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TemplarofSteel

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  1. Like
    TemplarofSteel got a reaction from wabbitking in Dealing with spoils of war and a few other questions.   
    In terms of the Severan Dominate stuff, I actually liked the comment from the guy playing the tech priest in the group I run for that he was going to study the weapons for sign of heretek tampering and if none was found then he would reunite the weapons with the Imperium as he could not allow the machine spirits of these noble weapons to be enslaved. Well...that and the fact that he also found a secondary use, swapping a small stack of them to a Virbian trade convoy for bikes that might have been Archeotech.
  2. Like
    TemplarofSteel got a reaction from Friend of the Dork in Whats the point in unnatural Strength and Toughness?   
    Mostly because in some ways that creates new problems, a creature with a stat above 100 would be ridiculous mechanicaly. Also since toughness is a damage ablative stat a weapon ability that can get through unnatural toughness is better and less potentially gamebreaking than one that just ignores certain levels of toughness bonus. For strength it's easier and faster. Simply put design wise it works better and is cleaner.
  3. Like
    TemplarofSteel reacted to Chaplain in Existence of chaos   
    Warhammer 40k is a universe with no consistent cannon, and it was never designed as such. Codexes, which are commonly regarded as the most "cannon" fluff by fans, simply tell the faction's POV on the universe at best. You are the one deciding what is true and what is false with what you are given. For example:
     
    Let us imply for a moment, with all the fluff we are given regarding daemons, xenos and their contacts with mankind, making little sense, that there are no such creatures at all. The only thing existing in 41st millenium is a corrupt, opressive govrnment of Terra, which justifies its regime by making up a picture with space elves, space orks and daemons.
     
    With that assumption, a lot of things actually make sense, and dehumanisation of enemy is a trick well known throughout history. "Worshipping chaos will make you insane and a ***** will grow on your forehead" - that definetly explains why, according to their own lies, millions of the Emperor's finest succumb: they've always dreamed about a ***** on the forehead. Yeah, right. And who actually saw those deformed madmen? Brainwashed marines - yeah, that's very reliable. Regular troopers are commonly executed after dispatching "forces of Chaos" to "prevent the taint from spreading". Yeah, one could imagine how that "taint" looked like - they simply saw that humans set free from imperial tyranny are well-fed, better-armed and not treated like dirt. It makes sense to execute troopers after they've seen this - they will be harder to feed with stupid fairy-tales.
    It is very possible that Nurgle is a human being, an old king of a non-imperial kingdom, who is simply ill, or not good-looking. Khorne could be a generalissimo wannabe ruler of another free country, a militarist and pragmatist. Slaanesh could be a beloved leader of a normal, democratic country advocating for human rights and decidedly non-imperial morale norms. Tzeench might be a grey cardinal and a true ruler of another country with overcomplicated governmental structure. While it's possible that those countries are also not a paradise to live in, at least they don't need to lie to their people and therefore must be crushed by the Imperium, and that is precisely why so many are indeed choosing to go to their side.
     
    It's that simple.
     
    Yeah, sure. The hive-city ductwork had a leak, 3 hab-blocks have literally drowned in filth? That's because the money for hive maintenance have been spent on a war with orks! The hive itself, built from cheap materials by incompetent designers, has collapsed? No, it's not caused by corrupt officials who pushed the right papers to grab all the money which was supposed to be spent on construction - it was the space elves who sabotaged it! The entire planet got tired of greedy government appointed by Terra and elected their own ruling body? Exterminatus! Clearly, ruinous powers corrupted them all into madness. Forge world no longer produces anything? No, it wasn't the fabricator who dabbed into dangerous technologies which endangered his entire planet without even understanding them, the planet has been wiped out by tiranid hive-fleet!
     
    And that was actually what one of my black crusade characters believed in - that's his POV. Is it better than any presented by GW? Once again, it's up to you to decide.
  4. Like
    TemplarofSteel reacted to Radwraith in What OW Supplements would you like to see?   
    The Ground battle section of OW was, IMO Incomplete. It would need to be retooled somewhat to make sense and also allow for Xenos Armies (Which were hard to Codify in the system). The basic premise was good: Raise army from various troop types presented, Fight Battlefield scale conflicts using largely narrative descriptors and finally, Allow characters to participate and effect final outcome of said battle/conflict directly. The problem was it required some Gm tinkering to make work properly! Thus, Incomplete!
  5. Like
    TemplarofSteel reacted to Mister Zipangu in Looted Vehicles   
    I would make some modification to standard Imperial vehicles to make them more memorable than just "another Leman Russ like the dozen rebel ones we already fought".
     
