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yoink101

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Everything posted by yoink101

  1. yoink101

    442nd Legion

    Officers and specialists. Could they be better? Yes. Are they done enough for a table? Also yes.
  2. yoink101

    442nd Legion

    I got the Death Troopers done just as Halloween came to an end: There are actually two different squads. I'm not sure yet if I'm going to add the legion and squad markings yet. We'll see. I also updated my ISF with the sniper loadout for Iden and the chest piece on all of my ISF in the first post. Thank you!
  3. Honestly, with the token sharing of GAR and the order control of CIS, I’d love to see comms relay back on emplacement troopers. Rebels vets could use the boost as they don’t even have nimble. Having order control over 3-4 units is hardly game breaking.
  4. Would you mind sharing which blue or mix of paints you use for the shirts? I really like the muted color and would like to borrow from you for some of my stuff. Thank you in advance!
  5. yoink101

    442nd Legion

    I still don't know what it was. It seems that blogger creates a permanent link to the photos if you post them there, so at least its working. Thanks for looking out!
  6. yoink101

    442nd Legion

    It must be the browser or OS I'm on? I'll see if I can sort it out this evening from home.
  7. yoink101

    442nd Legion

    Thanks! For some reason it wouldn't do it at all from google photos so I had to migrate things to photo bucket...
  8. yoink101

    442nd Legion

    Hello! After keeping an eye on legion since its release, I finally felt like there was enough variety in the game that I was interested. Lists at tournaments had started to feel like they didn't just fit into 2-3 molds. That coupled with the fact that we got into a pandemic and shelter in place, I started painting my Legion stuff in July. With that, I present to you the troopers of the 442nd Legion and some Rebels. Imperial Heroes Krennic because I didn't get the model until later. Rebel Heroes Stormtroopers of the 442nd Inferno Squad, Venom Squad, and Monarch Squad for my ISF
  9. The biggest issue I see is the snow troopers. Without a heavy weapon they are throwing white dice. With their surge, that’s a 3/8 chance to hit. With 5 dice, you’re not going to see a great attack pool. Snows can aim, move, and shoot in the same turn thanks to steady, which boosts their offense a little. They do really well with a heavy weapon though. The flamethrower is fantastic. Chances are, you won’t get to use it because your opponent will focus on the unit until the flamethrower is gone. This means that your opponent won’t be focusing on your long ranged stuff as much though. If you do go with the flamethrower, frag grenades are a solid addition to improve the dice on the whole squad at range 1. If you get ahold of an Imperial Special Forces box, the two characters in that can work well to make potent medium to long range snowtrooper squads. The addition of two red or two black dice to your attack pool is pretty significant. I’d also add that I don’t think Boba rolls enough dice to warrant targeting scopes. Recon intel to get him a little closer to where he needs to be is phenomenal though.
  10. Deflect only stops 1 in 6 hits. So, it’s not adding an obscene amount to defense. If it worked on 40-60 units, I’d say it would be way too good. On a 160+ point guy that you’re adding another 15 points to use, I don’t know.
  11. It would be awesome! But it would also be reducing offensive output from stuff like tenacity or hunter. Two dodge tokens is going to reduce incoming damage by 1-2 extra in most cases, only if the model is being attacked more than once in a round.
  12. Ah. It doesn’t work with force reflexes then. Bummer.
  13. I know! Right? Those Droid Commandos with vibro swords and dioxis mines put some serious hurt on. 🤣
  14. The pair seem really solid together. Especially if Cassian infiltrates and becomes an operative and Luke then becomes the commander with a courage 4 bubble. Now if only rebel troopers could survive to get 8 suppression tokens...
  15. It seems pretty good for someone like operative Luke. The ability to deflect twice per turn is solid for such an expensive unit that can be focused on pretty heavily. Scratch that. It doesn’t work with force reflexes, agile, quick thinking, or take cover. So, I guess it’s very disappointing then...
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