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Asgo

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  1. probably by Han, he usually shoots first... anyhow, you could always add her as pilot for the falcon. a bit OT, I would like a rule where you can switch pilots vs. crew mid flight, even if costs you manoeuvring for a round (or some other penalty) - as a requirement you need a ship where you could use the pilot version of a guy as well as the crew version. you occupy an empty seat with an inactive crew card as long he is the pilot and vice versa. but I'm getting sidetracked.
  2. It's not thematic. Star Wars fighters don't really have a reverse. that's because star wars ships fly like aircraft not like spacecraft my suggestion: suicide run: arbitrary template + blowing your reactor at the end of it with area damage (/rolls) depending on distance including friendlies
  3. one of my droids was lifted of the base, but could be easily glued. But let's be honest, it's less of a quality issue than simple physics (if you focus on forces/ center of gravity ) or chemistry (if you look at the material) Given the basic design of the probe droids, they just will remain fragile. (the problem will be solved when physicists develop miniature anti-grav so that the probe droids can hover naturally)
  4. colors for mini painting and cost effective in one sentence? that's bold. ok, it might be in relation to their color range and/or similar products of the competition, but in general terms... let's say I restocked a few colors last weekend and for the same amount of money I probably could have painted my living room and probably the kitchen too - with different paints obviously.... IA as a singular instance is a bit difficult since you need a relative wide range (depending on your amount of details) of colors for relative few units of each combination - it isn't as if it were just one army with an uniform paint scheme. Just as a warning to any new painter. with that out of the way - I agree with the others painting itself is fun and with the limited number of total minis not too big of a task. side note painting is like the dark side "Once you start down the dark path, forever will it dominate your destiny."
  5. storing? on a now not so empty shelf
  6. Finding the ideal point on the common+light effect<---->rare+hard effect scale is a subjective matter depending on personal preference. Given the current set, I would add the occasional rare+hard crit if they would ever actually change the damage deck. While I agree that player skill is an important factor, but so is chance (it's a dice game after all ) - also dealing with abrupt and unexpected losses is also part of the player skill. Besides it's fun having to rethink your strategy on the fly when things change on you, that doesn't make it a bad game. But even then we are not talking about instant game enders - one crit = instant game loss, the example of geckos reactor breach applied to an expensive Han still requires the removal of the shields and even then you could survive a few rounds and it's only one ship. just because my baron fel usually doesn't survive the first enemy contact - he loves rolling green blanks - makes them bad games, even if I already get a bit sad when putting him on the list knowing I written his death sentence.
  7. Rarity of extreme effect does not balance it - it just makes it random. just like any other critical effect is only balanced by its rarity - sure, only statistically as a single effect it's still an extreme effect. But that doesn't distinguishes it that much from a double crit in relation to some pilot crit, which might effect but might also hinder you not that much.
  8. replacement is of course the easiest solution which also allows the most variation in what you want to achieve with the changes. A few bucks for a one-time addition probably isn't too much for most players, even if they never go to a tournament (just looking in comparison to the summary cost of the rest). I like the idea with multiple effects - even if it is just one specific and a fallback which is supported by every ship. actually I'm missing one hit crits, even if they are rare to balance them. Even one of those in your damage deck makes you sweat just a bit more just reaching for the deck. Of course depending on the occurences it has some influence on the balance of expensive ships, but that holds true for any currently miss combi replaced by an effect. Geckos condition makes it a bit more interesting since it drags out the decision.
  9. when it's an addition to the existing stack or a complete replacement for it, then you add either the complexity of having to check if people got the correct mix or you have to make it a mandatory sale for tournaments. Both have pro and cons depending on your viewpoint another option would be to add ship (or ship type) specific damage cards to new ships. these could be tailored to fit better. The rules could be changed so, that if you get a crit you have a choice to choose between the standard deck or your ship specific ones. That way you would keep the sale style of not required expansions and distribute these cards via new expansions with overlap similar to the upgrades. You could diversify the two choices by choosing a different balance between light (or even blank) and high damage consequences.
  10. perhaps originally the term described more the process of acquirement the stuff than the stuff itself - requisition/paper work etc, perhaps there is the connection to some legal documents.
  11. in this context, I just want to mention there is something like context.
  12. I have the feeling we had this thread already - must be the force or the internet. if you make paper balls out of law books and throw them then the terms are equal. If you make paper space craft out of law texts you can actually hang ordnance on ordinance. both can burn and may contain explosive content (ok one literally and one figuratively but you can't have everything )
  13. better Chewie, he is the ideal moderator when he calms things down they stay down ... permanently. He's not known for his etiquette though is he? In fact, I hear he's quite the bad loser. the problem with c3po is that in no time someone decides to switch him off (may even be himself) How about Darth Vader? If once you start down the dark path, forever will it dominate your destiny
  14. better Chewie, he is the ideal moderator when he calms things down they stay down ... permanently. He's not known for his etiquette though is he? In fact, I hear he's quite the bad loser. the problem with c3po is that in no time someone decides to switch him off (may even be himself)
  15. better Chewie, he is the ideal moderator when he calms things down they stay down ... permanently.
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