    More than changing the stats I would give each looted vehicle some special characteristic or ability. Something to properly reflect the orky inspiration that gripped the mekboy on the morning he fixed this vehicle.
     
    A few examples:
     
    A Leman Russ tank with a reinforced front plate, that nothing short of titan class weapons can penetrate. Grenades bounce, las blasts are absorbed etc. However the vehicle is now so front heavy, that the PC can tip it over and render it utterly helpless if they can figure out a way of lifting its rear end even slightly.
     
    Chimera APCs converted to proper Orky vehicles by strapping giant rokkits into their cargo compartment and having lots of boyz hanging on to the outside of the vehicles in harnesses or chains and blasting away from behind crude welded shields. These will plow through the Imperial positions unless something unfortunate happens to the volatile rokkits. In that case I would keep the scatter rules on hand for maximum fun and carnage.
     
    A Baneblade tank built into a effigy of Commissar Yarrick, just because the ancient madman is getting almost a cult among orks, and he seemed to like driving that model of tank about. It would have las cannons moved to the eyes and a arm swinging about like the wrecking ball of a crane. It would of course be filled with boyz to fight when the PC are ordered to capture it back. Bonus points for sword and flamer duels on top of Yarrick's hat, where the tank boss has his comman platform.
  6. Like
    TemplarofSteel reacted to Fgdsfg in Looted Vehicles   
    I don't know, but I'm imagining da Orkz Galaktik Posta' Servis now.
  7. Like
    TemplarofSteel reacted to Commediante in Tyranids in Only War   
    NPC levels:
    Hive Tyrant level tyranids (Master)
    Warrior level tyranids (Elite)
    Gaunt level tyranids (minion)
     
    Synapse guidance
    Passive:
    Tyranid Overseer gains a Synapse Creature trait. As long as it is alive the formation may never fail Pinning or Fear test nor Break. When an Overseer dies it releases a wave of psychic energy that renders his units prone and makes them return to their bestial state.
     
    Orders:
    Endless Numbers
    Action: Reaction
    Subtype: Concentration
    Synapse Creature makes a shriek that summons new underlings making them pour out of vents, corridors, holes in the ground etc. It has to pass a WP chalenging +0 test and may rise the formations strength by 1 for passing it and 1 for every two DoS.
     
    Wave after Wave of Blades
    Action: Full
    Subtype: Attack, Melee
    Underlings charge furiously at their enemies, climbing over their brethren only to reach doomed foe with their fangs and claws. It's a standard formation melee attack that inflicts one additional attack per degree of success instead of one per two. Unfortunately they are so crowded, that the spray and Blast weapons inflict double hits against them (instead of +1 or +2 hit as normal).
  8. Like
    TemplarofSteel reacted to Elmer84 in Non-Combat Scenarios   
    Most of sessions I play in 40K end up being 50/50 or even more on a non-combat side, it's usually one or two firefights per 6-10 hours of play. Some ideas for a full non combat missions?
    One of our missions was making a propaganda campain for local people to tip them more in favour of imperium, after we "liberated" their city... leveling half of it to the ground. In course of that action we came to a bit of rivalry with other regiment, it didn't end in a fight but our Hellhound ended up smelling like rotten eggs for a week, and we did not like it, so the next part was non-combat, non-leathal retribution that included a stolen mechanicus spanner, a cheese cake and a halucination granade that landed in the room on a first floor of the rivals building, where their troops were having some kind of celebration/party, we rolled on the effect and "I can fly" came out... seconds later happiness ensued. Good times.
  9. Like
    TemplarofSteel reacted to SgtLazarus in A Rogue Trader/Only War game?   
    I ventured briefly into the realms of this. I'm currently in the process of running my first WH40K RPG system game, using Only War as the primary system.

    So, what do I do in my first campaign in the system? Dig out the Rogue Trader books. You boys are going to do the Imperial Navy's job for a few days.

