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TemplarofSteel

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  1. Maybe a slight variation, what if they aren't the first group of lost soldiers, or maybe more accurately there is a major nation that in fact does have a fair amount of power and the locals constantly talk about their deadly magic, etc. So the group assumes the influence of the ruinous powers and gears up to go face them only to find out that the magic is other imperial tech, maybe even a few examples of xenos tech or something similar that gives them a huge edge but only a few of them have it. The new problem though is that the group might have to start using more irreplacable items like grenades or certain heavy weapons.
  2. Mostly because in some ways that creates new problems, a creature with a stat above 100 would be ridiculous mechanicaly. Also since toughness is a damage ablative stat a weapon ability that can get through unnatural toughness is better and less potentially gamebreaking than one that just ignores certain levels of toughness bonus. For strength it's easier and faster. Simply put design wise it works better and is cleaner.
  3. ((Ok, next section of the story, and sorry for the delays to those that enjoyed reading)) After a long and arduous set of fights the Oblivion led convoy managed to find the imperial base, once inside forces began to start getting out of their vehicles, some kissing their Aquila and giving their gratitude for survival, others taking a surreptitious drink from a hidden flask. Or in the case of the 5th Oblivion heading in to see the commanding officer after looking over a few of the other stationed troops. They noticed that the people here looked hard, battered, and seemed to have little patience for the new forces. Meeting their effective commanding officer was interesting for them, the man was kind, offering them Lho sticks and some caf as well as telling them that he thought they had done well. He also expressed his irritation at them not having all the information that they needed, he began by talking to them each and explaining what the situation was and said that for the time being they would be part of his forces. He told them to go get something to eat and rest, that soon he'd have missions for them. They felt a certain sense of relief, a commander that seemed reasonable and also sympathetic to those under his command, though they would soon discover that things were not quite what they appeared to be. A few days after their arrival they were called in for a mission, they were being sent with the aid of a local guide to attack a refueling station held by the dominate, they were told that they were to take what they could and destroy the rest. The group headed to supply, and met the rather unpleasant quartermaster. She had little interest in them or patience for them and frankly found any requisitions at all to be an imposition, it took some work but they were able to actually get their paperwork pushed through, and while Ossian attempted to work his requisitomancy it worked out...less well than normal, getting them only random items that were not at all connected to their mission. Notch commented that this seemed a bit ominous, the first time they had failed to get what they needed, wondering if there was something else going on or if their streak of luck with requisitions had perhaps ended. He also made a mental note to bring back whatever he could to give to the quartermaster/quartermistress and also perhaps give her some of their surplus gear to show that they understood the problems at play in logistics. They spoke with their guide during the trip through the tunnels below, learning what they could about the world and trying to gain a rapport, they also encountered Kriegsman who were serving as guards in various bunkers linked to the tunnels, speaking with them briefly as they moved through. Once they reached the surface they moved to the base, choosing to observe they watched the patterns of movement, and fearing that their earlier failure may have been a warning their psyker was ordered to focus on the emperors tarot to discover what their future was on this mission, to find the best way. The focus of their psyker was put towards this task, and as his mind stretched through the immaterium he saw the many paths of destiny, focusing on each possible route, something began to bother him. Many attacks involved them being called traitors or saying that those defending the base had been betrayed. It rattled him, and he told his compatriots such, in addition to knowledge of where to go to avoid notice during the perimiter breach. Notch decided that a different plan was needed, he said that they would sneak into the base and he and their sentry would find the commander and find out just what was going on. Their guide reccomended that they stick to the mission parameters but Notch said that if they had to they could, but he was worried that there might be further intelligence breakdowns. Sneaking in Notch found the commander and spoke to him, taking his weapons and communications gear they talked, and discovered that they were loyalist. He paced, now more concerned, he and his people interrogated each member of the base and found them all to be loyal, if confused. They prepared to head back but noticed that during all of this their guide had slipped away, though it looked as though some sabotage was done they fixed it. New concerns began to arise among them, causing them to decide they had to speak to their commanding officer immediately, something was wrong, and it was only going to get worse.
