vilainn6
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Posts posted by vilainn6
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11 hours ago, FearLord said:I don’t think it’s that great to be honest... it’s pretty expensive as an event. Good for an emergency but Justice already has a whole suite of effects to manage threat...
Hero cards aren’t necessarily straight up better cards than Aspect cards. They represent how that hero fights and interacts with the world. Most heroes will have a ‘remove threat’ card in their set, but they aren’t necessarily going to be stronger than dedicated aspect cards at doing a particular job. Compare Spider-Tracer to For Justice as an example from the core set - they both remove 3 threat as standard, but Spider-Tracer is rarely considered better, even though it’s cheaper because you have to attach it to a minion and kill the minion for t to work...
As it stands, it’s probably the least exciting Justice card they showed off here I think. Justice Attack cards are pretty cool and Speed seems pretty great (as well as being another Justice Avenger - slowly building towards a yellow Avenger deck being more viable like Blue or Red...)
It's look like the kind of pack you buy for the aspect cards rather than the hero.
Venompuppy reacted to this -
To make the game more viable in the long terms and allowing it the expand, they unfortunately needed to do those nerf. Call of Archeon format is as you described, fast and furious ,chaotic and dominated by shadow. This is not a good thing when you want to make a serious competitive game.
Simplegarak reacted to this -
On 7/10/2020 at 4:06 PM, Daeglan said:And you need to catch up to what is going on. Because FFG cant do reprints. the role playing games have gone to Edge Studios. But COVID is happening in the middle of that transition...
Why are you defending Asmodee and FFG for their bad management? There are books, like the Edge of the Empire corebook, out of print for more than a year which is unacceptable for the growth and success of this game.
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On 7/9/2020 at 10:30 AM, emsquared said:Just FYI there are no legal e-book/PDF versions of any FFG Star Wars books. Might want to keep it on the DL that you're stealing from the company whom you're posting on the forums of...
If FFG is too stupid to reprint books that will sell, they deserve that people use pirate copies.
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1 hour ago, codytx2 said:I think the situation you use them in determines how much of a gamble it is. A low health hero engaged with minions would probably use one to completely block the villain attack to stay alive or if Rhino has attachments and his attack is already high before the boost card. Or if your character is the 'tank' and will block for other players. Kinda depends on your character's play style and how you built the rest of your deck.
Let imagine you are playing spiderman and are low on hit point. Rhino stage 2 attack you and you block. Fearing boost icons, you play expert defense but Rhino flip nothing. Next Turn, he kill you because he flip 3 boost and the card you needed was wasted the turn before. Sound Fun?
For me, the defense cards are meant for step 4 when you compare both attack and defense to see the damage delt, no matter what the developpers will say.
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I prefer using it a step 3 because, without it, that card and his sister Desperate Defence are near useless. Who want to waste cards ( and potential ressources) on a gamble?
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no one except the big 4: influence, move, ehance and sense.
it is not surprising considering how expensive developping powers is and how rarely campaign achieve high level.
StriderZessei reacted to this -
As someone probably already said, if the player spend so much XP on it, he deserve its fun. Now you can always veto certain use of it if it throw away your next campaing arc. If the player is someone human and like roleplaying game, he will certainly understand. Still allow the bounty hunter quick catch that will award him a good chunk of money so that the player don't feel he wasted the XP on the ability.
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each booster sets had characters from all areas so no you can't avoid them.
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Edge, at least the french part that it I know of, it also publish translated board games and RPG of other compagnies. So the 3 RPG they will get from FFFG will just add on top of all the other games they are working one. They are also very slow at releasing stuff. The french translation of this Star wars rpg is still at Lead the Example and Nexus of Power. So, Unless Asmodee hire a whole new team, I am afraid it would take a while before we see a new book, especially if they have the L5R and Zombicide RPG to work on also.
Harlock999 and DangerShine Designs reacted to this -
Also, if he work with the rebellion, having a trigger happy killer may work right in the Empire propaganda of saying the Rebels are just murderers and terrorists. Often civil war are won in public opinion has much as battlefields.
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4 hours ago, Kirium said:Well I try to create these moments where he is not the center of attention. Example when the group is negotiating something. Unfortunately when things turn out sour does it ussely become the classical "well anyway, I started blasting" moment where he forces an argument upon others one way or another. It does not happen often since the rest of the group can handle out of combat scenarios, but just having "that feeling" of knowing he will kill everyone in the room if they don't agree just ticks me off sometime.