    Based on my own minimal experience with the crossover, the place for blending Only War and Rogue Trader comes in the form of fighter pilots and boarding actions, ala Star Wars Battlefront 2. Worth a shot, I say.
  10. Like
    TemplarofSteel reacted to venkelos in Banning Ogryn   
    Except that the Grey Knight (a Space Marine) and the Battle Sisters were tacked on later, and kind of badly, in DH; they aren't "typical" classes. It isn't too common, that I know of, to have any "regular" occupation be "out of place" in an Inquisitor's unit; certainly, you can list specific Inquisitors (Puritan Ordo Hereticus) or missions, but they all, for the most part, fit in with it. IMO, the biggest problem with the Specialists in this game is the conception of some, right or not, that this is just supposed to be a game of grunts, nameless soldiers with nothing but their adamantium balls and the Commissar's bolt pistol going up against the worst the universe has to throw at Mankind, intent on its extermination. None of the other games are presented with this emphasis, and I'm not even sure I believe Only War is, to some extent, but the IG can field squads of troops, and those squads can be joined by Priests, Psykers, Commissars, and Tech-Priests, if the TT player feels like it (usually in an effort to give their Specialist more Wounds), so this game says "yes you can." Maybe you think this is the 40k game not meant for special sowflakes, or "other" kinds of characters, but the game is presented to have both, and once you are Veterans, some of it doesn't even seem hard to grasp. Ogryns and Ratlings aren't as easy to fit in, using my cutch of the TT, but they don't feel anymore out of place to me then the Inquisitor's retinue Sniper (NOT the Vindicare!), or the Astartes Assault Marine, each in a squad of otherwise ranged attackers, who work as a unit.
     
    I, for one, don't have any problem with any of the classes in Only War, regarding their use in a squad. Certainly, some don't fit as cleanly into everything super-smooth, but I'd never say "NO Psykers! NO Priests! NO Mechanincus! Only grunts." I could have as much trouble lumping an Operator into a squad, sometimes, with my interpretation of what an Operator does. Oh well, to each their own, I suppose. So long as the rule of fun is followed, and if you are going to limit things, letting the players know ahead of time, then that's fine.
  11. Like
    TemplarofSteel got a reaction from Tenebrae in Tank based campaing?   
    There's also the fun of a commanding officer (not from your regiment but who is in charge of overall deployment wherever your regiment/squad happens to end up) not really understanding how to utilize armor. An idea I have thought of using if my players want to do an armored campaign is to crib from some Harry Turtledove stuff using an alternate world war two. The problem there is that a colonel, who is a genius at armored tactics, has to keep correcting other commanders that try to use the tanks as infantry support. Essentially treating them like shields instead of weapons.
     
    In OW that can be used a few different ways, theres the generally ignorant leader who views the tanks like a big wall of iron that could help defend advancing columns or treating them like rolling artillery pieces that can better defend themselves at a trenchline, which will bring all kinds of enemy attention to said armored vehicles and also likely get them yelled at when they try to use appropriate tactics. Then there's the even more fun leaders that view armored troops as glory boys, essentially that they aren't 'true' guardsmen the way the general ground pounders are since they have it easy and safe (in comparison at least), so giving them near suicidal missions with the argument that they need to actually work to earn their glory like the rest of the guardsmen.
  12. Like
    TemplarofSteel got a reaction from pearldrum1 in Banning Ogryn   
    Part of me doesn't feel especially bothered by them just because they really aren't all that hard to deal with. They're tougher, sure, but in most cases the boosted strength means little unless they're going to go into melee, which will be rare. And if they do charge forward to fight, ok they might be able to melee the enemy pretty well but then again they also now have their allies trying to figure out how to work around them, to avoid grenading their buddy Mok, not to mention the high risk of losing their little 'un, and the general problems there. Frankly the Enginseer can get better protective options, the Ogryn can be great for certain kinds of games, I have yet to find a situation where one would be a banning.
  13. Like
    TemplarofSteel got a reaction from Arnbjorn in Why would anyone order such a thing?   
    Well, just to add a couple of extra layers of amusing and/or horrible... The Dark Eldar are known to try to break and destory any that humiliate them. What if, just to maybe add a couple extra layers here, the original commanding officer was actually able to, by sheer luck or something similar, defeat a Dark Eldar raiding party. The Dark Eldar want to break him totally, so they start gaslighting him to eventually cause him to destroy his entire command structure, let him see what he did, and then break him with that before torturing him to death (After all, revenge AND wrecking an enemy is even better than normal revenge) then couple that with the fact that such a victory may have gotten him an inquisitorial visit since they might question how he did it, fearing that he might have been using chaos powers or something similar so he will already be a bit jumpy and desiring to prove his actual loyalties, which plays in nicely to the dark eldar gaslighting him further, maybe even periodically making him think that those that are trying to help are in fact enemy agents? Just another way to do the slow descent and also a bit of backstory work.
  14. Like
    TemplarofSteel got a reaction from FoeHammer618 in Why would anyone order such a thing?   
    Well, just to add a couple of extra layers of amusing and/or horrible... The Dark Eldar are known to try to break and destory any that humiliate them. What if, just to maybe add a couple extra layers here, the original commanding officer was actually able to, by sheer luck or something similar, defeat a Dark Eldar raiding party. The Dark Eldar want to break him totally, so they start gaslighting him to eventually cause him to destroy his entire command structure, let him see what he did, and then break him with that before torturing him to death (After all, revenge AND wrecking an enemy is even better than normal revenge) then couple that with the fact that such a victory may have gotten him an inquisitorial visit since they might question how he did it, fearing that he might have been using chaos powers or something similar so he will already be a bit jumpy and desiring to prove his actual loyalties, which plays in nicely to the dark eldar gaslighting him further, maybe even periodically making him think that those that are trying to help are in fact enemy agents? Just another way to do the slow descent and also a bit of backstory work.
  15. Like
    TemplarofSteel got a reaction from Tenebrae in 5th Oblivian Mechanized infantry   
    Now, those that actually know the mission from the book know what the basic setup is. I also need to add that I had a bit of confusion, see at the time I wasn't sure WHAT a vehicle squad was. (And between you me and the grand piano sometimes I think that the people writing the books aren't sure either). I would say that it means the tanks, but at the time I thought mechanized infantry might count, so I want you all to remember that fact, I was using the rules for that, so increased enemies and more vehicles.
     
