Jump to content

Elliphino

Members
  • Content count

    422
  • Joined

  • Last visited

About Elliphino

  • Rank
    Member
  • Birthday

Recent Profile Visitors

695 profile views
  1. Elliphino

    Is the core set enough?

    Standard game size is 200 points for an army. The core box can give you two pretty good armies at about 110 points each. You can have some fun games at this level, but the experience will feel pretty limited. The cheapest way to get to 200 point armies is with 1 core box and expansions for Waiqar and Daqan. This also gives you more flexibility with upgrade cards. I recommend reading army lists on this forum and playing around with table top admiral to figure out what you want to buy. https://tabletopadmiral.com/rune wars You can get Latari and Uthuk with the essentials box for only a little bit more than you can build Waiqar and Daqan. This is because even though the price of those boxes together is higher, each box contains more points. I don't recommend getting 2 core boxes as it's pretty limiting in terms of play style and you'll still need expansions because you can't get to 200 point armies with 2 boxes because you can't duplicate heroes.
  2. Elliphino

    Happy Friday - Hero builds

    I've dropped heroes when playing Waiqar. I've mainly played the wormstar, plus 2x 2 trays of archers with combat ingenuity, 6 trays of Reanimates with dispatch runner and a 2 tray unit of death Knights with Obcasium's Guantlet. There's not much point trying to take Maro with the worm star, and while Ardus is great, he's just too slow to do what I need him too. That said, I had a fun build for a while that was based around Ardus with Fortnua's and Fury, but the point was really to get a six tray unit of Reanimates with Deathcaller and Support carrion lancer. Instant mortal wounds are great fun and Ardus was a good flank protector/damage dealer. Totally unorthodox, but I played 2 games with Daqan running 2 units of 2 Rune Golems supported by Hawthorne and an uncontrolled Geomancer in a unit of spearmen. The golems ran 1 wide and 2 deep in order to get rerolls and Hawthornes inspiration was used to refresh Tempered Steel. Because they were small enough units, they were unaffected by the geomancers blasting. It was great fun and very successful. I guess my top hero picks are more about buffing the rest of the army, rather than focusing on the hero in his/her own right.
  3. Elliphino

    Waiqar opinion

    So, I'm just checking back in after a several months hiatus and maybe things have changed in that time, but there's a couple of things in the original post that make me think your perception of how powerful Waiqar were just with the starter box and what you see as their strengths and weaknesses might be based on how well you've seen them played, rather than their actual strength. For starters, Outrider Rush is a pretty easy tactic to defend against by using terrain and interposing units to block for your archers. Out of the starter box alone, this was easy to do with single worms. Defensively, worms are maybe the best unit in the game. The combination of armor and wounds is really difficult to deal with and I've heard more than one player decry the brokenness of the wormstar on its ability to deny points alone. (Although canny players who get to the flanks can pretty much neuter a wormstar) No hero can go up against Ravos. He's the alpha hero. Ardus can't and neither can anyone else, so I don't know if this comparison is a good one. That said, I agree that Waiqars heroes aren't that great and haven't run either of Waiqars heroes since the Death Knights were released, because I prefer to spend my points there. I don't understand at all what the fuss over Maro is, I've never been able to get him to work, nor have I seen him work well for others. Ardus I really like except he is so dang slow. I'd like to use him as a flanker, but I just can't seem to get him there reliably. As far as heavy hitters, Waiqar has a couple of devastating units: worm star, death Knights, and archers. Tooled up appropriately they dish damage like crazy. They can also get through armor in a way that Uthuk struggles with. Blight is also pretty awesome. Your opponent is either suffering directly from its effects or burning lots of points and actions to deal with it. Either way I think it's a solid combination of abilities that can be really frustrating for opponents.
  4. Elliphino

    Nationals!

    I wish I knew the dates a month ago, I probably could have made it. As such, I have other travel scheduled that week. But good luck to those who can make it!
  5. Where has that boat been? It must be on the ship that made the Kessel Run in slightly more than twelve thousand parsecs. Seriously though. Any updates?
  6. Elliphino

    Terrinoth Lore through Genesys!!