  4. I had a couple different ideas, ideally it would be two groups that could indirectly communicate. The logistics would be tricky but the connective potential was really intriguing to me. For example getting new gear would be harder specifically because there might not be places that could produce items needed or if the ship is out in deep space for a long time. The other possibility could be a different flavor of Only War where instead you're house guards or a group of soldier working for the distant rogue trader, either way it actually does sound pretty **** fun.
  5. The idea just hit me for something that could potentially work and be a rather interesting game but need to work out the full logistics. It occurred to me that with how many various unit engagement things there are in rogue trader (IE the deploying contingents in a couple adventures, actions against boarders, monsters and beings of the warp that work their way onboard, etc.) that it would almost be cool to do a kind of dual game. I'm not sure if I'd do it as two separate games or one game with each player having two sheets. Conceptually it would work like this, the rogue trader crew can use some of their starting resources to essentially either purchase a set military unit or to throw bonus points towards the Only War group. In addition if one of them chooses to play a xenos character or is connected to the cold trade in some way then Xenos weapons would become available for access, however there would also be limits on certain items as well (IE certain weapons might not be around due to the Rogue Trader disliking them or something similar) Now the thing is that while the Rogue Trader could boost the points for their starting squad there is a question of why they would, the reason is that they can get it back in spades from the guardsmen. See their private army might make discoveries on the ground like rare minerals or find supply caches. The might also go for bonuses on missions to improve profit factor further. Not to mentiont that you could leave trusted troops on a planet for a while to say protect a colony or help conquer a world or something similar and they might be able to push things further. I am wondering if this idea intrigues anyone else or if anyone has thoughts on how this could work.
  6. The shuriken cannon was definitely one part of the idea, though a bit modified. Part of it was also though that most of the stuff they do was going to be more subtle, there is an adventure where proof is found that they're working with Xenos and propaganda issues aside the actual concern is the Dominate troops finding out since most of them are genuinely loyal to the creed. The idea is that the stuff done to them or given has to at least appear plasuibly like Archeotech.
  7. There's also the fun of a commanding officer (not from your regiment but who is in charge of overall deployment wherever your regiment/squad happens to end up) not really understanding how to utilize armor. An idea I have thought of using if my players want to do an armored campaign is to crib from some Harry Turtledove stuff using an alternate world war two. The problem there is that a colonel, who is a genius at armored tactics, has to keep correcting other commanders that try to use the tanks as infantry support. Essentially treating them like shields instead of weapons. In OW that can be used a few different ways, theres the generally ignorant leader who views the tanks like a big wall of iron that could help defend advancing columns or treating them like rolling artillery pieces that can better defend themselves at a trenchline, which will bring all kinds of enemy attention to said armored vehicles and also likely get them yelled at when they try to use appropriate tactics. Then there's the even more fun leaders that view armored troops as glory boys, essentially that they aren't 'true' guardsmen the way the general ground pounders are since they have it easy and safe (in comparison at least), so giving them near suicidal missions with the argument that they need to actually work to earn their glory like the rest of the guardsmen.
  8. I've been working on and off on a campaign for a while, based on the campaign mentioned in the story section. This is about 5-10 years after their last mission. The idea is that the Dominate makes a return to Virbius with new tech and starts a major offensive. Party of the edge the dominate has is new technology, officially it's recovered Archeotech, in fact...it's somewhat complicated. The Dominate has formed an arrangement with the Logicians (Dark Heresy Group), the Logicians are given protection and material, as well as freedom to experiment within the Dominate holdings and in exchange they provide maintenance as well as tools and weapons against the enemy. Or from the Logicians perspective they get a bunch of beta testers and access to manufacturing that they wouldn't have normally. I'm designing some new weaponry, armor etc. as well as some new units I guess I'm trying to figure out how ubiquitous the new weapons should be, not to mention his budget shock troops, basically glad warriors with some special modifications thrown in and kept tranquilized when not in combat. I can offer some samples of the new weapon and armor designs if you guys want, I am just trying to keep to a theme and also make it feel appropriate to the game.
