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  1. Has anyone discovered a way to transport whole squads (fighters, cards, pegs, stands, etc) to a game? Kind of like a deck box for a collectible card game? I've been looking into a few solutions, but so far I haven't found anything that works for me. Any suggestions?
  2. When you look back on the scenarios you've enjoyed - for any miniatures game - what did they have it common? I feel that a scenario should be something more than just a pretext for combat. It should have some kind of narrative mechanic, something that impacts the feel of the session's gameplay. That being said, new mechanics run the risk of being gimmicky. You want substantive scenario mechanics that can change your tactics and priorities, without needlessly slowing or railroading gameplay. Can anyone offer examples of scenarios (again, for any game) that they found particularly enjoyable?
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