    This could also be something that a group of RWM players buy together and share. It's not like a resource that you'll need your own copy of during a game or planning. Heck, if we can split core boxes we can certainly loan a book back and forth.
  7. Elliphino

    Terrinoth Lore through Genesys!!

    $50 is a little steep just for the lore piece. Still compared to other well-known game systems that publish a lot of lore, I've seen books out there that cost more. As for the mechanics piece, there is a ton that won't matter at all to an RW player. Still, it will be interesting to gauge relative effectiveness of different units, heroes, monsters, items, etc., by looking at their stats.
  8. Elliphino

    FFG if you're watching no news is bad news

    That was me from Denver! I was basing my less than six people in state off of the response to the event invite, which were only 3, and scanning the Pueblo FB page to see who seemed to be playing. I'm definitely more optimistic after that tournament and had a great time and enjoyed meeting everyone! I hope we'll get a store championship organized in Denver soon. I'll keep you posted.
  9. Elliphino

    MN Collection for Sale

    Army looks great. You probably want to try eBay. This forum really isn't for selling and posts like this crowd out other discussions. Wish you luck though!
  10. Elliphino

    FFG if you're watching no news is bad news

    -1 for patience. Not a typo. I mean minus. While I agree that a month or more isn't an unreasonable time to wait for an update in general, I still think FFG needs to update this community sooner than later in order to address the tangible anxiety about the future of this game. The anxiety is not stemming purely from lack of official FFG news. We all see many posts here about people unable to find a community of players and people leaving the game due to lack of available armies or other reasons. We are seeing posts about retailers moving their entire stock to clearance. Many of us came from BattleLore Second edition or other games such as Warhammer Fantasy that we have seen discontinued. The anxiety is not unfounded and if FFG is committed to supporting this game, they need to find a way to let the player base know, and soon. Already people are starting to leave the game because they are anxious about its future and that could create a downward spiral and self-fulfilling prophecy. In my own experience my local scene is grim and getting grimmer. In the metro Denver area, only a handful of stores ever stocked the game in the first place. The two biggest stores that did carry it in the region have stopped stocking it. As far as I know, as of now there is only one store in the Denver metro area that plans to continue supporting the game. I know or know of at least a dozen players who picked up the core box, or multiple core boxes, or even some of the first expansions who have already left the game. I know of a couple more who expect to give it up when Legion comes out, i.e., any minute now. I feel like a desperate sales person trying to get people to play this game and I feel like I'm getting no help from FFG. I've heard, agree with, and even made the same argument that it's early in the game's life and that X-Wing took much longer to grow than people seem to remember now. As far as I know, I ran the first X-Wing tournament in Colorado which was organized before official tournament rules were released. We had 6 people show up to that tournament. By contrast, I have now been in contact with every store in Colorado running store championships and I can say that I'm not expecting 6 people to play in store Championships combined across the state. And never in the life cycle of X-Wing have I seen a clearance rack of the entire product line, except at stores that were going out of business. The number of people playing and the number of stores supporting it grew slowly, but steadily, with some stores' primary player base became X-Wing. I don't think any regular visitor to this forum could doubt my enthusiasm for this game or my willingness not just to play, but to take an active role in growing the community. It's entirely possible that I'm part of the problem, but having successfully built communities around X-Wing, Warhammer Fantasy and other games, I kind of doubt it. So yeah, I think no news is bad news and if FFG wants this game to do something other than be quickly cancelled or limp along for a couple of years as the game that "those two guys play sometimes on Sundays" before a quiet and unnoticed death, they need to dramatically change the way they support this game.
  11. That's helpful to know
  12. Elliphino

