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  1. No; it's a rating system, not a bonus system. That is, it's not "Unnatural Strength +1" but "Unnatural Strength 1". If he's getting a better strength score from something else, he's going to use that instead of the lesser bonus. Unless it says it stacks - which I do not believe it does in this case.
  2. It's a project my group is kind of working on right now actually. And by my group, I mean one guy from the two-player (and one GM) game I'm in who isn't me. As opposed to my 6-man (and one GM) game. That said, players will try to corrupt anything and it's not like the Sisters are immune; I believe there are storied examples of ones who have fallen to corruption. So what I'm saying is that it's only impossible if you hold yourself back - the sky's the limit!
  3. I can offer a view of the mechanical perspective: if you reduce armour from hits, soon your players will be without armour. How survivable do you believe they are without armour? Considering the answer is "not very", and they know this as well as anyone, you're then looking to slow down your game. The reason it slows is because you're going to have more character deaths, and thus spend more time on character creation and introduction. You're also going to see players spend way more time trying to trade for or repair their armour instead of actual progress towards campaign goals. So by causing armour to degrade in such a rapid manner, you're looking at a game which progresses much slower and that also is constantly changing its cast of characters. You're also going to create a game where players will tend to take certain talents in order to counter-act this; extra wounds, Nurgle-alignment, extra-dodgy, etc. Basically you're going to end up with tougher and dodgier characters, which in-turn will make more encounters trivial, which in-turn will cause you to 'up your game'.
  4. My group had gone to the Hollows for several reasons; ToF had just come out and I was converting my Heretek to an Idoltrix, so that seemed like an appropriate place to do this. Also, my GM wanted to do more ship stuff, but given my back-log of tech-related maintenance, creation, and repairs, it was decided that we would need additional help in fixing our ship, along with another ship we had obtained. So we went to the Hollows. There we were pressed into the war between Castir and Polix. We did some work for them, and I was formally interred into their ranks, given my otherwise impressive tech-use and our trade items we presented them. This side-adventure was just a taste of the planet, and we knew it, but there is a lot going on there.
  5. So this is what me and my GM came up with: You take a regular version of that weapon, and that's the unpowered version. So if you have a Shattering Sword, your sword is now a power sword for stats, but is still a primary melee weapon for proficiency. (use power blade for a Shattering Knife, and your best judgment for other more exotic weaponry). In the case of a legacy weapon, well power-field has qualities above and beyond just damage and penetration, which I believe is more important, given the name of the upgrade, and that is the powerfield trait of damaging and destroying non-powerfield weaponry. Hence the "shattering".
  6. For a comparison of what you're asking for OP, you're asking if you can be turned into a space marine. I mean, not quite that complicated, but still complicated and along the same lines. You could always just try joining the Cult, but the end result is thus; you want to approach this from a sorcery perspective, but the various factions of the Cult, like Forge Polix or Castir are looking for people who are first and foremost good at crafting and tech-use. Think of it as an elite university; they have an excellent art program, but because they're a technical school, you need to show you belong there before you can get into that program.
  7. The WotC boards had quite a long and detailed thread on this subject when 3.x was in its prime, and some of the stories were both funny and sad. But at the same time, some were current. One guy recounted a time when his ultra-conservative town had literally ambushed him, took his books, and burned them. He was an adult when this happened [in the 80s]. Another guy told his story, which happened in the late 90s when he was a teenager; he and a friend had somehow ended up getting confronted by a priest (an actual, Catholic Priest), who threw actual holy-water on them. What threw him through a loop (and was news to me at the time) was that holy water is actually more than just water with a prayer said over it; it has some additional stuff in it, which he found out the hard way he was allergic to because it caused him a skin burn. Kinda freaked him out at the time, but he later found out it had other stuff in it. A different guy told a story of when he and his friends were playing in his parent's garage (open, it was summer) when some jerk from his school came by, dissing them and kept calling them all wizards. I don't remember the exact wording, but his response was along the lines of "you're level zero, because you have no class". It was somewhere along the line of a hundred pages, and the stories were really great. Unfortunately the old threads are kind of messed up and I can't seem to find the thread (it may have been deleted), otherwise I'd post the link.
