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  1. It would have been nice for the Unicorn Stronghold to have an impact on the game like the other strongholds, rather than the "maybe, in certain situations... this might work..." build it is now. Considering the way the game has been revamped, they could have given all Unicorn personalities cavalry so that they can interact with the stronghold. I mean, sure, maybe stronger cards that key off the cavalry trait might eventually come out, but with the first personality they get in the dynasty packs being non-cavalry, I'm not holding my breath.
  2. 1. You can play this game solo, but it works best with at least 2 players. The reason being sometimes you will find yourself in a scenario where you will be wishing you had a second investigator(perhaps due to an investigators shortcomings or what the scenario throws at you). Though, I suppose you can always make two-handed decks like people do in LotR. 2. Replayability is high, especially in campaign mode. Different outcomes lead to different things occurring as you move along. I have had 4 different Dunwich Legacy campaigns going and they all went in different paths. The one thing lost, however, is the story shock, or rather the twists of the story. Otherwise the mechanics vary. Even then, instead of having a straight difficulty like in LotR, there are 4 varying difficulty levels if you think a scenario is too hard/easy. 3. It seems like they are releasing investigators at every Deluxe expansion rather than adventure pack(which is how heroes are released in LotR for those that don't know). Many of the Investigators are from the previous Arkham Files games, and with at least 50(?) characters out there you can expect more to be released. When Path to Carcosa becomes available(or if you got it at Gencon) there will be 16 investigators available to you if you have everything(I'm not counting promo Marie Lambeau, because 1. she is rare 2. she will be rereleased in a future deluxe expansion). If you get the Core, you will have 5 to start with. It should also be known you only need to buy two cores to have a playset of everything, where as in LotR, you might opt for a third to get that 3rd Unexpected Courage, etc.
  3. I play both. I feel Arkham Horror is more of a casual game than LotR. That said, if I really want a challenge, I look to LotR. LotR rewards precise card plays and recognizing combos and synergy. Arkham Horror has too much variance to rely on that, but rather your ability to adapt to the changing conditions of the scenario hold more importance. For LotR, you can always guarantee the the encounter deck will try to crush you based on its difficulty. In Arkham Horror, you can find yourself being rewarded or punished by the scenario based on how fortunate you are. You can see this in how the gencon events turned out, where as some groups did beat the Arkham Horror Epic adventure, but no one beat the LotR epic adventure. I love both games, and I collect both games, because while they are both co-op lcgs, they do play vastly different and encourage players to approach both differently.
  4. I don't see what the big deal is. Would you let some silly cultural perversion corrupt a definition that has been established for a really long time now?
  5. 19xp- 2 basic weaknesses and the signature weakness. This is true provided each player has their own copy of Labyrinths of Lunacy. That is the only hurdle I can see small groups having right now, especially since the adventure was only available through this event atm. I would guess in a few months it will be available for retail though.
  6. This guy is the one investigator that can pull off the Taunt Lv2/Survival Instinct Lv2 combo with ease.
  7. Shoju's action is a lasting effect, so it will keep checking for the condition. So, the character would be discarded regardless what you do, unless the action that saves the character also makes its Pol skill no longer 0.
  8. In AGoT terms, the targeting restriction is "Ned-ly". To the Scorpion clan, the biggest sin one can make is to betray the clan.
  9. As funny as that would be, i doubt WotC would try to acquire this game again.
  10. The Phoenix stance on meishodo boils down to this: the Phoenix want know every thing, they are the keepers of knowledge. They don't know meishodo or how it works, it creates anxiety. The phoenix believe they should know what is best for the empire, but if they relax their stance and meishodo turns out to be a bad thing, they will lose face. They think meishodo is like maho, when we know its just another eay to do things.
  11. All the stories so far have been terrible in their own way. It appears so far that the clans don't even know how to take care of themselves and they are all inept(save scorpion perhaps, we will see)
  12. But Kamoko is brash. That has always been her trait, especially at this time. She was technically the first Thunder "defeated" at the day of Thunder, because as soon as they got into the Palace Room, she charged Fu Leng and he tossed her aside.
  13. If meishodo is a religious crisis in Rokugan, wait until the Unicorn start worshipping the Shi-Tien Yen-Wang again. I feel like this is trying to recreate the whole Naleesh-Shikei tension, and it has no business doing so. And even then, that conflict was over who joins who's house; As Shikei was the Mirumoto heir(I don't know a lot about the dragon clan, but leaving his position he would destroy the Mirumoto) and Naleesh was the reincarnation of the Kami Shinjo, which would be absurd to have a clan's Kami leave to join another house. Other than that, Unicorn do use marriage as a bargaining chip in negotiation, because this is how the Unicorn survived and adapted when in the Burning Sands. A lot of the clan values they developed they learned through marriages. A clan champion or daimyo would never find themselves in such a position though... unless something was arranged before they took the mantle. I'm not 100% sure, but I don't think Naleesh nor the clan was aware of her divine presence when the idea of marrying her off to Shikei was brought to the negotiation table.
  14. In a world without Ide Tadaji... the Unicorn get stomped on politically...
  15. I think you are still better off running Burglary and using Hyperawareness to trigger Rex's ability. You take a lot of variance out of the action, as in you can know which tokens you can't pull.(example, you can spend resources to make anything but the Tentacles succeed by 2 or more.)