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LONCHIVAR

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Everything posted by LONCHIVAR

  1. I think that if we do play again that we might have to use the standard game without the converted characters from Decent 1 until we get a better feel for the climate. We did not even get to the second mission, so we are still unclear what we are dealing with. I have been perusing the forums and see that this game does get people up in arms... and that is not necessarily a bad thing. Having passion and emotion in what you do is not a bad thing. This game does help develop a thick skin. However, I think that One Fist is going to have to be the exception to the rule and he will probably still be part of the heroes. Looking at the list of heroes he does not seem overpowered to me... his special power is kind of "bleh" and towards the end of the campaign a blue and a yellow is going to make uber lieutenants giggle. This time around though? My guess is Ol' One Fist will be a KNIGHT! Thanks for all the input guys- it is good to see people making the community a better place. LONCHIVAR
  2. That seemed like a good idea Domsterlord and was explored but the idea of starting out with HOUSE RULES even before the first dice was shook was making waves. I wanted One Fist just to be able to swing with a yellow and blue (much, much less lethal than the knights sword) and that was also frowned upon. He got in a lot of punches on the ettin, but none of them had any effect. He actually clawed the big brute once for three though. I would like to see one fist have that as part of his starting power and hopefully nobody else ever will be up in arms! LONCHIVAR
  3. I am a big fan of people (or orcs) with disabilities trying to do their best to make the world a better place and the dungeons a little less populated with monsters. We are big fans of One Fist and want to make sure he gets a fair shake. Enough hand puns to last a lifetime. Thanks for your input PlainWhiteBeard! LONCHIVAR
  4. My brother just picked up Descent II and the gang I were excited to have an adventure together like the good ol' days when we played the original Descent. We passed out characters at random, realized the deck was not shuffled very well because we all had rogue types and then shuffled again. My buddy Brad ended up with ONE FIST, a classic guy from the first go around and it began to feel like olde times. However... We looked at the character classes of Knight, Berserker and Champion and scratched our heads a bit. The Berserker and the Champ both had 2 handed weapons to start with and the Knight had a sword and shield. Giving out starting equipment so people could not buy items and stack one character into a superhero is a good idea, but the lack of options made handicapped One Fist ready to file a class action law suit. It seemed like One Fist's fate was a hand dealt to him... lack of a hand made the knight the only real option. However my friend decided to go with Berserker and try his hand at boxing until he picked up a melee weapon or could buy one in town. Things started to go wrong soon after. Here is a few questions I have about One Fist. Can he use his hook for a regular melee attack? A Blue and a Yellow dice is better than just a Blue dice punch. Is One Fist for all purposes equipped with a sucky mace that has no surge abilities? Can One Fist use his hook for his "I am going down but I am taking you with me" attack? My guess is the answers to those questions are no, No, and NO!!! In our first run of the game we did not realize that you could not pick up treasures in the dungeons (no copper chests!) so One Fist was basically without a weapon the whole game. He had an axe that he could not use. The good news is we found out later that was worth 25 gold. After we won the scenario we hoped we could spend our gold on gear, but we got 4 random gear cards... and of course no one handed weapons. We got some stuff that was 150 gold a pop and out of our budget. So we were wondering if and when poor Berserker One Fist would ever get a weapon he could use. One Fist did get knocked out by the Big Ettin and did give him a claw to the face for 3 damage as he went down ending up saving the day. Even though this move was probably illegal it was the only bright spot of the dark journey. After the scenario was done tempers flared and our journeys in the dark ended. For good? That remains to be seen, but hopefully not! I think that there should be a few options open for beginning characters and they should not just be handed to you. Thoughts? LONCHIVAR
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