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CagoDorn

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Posts posted by CagoDorn


  1. I would be interested in tracking down or forming a group for EotE or AoR (or both), but I am quite far south of Brisbane.

    Just how far south of Brissy are you mate? I'm at Browns Plains (Hillcrest to be exact)
    I am in the same area (Logan Reserve) but I won't be free for gaming for a while. When things are less hectic I will drop a note here.

    Also, sorry for the delay in reply. ☺


  2. Awesome, I think it's always great to meet another local EotE gamer. There are a few of us getting together for a game in the coming weeks, I will message you the details. That way you can join us or start something else up. It seems Brisbane has a few willing GMs looking for players so there could be opportunity for a variety of roles. :-)


  3. I am curious. It is probably too situational to include but could you use Turr Phennir with ptl to boost, barrel roll and then boost as a free action after taking a shot?

    No, because he cannot perform the same action twice in one turn. So no double boosting.

    Silly me, of course. In that case would (boost) (Daredevil) (post firing free action barrel roll) work with Turr when equipped with experimental interface?


  4. Thanks DraconPyrothayan, headhunting Wedge is my main concern, I may just swap him out. I like the idea of Roark sitting back with a Bwing with HLC, taking early pot-shots as the enemy close in, but I don't want the HWK to be a priority target for my opponent until later in the game. Thank you everyone for the positive feedback and taking the time to look this over for me. I can't wait for the chance to try it out ;-)


  5. Thanks for your comments StevenO, I was hoping for the extra damage output from the HWK. I had toyed around with Kyle, Garven and Vander for synergy but I just couldn't get the points to sit right without sacrificing a ship for upgrades.


  6. Greetings most excellent X-Wing Enthusiasts! This is just another new player post, looking for feedback and thoughts on my squad build that I just put together. My apologies if this list has been seen commonly before. I have lurked for a while and not seen it though.

    ------

    Wedge Antilles (33)

    X-Wing (29), R2 Astromech (1), Push the Limit (3)

    Rookie Pilot (21)

    Rebel Operative (23)

    HWK-290 (16), Blaster Turret (4), Recon Specialist (3)

    Gold Squadron Pilot (23)

    Y-Wing (18), Ion Cannon Turret (5)

    The theory behind this build was to use Wedge & the Rookie are the assault spearhead, the two turreted ships lag behind and give them covering fire to take some pressure off after the first pass, punish any enemies trying to get in behind them and generally mess with the enemy formations. The only downside I can see is that Wedge would have a nice big target painted on his hull. The squad also needs a catchy title. Thanks in advance for your feedback on my squad.


  7. -Jan is a female

    I don't mean to sound snippy, but Jan is a fictional character. Was there ever a question in regards to this character's gender, and is gender relevant to a discussion of list building? I don't think so.

    I think your other points are quite valid though.


  8. Hello all!

    As another new player I thought I might jump in here too and say howdy. I have worked up two imperial lists that I would welcome feedback on.

    List 1: stress-free subjugation

    31 points

    Captain Yorr, heavy laser cannon

    27 points

    Turr Phennir, swarm tactics

    18 points

    T/I Alpha squad pilot

    12 points

    Academy pilot

    12 points

    Academy pilot

    I was looking to make a force that could very quickly retaliate after an initial strafing run and give myself as much flexibility as possible for moving where I want. I included Turr because I am a huge fan of the post-attack action for getting out of firing arcs.

    List 2: I can't believe it's not Vader

    20 points

    T/B scimitar squad pilot, proton torpedo

    25 points

    T/A Tempest squad pilot, cluster missiles

    30 points

    Turr Phennir, shield upgrade, adrenaline rush

    12 points

    Academy pilot

    12 points

    Academy pilot

    The theory behind this one is to fly the advanced and bomber together against heavy targets and strip shields with the cluster missiles then follow with the torps to hopefully deal out some Critical damage. The Academy pilots are there to harass and annoy and Turr would come in from further afield to clear out any harder targets. I am not sure that this force can hold up against a full TIE swarm, but I am very keen to hear any feedback on either list.


  9. I hope we can refrain from telling people what they should or should not play... My apologies if I mis-read

    I think I may have missed something. Which post were you referring to?

    I have to say I agree with you 100% regardless. Enjoy what you like and don't be down on anyone for liking something else or something different. People should express their own view but accept others. Enjoy the game for the reasons you enjoy it.


  10.  

    What do I want X-Wing to be? ALIVE years from now. Thats what.

    I second that! X-Wing is, IMO, unique amongst the more popular tabletop games at this stage for several good reasons.

    Firstly, the game is balanced! Sure, there is some 'no brainer' combinations (Tycho and PTL, etc), but in my limited experience you can bring what you like to the table and still have fun. You can choose how to play without exposing yourself to a thrashing. There is no 'unkillable' combo, and that is the most important thing in a game like this.

    The second important thing that this game has is a very good 'scale of investment.' You can choose your level of commitment (both in time and money) and not be punished for this choice by those with a larger pool of resources. I look at what GW has done with 40K over the last 5-6 years and it makes me wince. I am sure I am not the only person who enjoys gaming (and has done for 2 decades) but has other commitments for their time and money which are far more important. I like that I can still pick up what I like and be able to play without having to spend a ridiculous amount of money on a model that is required to play competitively.

    I hope that FFG keep the game balanced and stays true to course thus far. I would like to see a greater level of integration with the SW RPG line, but that may just be wistful thinking.

    In short, I want this game to be what it is; balanced, accessible, and enjoyable.

    As a post wave 1 player I just wish I could get hold of Wedge. ;-)

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