  8. I'd like to point out that losing a fight or running away from one, as well as winning a fight or running to one is not typically in the purview of a "new experience". Neither is getting shot or avoiding getting shot (stabbed, etc.) because these characters are supposed to have experienced 100 points of corruption before ever being created. In that time, all of those things will have occurred. As for being raped, or defending one's self from being raped; both of these may be new experiences.
  9. I suggest ripping off Game of Thrones; just rename the characters and nobody will notice. I'm not even joking; Hive political structures are an archaic thing, akin to medieval courts, with noble houses and all that jazz. Just don't make it too obvious; no lions and wolves and stags, etc., or calling them "Cannisters, Harks, and Aratheons". It's not incredibly original, I know, but it offers an excellent jumping-off point for you to work with. These things tend to evolve on their own, so while your foundation might be a rip-off (I prefer homage, personally), the end product (ie: your campaign's close) will be entirely unique.
  10. For a comparative experience, I went to around the same amount of exp. without gaining any corruption. Meanwhile, some of my fellow players had gained 10-30 corruption in the same span of play. Currently though, I have managed to gain 30-40 corruption myself, and we have one player who hasn't even hit a corruption point yet since we started. Basically, there are things players seek out that gives corruption, and there are things that give corruption that players avoid - it's all personal preference. That said, burning infamy is possibly the best equalizer, as doing this lowers your infamy and raises your corruption. So if you feel they're advancing too quickly, do what my GM does and kill that player.
  11. Aren't you supposed to use your reaction to fire the Ballistic Mechadendrite? Either way, Two-Weapon Fighting disallows Heavy class weapons. That said, you can still fire both in the same turn.
  12. It's a running joke in my group that we use void-suits to represent cash-on-hand. *flips open wallet* "how many void-suits is this gonna cost me? One? Two? Three?" That aside, because of the abstract nature of money in this game, I don't see having degrees of success mean much. When you're hunting for your item, it's a have/have not scenario. The merchant either has or doesn't have the item you're looking for, and you either have the trade-goods/bartering ability to acquire said item, or you don't. If you were to factor in degrees of success then somehow, it would be like winning prizes simply for buying common goods, though in a really skewed margin. I mean, winning free groceries for a year is great, but that sort of thing shouldn't happen every time you seek out one pack of an ultra-common item. Or to put it in Canadian terms, it would be like playing roll-up-the-rim, except every coffee had a tv/cash/car prize attached. Which doesn't make much sense - a person only gets so much for being so good, and the results should simply be they often get what they look for.
  13. When you decide it's a better option to just kidnap your fellow PCs in the middle of the night for unnecessary enhancement surgery. When you decide it's a better option to also "put them back where you found them", albiet, unconscious, so they are none-the-wiser you did something to them. When you spread the taint of Chaos through proper schooling and education. When you slight-of-hand away a dead Marine's geneseed for in-depth study later because a currently alive Marine is otherwise watching you to make sure you don't do that very thing. When you find out accidentally that your psychic thought-sending will set off the Khorne Marine into a frenzy, which will cause another Marine to burn infamy to stay alive, but minus one arm, which you will later turn into a monstrously powerful cybernetic. When you plan on "accidentally" on-purpose use thought-sending on the Khorne Marine for your own selfish purposes. When you steal your fellow PCs equipment, only to replace it with better equipment, simply because they can't make an aquisition-roll to save their life and are too much of a jerk to accept a gift. Because they are paranoid you might have trapped it. When you "trap" your fellow PCs' equipment with explosives.
  14. The rolls to make such a weapon would be rough to say the least. I would allow it based on the principle that you're likely not gonna roll well enough to actually get it, or you're gonna spend a lot of time in-game just getting it. So by luck or fate, yeah, sure. Why not? It's still not a daemonic lascannon weapon-arm.
  15. Look, all I'm gonna say regarding use is that I didn't design the system, I'm just an interpreter. But beyond this, tech-use isn't "vague"; it's quite clear on what you can and cannot do with the skill. It's macro - perhaps a bit too macro for some people, but like I said previously, I didn't design the system. All I can say though is that demolitions as its own skill is too micro for this system, even if you and others believe that Tech-Use is otherwise too macro. The only other thing I can suggest is turning Demolitions into a talent based off of intelligence, like a combat skill.
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