    They were called in for the briefing and given their assignment, now Ossian decided to check with Cymic, having learned of his....unique abilities of procurement to see if they could get some extra oomph before they headed out. Cymic didn't have much he could offer, but Ossian did get a better idea, he thought to ask if the clerk currently doling out supplies frequented The Hole, This was the beginning of the Tech Priest Requisitions man. He had the requisite abilities to be fairly good with commerce, gambling, and the player was good at figuring out how to phrase things. There was a later event that secured this though which you will hear about later.
     
    The group found out that he did visit the hole, and in fact was there when Ossian did his poker game, Ossian dropped a few extra chits 'accidentally' while explaining what they might need in addition, and his concerns about the importance of the mission. This gave him enough of a bonus that they got everything for the mission plus a lascannon and a suit of carapace armor. This did however lead to a unique problem, they now had two chimeras, and they figured that trying to convoy this would be...rather less than practical. Since the advanced comm system would probably take more work to move they transplanted the weapons and went. They encountered the semi feral locals first, at first they actually planned to just run them over but decided to talk to them. After hearing the situation the group gave up a good chunk of their food to them (They were well equipped so had a LOT of food anyway) and got their guide. Also found the crashed stormtroopers and decided to take them with, reasoning that it was a bad idea to abandon them and that extra manpower was never a bad thing, they also used their communications gear to try to alert the base about what happened.
     
    On arrival at the prometheum refinery they looked the situation over and saw that the Orks were in the towers and may have orkified the guns and the refinery. They saw the trukk laying on its side and decided that stealth may not be an option, since given numbers sneaking was risky if anyone was noticed and given what they knew Orks tended to swarm. So their plan was more in the vein of ram the trukk, blast the orks, and let the god emperor sort it all out. They did a hard initial push, fired out of the slits on the chimera, Get Them being quite useful along with the storm bolter, though thankfully they knew not to use the flamer. Ossian actually bolted out and started immediately trying to assess damage to the refinery, he had faith in his compatriots but feared what these foul greenskins had done to profane mankinds pristine technology. They got a bit torn up but were otherwise fine. They also tried to figure out the condition of teh stormtroopers they brought with, convincing them to help garrison the base and putting htem in the safest positions they could that required little mobility since most of them couldn't move.
     
    They then went about fortifying the base, trying to build up what they could, they also had some luck in that their heavy weapons expert carried used an autogun so they could actually load the perimiter guns. The attack came and...well Overwatch was kind of nuts. Their heavy (his name keeps escaping me) was taking out most of what got close, the guns blasting each side when something approached witht he chimera ready to drive to a wall to recover someone or to move the nondeployed people to wherever the fighting was heaviest. They did lose one of the rescued stormtroopers, the big mekk showed up and...well there was one less guard tower after that attack. What actually impressed me more though was that they used the melta gun, their weaponry, and actually managed to wreck the warbuggies and even damage the big mekks vehicle before he retreated, the stormtrooper was down, the heavy weapons expert had seen better days, notch was cursing himself for where he had placed himself, and the stormtroopers mourned their comrade, but otherwise...otherwise they had won. They informed central command and suddenly they saw huge waves of reinforcement come flying and rolling in, they were annoyed but accepted that it was what it was, they hitched a ride back to base after gathering up their weapons from the chimera and headed home.
     
