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About Zaltyre

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  1. Zaltyre


    Hexing is nothing of itself. Hexing just makes a monster hexed, and hexer skills do special things to hexed monsters.
  2. Every group's experience may differ, but I must say I'm surprised by your assessment of "weak heroes in general." I'd say the more frequent complaint is that heroes have it too easy.
  3. Did you mean "Chains that Rust"?
  4. While I mostly agree with you, I think the feeling of incompletion is a result of it looking like everything was going to be completely rounded out. One hero and monster pack is great- but then every single 1st edition monster was updated, as well as every 1st edition hero... except 12. Big boxes had 1 of each hero/class, and the small boxes had alternating sets of 2, and Mists arrives with... no heroes. Chains follows up with new types of classes, but still no heroes. Is it fair to expect FFG to do more because they already did more than originally expected? No. The game isn't really incomplete, I agree; however, it does kind of feel like it is. The gray bar is the same color all the way across- but the colors around sure make it look like one side is darker than the other.
  5. Let me dig up an email for you. I'm in the air this morning so it may be a bit. EDIT: Found a topic with link to the uFAQ.
  6. You are incorrect. The scourge's ability cannot trigger off itself (and neither can word of misery). They can work together once, but there is no loop.
  7. "Just" let him move monsters. Yeah, it's a card that , when played properly, helps balance out the hero advantage of moving without actions. It's easy to waste, but in the right circumstances it can be devastating. (Like when a hero is attempting to fatigue up to a monster in order to attack it twice).
  8. Ah, I see. No, I don't think you can. "Moving a space" is not gaining a MP, and moving off the map requires spending a MP. A knight cannot advance off the map, Jain cannot heroic feat off the map, Astarra or Thorn can't hero ability off the map... you've just got to spend a MP. That requires 2 things: -You have a MP -You have a time window in which to spend it.
  9. I'm not suggesting the card triggers every time a fatigue is suffered, I'm suggesting it triggers each time a fatigue is suffered to gain a MP. At that time, a monster is selected. When the hero who gained the MP spends that MP, the monster can move 1 space. This is the punishment for fatigue movement (as intended). This is as clearly as I can state my reading of the card:
  10. The heroes from the hero and monster packs actually predate the second edition, so they're not created for a specific class. Part of the fun (in my opinion) of choosing a hero/class combo is looking for new and interesting ways for that hero's stats and abilities to interact with class skills. You can read the little paragraphs about each hero and get a sense for their "thematic" class (Raythen is clearly a treasure hunter or thief, for example) but that won't necessarily be the class they play best as.
  11. Sadgit is indeed away, so he's free to disagree with me when he returns. We've discussed this card before. I'm of the opinion that it works like you outlined above; the trigger is "a hero suffers a fatigue to gain a MP" and each time that happens, the effect is that a chosen monster can "move 1 space". I am not aware of an FFG response that alters the effect to "monster gains a MP", but that doesn't mean Sadgit isn't. However, I'd be surprised if he had a ruling and didn't add it to the uFAQ.
  12. Healers: Disciple: Avric Spiritspeaker: Ashrian Apothecary: Ulma Prophet: Augur Bard: Rendiel Scouts: Thief: Tomble Wildlander: Jain Treasure Hunter: Logan Stalker: Roganna Shadow Walker: Tinashi Bounty Hunter: Thaiden Mages: Runemaster: Leoric Necromancer: Tarha Geomancer: Quellen Hexer: Dezra Conjurer: Ravaella Warriors: Knight: Syndrael Berseker: Grisban Champion: Reynhart Beastmaster: Durik Skirmisher: Orkell Marshal: Alys Notably, there is absolutely nothing in the rules about these heroes being paired with these classes. It just was FFG's decision to put in each box with a class a hero who had complimentary abilities and characteristics. The hybrid classes do not have any such associations.
  13. Believe it or not, that diagram has been confirmed by FFG to be accurate on multiple occasions. 7, 8, and 9 DO have LOS, as mind-bending as it may seem.
  14. And that new content was the Frostgate DLC. Ask yourself how long it has been since a physical product release, or a FAQ update... or even a news post.
  15. Zaltyre

    Road to Legend Feedback

    Yeah, Master Thorn kinda looks like Mad Carthos on laundry day.