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Cotgrave

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  1. Like
    Cotgrave reacted to Zaltyre in I guess some box expansions got canned   
    I'm very glad to see this expansion. I've been hoping for this specific content since we saw the other hybrid classes released with Chains. I would love to see the last 12 heroes from first edition, however I'm grateful to the FFG development team for at least getting these out.
  2. Like
    Cotgrave reacted to Enfid in Enfid's Descent Miniatures   
    Hi all. With life in my current phase, I can only really paint a lot during the end of year holiday, so I have been painting Descent miniatures. I don't play Descent though, and I'm using the figures for the Realms of Terrinoth roleplaying (or at least plan to use it in the future) so instead of starting with the base game , I am painting figures by what I think I need or painting "types of monsters" that might be needed in a campaign.
    I can't promise that this will be ongoing but I will try to get as much done as I could before January ends. I just want to share some of my work. I know it's not the best painting, but I like how they look from an arm's length away.
    You can see my vlog topic specifically for the roleplaying collection here.
    Monsters
    Razorwings

     
    Bane Spiders

     
    Beastmen

     
    Heroes
    Trenloe the Strong


     
    Laurel of Bloodwood


  3. Like
    Cotgrave got a reaction from DerDelphi in The 3rd Edition probably will not happen   
    Don't know if you caught it beneath the above LotR announcement but they ended Organized Play for Runewars Miniature Game yesterday as well (from The Land Endures article on the main page):
     
     
      That, I think, spells the beginning of the end, if not the end, for Runewars.
      In respect to this,  I am not a RW player, but it does make me hope a lot of people played the recently released RtL: Embers of Dread.  Why?  Well, It could be seen as more emphasis returned to Descent (especially with the Runewars shake up), which would be wonderful -  Descent has to be their strongest fielded Runebound-now-Terrinoth IP asset over time.   Or, Embers of Dread is a market test.   I'm sure it's a bit of both.  But in respect to the later, again, I hope it and RtL in general saw a lot of play.   Looked at in one light, aside from direct sales of Descent product, RtL is an excellent marker from which to draw an understanding of current player interest.   That (i.e. player interest) and sales will decide the future of Descent 2e or 3.
  4. Like
    Cotgrave got a reaction from Suneisha in Just got Oath of the Outcast!   
    Bought them all (and everything else) over a few months some time ago, and did think about the cost when looked at from the 'all in' perspective.
      That said, since having played a great deal of Descent, both Overload vs Players and RtL, I have honestly not regretted it one bit.
    We are in the final Stories of KF (a warm up for the new RtL campaign after a long absence) and find if anything the diversity of Monsters really has made it shine.
      It's just such a great game. ;)
  5. Like
    Cotgrave reacted to Lightningclaw in Just got Oath of the Outcast!   
    I agree... I already have several, but I'd buy more if they had a class or if FFG made green dice and the other six conditions available when designing the packs.
    Edit: who am I kidding I'll buy the last four sooner or later
  6. Like
    Cotgrave got a reaction from Lightningclaw in Just got Oath of the Outcast!   
    Bought them all (and everything else) over a few months some time ago, and did think about the cost when looked at from the 'all in' perspective.
      That said, since having played a great deal of Descent, both Overload vs Players and RtL, I have honestly not regretted it one bit.
    We are in the final Stories of KF (a warm up for the new RtL campaign after a long absence) and find if anything the diversity of Monsters really has made it shine.
      It's just such a great game. ;)
  7. Like
    Cotgrave reacted to alexbobspoons in Your Desired Future Expansions (Lets be positive on the future of Descent)   
    Though more than anything I would like a brand new app-campaign for each of the physical expansions already in existence
  8. Like
    Cotgrave reacted to any2cards in The quandary for FFG over new scenarios   
    Having been down this road with D2e already, I understand the frustration.
    For D2e (and apparently MoM2e), FFG has taken the road that they would prefer that their DLC content would require nothing more than the "base" game.
    They finally did release some content for D2e which required the base game and one other expansion.  It was pretty well received. Quite frankly, the hard core players of the game, that is the ones that purchase every expansion, want more of this, and tend to be the individuals that spend the most amount on their product.
    I am still waiting for some DLC for D2e that would utilize everything that exists for the game.  The quality and breadth of the dungeons that could be created would be amazing.  In the past, FFG relied on their Quest Vault for users to create such content.  Unfortunately, while this was fine for the physical game (although the Quest Vault has seemingly not been supported much over the past two years), it doesn't do much for DLC content delivery.
    While I realize that we have the Valkyrie app created by BruceLGL, it just isn't the same thing as having FFG producing the content.
    Now, I play a second board game (MoM2e) which is facing the exact same issues, with FFG behaving/approaching the issue the same way (or worse, as MoM2e doesn't even HAVE something similar to D2er's Quest Vault for custom content).
    Unfortunately, I don't really see FFG's stance changing any, and that is quite unfortunate, as the app (and the scenarios created) are stunted by not utilizing the entire universe of equipment available.
  9. Like
    Cotgrave reacted to Silidus in Descent vs Imperial Assualt   
    True, Large monster movement would be a pain as well, since there are no squeeze rule in IA.

