Jump to content

Fnords

Members
  • Content Count

    220
  • Joined

  • Last visited

About Fnords

  • Rank
    Member
  • Birthday 10/06/1983

Profile Information

  • Location
    Linköping, SWEDEN
  1. We have all been there in our list building, you have around 20-22p left in your list and unsure about what to field. What do you pick? 20p Alpha Squadron Pilot (18) Autothrusters (2) 21p Sienar Test Pilot (16) Concussion Missiles (4) Guidance Chips (0) TIE/v1 (1) Tempest Squadron Pilot (21) Accuracy Corrector (0) TIE/x1 (0) Omega Squadron Pilot (17) Juke (2) Comm Relay (3) Omicron Group Pilot (21) "Howlrunner" (18) Stealth Device (3) "Zeta Leader" (20) Wired (1) 22p Scimitar Squadron Pilot (16) Extra Munitions (2) Concussion Missiles (4) Guidance Chips (0) "Omega Leader" (21) Veteran Instincts (1) edit: adding new ideas from thread
  2. IG-88B (36) Adrenaline Rush (1) Sensor Jammer (4) "Mangler" Cannon (4) Seismic Charges (2) Inertial Dampeners (1) Autothrusters (2) IG-2000 (0) IG-88D (36) Adrenaline Rush (1) Sensor Jammer (4) "Mangler" Cannon (4) Seismic Charges (2) Inertial Dampeners (1) Autothrusters (2) IG-2000 (0) Total: 100 This is very anoying to fly against, it's **** hard to predict where the ships will land, they have bombs so they can hurt swarms, and once you get them in arc you cant even hit them (sensor jammer)
  3. Would do something like this: Bossk (35) Wingman (2) "Mangler" Cannon (4) K4 Security Droid (3) Tactician (2) Engine Upgrade (4) Latts Razzi (33) Heavy Laser Cannon (7) K4 Security Droid (3) Greedo (1) Tactician (2) Engine Upgrade (4) Total: 100 Mangler is amazing on Bossk, Wingman is totaly unexpected (and easy to pull of with 2 large base ships)
  4. Like your ideas, will most likely go with Sierra Romeo Charlie idea. I like the idea of having a good option for the front arc (R3 even more so) and also extra ion can be very useful VS large ships. Kath Scarlet (Scum) (38) Push the Limit (3) Ion Cannon (3) K4 Security Droid (3) Inertial Dampeners (1) Engine Upgrade (4) Syndicate Thug (18) Ion Cannon Turret (5) Unhinged Astromech (1) BTL-A4 Y-Wing (0) Syndicate Thug (18) Ion Cannon Turret (5) Unhinged Astromech (1) BTL-A4 Y-Wing (0) Total: 100
  5. Going to a 32 player tournament in a week and would like to fly a Firespray + 2xY-Wing list. Have two lists that I've made, Which one do you think would be most competitive? Are there any changes you feel would be beneficial? LIST 1 Kath Scarlet (Scum) (38) Push the Limit (3) K4 Security Droid (3) Engine Upgrade (4) Syndicate Thug (18) Ion Cannon Turret (5) Bomb Loadout (0) Unhinged Astromech (1) Seismic Charges (2) BTL-A4 Y-Wing (0) Syndicate Thug (18) Ion Cannon Turret (5) Bomb Loadout (0) Unhinged Astromech (1) Seismic Charges (2) BTL-A4 Y-Wing (0) Total: 100 LIST 2 Boba Fett (Scum) (39) Push the Limit (3) Recon Specialist (3) "Hot Shot" Blaster (3) Engine Upgrade (4) Syndicate Thug (18) Ion Cannon Turret (5) Unhinged Astromech (1) BTL-A4 Y-Wing (0) Syndicate Thug (18) Ion Cannon Turret (5) Unhinged Astromech (1) BTL-A4 Y-Wing (0) Total: 100
  6. Tried to clear the picture up a bit (don't know about the result) if someone wants to give it another crack.
  7. An interesting Build, Do you believe that this build can win a tournament? In a large ship eviroment, oh yeah! Hard to tell with the meta in such flux, but it can really pack a punch. That's 6x3 red dice for 2 turns (with rerolls) and that's only the clusters, Next round you fly by and drop mines. I will try this (or some punisher version) as soon as i can
  8. Scimitar Squadron Pilot (16) Extra Munitions (2) Cluster Missiles (4) Proximity Mines (3) Scimitar Squadron Pilot (16) Extra Munitions (2) Cluster Missiles (4) Proximity Mines (3) Scimitar Squadron Pilot (16) Extra Munitions (2) Cluster Missiles (4) Proximity Mines (3) Captain Jonus (22) Determination (1) Seismic Charges (2) Total: 100
  9. Based on the B-wing cost of 22 I doubt that. With those stats that beat a B-wing it should be 22-25. Dunno 2 attack die is still only 2 attack die. You will have to put some upgrades on the ships to make them worth it
  10. That's one way to look at it, I just think we have seen so many cases when ths is not the case: Jonus PS6/22p -> Scimitar Squadron Pilot PS2/16p = 4 PS for 6p Rhymer PS7/26p -> Scimitar Squadron Pilot PS2/16p = 5 PS for 10p Ten Numb PS8/31p -> Blue Squadron Pilot PS2/22p = 6 PS for 9p Jan Ors PS8/25p -> Rebel Operative PS1/16p = 7 PS for 9p Interceptors and Advanced are all 1p more expensive then the 1:1 formula as well Just thinking that we might see some other point ranges (=
  11. Hi! Just made some quick comparisons and came up with something like this: TIE Punisher PS2 Cost: 20-21 (based on TIE Advanced PS7/27, PS2/21 cost) -EPT K-Wing PS2 Cost: 20-21 (based on X-Wing PS7/27, PS2/21 cost) -EPT Kihraxz PS2 cost: 21-22 (based on X-Wing PS9/29, PS2/21 cost) YV-666 PS2 cost: 27 (based on E-Wing PS8/35, PS1/27 cost) What do you guys think the cost for the generic PS2 will be?
  12. Imperial Generic Pilots Unique Pilots Rebel Generic Pilots Unique Pilots Scum Generic Pilots Unique Pilots
  13. I have had great success with a similar list: Corran Horn (35) Push the Limit (3) Fire-Control System (2) R2-D2 (4) Engine Upgrade (4) Gold Squadron Pilot (18) Ion Cannon Turret (5) Bomb Loadout (0) R2 Astromech (1) Seismic Charges (2) BTL-A4 Y-Wing (0) Gold Squadron Pilot (18) Ion Cannon Turret (5) Bomb Loadout (0) R2 Astromech (1) Seismic Charges (2) BTL-A4 Y-Wing (0) Total: 100 The Ion helps with knowing where the enemy ships are going to be so you can drop the bombs for a sure-thing
  14. Mangler on both. It's amazing
×
×
  • Create New...