  9. Fair enough, I guess my fear is my players reading this, but I suppose if I want help I need to risk it. Basic idea is that there is a world constantly wracked by storms, the actual reason has to do with malfunctioning archeotech in the cities beneath the earths blasted surface, the cities aren't really entered, crawling with monsters and large collections of mutants. The Daemon engine Ordinatus is being used by a Warband, the thing is not just a massive platform of death with a Changer of the Ways bound within, for the Ordinatus can take control of the great storms on the planet as well, and worse yet it can harness them for a massive ritual that will mimic the one in the Black Crusade Hand of Corruption adventure that sends a world hurtling through the warp. Aside from bringing the world to the eye of terror it would also be able to bring down a massive EMP storm on any forces on that world, frying electronics, tech priests, etc. The boosted psy rating would be around 14-15 and also provides an actual bonus to any utilizing the warp, followers of tzeench get the bonus with no (or at least fewer) problems, those that do not follow also have a much greater chance of generating perils of the warp. The current thing is I'm not sure, one idea might be that the players might discover it while on a mission into one of the undercities, chasing a mutant horde that raided an Imperium post on planet. While down there they may also discover caches of archeotech weapons but discover the warband creating this thing, at that point they are likely going to have to either get to the surface ASAP warn the commanders and pray, or they will have to try to keep it from the surface with bombs, guns and whatever they can scrounge.
  10. Just got my hands on a copy of the Tome of Decay (I also ran a Black Crusade game) and I got an interesting idea for a major event in my campaign involving a Daemon engine. Essentially a chaos warband using the shell of an ancient Ordinatus as the body and the players having to wreck it...now I have some rough ideas as to what I want to do with it and all that, but I am playing with some plans for Psy rating for it, for practical reasons allowing it to go beyond 9 is probably best but I want to get other opinions on this, as well as thoughts others might have.
  11. Part of me doesn't feel especially bothered by them just because they really aren't all that hard to deal with. They're tougher, sure, but in most cases the boosted strength means little unless they're going to go into melee, which will be rare. And if they do charge forward to fight, ok they might be able to melee the enemy pretty well but then again they also now have their allies trying to figure out how to work around them, to avoid grenading their buddy Mok, not to mention the high risk of losing their little 'un, and the general problems there. Frankly the Enginseer can get better protective options, the Ogryn can be great for certain kinds of games, I have yet to find a situation where one would be a banning.
  12. Well, just to add a couple of extra layers of amusing and/or horrible... The Dark Eldar are known to try to break and destory any that humiliate them. What if, just to maybe add a couple extra layers here, the original commanding officer was actually able to, by sheer luck or something similar, defeat a Dark Eldar raiding party. The Dark Eldar want to break him totally, so they start gaslighting him to eventually cause him to destroy his entire command structure, let him see what he did, and then break him with that before torturing him to death (After all, revenge AND wrecking an enemy is even better than normal revenge) then couple that with the fact that such a victory may have gotten him an inquisitorial visit since they might question how he did it, fearing that he might have been using chaos powers or something similar so he will already be a bit jumpy and desiring to prove his actual loyalties, which plays in nicely to the dark eldar gaslighting him further, maybe even periodically making him think that those that are trying to help are in fact enemy agents? Just another way to do the slow descent and also a bit of backstory work.
  13. At this point Lieutenant Notch began to work to rally the forces there, shouting and directing people to grab up supplies and get in the chimeras, there were units that were not really trained for vehicles, he told them to grab chimeras near the middle, moving a few groups around trying to provide some protection and basically telling all of the groups to follow the lead of those ahead. To fire on anything that isn't a vehicle or warrior of the Imperium, massed fire where they could and run over whatever they couldn't shoot. The other troops were nervous but Notch seemed like he knew what he was doing, his signature cloak and a bit of his rep helped a lot, the troops filed in and prepared for the charge. Notch put his people at the spearhead, for one thing he knew his people and trusted that they could burn through whatever was there, also he believed that a good leader led from the front. They pushed through, flamers blasting, lasguns firing, weaving around and through the rocky confines, blasting away at any greenskin that popped up, Notch letting out roars of 'Get Them' along with their tank killer manning the vox and doing all he could to keep the forces organized as they moved. Pushing further, faster they kept advancing, The cries of Waaagh and the hordes of fanged beachballs were ever coming, but fire and lasfire filled the tunnels as they bulldozed through the orks. As they went further they were flagged down by a group, they were dominate forces but claimed to be an inquisitor with retinue. They were good liars, and fortress worlders tend to follow orders, luckily for them Notch was a good judge of character and their somewhat con man of an enginseer could recognize holes in a story. They then had a ducal legate and troops and his squad as prisoners, then managing to contact the imperium base they headed towards it. Contact with this base let the DOminate forces know where they were, the enemy sent two patrols to capture them....and then the captured vehicles and new prisoners joined the convoy to the base, the new world of Hevara, Ossian kept quiet, he saw the vehicle the ORks has been working on, he hoped he was wrong, but he knew he wasn't, an ORdinatus was on the world, and in Xenos hands.
