together is a little bland - but a clean design can be good if there is a lot going on. 
      Art and story is a big thing for me, I hope the story will be a bit more mature - and by this I mean written for an audience that can handle complexity and deeper narrative and that, by the way, is pretty much everybody - it doesn't have to be a Saturday morning cartoon to be non-offensive.  No story or character needs to be apologetic, or the trope - no matter how much I like those in Fantasy, or the 'power' versions of who they are.  Well written characters and narratives are well written characters and narratives.
      Price tag was a shocker.  But it really shouldn't be for me, I've dropped a lot more all at once on other games - legacy and no.  Sixteen missions, with some branching?  How many did we get with Descent 2.0 boxes and other like games?  I'll have to check and think on that.  The way I am trying to think on it now is that this is the first really big price tag from *FFG* I've seen, and that's why it hit like it did.  I'd hate to think how much I spent on my collection (complete) of 2.0. 
    Admittedly still getting over my assumptions and expectations and all of that.  Again, like to see more. 
  17. Like
    Cotgrave got a reaction from doubletapdaddy in New Descent, we'll know more on the 22nd!   
    I am looking forward to seeing the game in action, even for a few rounds.  A little too much seems to be handled by the App - the description of combat seemed more like a videogame first hearing it than an app driven board game even - but I am willing (and should, I tell myself) to suspend my pre-conceptions and assumptions right now - there are hints that there may be some clever stuff here, in and outside the App.  Right now, though, I would like to see more just as soon as they are able to get it up.
      I am still discombobulated by the tile art - I take it the image they are showing is their center piece?  I actually really like the Character art (and wish it would have carried over into the tiles even - it may not be everyone's cup of tea but it would be more consistent, and visually, well, something) though the graphic design holding everything together is a little bland - but a clean design can be good if there is a lot going on. 
      Art and story is a big thing for me, I hope the story will be a bit more mature - and by this I mean written for an audience that can handle complexity and deeper narrative and that, by the way, is pretty much everybody - it doesn't have to be a Saturday morning cartoon to be non-offensive.  No story or character needs to be apologetic, or the trope - no matter how much I like those in Fantasy, or the 'power' versions of who they are.  Well written characters and narratives are well written characters and narratives.
      Price tag was a shocker.  But it really shouldn't be for me, I've dropped a lot more all at once on other games - legacy and no.  Sixteen missions, with some branching?  How many did we get with Descent 2.0 boxes and other like games?  I'll have to check and think on that.  The way I am trying to think on it now is that this is the first really big price tag from *FFG* I've seen, and that's why it hit like it did.  I'd hate to think how much I spent on my collection (complete) of 2.0. 
    Admittedly still getting over my assumptions and expectations and all of that.  Again, like to see more. 
  18. Like
    Cotgrave got a reaction from Odanan in New Descent, we'll know more on the 22nd!   
    Ok.  Just catching up here - had a meeting to finish so I am way behind.
      First take.  Ok, not Descent 3.0.  Little else is overly surprising based on FFG approaches in design for awhile.  
      The Tile art desperately needs a look.  How could you make a Dungeon/Wood/Lava, etc., look so uninteresting?
  19. Like
  20. Like
    Cotgrave got a reaction from twincast in New Descent, we'll know more on the 22nd!   
    I completely understand this and where its coming from, having gone back and picked up almost all of 1e and all of 2e - which I love and will continue to love.  The thing is I know myself pretty well, and unless it is TRULY not a game I am interested in, I might stay on the fence a bit but then end up jumping in later to haunt online stores and (shutter to think) ebay seeking for that one thing I missed. 
      I have fond memories of dignity and will power in this hobby, all dashed.. 
  21. Like
    Cotgrave reacted to Watercolour Dragon in 2 new descent novels and a new edition of the Board game   
    Novels through Aconyte, RPG through Edge, surely a very high possibility of Asmodee Digital being closely involved (please) ?
     
    Sorry but the hype train has left the station- can't help but think if having worked on Gloomhaven the digital division joined the mix for something truly epic.... (especially if it had workshopping custom quest options), only risk is if there was a Gloomhaven-only agreement so as to not compete (not that it would, now I've seen digital Gloomhaven it's a very likely buy) thus they can't do it.
     
    Crosses fingers then crosses crossed fingers, I get a feeling there could be an app mk2 or some digital Descent link, please let something like this happen to add to Descent's already epic proportions.
     
    t minus 16 days and counting.... Oct 22nd until the lid's off that box, will it have some added app-grade? Obviously hopefully not to the detriment of the tabletop, but done right it could be the best of both, we shall see, if not FFG meeples please make this happen
     
    https://store.steampowered.com/app/780290/Gloomhaven/
  22. Like
    Cotgrave got a reaction from crimsonsun in New Descent, we'll know more on the 22nd!   
    I completely understand this and where its coming from, having gone back and picked up almost all of 1e and all of 2e - which I love and will continue to love.  The thing is I know myself pretty well, and unless it is TRULY not a game I am interested in, I might stay on the fence a bit but then end up jumping in later to haunt online stores and (shutter to think) ebay seeking for that one thing I missed. 
      I have fond memories of dignity and will power in this hobby, all dashed.. 
  23. Like
    Cotgrave got a reaction from Watercolour Dragon in New Descent, we'll know more on the 22nd!   
    I completely understand this and where its coming from, having gone back and picked up almost all of 1e and all of 2e - which I love and will continue to love.  The thing is I know myself pretty well, and unless it is TRULY not a game I am interested in, I might stay on the fence a bit but then end up jumping in later to haunt online stores and (shutter to think) ebay seeking for that one thing I missed. 
      I have fond memories of dignity and will power in this hobby, all dashed.. 
  24. Like
    Cotgrave got a reaction from leewroy in New Descent, we'll know more on the 22nd!   
    I completely understand this and where its coming from, having gone back and picked up almost all of 1e and all of 2e - which I love and will continue to love.  The thing is I know myself pretty well, and unless it is TRULY not a game I am interested in, I might stay on the fence a bit but then end up jumping in later to haunt online stores and (shutter to think) ebay seeking for that one thing I missed. 
      I have fond memories of dignity and will power in this hobby, all dashed.. 
  25. Like
    Cotgrave reacted to leewroy in New Descent, we'll know more on the 22nd!   
    Yeah, I have to confess I'm really, really excited about this. But I'm not buying anything else related to descent.
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