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Cotgrave

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Posts posted by Cotgrave


  1. If this in any way helps keep people's jobs and moves them forward to a new stability (that this part of a larger plan), then I wish them well.  Kris40K is right that they haven't really participated in the forums, in my experience.

      I can say I am a bit concerned that some of my pre-orders have been delayed here in Canada (all Arkham LCG) - I was told that quite simply stuff just never arrived, and that 401 didn't have a reason why to share.  A lot of changes and Covid complications to be sure, I just hope Asmodee doesn't whittle down the tree so much that it falls over.  Lots of decent years with FFG, and just as many red flags as of late - but all is speculation, for sure.


  2. 15 hours ago, kris40k said:

    Its second hand information, but someone over at BBG posted their interaction with FFG customer service where the response, dated after the announcement of Descent: Legends, is that the plan is that all Descent: Journeys 2nd Ed. expansions are going to be reprinted

     

      I have to say, though as mentioned before - I am not in the game industry but have been involved in branding, etc. for a long time: I am holding in my hand the physical copy of The Doom of Fallowhearth which arrived minutes ago, and still believe that this is not the sort of tie-in done for a 'dead line'.  Of note, too, is that they have redesigned the Descent: Journeys in the Dark Logo and used it here.  This is just not done unless something is (or was) in the works.  Like the second hand info above, take this insignificant detail with a grain of salt; I'm just thinking out loud and all is speculative (and when not speculative, fluid), but its got my eyebrows raised.


  3. I am not on the inside of  the game business, but the paring off of various lines from FFG have had me wondering for a bit.  Ending FFG sleeves bothered me as I loved them, today they announced that Asmodee is paring off all the Star Wars Miniatures games (Legion, X-Wing, Armada) from FFG to Atomic Mass.  This can't be good   Or could it be? (i.e. focus on Board and Card)  Anyways, thought this might have a place in a 'future of the game' thread. 


  4. I'm not worried about the app - if they don't support it some creative member of our community will get it running (look at Valkyrie!).

      But I have to say, I have so many 'worry questions' before I even get to think about the 'hype questions'.  I wish they would double down on news for this one.   Latest: just how durable are these tiles that we are going to be assembling into levels and taking apart over and over?  

      In the end I have decided  to hold off preordering until I know more.  That price tag has to be met with content and a more granular understanding of what I am signing up for.  That's fair, I think.

      I really want to love this one, as a Descent fan.  I'm doing my bit to get there, meet me half way with news!  Surly they see they need to push this?


  5. 42 minutes ago, Ryan Shrieves said:

    reminds me of styles used in the 70s-80s such as the film “Wizards”

    That was my first thought as well when I first saw it; Wizards.  

    That said, give the Elf a break - he lost his whole family!

      (I am looking at this all now as a Descent Graphic novel you can play - more interested to hear more of the story/campaign and more mechanics at this point)


  6. 6 minutes ago, rugal said:

    I'm really curious to see how much and how well this game could sold. That would help me to see if I must change hobby or not

    Rugal, you've been around for awhile - longer than a lot of us.  I'd hate to think that something like this would put you off a hobby you are truly passionate about.  I get that this is disappointing to you - and no blame there, the expectations were high and so were the hopes.  Anywho, I am honestly not trying to bait you when I say that this will all level out. 

      For my sons and I, after we finish our Folklore Campaign, we are jumping back in to 2e 1vsMany which is in no way diminished by the Legends in the Dark.  Who knows?  Perhaps the success of Legends, if it ends up that way - and I hope so for the designers - it will reinvigorate the entire Terrinoth IP in ways that will good for all of us.

    Hang in there!  But I'll apologize if this note is unwelcome. 


  7. 11 minutes ago, kris40k said:

    There is another upcoming stream that they mentioned that will be a gameplay demo, that is why they didn't dive deeply into it this one. I didn't catch the date, but they mentioned it so its already planned. Since what they did mention about the combat, interaction with map pieces, and narrative is all in-app, we should see a decent demonstration of it soon. 

