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  1. A/SF-01 B-wing - •Ten Numb - 48 •Ten Numb - Blue Five (46) Predator (2) A/SF-01 B-wing - •Braylen Stramm - 47 •Braylen Stramm - Blade Leader (47) BTL-A4 Y-wing - •Norra Wexley - 43 •Norra Wexley - Gold Nine (41) Dorsal Turret (2) T-65 X-wing - •Luke Skywalker - 62 •Luke Skywalker - Red Five (62) Servomotor S-foils (Open) (0) Total: 200/200 Non synergistic rebels. It's quite good imo. Everything cheats out modifiers but its fun to play with. Norra does not double tap but takes a 180 degree arc. She can also upgrade to a ion turret or take an r4 if you drop predator on Ten.
  2. He recently started to pop up in tournaments again. He is still a strong standalone 4 attack double modifier ship.
  3. Anyone know the new random lists?
  4. Ok thank you for the insight... I really misread Intimidation, thinking it would work only on itself. But with intimidation and predator he clocks in at 39 points, thats near 3 attack dice ships. I might try running him naked next time I want to run a ps1 awing and have a couple of points leftover.
  5. After a couple of games I decided that arvel is best off with Predator and Crackshot instead of Predator and Intimidation. I have yet to have a moment were I was bumping and not in the bullseye arc. He feels a bit more solid allrounder and a bit cheaper. I am also less tempted to do a "crossing fingers and hope to bump" move. Is the crackshot just more bang for buck on Arvel?
  6. At least the ps4 ones cannot all take juke now.
  7. Thank you for adding Admiral Sloane! Testing swarms as we speak.
  8. I really like what everyone did with fly casual, I have played the crap out of it. But has anyone looked into doing an actual campaign mode for heroes of the arturi cluster?
  9. But don't you think if the points go up for some strong scum cards (and redline) and a slight point reduction for rebels it would be enough?
  10. Meta's change. Points adjustments will be incoming. Personally play the factions with your playstyle or like the background of. Every faction will have a hype and a low at some point. So I would put that at the bottom of my priority list.
  11. I'd say in general (like the biggest general you have seen!): Rebels: Solid all-round ships, get action anvantage though other ships. Win condition is setting up superior (1 on 1) jousts. Empire: Ships that are on the end of the spectrum. Tie or VT. Ussually use one big force multiplyer to gain advantage. Win condition is overwhelming amount of attacks one target a time, or win the late game with powerful aces. Scum: Ships fall between the empire and rebels in stats. Use disruption of actions and placement to gain advantage. (Currently also have the easiest way of gaining additional actions, this might change due point cost in the future.) Win condition is though small advantages in movement and/or disrupting. This is only a vague representation of the factions.
  12. Named b-wings are doing pretty well, Ten Numb can keep turning and turning. Probably a slight cost reduction but just slight. Maybe a sensor that fits with the b-wing doing lots of reds. Before a red maneuver you may perform a target lock action on a ship in your primary attack arc. 3-4pts? It should mostly favour b-wings and other ships with a lot of reds that want to keep jousting.
  13. I like cards! I like laying stuff out, it just feels complete that way.
  14. I agree with most, but for me its the B-wing, and by that their dial. My god is it good. Yes I know there is a LOT of red on it, so not as much actions. But if your dial has every option to position yourself in a shooting position, screw actions. Plus, Ten Numb what a beast. All your options, all the time. I dont give him upgrades because if your opponent really wants him dead, he will die...but still bang for buck.
  15. I really like anger, but do we really want force shield on Luke Skywalker.... In general Luke will break a lot of force abilities.
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