Jump to content

TheRealStarkiller

Members
  • Content Count

    5,415
  • Joined

  • Last visited


Reputation Activity

  1. Like
    TheRealStarkiller reacted to theBitterFig in Adaptive Ailerons And Asteroids   
    That is, if you put just your nose half-way into an obstacle, then fly out through it again afterwards?  Yeah, it'll trigger twice.
  2. Like
    TheRealStarkiller got a reaction from Kanawolf in Bombers Incoming!   
    You guys all want this card to be crap, right?
    Spending die charge is not Part of the attack itself you perform again. All other Cards with charges clearly state when to spend a Change
  3. Like
    TheRealStarkiller got a reaction from Kanawolf in Bombers Incoming!   
    It does also not say to spend another charge to perform the Bonus attack
  4. Like
    TheRealStarkiller got a reaction from Kanawolf in Bombers Incoming!   
    So you spend a Change, do the attack and a Bonus attack, if the condition is met, to do this attack again without spending another charge
  5. Like
    TheRealStarkiller got a reaction from Kanawolf in Bombers Incoming!   
    I had the impression that you don't spend a Change for the Bonus attack? ?
  6. Like
    TheRealStarkiller got a reaction from HolySorcerer in When are two smaller ships better than Darth Vader?   
    Am I the only one who finds it ironic that Vader can't be a Squad Leader?
    Somehow I expected that Vader and Luke both have a force and a talent slot... but it turned out that force users are talent-free otherwise...
  7. Like
    TheRealStarkiller got a reaction from Hiemfire in When are two smaller ships better than Darth Vader?   
    Am I the only one who finds it ironic that Vader can't be a Squad Leader?
    Somehow I expected that Vader and Luke both have a force and a talent slot... but it turned out that force users are talent-free otherwise...
  8. Sad
    TheRealStarkiller got a reaction from GeneralBergfrühling in TIE/ln article is up   
    Backstabber ?
    Dark Curse ?
  9. Like
    TheRealStarkiller got a reaction from Magnus Grendel in TIE/ln article is up   
    Backstabber ?
    Dark Curse ?
  10. Haha
    TheRealStarkiller got a reaction from HammerGibbens in TIE/ln article is up   
    Backstabber ?
    Dark Curse ?
  11. Sad
    TheRealStarkiller got a reaction from Gadgetron in TIE/ln article is up   
    Backstabber ?
    Dark Curse ?
  12. Haha
    TheRealStarkiller got a reaction from Rexler Brath in TIE/ln article is up   
    Backstabber ?
    Dark Curse ?
  13. Like
    TheRealStarkiller got a reaction from ClassicalMoser in TIE/rb stats, ship ability and pilot ideas   
    The description of that ship on die official page does not justify an attack of 4.
  14. Like
    TheRealStarkiller got a reaction from Turcopolier in TIE/rb stats, ship ability and pilot ideas   
    I havn't put that much thoughts into the Tie Brute, but I would design it a bit like a weaker and cheaper replacement for the now missing Firespray:
    3 front arc, 3 back arc, 2 agi, 6 hull.
    Built-in ability:
    Integrated droid: After you execute an action, you might execute Calculate as a red action
  15. Like
    TheRealStarkiller got a reaction from Infinite_Maelstrom in TIE/rb stats, ship ability and pilot ideas   
    Read Disneys description of this ship. Compiled to X-Wing it should have a rear arc.
  16. Like
    TheRealStarkiller got a reaction from player2422845 in TIE/rb stats, ship ability and pilot ideas   
    The description of that ship on die official page does not justify an attack of 4.
  17. Like
    TheRealStarkiller got a reaction from Odanan in TIE/rb stats, ship ability and pilot ideas   
    Read Disneys description of this ship. Compiled to X-Wing it should have a rear arc.
  18. Like
    TheRealStarkiller got a reaction from Odanan in TIE/rb stats, ship ability and pilot ideas   
    I havn't put that much thoughts into the Tie Brute, but I would design it a bit like a weaker and cheaper replacement for the now missing Firespray:
    3 front arc, 3 back arc, 2 agi, 6 hull.
    Built-in ability:
    Integrated droid: After you execute an action, you might execute Calculate as a red action
  19. Like
    TheRealStarkiller got a reaction from RogueLeader42 in XG-1 "Star Wing" Assault Gunboat Thread   
    GUNBOAT NEEDS MAAREK!
    MAAREK NEEDS GUNBOAT!
  20. Like
    TheRealStarkiller got a reaction from Giledhil in E-Wing 2.0 - Linked action underwhelming   
    Perfect to set up an Alpha strike with Proton Torps.
  21. Like
    TheRealStarkiller got a reaction from Infinite_Maelstrom in XG-1 "Star Wing" Assault Gunboat Thread   
    It dosn't hurt either
  22. Like
    TheRealStarkiller got a reaction from Arma Quattro in XG-1 "Star Wing" Assault Gunboat Thread   
    If WE get Maarek as THE Gunboat pilot he should be, I would be fine to pretend that this is the TIE Advanced he flew in TIE FIGHTER.
    I mean he mastered any fighter craft die Empire has to offer in bis career, but  it is the Gunboat that made him famous as an ace.
    So Yeah. Die Gunboat needs Maarek to be perfect
  23. Like
    TheRealStarkiller reacted to HolySorcerer in TIE Punisher 2.0   
    Leave the boring generic chassis to the rebel terrorists!  The Empire demands perfection from our advanced weapons division!
  24. Like
    TheRealStarkiller got a reaction from Parakitor in TIE Punisher 2.0   
    Im not even a friend of unguided rockets, because they don't feel like using ordnance. They more feel like having a 3 dice attack vessel. I prefer having the target lock requirement but also means to get the lock for the first strike without help from support ships. Support ships should provide buffs or debuffs, so help to increase damage or defence, but should not be neccessary to set up an ordnance attack which the ordnance carriers should be able to do by themselves at any circumstances.
    Here is a fresh idea for a modification that works into this direction:
    Optical Scanners: You may only lock targets within your front arc, ignoring range restrictions.
  25. Like
    TheRealStarkiller got a reaction from Commander Kaine in TIE Punisher 2.0   
    Im not even a friend of unguided rockets, because they don't feel like using ordnance. They more feel like having a 3 dice attack vessel. I prefer having the target lock requirement but also means to get the lock for the first strike without help from support ships. Support ships should provide buffs or debuffs, so help to increase damage or defence, but should not be neccessary to set up an ordnance attack which the ordnance carriers should be able to do by themselves at any circumstances.
    Here is a fresh idea for a modification that works into this direction:
    Optical Scanners: You may only lock targets within your front arc, ignoring range restrictions.
×
×
  • Create New...