    When they arrived back the main regiment the stormtroopers were from thanked them for their assistance, and also offered them help should they need it. This is where my memory for that world gets a bit hazy, I will put things in the order I think happened but I am not fully sure in this section. of exact order. They got a new mission fairly shortly after their arrival back at base, told that they had to go help prop up the planetary defense force. Their ability to ingratiate themselves with the locals, familiarity fighting orks (they were from an anti ork fortress world), and apparent competence said that they were well suited to this task.  They arrived on location and saw a base that looked fairly ramshackle, the walls were barely chest high and were more or less made from loose rubble, having been broken and rebuilt multiple times from ork raids. The PDF using autoguns instead of las, both due to a lack of las and because they didn't have power plants that were consistent enough. As if that weren't enough the jungle line had grown to within a few meters of the border, because they hadn't the manpower or materials to start cutting it back.
     
    The PDF was less than thrilled, they had hoped for new supplies, they got some but instead of more plascrete, accordion wire and other defensive options they mostly got the squad with a few extras, primarily thanks to Ossians skill at getting things. However what they had still wasn't going to be enough to do more than delay, but they were optimistic. They also looked for a few solutions, Ossian tried to figure out if he could cannibalize some of what was left to make some working generators to recharge their lasguns, maybe loan some extras to the pdf for the time being. Their operator stayed in the chimera as a fast response in case, notch, their heavy weapons expert and the stormtrooper headed into the jungle with a couple locals, the plan being to gather up wood to make some punji stick style defenses, low tech but viable. This is where the six legged panther thigns from the world attacked, took out notches comrade and the heavies comrade. Throughout the game their characters would remark, "Orks, never lost anyone in our squad, dark eldar, traitors, chaos, never lost a single one, but those emperor damned panthers..." They actually had to retreat back to the camp, at which point the Orks began a big push.
     
    Two warbuggies, 20 regular boys, 5 burna boys, 4 Slugga boys, LOTS of gretchen with I think 4-5 grot and a weirdboy is roughly what I remember, probably a few more of a couple things along with some squigs. The main problem they had was that they were now down two comrades, making 'Get Them' less viable, they were also split and would have to run from the cover of the jungle to the wall and risk getting swarmed or blasted. After a dead mans sprint they hopped over the wall, blasts of shrapnel and energy going all over, they got to position and started trying to direct and rally. Heavy weapons fire tore through a bit and the chimera burned and blasted away, including running over the orks where they could. They were able to repulse the worst of it, though they were pretty torn up after and lost one of the walls, not to mention damage to their chimera. They started rebuilding the walls but they privately assessed that without more support the base was going to fall. They didn't have enough of anything to withstand the attacks and just getting to them was so arduous and supply lines so stretched that even food was going to become a problem.
     
    They tried to rebuild the wall and begin digging a trenchline, getting a charger up and running again but not having enough weapons to hand out. They got called back soon after, new issues and as they left they figured the days of the base were numbered, even if they had managed to help hold off an attack it nearly flattened them and they couldn't handle more assaults like that, let alone the underequipped base. Once they arrived they found out that there was a  snap inspection from teh commisars, this was going to be a problem. Aside from their nonstandard gear gotten through a combination of luck from the skills of ossian at requisitions and their good friend Cymic if they found something good to swap; they had another issue. Thier operator had some skill as an armourer, and had started tweaking their gear, mostly for more fluid reloads, a bit of home and custom grips. Only problem now was that if the comissars found out they would face anything from loss of gear to summary blamming.
     
    And of course they weren't the only ones in trouble, the motor pool had missing tools and supplies compared to what they were supposed to have. A few other squads had some issues similar to the players, oh and Cymic had to make sure to keep everything hidden. Ossian worked in the motor pool and decided to help under the idea that they might be able to hide their chimera here and claim it was undergoing maintenance, hiding disassembled extra weapons as vehicle parts. Ossian did manage to come up with a plan though, essentially keep rescanning the same sets of tools as different ones during the inventory check, sneaking them around for a fresh scan and bypassing the normal procedures. This required both stealth and security, he had security, getting it during their time at the PDF base, but no stealth. He had to make six rolls...his highest roll was a 3, to quote him "My dice a TERRIBLE influence" and that pattern held, any time he had to lie, cheat, or do anything sneaky and underhanded his dice were all too happy to roll perfectly for him.
     
    They also got some of their help here from the stormtroopers, distracting the commissars to have their weapons...strategicalyl disassembled for cleaning and maintenance when they showed up, after a few failed attempts to hide them a few of them using what I can only describe as ostritch logic. (Yeah, at this point they were a bit less than the propaganda movie, but I could totally see stuff like this IN a military propaganda picture) The operator managed to obfuscate while Notch covered for several squads by smuggling around about 20 copies of the imperial infantrymans uplifting primer (his squad was the only one that actually HAD copies, and Notch was yelling at the other squads for not keeping a copy of this most important manual, if only ofr appearance sake if nothing else.)
     