      I am looking forward to both!  I knew about the mention of a article on combat, did not catch mention of the next steam content.  Thanks for the head's up.  :)


  8. Having slept on it I still have issues with the Tiles, that one is not going to go away.  I've rationalized everything else, including the price- though this is a FOMO sort of thing as someone that has been adventuring in Terrinoth for a long time.  I have felt the concern that Terrinoth might be a test bed for other IPs, yes.

      I would like to see more of the app in action, and like Crimsonsun, I would like to know more about the writing - this last will make or break this entire line.  The truth is, and I hope I am wrong, that I felt an impression from the stream that they were almost 'tentative' about the whole release.  Like the creators and designers were having to 'go it alone' without the presence and support of a strong Marketing engine to push them along.  Its way early yet of course, but from my experience marketing either over-pushes or woefully under-pushes - you hope for the earlier even when it gets 'in the way' and starts laying in pressure and eating up time and resources.

    All this said, I am likely willing to take a risk for the designers and hope this is one of those games that just knocks it out of the park with surprisingly great writing and narrative with interesting emergent-from-all-the-little-systems gameplay.  Like I alluded, I guess feel if the fans aren't behind them they may be out their on their own - and so is the whole idea of Terrinoth. 

    Not a small amount that price or entry, though.


  9. The Tiles are killing me. 

      Having read everything released officially now I started coming round to the idea that this might be something pretty great.  Start small with a band of new misfits, wandering through Terrinoth (which I love - lots of great lore back in 1e and Runebound 2e).  Get swept up in a story.  I started getting those wonderful how-cool-is-Syndrael vibes from Brynn..  but those ugly tiles.  Man.  If they were a bit more evocative, I'd be already explaining my newest game expense to my wife.  Well she's home now, and I have be 'reasonable'.

      That said, something else I thought.  Do I really need another Gloomhaven, Frosthaven, Jaws of the Lion, Folklore, Dungeon Universalis, WHQ, AHQ, DS, etc.?  (my wife, here beside me and who I have since been boring with Descent related news, wants to say that that I found a reason to need all of them and that's why we had soup tonight..) 

      But also, do I need another D1e or D2e?  How or what could replace those?

      I have so many sprawling, wonderfully intricate, complex Dungeon Crawlers on the shelves and coming over the next year, maybe a good story and some perhaps lighter app assisted delving is exactly what I would want..

    But them tiles.  Man.  I am poised to preorder, right on the tipping point then back again, for the chance at something wonderful in Terrinoth.


  10. I am looking forward to seeing the game in action, even for a few rounds.  A little too much seems to be handled by the App - the description of combat seemed more like a videogame first hearing it than an app driven board game even - but I am willing (and should, I tell myself) to suspend my pre-conceptions and assumptions right now - there are hints that there may be some clever stuff here, in and outside the App.  Right now, though, I would like to see more just as soon as they are able to get it up.

      I am still discombobulated by the tile art - I take it the image they are showing is their center piece?  I actually really like the Character art (and wish it would have carried over into the tiles even - it may not be everyone's cup of tea but it would be more consistent, and visually, well, something) though the graphic design holding everything together is a little bland - but a clean design can be good if there is a lot going on. 

      Art and story is a big thing for me, I hope the story will be a bit more mature - and by this I mean written for an audience that can handle complexity and deeper narrative and that, by the way, is pretty much everybody - it doesn't have to be a Saturday morning cartoon to be non-offensive.  No story or character needs to be apologetic, or the trope - no matter how much I like those in Fantasy, or the 'power' versions of who they are.  Well written characters and narratives are well written characters and narratives.

      Price tag was a shocker.  But it really shouldn't be for me, I've dropped a lot more all at once on other games - legacy and no.  Sixteen missions, with some branching?  How many did we get with Descent 2.0 boxes and other like games?  I'll have to check and think on that.  The way I am trying to think on it now is that this is the first really big price tag from *FFG* I've seen, and that's why it hit like it did.  I'd hate to think how much I spent on my collection (complete) of 2.0. 