  14. Ok, let me start off with the fact that I'm sorry this took so long. Their next journey was to the world of Hevuara. This made them somewhat depressed, they actually rather liked Virbius but they were going to do their duty. During their transfer they were careful to check for rumors, one of the big things they decided was that it was probably best not to trade away any gear and to assume that any bad news was correct and any good news false. As a result they were very careful to make sure that they got things with the aquila on it and figured that the gas masks may not be enough, that the world may be coated with thick toxic and acidic fog that would eat through their flesh. They also went to grab their gear the same day as their briefing, telling me that if it wasn't ready yet they would rotate each day, one of them there waiting to get what was needed. Notch also told the rest of the Oblivion troops to do the same, wanting to make sure his people were ready for launch. When the time came he and the rest of his group was ready, they also realized just how...trusting the naval officer was for transferring equipment, but surprisingly they avoided the temptation. Privately it may have also just been that they were almost out of room for any bonus supplies, I think they may have even thought about just trying to sneak some of their surplus that they just had no use for onto other vehicles just to free up some room. The time for launch came, and as they sat in the drop ship they all got a strong feeling of deja vu, especially when a few of them heard sounds of air combat and a loud blast. They made their way to the cockpit, realizing that hte commissar giving them the order to remain seated had to give it but feared death, they managed to get the ship working again and even managed to make the landing somewhat survivable, crashing through a few layers of earth into an Ork encampment. At that moment a new plan was needed, when they checked Notch realized he was now the highest ranking living officer left, he ordered the troops to their vehicles and to prepare for a run through the grinder, hoping that if they were all fast enough that the attacks would enough of them unscathed.
  15. While the heavy weapons expert and sharpshooter stayed with the VIPs the rest of the group toured the camp. They managed to run into their old guide, talking with him and catching up, they also discovered that they had been made into something of legends by him. After all, they had been the ones to make the shadows bleed, they had rescued other virbians from this foe and they had managed to do much with little. Notch tried to turn on the charm a bit, see if he could find some tribes that might be inclined towards the Imperium as well as finding out if the Dominate had gotten people there and where they were. He also commented that the shadows worked with the Dominate, figuring that a few spread rumors on that front would probably help against them if it came to a debate or discussion later. They also found out that, yes, the Dominate was here and was actually claiming that the Imperials had brought the shadows to harm the people of Virbius, playing on the problems that the Jannisaries had had with the locals due to religious beliefs. Also there were those that did not believe what they had heard of Notch and his men, thinking that the stories told were lies or at least exaggerations. One of them challenged Notch to single combat on their bikes. Notch agreed, it would be a melee fight, each choosing a weapon of their own, they would meet for a duel in one hour. Using this time the group actually repainted Notch's bike the colors of the unit, also adding a copy of the Infantrymans uplifting primer to the front (they had 20 additional copies). Their guide, Lokar, also offered a marking for the bike, essentially telling them that they ould be considered honorary members of his tribe, they thanked him and told him that if he wished he could add their colors to his own vehicle, as well as quietly passing him one of the surplus rifles that their regiment was assigned that they got from the earlier raid on the dominate convoy. Notch prayed before going into the battle and faced down a skilled rider, the rider bore a lance and sword, drive by slashes on Notch. He had been practically born to these bikes and he rode well, Notch had an advantage though, while he didn't have the personal experience with the bikes that his foe did, he did have the practice from multiple battles. He also knew vehicles, he dodged on his bike and then charged, swinging his power sword, energy crackling as he shattered the lance. The power sword caused some oohs and aahs in Lokars tribe, since they took their name, Storm Blades I believe, from a great champion in the distant past who bore a sword that crackled with lightning, possibly a power sword. Notch told him