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About Zaltyre

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  1. He would be, as long as we're assuming that after he performs a move action that's the end of his turn. Since he's treated like a hero, the monster ability "Hive Defense" would apply to him.
  2. Super, super frustrating. It would require a little code updating on ANA's side (which should be straightforward given they've definitely corrected this issue for other online tools like X-Wing).
  3. I very much agree. I don't know about the general legality of gaining a condition card you just discarded (seems like one of those nonsensical things that no one figured needed an explicit rule), however I am pretty certain that "Blight Extraction" should not work when you're removing the condition from yourself to gain 2 essence. Alternative reword: "Each time you use Stream of Life, the chosen hero may also discard 1 Condition. If another hero discards a Condition from this effect, you may gain that Condition and place 2 damage tokens on Essence Harvest." All-knowing is its own beast.
  4. I agree, the necromancer and the conjurer have entirely different playstyles. The Geomancer and the conjurer can be played similarly, but they also have different strengths and weaknesses. Summoned stones use their own MP and tend to be a little harder to destroy than image tokens. Stones also don't hurt the geomancer when they get destroyed (though the geomancer burns an action to resummon one). Image tokens are really just waypoints the conjurer can use for attacks or buff/debuff. They cost fatigue to summon (not an action) and the conjurer has to be careful not to sacrifice too many without resting/healing. With the right hero, I think conjurer is more powerful overall, but both are quite a lot of fun to play.
  5. I just got my copy this weekend, I'm looking forward to the chance to give these classes some play and figure them out. I'll try to keep feedback for this patch in mind. Timing inconsistencies are so troublesome...
  6. No. Star of Kellos adds to your attack pool, it does not add to your weapon. Brightblaze and some stone attacks are based on your magic weapon pool.
  7. https://boardgamegeek.com/thread/2182765/can-we-use-blood-rage-monster-cannot-attack-turn
  8. That's an excellent question, and a proper answer will require some thought.
  9. Whoever it's supposed to be, it's clearly the "elementalist".
  10. Ooh, pretty. I like. It's also one of the few "magic,blade" weapons out there.
  11. I'm very glad to see this expansion. I've been hoping for this specific content since we saw the other hybrid classes released with Chains. I would love to see the last 12 heroes from first edition, however I'm grateful to the FFG development team for at least getting these out.
  12. Oh, good catch, any2cards. He is probably after 1e based on the post.
  13. Most official FAQ and Errata is v1.6, I think from Feb 2015. Sadgit's CRRG is phenomenal. EDIT: I was referencing second edition rules, my bad!
  14. To get back to the original topic, unfortunately, not really. The vault has the layout generation with headers for rules, monsters, etc and also the best map interface as far as creating pages similar to the quest guide. Additionally, it's format (when properly maintained) makes version updates/ map rearrangements trivial. To do all that with other tools is a significant amount of work. Not impossible, but generally prohibitive. The vault is a tool with great potential. It's disuse and abandonment bother me more than most issues about Descent.
  15. Download the rulebook for the Trollfens expansion or Lair of the Wyrm. There will be a section in those books explaining Rumors as they come with other Rumor cards. The Hero & Monster packs just provide an additional rumor card (and paired advanced quest) each.
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