Ahrimon

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  1. Genesys: The Witcher

    I'll admit to not having read up on Genesys magic and my only experience with Witcher-verse is with The Wild Hunt, but I think the signs would work well with a force power style template. Start with the basic sign and add modifiers. I didn't do much in the green tree, so I won't speculate on that. Combat styles would be a talent outline. As in, want to be a strong attacker, take these talents, fast take these. Want to be a mix? Take whatever. Do please add other options. Witchers, mages and normal humans shouldn't be the only options. I enjoyed all of the times I got to play as Ciri because it was a more unique combat style. After Yen fixed up the one mage I thought it would be interesting if there was a circle out there that used magic to modify someone rather than mutation potions.
  2. Player Locator

    North America Canada — Kamloops, BC — eowarion USA — Little Rock, AR — Kaosoe USA — Dunnellon, FL — ESP77 USA — Jacksonville, FL — Hawkwerd USA — Wichita, KS — Simon Retold USA — Pine City, MN — Gandalf9700 USA — Andover, MN — TheSapient USA — Kansas City, MO — TheSourceHD USA — St. Louis, MO — Gilbur USA — Heidelberg, MS — ObiWanBilbo USA -- Brooklyn, NY -- Yeti1069 USA — Cleveland, OH — c__beck USA — Ashland, OR — lecudas USA — Darlington, SC — Kakita Shijin USA — Princeton, TX — BlamedCat (CST, UTC-0600) USA — San Antonio, Tx — ArtWend (CST, UTC-0600) USA — Orem, UT — SwivelDiscourse USA — Newport News, VA — Ahrimon USA — Poulsbo, WA— Lyinggod USA — Seattle, WA — Noldorian Europe CET (GMT + 1 November - March, GMT + 2 April - October) Austria — Vienna — Klort Germany — Düsseldorf — DarthDude Germany — Mannheim — Mehsaa Germany — Munich — JohnChildermass Germany — Stuttgart — Siabrac Norway — Oslo region — Morridini Oceania Australia - Sydney, NSW (GMT +10 May to September, +11 October to April) - endersai Australia — Geelong, Vic (GMT +10 May to September, +11 October to April)— Richardbuxton Australia — Adelaide, SA (GMT +9.5 May to September, +10.5 October to April)— RagingJim Australia - Radelaide, SA (GMT +9.5 May to September, +10.5 October to April) - just_chris
  3. Not for much longer unfortunately. You have way more patience than I do. That's a lot of small lines and detail for me.
  4. Out of curiosity @Dekaar, what program did you use to make the interior? I've seen similar styles in deckplans before.
  5. The Complete Species Guide

    IANAL, but I'm pretty sure that this whole project falls under fair use.
  6. It's the difference between RAW and RAI. It happens several times throughout most game books.
  7. A series of thrusters placed around the ship could allow it to handle better than it's class, but unless it was designed for it there would be a lot of strain on the hull/systems. @Krieger22 have you considered that instead of 3 per round, it's 1 per round due to the drain on the system from all of those extra thrusters and then every time they use a maneuver that they normally wouldn't be able to do it's one HT and one SS to represent the stress on the hull and systems?
  8. I'm hoping my idea can help solve that. Fighters would be relatively safe until they get into close range and even then still harder to hit than the current rules.
  9. The problem is I really don't get to play. I've tried a few play by posts and they either died off or the GM was a little too controlling of the players contributions to the story so I bowed out. Someday maybe. I had heard that about Genesys being a little different and picked up the rules to see if I could walk through them in my head and I saw that silhouette was still a thing. Page 230 under performing a combat check. "Also, vehicles have wide variance in silhouettes, so you should be sure to use the Size Differences (Silhouettes) rules on page 109." I do like how Genesys starts with range and then modifies by silhouette though. Much closer to what feels right to me. I'm looking forward to reading more about it.
  10. So, I'll start by saying that I rarely get to play but I really like this system so I read the forums a lot and think of fun characters to play. I've always had a soft spot for vehicles and I've followed a lot of the discussions about concerns with how fragile ships are, etc. I had an idea for a small tweak to the vehicle rules and I was currious if it was balanced or if there was something I may be missing that makes it not a good idea. Effective Silhouette or Handling modifications to targeting. The more maneuverable a ship the better off it is at dodging incoming fire. Additionally the better it is at lining up a good shot. To effectively capture this, when determining the dice pool you calculate the effective silhouettes by subtracting the handling from the regular silhouette. So, for example, a YT 2400 is sil 4 with a handling of 0, so it's effective silhouette to target and be targeted is 4. A YT-1300 is sil 4 with a handling of -1 making it's effective silhouette 5 (4 - -1 = 5). A Z-95 Headhunter would have an effective silhouette of 2 (sil 3, handling +1). A tie fighter would have an effective silhouette of 0 (Sil 3, handling +3) making it more difficult to target and better reflecting what we see in the movies. Turrets: A turreted weapon is not as completely at the mercy of the ships handling as a fixed weapon. So a turreted weapon reduced the handling penalty by 1 when calculating effective silhouette. So, Our YT-1300 above, firing it's medium laser cannon would have an effective silhouette of 4 to fire but 5 when being fired upon. The YT-2400, since it did not have a handling penalty remains at an effective silhouette of 4. Does it work? Is there something I am missing (talent, ship, etc) that blows this whole idea out of the water?
  11. Nice. You can save some space by placing the sink and toilet together. Basically the toilet slides into the wall and the sink slides out. There's a good example in the movie firefly. And you see the opening sink several times in star trek. Also, if you swaped the co-pilots cabin and the refresher space it would place all of the plumbing in the same area of the ship and reduce the amount of pipes running around the ship. It's a tiny thing, but food for thought.
  12. Why would a time long ago in a galaxy far far away have Christmas? So they have Lifeday. It's not about being afraid, it's about being moderately realistic.
  13. What do fighter-based campaigns look like?

    You can also add cargo pods with life support that can attach under a ship. It may be a little claustrophobic, but if you need to get someone off of a planet it's a decent compromise when all you have is a fighter. UYou can use the specimen containers from Enter the Unknown as a good start.
  14. Soak and prison fights.

    I definitely could. But reducing soak from brawn fits better to me. I find that soak get's too high vs all damage from brawn. It bugs me that the most soak that you can get from battle armor is 2 (3 with superior) but Mr. Muscles can soak that just by lifting some weights. I fully get that there are other factors besides just shrugging it off, but when average joe in battle armor and shirtless Mr. Muscles heroically stand in a hallway and under fire and both are just as hard to take down the system strains my suspension of disbilief. Lowering the amount of soak from brawn and opening up the range of soak from armor would be my ideal v2 to the game. Simply lowering soak from brawn would be a good temporary solution to me. It's a personal preference.
  15. Sil.3 shuttles?

    The example I saw was a ghost, falcon, x-wing comparison and the ghost was barely bigger than the falcon area wise, but was over twice as thick. I'm always open to re-evaluating my opinion, but I haven't seen (or even looked for in a good while) anything that would make me change my mind about it, yet. I must have missed that. Personally, I'd rather see something on there, so I know what it would do to the flight characteristics, what happens when you get shot at, etc.