    Mind you, moving a shadow dragon into the heroes and forcing them to move into lava would be nice.
  10. Like
    Cotgrave reacted to Taear in 2016 retrospective Timeline for Descent + your thoughts on What Next !   
    I'd also agree with more search cards. It's silly that IA gets new ones every time and has a proper variation in deck and ours is rubbish. It's at the point in RtL that we never even bother looting them.
     
    I definitely want a bigger variation in tiles though. Someone on the Runebound forums mentioned that they hope there'll be an elf related bonanza of things for games in Terrinoth when the Latari come out for Runewars. That's what I'd be hoping for.
  11. Like
    Cotgrave reacted to ThatMomentwhen in Okaluk and Rakash and Immobilized   
    Does immobilized stop the hero ability of O&R  that turn or are the completely unaffected by it?
  12. Like
    Cotgrave reacted to Amuny in Okaluk and Rakash and Immobilized   
    I know it's a bit of a weird topic, but I've learnt to realize that Descent is a board game before being an RPG.

    As per the rule says;
    "You cannot perform move actions or suffer (stamina) to gain movement points"
    It doesn't prevent any other way of being moved around, or any other way to gain movement points. Like O&R ability, or allied class skills that could allow you to move.
     
  13. Like
    Cotgrave reacted to Sadgit in Okaluk and Rakash and Immobilized   
    It depends on the time O&R gets immobilized:
    If he is immobilized in step 1.I. "Start of turn abilities" of his turn, he may decide the order in which start of turn effects resolve. He may choose to gain movement points after getting immobilized and may use them in his turn. I am actually not sure if an effect exists that can immobilize a hero in step 1.I.
    If he is immobilized at a later step in his turn and he still has unused movement points, these movement points are lost as soon as he is immobilized.
     
  14. Like
    Cotgrave reacted to Julia in The best Investigators?   
    I really enjoy playing with Rita, especially when I want to steal victory by dashing through a scenario.
     
    But in any case for me the answer is always the same: the best investigator is someone who still has to come. Really looking forward for something big coming for Mansions. I'm all in for big or small scenarios, expansions with tiles and monsters and DLC (for free or not); but what I really want for Mansions is something breaking the schemes. Thus, a campaign on the Orient Express. With a ton of new characters being recruitable in the different cities the train touches
  15. Like
    Cotgrave got a reaction from The Cocky Rooster in Other ways to revive Heroes.   
    So we played it correctly, just tactically poorly!   
     
      Thank you Zaltyre, and while I have you thank you for all your hard work in support of Descent.
     
      We have referred to your Glossary and LOS guide often!
  16. Like
    Cotgrave reacted to The Cocky Rooster in Price Hikes and Sold out   
    And to think of all the grief I took for buying ALL of Descent 2nd Ed. last year
  17. Like
    Cotgrave got a reaction from Kaaihn in Other ways to revive Heroes.   
    So we played it correctly, just tactically poorly!   
     
      Thank you Zaltyre, and while I have you thank you for all your hard work in support of Descent.
     
