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Lord Zack

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  1. I did my version of the Kontos in my vehicle thread. Comments and constructive criticism are welcome as there are a number of areas where I am uncertain, particularly the armament and the vehicle complement.
  2. Kontos-class Star Frigate Silhouette: 7 Speed: 3 Handling: -1 Defense: 2/2/2/2 Armor: 5 HT Threshold: 65 SS Threshold: 50 Hull Type/Class: Star Frigate/Kontos Manufacturer: Kuat Drive Yards Hyperdrive: Primary: Class 2, Backup: Class 12 Navicomputer: Yes Sensor Range: Long Ship's Complement: 2,257 Encumbrance Capacity: 5000 Passenger Capacity: 820 men Starfighter Complement: Twenty-four fighters Vehicle Complement: Thirty-seven repulsorlift transports* Consumables: One Year Cost/Rarity: 7,813,700(R)/8 Customization Hard Points: 0 Weapons: One forward, four port and four starboard turret-mounted quad medium turbolaser batteries (Fire Arc Forward, Port and Starboard or Forward and Port or Forward and Starboard; Damage 10; Critical 3; Range [Long]; Breach 3, Linked 3, Slow-Firing 1) Two aft turret-mounted twin medium turbolaser batteries (Fire Arc Aft, Port and Starboard; Damage 10; Critical 3; Range [Long]; Breach 3, Linked 1, Slow-Firing 1) Three forward, four port and four starboard turret-mounted twin light turbolaser batteries (Fire Arc Forward, Port and Starboard or Port, Forward and Aft or Starboard, Forward and Aft; Damage 9; Critical 3; Range [Medium]; Breach 2, Linked 1, Slow-Firing 1) Twelve port and twelve starboard assault concussion missile tubes (Fire Arc Port or Starboard; Damage 7; Critical 3; Range [Short]; Blast 4, Breach 5, Guided 2, Inaccurate 1, Slow-Firing 1) The weapons are identical to that of Winchester3's version, at least for now, but I made a number of changes to the other statistics to reflect the fact that it is larger than he thought. *Assumes a repulsorlift company of four platoons, each with eight repulsorlift vehicles, plus one command vehicle per platoon and one for the company. Edit: Update, I spoke to fractalsponge to get a better idea of what vehicles this carried. Apparently, there would be a single company of men riding repulsorlift vehicles. The rest would serve onboard the vessel, repelling boarders and the like.
  3. Slight note on the Indictor-class. From what I can tell the armament is incorrect here. The Indictor appears to have three dorsal-mounted dual laser cannon turrets.
  4. Just because they have a copy doesn't mean they are free to distribute it. That being said, I'd also like to see it.
  5. There's actually a number of differences with the TIE Defender stats, but ultimately I didn't even look at those stats because I disagree with them. By the way, I ask if anyone knows if anyone has done revised TIE/D stats that actually reflect their abilities in Tie Fighter?
  6. The expense, mostly. If I priced this correctly, the Imperial Remnant can buy two of these for the price of one TIE Defender. The Imperial Remnant simply doesn't have the resources to outfit all of their fighter squadrons with TIE Defenders. Furthermore, only a skilled pilot can really use the TIE Defender to its full potential.
  7. TIE/sp space superiority starfighter Silhouette: 3 Speed: 5 Handling: +3 Defense: 1/-/-/1 Armor: 2 Hull Threshold: 8 System Threshold: 8 Hull Type/Class: starfighter/TIE Series Manufacturer: Sienar-Jaemus Fleet Systems Hyperdrive: x2 Navicomputer: Equipped Sensor Range: Close Crew: One Pilot Encumbrance Capacity: 8 Passenger Capacity: 0 Consumables: Four Days Cost/Rarity: (R) 160,000 Customization Hard Points: 1 Weapons: Wingtip mounted medium laser cannons (Fire Arc: Forward; Damage 6; Critical 3; Range [Close]; Linked 3). Forward mounted concussion missile launchers (Fire Arc: Forward; Damage: 6; Critical 3; Range [Short]; Breach 4, Blast 4, Guided 3, Limited Ammo 8, Slow-firing 1). This thing is my invention, more or less. I used LibrariaNPC's TIE Avenger stats as a reference as I intended it basically as a detuned TIE/ad, intended to be the next main space superiority starfighter for the Imperial Remnant, so a big thanks to LibrariaNPC. It is also intended as a replacement for the TIE/fo in a potential future Force Awakens-era with Legends mixed in campaign. You guys might find some use for it too, so go ahead if you do.
  8. Yeah, but the OP didn't specify and even then the way it was put was kind of uncalled for. We have as you say fans of both, so maybe lets not insult what the other people like.
  9. What in the heck does something being in canon or not have any bearing on whether a person can use it in their game?
  10. If there wasn't already the TIE Interceptor, the TIE/in could be the original model of TIE before the TIE/ln that was mentioned in Legends sources like the Star Wars Sourcebook.
  11. Traveller? Maybe Space Opera? I'm pretty sure there were other sci-fi RPGs at the time. Not officially licensed, of course, but I'm sure plenty of people played Star Wars campaigns before the d6 rpg. Edit: I was right, Traveller. I'm very curious about how that campaign went, given how many elements of the Star Wars Universe came from WEG. I always like to know about alternate versions of Star Wars.
  12. You know, maybe I'll put the VCX-100 on my list of things to stat. I'm already planning on correcting the Victory-class Star Destroyer and maybe TIE/d Defender.
  13. He has stated that the vessel is about 76 meters long, and its dual turrets are supposedly "ultralight turbolasers."
  14. I went and statted out the Intersector in my vehicles thread.
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