Whats even worse is that this is beffiting of his character so I can't really blamme him for it. The player is a good friend and an excelent RPer, but his character is just so narrowminded and triggerhappy it's frustrating. Imagine an: extremly Weakminded and Shorttemperd Saw Gerrera, with a narrow vision of how to do things in order to liberate the people of the galaxy (Welp, kinda just sounds like Saw now that I type...) BUT give him the shooting skills of Deadshot from DC Comics and you have my dear Sniper, aka my best friend IRL. ^^'
Also to continue the topic of making sure to do more things outside of combat, the rest of the group look to the sniper for solutions both in and out of game. Most likely due to his character having ties with the Rebel Alliance and because of his prior RPG experience. This has given him a leader role where he is in command of a growing Alliance in the Outer Rim. My only concern is how far he will go before conquering the Galaxy...First of all, you or your player are doing nothing wrong. The combat specializations are designed to make combat monsters once you buy lot of their talents.
Still The best way to deal with a murder hobbo character who abuse his skills is to show him he is not the only killing machine in the universe. Also threaten the rest of the group. if being beaten don't make him mature a bit, maybe the other characters would care more about their life and talk him up the next time he would want to anger the wrong person.
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With a well developped Sense power and some defense it can work well.
Those are powerfull abilities. If you want your players to trigger them easely, go for it but I don't think it is a good idea.
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1 hour ago, KBlumhardt said:Yep. Confirmed in the livestream. The plan is not to let an existing signature ally or nemesis prevent them from releasing a character or villain. So, yes, if you play Spider-Woman and Captain Marvel together, the Spider-Woman ally can only be used as a resource card.
unless you don't respect the unique character rule.
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On 3/26/2020 at 6:35 PM, warchild1x said:My FLGS (in Canada) just told me that their Asmodee rep said it was unlikely that we'd see it in Canada until Edge issues a reprint.... so whenever that might be. 😒
Thank God it is just a compilation already released stuff.
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I think Hulk could be good solo if he really hit hard. Hulk Smash pratically one shot most vilain in solo.
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Played Thor agression in a 4 player game and he was the MVP so yeah, for me, Thor is not terrible, just niche
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1 hour ago, phillos said:The mutants and FF character are probably being held off until they visit those themes. Mantis and Moondragon are probably waiting for the GotG theme to come into the game. Sersi and Black Knight have a chance of making the game considering they have a movie coming.
That said I'm surprised we haven't seen Ant-Man and The Wasp yet. They are founders and appear in the MCU. I agree feels like we should get those two at some point if we are in the Avengers themed releases. Not sure where they would appear if not here. I guess an Ant-Man (Scott) was briefly a GotG member, but that's hardly how most people categorize him.
I'm hoping we get a Nextwave themed box and that's where Monica appears. Give me The Captain
Maybe they are the 2 hero in the uncoming story box?
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On 2/26/2020 at 7:17 PM, Lobokai said:Are you kidding? Stores love KS. No middle man, no distributors, tons of people miss the KS while it’s open but want the stuff. If anything it’s the distributors that hate KS. Heck, half the KS I back are driven by FLGS buyers.
Until they need a restock, now good luck if the first print was just to cover the backers.
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It is always more agression cards and maybe interesting splash in the 3 other aspects even if you never play the hero.
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Thank you for all the answers. I will give the recent scenarios a shot on OCTGN and if I like them and the packs stay in print in the following months/years, I will probably complete my collection.
Cheers
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1 hour ago, rees263 said:You've described yourself as a casual player and then expressed interest in spending $1000 completing your collection, which doesn't sound very casual to me.
My honest opinion is that someone who is only a casual player probably won't get enough out of the game - by it's very nature it demands investment of time as well as money to get the most out of it. Having said that I don't think you'll find much success on this forum trying to find people who do not think owning the entire collection is worth it.
Perhaps you could explain a bit more what put you off in the first place? In terms of difficulty I don't think that there has been any marked decrease since Ringmaker and this holds true if you check out the community difficulty ratings for each quest. If difficulty is an issue, would it lessen your enjoyment to play on easy mode?
Did the player cards become better with the time? I remember some terrible cards in the early cycle.
As for why I quit, I grew tired of needing to play the same decks/crazy combos to win quests. Everytime I tried something more thematic or unusual, most of the quests punished be very quickly. Now with 9 cycles of players cards, is there more varied tools to takle those quests?

Problems with Doctors
in Game Masters
Posted · Edited by vilainn6
The problem is not the talent but the fact that you have min maxing players with 4 in their main sat that complaint that the game is too easy. Maybe it is the time to sit down and tell them to stop gaming the system if it's bother you that much.