      We have referred to your Glossary and LOS guide often!
  18. Like
    Cotgrave reacted to Sadgit in The Community Rules Reference Guide (CRRG) Project   
    Recently, the first complete version of my reference guide went into proofreading.
    Any2cards, Zaltyre and Atom4geVampire are doing amazing work with finding things that are still missing and all the bits and pieces that need to be reworked, rephrased and polished. We are almost there!  
  19. Like
    Cotgrave reacted to Zaltyre in Other ways to revive Heroes.   
    A hero can definitely choose not to perform a standup action, and a hero can often choose not to execute all parts of an ability (within reason) but applying an ability only to selective spaces is unprecedented. You couldn't (as a skirmisher) carve a path and choose only to attack some of the monsters you walked through.
    I would say if the bard's healing is causing problems the two best options are:
    1) move the bard out of range of the dead warrior
    2) move the song token to a different ability so it won't trigger.
  20. Like
    Cotgrave reacted to Zaltyre in RtL app should make more choices explicit   
    As an alternate suggestion to save your group from needing to try to ignore bias when placing monsters or activating them, why not designate one player in your group as the decision maker. He or she can make all these choices in whatever way, and the rest of your group doesn't have to worry about it. If this is too much responsibility to put on one player, maybe one of your group could exclusively control the monsters, while the rest of you control heroes...
     
    Seriously though, that's a lot of unnecessary code, and not realistic for the MANY instances of placing monsters in potentially occupied spaces. The setup option to see everything at once would be nice, but part of the issue might the limited zoom function. If it says to place a search token way up to the north, then place an objective token way off to the west, the map would have to zoom out considerably to show both at once, which probably wouldn't work well for many smaller mobile devices.
    Perhaps it wouldn't hurt to have (similar to the tiles) a list of other stuff you'll need (search and objective tokens, doors, etc) and then for the click through just place each thing.
  21. Like
    Cotgrave reacted to Zaltyre in Bard - Cacophony Help   
    No such rule. The Bard can have both tokens on one card. The limitation is that he only has one of each token. In fact, there's a bard skill that specifically triggers only when the tokens are on different cards. Makes little sense if they can't ever be on the same card.
     
    EDIT: I recently completed a Nerekhall campaign squaring off against a Mok Bard, among others. I've had to learn that class inside out.
  22. Like
    Cotgrave reacted to Zaltyre in Bard - Cacophony Help   
    1) "Cacophony" only works once. You exhaust and while it is exhausted, the other skill card behaves as if it had tokens on it. Does "Song of Mending" trigger twice when a song token is on it? No, it triggers once at the end of your turn. "Cacophony" doesn't change the trigger, just whether or not it is active. You can argue that it could just as well trigger twice. You would be wrong, in that case. For evidence, see any other hero skill, ability, or game effect in Descent. Each ability occurs once, each time it is triggered. Nothing occurs more than once due to the same trigger. In fact, even in cases where it seems like it would (such as if a hero with full fatigue takes a damage while "Word of Misery is in effect, causing the fatigue to be taken as damage, and would seem to create a spiral of infinite damage) the clarifications have consistently been that no, the effect triggers once and only once per instance.  If "Song of Mending" could provide healing multiple times, "Understudy" would also be able trigger off of its own healing effect, recovering full fatigue and full stamina every time it's activated- simply not the case.
     
    2) This is also not written on the card, but I got this clarified through an FFG rules question: "Cacophony" is missing the text "During your turn," but it is supposed to be there. As written (which is not the intended state) "Cacophony" could be exhausted at the end of your turn, after you've recovered all of your fatigue from resting.
     
    3) "Song of Mending" and "Understudy" with "Cacophony" is a very good combo. (It's a ridiculous combo if you can rest and use "Cacophony" every single round, which is what prompted me to ask that question in the first place)
  23. Like
    Cotgrave reacted to Indalecio in Well, I finally have everything.   
    This community should collectively buy you what you miss for your efforts!
  24. Like
    Cotgrave reacted to any2cards in Familiar conditions testing   
    Other than playing RTL (and barring any quest specific rules), familiars do not have attributes and cannot pass tests (they auto-fail).  In RTL, they have a value of 0, so they have a 1 out of 36 chance of passing.
  25. Like
    Cotgrave got a reaction from The Cocky Rooster in Some questions on Spot.   
    Crystal clear!  And thank you for the time to write all this out.  
     
      This is exactly what I needed!
     
    Thank you again!
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