to surrender, instead he dropped the shattered bits of his lance and drew a sword, riding into battle against Notch again. Notch struck, now intending to shatter the sword, he decided that his new goal wasn't to beat his enemy but instead to break. He charged and shattered the sword, then doing a turn to charge back at him, forcing a game of chicken. The other rider backed off, conceding. Notch sheathed his blade and headed back, deciding it wouldn't be worth trying to humiliate his enemy or rub in the victory, though it definitely left an impression on those watching. As for the guards they noticed that the dominate, and a few Virbian tribes using dominate hardware, always seemed to keep watching them, no matter where they were there was at least one person watching. They kept their weapons at the ready and let it be known that they would not be intimidated by their foe. There were a few near confrontations but they managed to keep their orders of not attacking, no matter how much they were instigated, taking the VIPs to meet with a few leaders before the big meeting that night. Under a massive pavillion the major and minor tribes main warriors and leaders met for a discussion about what decision would be made. The priest and diplomat prepared to speak, Notch and their demolitionist standing guard nearby with their heavy weapons expert, marksman, and Enginseer outside, guarding the main entrypoint with the heavy and with the enginseer and marksman sitting on the chimera observing. A bit of luck from the marksmans sharp eyes saw a strange shimmer in the light, he gave an alert and the others started scanning, the enginseers auger spotted it, Dark Eldar with cloaking devices. They spotted a few of the shimmers and opened fire, warning their compatriots. The entire conclave started to open up into chaos. Outside the reavers tore through the camps, abducting and murdering the young and old, and inside they began to open fire, planning to kill or capture the lot of them, perhaps as a major strike, perhaps in vengeance for what Notch and his squad had done. Notch thought quickly, telling the Enginseer to take command of the defense outside, yelling at their heavy to get inside and help them guard the priest and diplomat. He also spoke with as much gravitas as he could trying to break any fear the virbians around him had, yelling 'They are not shadows nor demons, my squad has made them bleed and so can you, destroy these Xenos, GET THEM!" The priest had been out of action for a long time, but he still had a bit of fight left in him, drawing his old chainsword he took a defensive position as Notch, his comrades and the demolitionist took a defensive circle around him, opening fire on the Dark Eldar. Outside the Chimera began driving through the camps, blasting at the Dark Eldar with their marksman going for headshots on drivers. The Virbians began to rally somewhat. The Dark eldar within the tent closed, and then with the high pitched white of the multilas pierced the screams, their heavy mowed down the enemy with great accuracy and a slightly mad grin. As they tore through, Ossian saw the tribe of their guide under attack, they also saw and heard something that they had helped cause and would probably have changed Virbius, their comlinks were open, and those in the tent were heading out to deal with the enemy outside. Lokar roared in anger at the enemy that had bedeviled his people so long, "For the GOd Emperor!" inspired by Notch, inspired by the squad he attacked...I rolled the NPC, I rolled quite well, he managed to finish off the wounded Dark Eldar attacking his people, and that in turn rallied the other Virbians, seeing their own people able to kill this enemy. The battle became a hard push back, and the Dark Eldar were forced to retreat, and the greatest tribes decided that the Storm Lord had spoken, The Imperium of Man was the truest, and the ordained path, and so they would stand with the Imperium against the Dominate and all foes. More was yet to come, but sadly they would have to leave Virbius (This made my players quite sad actually, they had come to love the world and its people) but they would have a few greater adventures still, but they had stated that if they could,they wanted to return to help train the forces of this world to become proper guardsmen. RP wise this was probably one of the most interesting arcs for me. You guys might notice I haven't mentioned the stormtrooper much, said player had a really sh*tty work schedule (in fact still has) and had missed a lot of sessions. When he got back he felt a bit disconnected, also kind of redundant, I decided to have it where his stormtrooper was recalled, replaced with a psyker, that would become quite important soon, as he was assigned to them just before they were sent to a mining world in rebellion.
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