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mrhinelander

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Posts posted by mrhinelander


  1. Spoiler: card names

     

    The six Lock cards in The Silver Tablet are: 

    Padlocked Door, Runelocked Door, Trapped Door, Electric Lock, Magical Lock, and Locked Door

    I think five of these are identical to the core game, and the new one is Trapped Door.


  2. First game of Call of the Wild today, what a HOOT!  But you knew that.

     

    Situation: monster moved onto a Pit with Unnatural Haste and halted with additional movement from Unnatural Haste discarded.  Pit renewed to new Pit, and Keeper has sufficient Threat remaining.

     

    Question: may Keeper still on current Keeper Action step use Recall Servant ("Choose a monster and move it to any space containing an altar or to the Ritual Site . . . .") to move the monster from the Pit to the Ritual Site?

     

    Please justify your answer citing Rules of Play, etc.

     

    Pro:  Recall Servant does not use "normal movement," a term from elsewhere in FAQ's and errata.  E.g., the monster can be moved out of a room through a wall, or across an impassible barrier.  Thematically, why not out of the bottom of a pit?  The monster is not "moving," it is "being moved."

     

    Con:  "Each time [a figure] moves or is moved into a space containing a pit . . . The figure must end its movement in the space and cannot move further this turn for any reason." (CoW p. 5)  Also, the Recall Servant card uses the word "move."  And the best justification to not allow the movement, to paraphrase demozon: there's an explicit rule which prohibits the movement, and no explicit rule which allows this exception.

     

    Thanks, Mack.


  3. Page 3, "Lock cards . . . prevent investigators from entering a room . . . .  Obstacle cards . . . prevent investigators from exploring that room . . . ."  (emphasis from Rules of Play).  

     

    I believe this distinction between locks and obstacles is more useful than "physical vs. prevents Investigators from continuing," because both a Lock and an Obstacle interrupt a step, i.e., "prevent from continuing."  The Lock interrupts a Movement Step, and if the Lock is defeated, the Movement Step is completed.  The Obstacle interrupts an Action Step (Explore), and if the Obstacle is defeated, the Action Step (Explore) is completed.  Page 17, "By completing a puzzle [on a Lock or Obstacle], the investigator can proceed with the movement or exploration the puzzle was hindering."


  4. demozon, just what I was looking for, thank you.  That first citation is on page 11 of my manual, second printing 1002MAR11.

     

    Your page 25 citation brought my attention to that useful "Secrecy" sidebar, which I'd overlooked.

     

    I'll keep looking for a citation re: Keeper Action cards.  They're double-sided, after all, can't have them face down.


  5. Salutations.  Which Keeper cards are the Investigators allowed to see?  The story choices, the objective, no problem, they're explicitly covered in the rules.  But what about Keeper ability cards, Traumas, etc.?  

     

    Can the Keeper hide these?  SHOULD the Keeper do so?  Please cite the rulebook if you can.  Thanks!

     

    Mack

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