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Zaltyre

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Everything posted by Zaltyre

  1. Yeah, definitely an oversight. I think the intended reading is rules which applied to the green token now apply to the villager.(that is, since "prisoner" = "green token" in E1 and "prisoner" = "villager token" in E2, substitute "villager" for "green token" in E1 rules.)
  2. Nope. Again, "...may suffer 2 fatigue to reroll a die."
  3. It has nothing to do with the word or the symbol. It has to do with the distinction between triggering an ability and performing an ability. For example, you CANNOT suffer fatigue as wound to: -gain MP -use a skill with a fatigue cost in the bottom right (for example, Oath of Honor has a cost of 1).
  4. Try thinking of it this way: Valadir's ability is essentially "you may pay one fatigue to add a surge", while the runic knowledge skill is, "you may pay one surge to suffer fatigue and add 2 damage to the attack results." In the first case, the fatigue is how the ability is triggered. In the second, the fatigue is part of the effect. The difference is subtle.
  5. I know some of you are as disappointed with the apparent abandonment of the Vault by ANA as I am. The Vault is a great resource for creating custom quests, and a platform to share those quests with the community. I realized some time ago that we really don't need ANA for that. There is enough web development talent here in the community to make a tool serving all the functions of the current Vault- perhaps even enough to do it better. I've kept silent about a project like this in the hope that ANA would pick the Vault back up or firmly dissolve it. After this amount of time with NO communication, that hope is gone. I am convinced the Vault is doomed to a slow and quiet decay. Any change will have to be self-effected. I am aware that such a task would tread interesting copyright ground, so I want to make clear that I'm interested in keeping a project like this legal. I have some questions I think worth exploring: -How many of you out there miss an active Vault? Is this a demographic I'm imagining, or is it really significant? -How many of you would be willing to take steps toward creating an alternate vault? Do you think a project of this type is worthwhile? -If you're nodding your head in agreement to those first questions, do you have a preferred platform/language to work within?
  6. I do not have a new copy of Nerekhall, but I have heard of no change in the miniature production for this expansion. It would be interesting, though.
  7. Welp, it's May now, and the issue persists.
  8. Zaltyre

    Time for a New Vault?

    The Vault is a great tool, and that's what makes it disappointing that it's not updated or supported. I had been using it to keep my quests updated, but I've run into technical issues that prevent me from saving changes on certain quests. There's no delete feature, and I've been trying to get a response from vault support for a long time (literally, 9+ months) now. The Vault has become unreliable as a quest creation source, which is what prompted these ideas.
  9. Zaltyre

    Time for a New Vault?

    The Vault is a great tool, and that's what makes it disappointing that it's not updated or supported. I had been using it to keep my quests updated, but I've run into technical issues that prevent me from saving changes on certain quests. There's no delete feature, and I've been trying to get a response from vault support for a long time now. The Vault has become unreliable as a quest creation source, which is what prompted these ideas.
  10. Nope. Having the MP isn't the issue, it's having the time window to spend them (which doesn't exist).
  11. Zaltyre

    Time for a New Vault?

    Valkyrie is a fantastic project. While Valkyrie is designed for app play with an automated Overlord, the quest vault allows for creation of classic style quests with a human Overlord player. As far as I'm aware, Valkyrie doesn't support creation/pdf publishing of these types of quests.
  12. Not after you've declared an attack, no. There's no window between the first attack and the exhaustion of unrelenting where you could move. Unrelenting would be exhausted right at the end of the first attack.
  13. No. Just because an ability lets you perform an attack doesn't ensure that a monster is in range to be targeted by that attack. Those abilities exist (moving). Think about a Orkell's hero ability if he's attacked by a melee monster and the OL plays Flurry. If there isn't another hero around, Flurry is a waste.
  14. Hmm... My gut says "yes". Removing the range requirement for hitting doesn't necessarily erase the results from the dice. There may be a conflicting ruling.
  15. Zaltyre

    Time for a New Vault?

    Nope, Vault is still intact.
  16. My position on MP spending sometimes leading to interrupts has less to do with the spending of the MP and more what happens as a result. Essentially, my stance is that interrupting movement occurs when you do something during a movement other than continue moving (I'm using a slightly looser definition of "move" here than usual, akin to Syndrael's hero ability). Categories 2-4 are not inerruptions. Category 5, mostly yes (though I might regroup a little). In "Army..." Tyrus can move between unique spaces, for example. "My House..." is weird too because the movement continues after the test- test just determines to where. Consider that trading items between heroes is an interrupt (you can't do it while sharing a space with that hero) yet there is no cost associated with it.
  17. In the English quest guide, infected villager token and fatigue are both discarded. There is no way to cleanse a refugee that has not been infected. If all the refugees get infected, the OL wins. "As an action, a hero or Tyrus may cleanse an adjacent infected." (Note, NOT "refugee").
  18. Spending a movement point does not interrupt movement. It IS movement. The only real difference between moving off the map and ordinary movement is that there is no entered space. If spending a movement point interrupted movement, a large monster could expand every time it spent a movement point. There are special cases where spending a movement point leads to interruption, but that is almost always when spending a movement point is a cost to trigger another ability such as making a test. I am in full agreement that Grease Trap doesn't slide a hero off the map (again, because there are no spaces to enter).
  19. Though it pains me to admit it so casually, I agree; physical Descent is done, and I will continue to believe so until such time as ANA announces otherwise.
  20. This can't be just coincidence... can it?
  21. Zaltyre

    Time for a New Vault?

    The autoformatted pdf is a big part of what I'm after, as it's key to taking quest ideas and giving them a polished look. Memory of previous quest versions is "nice," but not a mandatory feature in my personal opinion. There are also a number of little features available in the official quest maps not available in the Vault- multiple color unique spaces, crumbling terrain, unique search token markers (really) which would be great to add.
  22. Zaltyre

    Crow Hag / Dark Minotaur ?

    The whole "Chains" expansion is still missing, not to mention any hero and monster collections.
  23. Oops you're right. HF is indeed an action. Subtract 5.
  24. There are a number of really fast heroes in the game under the right circumstances. There are also a few who can be just a little slower, but can move a lot more regularly. That Jain combo is indeed crazy fast. For the sake of equality, let's leave out stamina potions. Her heroic feat let's her go 10 spaces (speed x2), 10 from 2 move actions, 5 from her fatigue, 1 from dead man's compass. That's 26 max (she wouldn't go any more spaces with dungeoneer/gold rush even though she'd get to attack). Yes, she could go farther with gear like Elven Boots or the Ring of Power, but so could anyone. She's also limited to one of these sprints per encounter as her heroic feat is spent. (Note, if she's not a treasure hunter, but a wildlander with Fleet of Foot, her fatigue will get her 10 spaces instead of 5. She could- one EVERY turn- move 5, suffer 5 fatigue to move 10, and rest.) EDIT: Charmy beat me to the punch on Fleet of Foot. A character like a Astarra the Conjurer can move 4 spaces using 1 fatigue and an image token with her hero ability and Illusory Path. She has 4 speed and 5 stamina, which allows her to get a pretty decent move on, too. High Mage Quellen can boost his stamina up to 8 with his heroic feat, and that adds up to a fair bit of movement especially in combination with a skill like Ways of Stone.
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