Jump to content


  • Content Count

  • Joined

  • Last visited

About SQUIDwarrior

  • Rank

Recent Profile Visitors

295 profile views
  1. This is actually a depiction of the annual Imperial Star Destroyer Wash, which the empire used as a fundraiser to pay for new uniforms.
  2. I'm glad you found some good information. The MC80s are some of my favorite ships. And whoever said they are in a dire position has not experienced the frustration of trying to kill an MC80 with ECM while avoiding getting raked by those side arcs, or has not be drilled to death by a Liberty running Mon Karren and X17s.
  3. Armada project lead: Alright team. The brass upstairs has decide to announce the new wave will be out in Q4. Its just two large Rebel ships not an SSD. Now, how long will it take? Armada design team:
  4. Both MC80 variants are quite good. The Liberty can go toe-to-toe with an ISD with the good front arc and heavy forward shields but they need support because they can’t take as much of a beating. You definitely want Gunnery Team on your Liberty. And you really can’t go wrong with the standard MC80 variant and Ackbar. Those side arcs are PUNISHING, especially boosted with Ackbar or Enhanced Armaments. But a little tricky to fly well to get that double side-arc shot. Engine Techs are good option for some extra maneuverability. Also I like the Command Cruiser for its 4 squadron value. But you should also consider the MC75. Bit more hull, bit less shields, and more balanced weapons layout. Also the only large Rebel ship that can take Assault Concussion Missiles or Assault Proton Torpedoes when you use the Ordnance Cruiser. A good choice to use with Raddus since you have to get in close to do real damage. I have run MC80 + MC75 lists where I spend a round or two tossing dice at long/med range with the MC80, then drop the MC75 in when we get close enough for black dice.
  5. This ship is clearly a brawler. Big, hits hard, takes a punch, and throws it right back. Feels like a beefier MC75 that can go fully toe-to-toe with the Empire. And not those local bulk cruisers, I’m talking about the big Corellian ships. I am curious if they are going to go with the standard “assault” and “command” variants. I hope they do something more unique like the Cymoon and Kuat refits. I’d just rather this have different styles of capital ship killer.
  6. JFC, I think I spend almost as much on Feldherr stuff as I do on actual Armada expansions but it is just SO GOOD. This one might be pushing it for me though...
  7. I think this thing is going to be a nasty, brutal war machine. I mean it just LOOKS like it can take a massive beating and then punch right back. I love it.
  8. This looks kind of fun! My SSD has shipped and I'm trying to figure out what I want to do first. I think I'll end up with an SSD + squads in the end (maybe 1 flotilla). But I do love squadron-less builds.
  9. Sorry I mean't X-Wing is cheaper to get into ($40 vs $100 for core set) and per expansion on average, but there are like 10x as many expansions and they keep coming out with more. And as you said, you tend to buy more of a single ship than in Armada.
  10. Shipped! So for those that are still waiting, they are on the move. 🙂
  11. I do kind of wish there was a cheaper entry price for Armada. The core set is pretty pricey as an initial buy-in. But once you put down your initial investment, your cost tends to level out. One of the reasons I enjoy Armada over X-Wing is the slower pace of expansions. X-Wing is cheaper, sure, but there is just so MUCH X-Wing that it feels overwhelming. Its also why I struggled with games like Netrunner (which I still adore). I just couldn't keep up with the pace of expansions. I think we are seeing the upper limits of what FFG is going to price out for Armada. You really can't go much higher than this without either greatly increasing the model quality or size, or just making something so big and silly that it has no real practical value at that point.
  12. Oh dang, just updated to "Virtual Order Queue"! So that's...progress?
  13. I would keep it simple. When I've done this I tend to use fleets with very few upgrades, have at least 3 ships, and no more than 5-7 squadrons with at least one of them being an ace. I try to make it feel thematic, but balanced and to make sure there are plenty of cool things on the board while avoiding fiddly or complicated things like Interdictors. Could even limit it to 300 points so you can have a good number of ships/squadrons but not go overkill on the upgrades. Also choose the objectives that don't dramatically alter the deployment (e.g. no Solar Corona, no Blockade Run) but provide a variety of different ways to play. Like "Most Wanted", "Hyperspace Assault", and maybe "Sensor Net". The goal should be to showcase as much of the game mechanics and gameplay as possible, not to show top-tier, current-meta lists. Plenty of time for that later! Here's my beginner Rebel list: Beginner Fleet Author: SQUIDwarrior Faction: Rebel Alliance Points: 399/400 Commander: General Dodonna Assault Objective: Most Wanted Defense Objective: Hyperspace Assault Navigation Objective: Sensor Net CR90 Corvette A (44 points) - Jainas Light ( 2 points) - Turbolaser Reroute Circuits ( 7 points) = 53 total ship cost Nebulon-B Escort Frigate (57 points) - Yavaris ( 5 points) - Adar Tallon ( 10 points) = 72 total ship cost GR-75 Medium Transports (18 points) - Bomber Command Center ( 8 points) = 26 total ship cost [ flagship ] MC80 Command Cruiser (106 points) - General Dodonna ( 20 points) - Home One ( 7 points) - Chart Officer ( 2 points) - XI7 Turbolasers ( 6 points) - Overload Pulse ( 8 points) = 149 total ship cost 1 Luke Skywalker ( 20 points) 4 X-Wing Squadrons ( 52 points) 1 Norra Wexley ( 17 points) 1 Y-Wing Squadron ( 10 points) = 99 total squadron cost
  14. I ordered mine on 8/1 and it still says "Order Awaiting Release"
  15. Hammerhead with Garel's Honor, every time.
  • Create New...