    Their next mission was set to be a battle against the Big Mek, and they saw what they were getting into due to a bit of luck netting them sattelite photos of the field. They were looking at strategies that might involve suicide bombing level of self preservation when they were told that they were being transferred to a new world, and that will be the next story, and where their legend actually started to fully take effect..
  16. Like
    TemplarofSteel got a reaction from filliman in 5th Oblivian Mechanized infantry   
    Now, those that actually know the mission from the book know what the basic setup is. I also need to add that I had a bit of confusion, see at the time I wasn't sure WHAT a vehicle squad was. (And between you me and the grand piano sometimes I think that the people writing the books aren't sure either). I would say that it means the tanks, but at the time I thought mechanized infantry might count, so I want you all to remember that fact, I was using the rules for that, so increased enemies and more vehicles.
     
    They were called in for the briefing and given their assignment, now Ossian decided to check with Cymic, having learned of his....unique abilities of procurement to see if they could get some extra oomph before they headed out. Cymic didn't have much he could offer, but Ossian did get a better idea, he thought to ask if the clerk currently doling out supplies frequented The Hole, This was the beginning of the Tech Priest Requisitions man. He had the requisite abilities to be fairly good with commerce, gambling, and the player was good at figuring out how to phrase things. There was a later event that secured this though which you will hear about later.
     
    The group found out that he did visit the hole, and in fact was there when Ossian did his poker game, Ossian dropped a few extra chits 'accidentally' while explaining what they might need in addition, and his concerns about the importance of the mission. This gave him enough of a bonus that they got everything for the mission plus a lascannon and a suit of carapace armor. This did however lead to a unique problem, they now had two chimeras, and they figured that trying to convoy this would be...rather less than practical. Since the advanced comm system would probably take more work to move they transplanted the weapons and went. They encountered the semi feral locals first, at first they actually planned to just run them over but decided to talk to them. After hearing the situation the group gave up a good chunk of their food to them (They were well equipped so had a LOT of food anyway) and got their guide. Also found the crashed stormtroopers and decided to take them with, reasoning that it was a bad idea to abandon them and that extra manpower was never a bad thing, they also used their communications gear to try to alert the base about what happened.
     
    On arrival at the prometheum refinery they looked the situation over and saw that the Orks were in the towers and may have orkified the guns and the refinery. They saw the trukk laying on its side and decided that stealth may not be an option, since given numbers sneaking was risky if anyone was noticed and given what they knew Orks tended to swarm. So their plan was more in the vein of ram the trukk, blast the orks, and let the god emperor sort it all out. They did a hard initial push, fired out of the slits on the chimera, Get Them being quite useful along with the storm bolter, though thankfully they knew not to use the flamer. Ossian actually bolted out and started immediately trying to assess damage to the refinery, he had faith in his compatriots but feared what these foul greenskins had done to profane mankinds pristine technology. They got a bit torn up but were otherwise fine. They also tried to figure out the condition of teh stormtroopers they brought with, convincing them to help garrison the base and putting htem in the safest positions they could that required little mobility since most of them couldn't move.
     
    They then went about fortifying the base, trying to build up what they could, they also had some luck in that their heavy weapons expert carried used an autogun so they could actually load the perimiter guns. The attack came and...well Overwatch was kind of nuts. Their heavy (his name keeps escaping me) was taking out most of what got close, the guns blasting each side when something approached witht he chimera ready to drive to a wall to recover someone or to move the nondeployed people to wherever the fighting was heaviest. They did lose one of the rescued stormtroopers, the big mekk showed up and...well there was one less guard tower after that attack. What actually impressed me more though was that they used the melta gun, their weaponry, and actually managed to wreck the warbuggies and even damage the big mekks vehicle before he retreated, the stormtrooper was down, the heavy weapons expert had seen better days, notch was cursing himself for where he had placed himself, and the stormtroopers mourned their comrade, but otherwise...otherwise they had won. They informed central command and suddenly they saw huge waves of reinforcement come flying and rolling in, they were annoyed but accepted that it was what it was, they hitched a ride back to base after gathering up their weapons from the chimera and headed home.
     
