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Cotgrave

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  1. rgrove, As mentioned I'm revisiting Descent 1e at current as well, but from the perspective of someone who had never played it. I did find the FFG 'Definitive FAQ' here: https://www.fantasyflightgames.com/en/news/2012/7/11/a-definitive-guide/ It's still up on the site! Hope this helps.
  2. Don't know if you caught it beneath the above LotR announcement but they ended Organized Play for Runewars Miniature Game yesterday as well (from The Land Endures article on the main page): That, I think, spells the beginning of the end, if not the end, for Runewars. In respect to this, I am not a RW player, but it does make me hope a lot of people played the recently released RtL: Embers of Dread. Why? Well, It could be seen as more emphasis returned to Descent (especially with the Runewars shake up), which would be wonderful - Descent has to be their strongest fielded Runebound-now-Terrinoth IP asset over time. Or, Embers of Dread is a market test. I'm sure it's a bit of both. But in respect to the later, again, I hope it and RtL in general saw a lot of play. Looked at in one light, aside from direct sales of Descent product, RtL is an excellent marker from which to draw an understanding of current player interest. That (i.e. player interest) and sales will decide the future of Descent 2e or 3.
  3. I completely relate to this sentiment as well. I've been really smitten by (many) other games, but there is something about Descent that brings me back again and again to remember how much I love playing it; OvP or Solo. Descent 2nd Edition was the second modern board game I owned, the boys and I just got through playing it almost daily over the holidays via RtL, and as I mentioned elsewhere I have never regretted picking it all up. This said, rgrove0172, I have been slowly buying up Descent 1st Edition, having been curious about it for years and hearing repeatedly the differences Hinge of Infinity has mentioned above. One box expansion to go but we are set to start digging into the rules, or rather: I'll be following your request for popular house rules.
  4. If you don't mind ordering from Canada, both are present at meeplemart.com - one is even on sale. (Not connected with them, I was simply just there)
  5. Bought them all (and everything else) over a few months some time ago, and did think about the cost when looked at from the 'all in' perspective. That said, since having played a great deal of Descent, both Overload vs Players and RtL, I have honestly not regretted it one bit. We are in the final Stories of KF (a warm up for the new RtL campaign after a long absence) and find if anything the diversity of Monsters really has made it shine. It's just such a great game. ;)
  6. A little late to the party here, but my son and I just today opened the last H&M we needed to complete our collection. Obtained also the remaining two POD's we needed. We are giving a pass on the CK which we considered briefly only as a thread on BGG; which dug into the RtL App, showed the artwork appears to be already present for our missing heroes. So, all going well, soon perhaps no one's collection will be complete! Edit: clarity
  7. So we played it correctly, just tactically poorly! Thank you Zaltyre, and while I have you thank you for all your hard work in support of Descent. We have referred to your Glossary and LOS guide often!
  8. Sorry to revive this thread, but I came looking for this very question. My additional question in respect to the Bard's Song of Mending is if an other hero's knocked out token is within three spaces at the end of the Bard's turn does the knocked out hero have to revive? The card is not written in the form of a choice so we played it as it would. This caused our Warrior to be revived twice and knocked out twice, thanks to standing up with a single health in the middle of a large fight which also had us cornered, it was down to keeping everybody alive, so putting the warrior on a revolving death's door was our best option IF we were playing this Song right.. the second time we just forgot. This unfortunately brought us to within one more morale loss of losing very quickly. Edit: clarity.
  9. We play like the Overlord is making decisions within the options given, in short what's worse for the players with the caveat that not every Goblin is a tactical genius and sometimes bunches up in a corridor while staring down a Mage with Blast. For anything else a d6 is handy to have around for equal decisions (such as which equidistant hero gets attacked), a d8 for monster placement when we can't or won't decide (8 squares around 1 placed figure for example). I would like to see Monster Activation commands which focus on specific objectives outside of attacking and retreating. 'Block Hallway to Objective', 'retreat to LOS cover if available', 'kill the Hero carrying the X'. I keep wondering how the App will deal with future objectives like we saw, for example, in SR: A Fat Goblin, where the Monsters needed to grab bundles of crop and run for the exit, OR fight depending on situation. Perhaps I just haven't played far enough? I have been stalling while trying to complete my collection.
  10. As an aside, sorry to poke my head in.. What a great assessment. Really, really well done. This entire topic idea would be a welcome thing 'pinned' to the top of the forum - with many new or (like myself) returning players with the app release, finding that we are playing both OL and Rtl, you can pick up a lot by osmosis (especially as my brain is on the patchy side of semi-permeable). Also, informed enthusiasm is always interesting to read.
  11. Crystal clear! And thank you for the time to write all this out. This is exactly what I needed! Thank you again!
  12. Sorry if this has been already discussed, a search did not bring up anything specific! Some questions about Spot keep coming up when playing RtL here and I hoped someone could give me a 'for idiots' version. The word 'within' keep getting debated. With Spot 'within 3 spaces' is used, and it is obvious that we are setting up a ranged attack, with the intention it seems to get in range but stay out of melee, perhaps I am wrong? The question, then, is does 'within' mean between the number and engaged (in this case 1-3) or you need to be 3 away. Example, when it says 'Spot as many heroes a possible', accepting line of sight, can one hero be 3 away and the other 2? What about ending adjacent to one of these heroes in this example, after all 1 is 'within 3'? I believe that 'within' must mean 'within': 1-3 spaces. Second and perhaps more important question, when a monster ends up somehow within the number, lets say two away or even adjacent (perhaps after a Hero has moved), when it commands 'Spot' do the Monster move to the ideal 3 spaces away (if possible) or stay put? (It being, again, 'within 3'). Thanks, and sorry if this has been beaten to death. I honestly couldn't find it!
  13. Descent, Eldritch Horror, MoM, AH, and AH:LCG, here. Some mistake a wall in our basement as designed by 'Flight & Plano'. I appreciate all the support here.
  14. Hi, my name is Jim, and I too am a Descentaholic. I haven't bought anything Descent related in 8 hours..
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