    Struggling With Latari

    Just to emphasize, I think you stand a very good chance of getting your Leonx into melee with archers before they ever have a chance to shoot. In melee, archers roll just one red die and you should be able to reliably take out at least one tray before they have a chance to strike back, meaning there's only a remote chance of losing even just one Leonx rider, let alone two. Play with it a couple times and see what happens. If it doesn't work, you can tell me, "I told you so." But just for the record, the few times I've played as Daqan against Waiqar, I do this same thing with Oathsworn and my opponents are lucky if they ever shoot with any of their archers. This is also helpful information. You have an answers for Maro for sure, but I wouldn't bother your archers with him. For one thing, if your opponent is playing Maro well, that means keeping him at a safe distance from threats. If you are moving your archers up to deal with Maro, that means you are moving your archers into his kill zone... not at all where they want to be. I recommend dealing with Maro by sending either a small unit of Leonx, or Alionna on an assassination mission. If you want to talk about making an opponent waste actions, wait until you watch your opponent struggle with the decision to sacrifice Maro to raise just two more trays, futilely try to move him out of the way instead of shooting or raising, or risk trying to shoot you at initiative 6... likely after you will already have charged him. Alionna can take Ambush predator making archers ignore her and his reanimate block and even knights should be easy enough to maneuver around for her. Fair enough. Although I wouldn't worry about winning events just yet if you're thinking about dropping out of casual play because the games are mismatched. You have to play to your strengths and it's pretty clear that the Latari were designed as an army that has advantages in claiming objectives. Don't worry about "cheesy". It's part of the game and honestly Runewars Minis is probably currently the most balanced wargame on the market. If your opponent wants to cry, "Cheese!" just mutely point to his 3x2 Death Knights that are likely rocking, what? Duskblade and Combat Ingenuity or Column Tactics and Deathmist Banners? I'm pretty confident you can experience more success if you give a couple new things a try.
  13. Elliphino

    Struggling With Latari

    The one thing I'd add about the "delay and ignore the knights" tactic is that it means you will have to be very aggressively attacking the rest of his army to get the points to swing in your favor. I never want to simply concede 55 points to my opponent, but if you have to, it means you have to make up for it elsewhere. I guess in this regard the Latari have a distinct advantage as in many scenarios you should be mobile enough to get to where you need to be to pick up objective tokens. You might want to make a significant bid for first player by coming in under 200 points so that you can have first pick of scenario. Giving up three to five points in your army so that you can be assured of picking up 20 or more points in objective tokens might be a fair trade for you.
  14. Elliphino

    Solo Ardus

    With Host of Crows, a two tray unit of Carrion Lancers could pick up tempered steel or master crafted weapons, both good picks. I haven't tried out Wind Rune on a unit of two carrion lancers yet, but in theory it sounds good. There's also good synergy between Ardus and Lancers as he can pick up their ability to do mortal strikes, and perhaps just as wicked, their Master Crafted weapon damage, especially with combat ingenuity, can help out with low armor foes.
  15. Elliphino

    Struggling With Latari

    I don't think you have a unit for unit counter to those Death Knights at all. I think your best bet is to delay and distract them by drawing them into terrain and feeding them a single tray scion or two. Maybe you'll have more of a chance once Darnati come out, but I'm not even sure about it then. In the meantime, would they be amenable to forgoing Death Knights since you don't have access to as many expansions as they do? As for the rest, you should be able to Leonx charge his archers before they get a chance to shoot more than once, or possibly even at all. Wait until he places an archer unit, and then place your Leonx straight across the board. Or, use Aliana's ability to reposition the Leonx to line up with archers. No fancy tricks, no tactics. Turn 1 you march 4 at initiative 7 so that they shoot before you're in range. If you dial up a march 2 modifier, it's likely you can even contact them in turn 1, even though you'l take a panic for doing so. Then shred away. The Reanimate block should be severely weakened by the time you get into melee. It's so slow that you should be able to get multiple archer shots on it before it has a chance to do anything. Use terrain to create channels that are too narrow for a 3-wide unit to pass through and force him to go around that terrain to get to your main units. Maybe try fortuna's dice on Maegan to get accuracy on a ranged attack and take out the unit upgrades that are giving you the most trouble. Lastly, it should be too hard to get flank charges on the reanimates if you can draw the knights away from protecting their flanks. I hope those ideas help.
×