    When they arrived back the main regiment the stormtroopers were from thanked them for their assistance, and also offered them help should they need it. This is where my memory for that world gets a bit hazy, I will put things in the order I think happened but I am not fully sure in this section. of exact order. They got a new mission fairly shortly after their arrival back at base, told that they had to go help prop up the planetary defense force. Their ability to ingratiate themselves with the locals, familiarity fighting orks (they were from an anti ork fortress world), and apparent competence said that they were well suited to this task.  They arrived on location and saw a base that looked fairly ramshackle, the walls were barely chest high and were more or less made from loose rubble, having been broken and rebuilt multiple times from ork raids. The PDF using autoguns instead of las, both due to a lack of las and because they didn't have power plants that were consistent enough. As if that weren't enough the jungle line had grown to within a few meters of the border, because they hadn't the manpower or materials to start cutting it back.
     
    The PDF was less than thrilled, they had hoped for new supplies, they got some but instead of more plascrete, accordion wire and other defensive options they mostly got the squad with a few extras, primarily thanks to Ossians skill at getting things. However what they had still wasn't going to be enough to do more than delay, but they were optimistic. They also looked for a few solutions, Ossian tried to figure out if he could cannibalize some of what was left to make some working generators to recharge their lasguns, maybe loan some extras to the pdf for the time being. Their operator stayed in the chimera as a fast response in case, notch, their heavy weapons expert and the stormtrooper headed into the jungle with a couple locals, the plan being to gather up wood to make some punji stick style defenses, low tech but viable. This is where the six legged panther thigns from the world attacked, took out notches comrade and the heavies comrade. Throughout the game their characters would remark, "Orks, never lost anyone in our squad, dark eldar, traitors, chaos, never lost a single one, but those emperor damned panthers..." They actually had to retreat back to the camp, at which point the Orks began a big push.
     
    Two warbuggies, 20 regular boys, 5 burna boys, 4 Slugga boys, LOTS of gretchen with I think 4-5 grot and a weirdboy is roughly what I remember, probably a few more of a couple things along with some squigs. The main problem they had was that they were now down two comrades, making 'Get Them' less viable, they were also split and would have to run from the cover of the jungle to the wall and risk getting swarmed or blasted. After a dead mans sprint they hopped over the wall, blasts of shrapnel and energy going all over, they got to position and started trying to direct and rally. Heavy weapons fire tore through a bit and the chimera burned and blasted away, including running over the orks where they could. They were able to repulse the worst of it, though they were pretty torn up after and lost one of the walls, not to mention damage to their chimera. They started rebuilding the walls but they privately assessed that without more support the base was going to fall. They didn't have enough of anything to withstand the attacks and just getting to them was so arduous and supply lines so stretched that even food was going to become a problem.
     
    They tried to rebuild the wall and begin digging a trenchline, getting a charger up and running again but not having enough weapons to hand out. They got called back soon after, new issues and as they left they figured the days of the base were numbered, even if they had managed to help hold off an attack it nearly flattened them and they couldn't handle more assaults like that, let alone the underequipped base. Once they arrived they found out that there was a  snap inspection from teh commisars, this was going to be a problem. Aside from their nonstandard gear gotten through a combination of luck from the skills of ossian at requisitions and their good friend Cymic if they found something good to swap; they had another issue. Thier operator had some skill as an armourer, and had started tweaking their gear, mostly for more fluid reloads, a bit of home and custom grips. Only problem now was that if the comissars found out they would face anything from loss of gear to summary blamming.
     
    And of course they weren't the only ones in trouble, the motor pool had missing tools and supplies compared to what they were supposed to have. A few other squads had some issues similar to the players, oh and Cymic had to make sure to keep everything hidden. Ossian worked in the motor pool and decided to help under the idea that they might be able to hide their chimera here and claim it was undergoing maintenance, hiding disassembled extra weapons as vehicle parts. Ossian did manage to come up with a plan though, essentially keep rescanning the same sets of tools as different ones during the inventory check, sneaking them around for a fresh scan and bypassing the normal procedures. This required both stealth and security, he had security, getting it during their time at the PDF base, but no stealth. He had to make six rolls...his highest roll was a 3, to quote him "My dice a TERRIBLE influence" and that pattern held, any time he had to lie, cheat, or do anything sneaky and underhanded his dice were all too happy to roll perfectly for him.
     
    They also got some of their help here from the stormtroopers, distracting the commissars to have their weapons...strategicalyl disassembled for cleaning and maintenance when they showed up, after a few failed attempts to hide them a few of them using what I can only describe as ostritch logic. (Yeah, at this point they were a bit less than the propaganda movie, but I could totally see stuff like this IN a military propaganda picture) The operator managed to obfuscate while Notch covered for several squads by smuggling around about 20 copies of the imperial infantrymans uplifting primer (his squad was the only one that actually HAD copies, and Notch was yelling at the other squads for not keeping a copy of this most important manual, if only ofr appearance sake if nothing else.)
     
