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Zaltyre

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  1. While I acknowledge and understand that some (most) of the Mists quests are very difficult for the heroes, I wouldn't go so far as to say Mists disappoints me. Rather, I think Mists offers a collection of quests which provide a difficulty level otherwise mostly missed by D2e. Descent quests don't have fixed difficulty. As you stated, you can adjust quests by adding or removing plot decks, choosing better or worse heroes and classes, and picking different OL cards. In my opinion, much of the content out there for D2e really gives advantage to the heroes. A "cheap team" of Mok, Astarra, etc can usually pull a win out of most campaigns even with a tough as nails OL. Players can choose to add or remove content to adjust the difficulty to their enjoyment. Mist tips that to the other side, and puts the power on the side of the OL. Just as heroes can pick fun but not optimal class combinations in other campaigns, Mists allows the OL the chance to deviate from efficiency without getting clobbered. For tough competitive play, maybe that's unsatisfying. For friendly rivalry games, I personally found it refreshing.
  2. Two points: 1) No, the spaces do not have LOS to each other. The black borders block LOS. 2) LOS is not the issue for howl. For abilities that rely on "within X spaces" you need to count spaces, which is independent from LOS. In this case, you can't count between the unique spaces, either. Check out my guide to range and LOS for specific explanations and examples.
  3. Zaltyre

    Heirs of Blood

    Don't pay scalper prices. What region are you in?
  4. For RtL, the hero and monster packs have a good bit to offer. Mists will just have some equipment and some monsters really (for RtL). The mists and chains normal play quests are good, but they have a significantly different feel and strategy from the other campaigns. As far as Oath vs Bonds... Mok is a great healer, it's true, and the other heroes aren't bad. Razorwings and Beastmen are rather classic infantry monsters, bane spiders hit a little differently. In bonds, the heroes with familiars really shine. Pico, Skye, and Brightblaze are neat. Hellhounds are delightful, elves are an interesting group (I don't find mysekf choosing them often) and kobold live for the swarm. It really comes down to what you think you're going to play with. Bonds doesn't have a healer, but it has a lot else to offer. That being said, Mok is a very good healer and he absolutely shines as a bard.
  5. Yeah, definitely an oversight. I think the intended reading is rules which applied to the green token now apply to the villager.(that is, since "prisoner" = "green token" in E1 and "prisoner" = "villager token" in E2, substitute "villager" for "green token" in E1 rules.)
  6. Nope. Again, "...may suffer 2 fatigue to reroll a die."
  7. It has nothing to do with the word or the symbol. It has to do with the distinction between triggering an ability and performing an ability. For example, you CANNOT suffer fatigue as wound to: -gain MP -use a skill with a fatigue cost in the bottom right (for example, Oath of Honor has a cost of 1).
  8. Try thinking of it this way: Valadir's ability is essentially "you may pay one fatigue to add a surge", while the runic knowledge skill is, "you may pay one surge to suffer fatigue and add 2 damage to the attack results." In the first case, the fatigue is how the ability is triggered. In the second, the fatigue is part of the effect. The difference is subtle.
  9. I do not have a new copy of Nerekhall, but I have heard of no change in the miniature production for this expansion. It would be interesting, though.
  10. Welp, it's May now, and the issue persists.
  11. Zaltyre

    Time for a New Vault?

    The Vault is a great tool, and that's what makes it disappointing that it's not updated or supported. I had been using it to keep my quests updated, but I've run into technical issues that prevent me from saving changes on certain quests. There's no delete feature, and I've been trying to get a response from vault support for a long time (literally, 9+ months) now. The Vault has become unreliable as a quest creation source, which is what prompted these ideas.
  12. Zaltyre

    Time for a New Vault?

    The Vault is a great tool, and that's what makes it disappointing that it's not updated or supported. I had been using it to keep my quests updated, but I've run into technical issues that prevent me from saving changes on certain quests. There's no delete feature, and I've been trying to get a response from vault support for a long time now. The Vault has become unreliable as a quest creation source, which is what prompted these ideas.
  13. Nope. Having the MP isn't the issue, it's having the time window to spend them (which doesn't exist).
  14. Zaltyre

    Time for a New Vault?

    Valkyrie is a fantastic project. While Valkyrie is designed for app play with an automated Overlord, the quest vault allows for creation of classic style quests with a human Overlord player. As far as I'm aware, Valkyrie doesn't support creation/pdf publishing of these types of quests.
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