    Admittedly still getting over my assumptions and expectations and all of that.  Again, like to see more.  ;)


  11. 1 hour ago, leewroy said:

    Yeah, I have to confess I'm really, really excited about this. But I'm not buying anything else related to descent.

     

      I completely understand this and where its coming from, having gone back and picked up almost all of 1e and all of 2e - which I love and will continue to love.  The thing is I know myself pretty well, and unless it is TRULY not a game I am interested in, I might stay on the fence a bit but then end up jumping in later to haunt online stores and (shutter to think) ebay seeking for that one thing I missed. 

      I have fond memories of dignity and will power in this hobby, all dashed..  ;)


  12. 15 minutes ago, KBlumhardt said:

    Curse was first released at Arkham Nights 2016 a few months prior to the game's release, and I don't recall exactly when Carnival was released, but I believe it was also a con release.  :)

      I did not know that - thank you for the correction.  I will retool my suggestion then more toward the idea of 'side mysteries & rumors' as something I would like to see more regularly as a thing onto themselves.  :)


  13. This looks amazing.  I hope in the future they consider producing more standalone scenarios that do not originate as 'convention events'.  Curse and Carnevale being the examples.  The odd single deck 'side mystery', and preferably MANY OF THEM, would be a lot of fun.  Haunted Factories, Society Seances, Boating-picnics-for-two-gone-wrong.  Would love to see more 'small tales' published throughout the year 'just because'.

    Oh, and I preordered this immediately.  ;)


  14. Hi Crimson Sun,

      Don't know if I mentioned "this extensive list of current 1 vs many dungeon crawlers, with experience and progression for both sides of the table".  

      I did refer to 1 vs Many and All vs All, but I wasn't being specific to Dungeon crawlers nor to 'current' games, yet even doing so you set a high bar here I didn't reference.  My comment was in reference to the make-up of gaming groups; perhaps pure co-op gaming groups are the norm of course, I guess I am just used to those which play a variety of types over the years, even if he main are Dungeon crawlers.

      In respect to Descent, my hope is they continue to support 1 vs Many, if I wasn't clear.

      Have you tried/what did you think of SMOG, Rise of Moloch? (being that you mention IA)

     


  15. 1 hour ago, tibia said:

    1 vs many has mainly 2 problems:

    - it is quite more difficult to be balanced (quite variable ability of playing by the 1s) than a coop version

    - you need to have in the groups 1 person willing to be the 1

    1) means more testing and so higher costs and longer development time

    2) means reduced market (many groups don't have the 1)

    A game with 2 ways of playing can be a solution, but at a higher cost and with a longer time to market (i.e. longer development time).

    BTW, a dungeon crawler game should not be a puzzle game 😉 Let's call every game with its proper "type name" 🙂

     

      'Puzzley', not puzzle game per se.  As these are board games and not RPG's you are bound to get a some system or other within the game which is a bit puzzley.  I'll call games as I see them through playing, though.  Co-ops have to rely more heavily on such things I think, some like Descent do it better than some others, most assuredly.  

    That said, I would argue that there are likely just as many if not more groups that are used to playing 1 vs Many, as well All vs All.  Co-op's, while popular right now, are fewer in number overall.   

     But all of this is a side topic.  Whatever wonderful things they have hidden in the 'blue cube', I'm game.


  16. I love both modes, that said after a long, long string of enjoyable co-ops we brought out Last Night on Earth - I kind of forgot how great 1 vs Many is.  That was the noisiest, most jokingly argumentative evening in a long time.  That flow of crazily impractical or tactically brilliant moves (even when accidental), the plans that fall apart, or come together are somehow 'more' I think when against the constant unknown and changeable risk of playing a human opponent, even with the complete luck-fest that is LNoE.  People were standing.  We laughed, we fought.

      Again, I love both modes - I want to go on adventures with my friends.  I also like to trounce them into a fine sand (I am always the Overlord), or watch them rally toward victory as it slips through my fingers.  I like to win and I like to lose, spectacularly, against their best efforts. 

      I own MANY co-ops, many of those are a bit puzzley, but I have been looking a fair bit more at 1 vs Many games as of late. 

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