    Their next mission was set to be a battle against the Big Mek, and they saw what they were getting into due to a bit of luck netting them sattelite photos of the field. They were looking at strategies that might involve suicide bombing level of self preservation when they were told that they were being transferred to a new world, and that will be the next story, and where their legend actually started to fully take effect..
  17. Like
    TemplarofSteel reacted to Bore in You know you're playing Black Crusade, when...   
    When you decide it's a better option to just kidnap your fellow PCs in the middle of the night for unnecessary enhancement surgery.
     
    When you decide it's a better option to also "put them back where you found them", albiet, unconscious, so they are none-the-wiser you did something to them.
     
    When you spread the taint of Chaos through proper schooling and education.
     
    When you slight-of-hand away a dead Marine's geneseed for in-depth study later because a currently alive Marine is otherwise watching you to make sure you don't do that very thing.
     
    When you find out accidentally that your psychic thought-sending will set off the Khorne Marine into a frenzy, which will cause another Marine to burn infamy to stay alive, but minus one arm, which you will later turn into a monstrously powerful cybernetic.
     
    When you plan on "accidentally" on-purpose use thought-sending on the Khorne Marine for your own selfish purposes.
     
    When you steal your fellow PCs equipment, only to replace it with better equipment, simply because they can't make an aquisition-roll to save their life and are too much of a jerk to accept a gift. Because they are paranoid you might have trapped it.
     
    When you "trap" your fellow PCs' equipment with explosives.
  18. Like
    TemplarofSteel reacted to filliman in 5th Oblivian Mechanized infantry   
    I'd love to hear more about this. My OW games look more like the "He knew the meaning of sacrifice!" Poster floating around on the internet. I'd love a good inside the universe look at what went down.
  19. Like
    TemplarofSteel reacted to Fgdsfg in Receiving a Starting Skill More than Twice   
    It's an oddity of the system since they cut Demolitions as a Skill and baked it into Tech-Use. Suddenly everyone's a mechanical and technical genius if they specialize in explosives.
    Clearly Sappers and Demolitionists know how to rewire archeotech and build your vehicle up from scratch.
  20. Like
    TemplarofSteel got a reaction from Bron in Virbian Combat Bikes   
    I remember the adventure in the GMs guide involving using the virbian combat bikes. My players actually really loved that adventure and also liked the bikes. Now we're looking at some future games and I am looking at actually creating some new regimental types that use the bikes. One idea is a kind of mechanized calvalry and the other is making the bikes a special equipment doctrine. For the calvalry thing I have it at about 3 points, they get lances, las guns, and flak armour, and the bikes. I don't have the bikes being as valuable if only because they can't mount weapons and are open topped, kind of thinking that you could use the calvalry rules for the riders, just use operate(surface) in place of the survival skill. For equipment doctrine, was thinking 2 points and they just got the bikes.
     
    Any comments, ideas or anything like that would be welcome.
  21. Like
    TemplarofSteel got a reaction from WeedyGrot in Battlefleet Xenos (AKA a book I would LOVE to see made)   
    I think it's cool that there are rules available for playing Orks, Kroot, Dark Eldar (and probably normal Eldar with some tweaking), and now Tau. What I would actually like to see though is either a book that has a large collection of xenos ships and parts for them (both to provide xenotech to a normal ship and to construct my own enemy vessels for the group). The big reason is that I loved the stuff they had for the orks and would actually like to be able to build ships that can serve as good antagonist vessels AND not just be other imperium style ones. Yes, I can technically just use the stats and claim something different but when the different races have radically different tech and style it feels like they should be something more, not to mention that, again, I LOVED what the ork stuff had. Maybe I'm alone in this but figured I'd see
  22. Like
    TemplarofSteel got a reaction from Marwynn in Battlefleet Xenos (AKA a book I would LOVE to see made)   
    I think it's cool that there are rules available for playing Orks, Kroot, Dark Eldar (and probably normal Eldar with some tweaking), and now Tau. What I would actually like to see though is either a book that has a large collection of xenos ships and parts for them (both to provide xenotech to a normal ship and to construct my own enemy vessels for the group). The big reason is that I loved the stuff they had for the orks and would actually like to be able to build ships that can serve as good antagonist vessels AND not just be other imperium style ones. Yes, I can technically just use the stats and claim something different but when the different races have radically different tech and style it feels like they should be something more, not to mention that, again, I LOVED what the ork stuff had. Maybe I'm alone in this but figured I'd see
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