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  1. Thanks! It's fixed. And the defense arcs are laid out a little better.
  2. The think the most important question to ask is, “is it fun?” or “does it make for interesting character development?” If the answer to either is yes, then do it. If it doesn’t break game balance (which honestly, if you have a good group of players is really hard to do) then it’s even better.
  3. I love it! It’s characterful, interesting, and fits my vision of force users. I also really like the idea of a lightsaber being less effective in the hands of some rando than it is in the hands of the attuned Jedi/Sith. I mean, damage 6 with breach will still mess up just about anyone, but this way that deadly sith assassin will be much more lethal with it. I think one way to keep a bunch of extra crystals out of the hands of the players would be to have dark side crystals ‘burn out’ if light side force users try to attune to them. Maybe give an option for someone to attune to a lightsaber with the modifications it had for in tact? That way legacy lightsabers could be a thing if you want?
  4. Almost 7 years later, but here is a ship sheet. Thanks for the first two @ellmo2! https://docs.google.com/document/d/1EP_JPkUd47v0IBWCnXF_x6-E3v9kwgs9wz638XiHGGM/edit?usp=sharing
  5. Thanks for the reply. Definitely food for thought. One suggestion I saw was using the opposed skill ranks to set the difficulty of the defense. This would still keep adversary relevant by adding upgrade dice, still leave the attacker at an advantage, still incorporate defense. I think it would also make skilled opponents a little more difficult to quickly wipe as the pc achieve more xp and become absolute badasses.
  6. I’ve been on an RPG hiatus for a little while and am getting back into it Star Wars. I have many fond memories of this game. in any case, way back in the beta of EotE, combat rolls were opposed. The attacker used their brawl/melee/shooting attack skill and the difficulty was set by the defender’s opposed brawl/melee/coordination skill. I can see that there are drawbacks to this as combat can come to a little more of a standstill, but that duel between to skilled lightsaber wielders that is at a standstill feels like Star Wars. Does anyone house rule opposed combat rolls? Do you drop or modify any talents when you do this?
  7. I've done this for the Raider. We've either given it a set route for the match, or just had it remain in one place. Once, it made an attack run at the station we captured with some bomber support. It was awesome! I hope this is clear and the format doesn't get too messed up. I had to remove all of the images in the original formatting, so it looks a little weird, sorry. Instigator Raider-class Corvette (aft) 4 6 0 8 4 Raider-class Corvette (aft)/Raider-class Corvette (50) Captain Dev Yissik (6) – At the start of the Combat phase, you may choose another ship at Range 1-4. Either remove 1 focus token from the chosen ship or assign 1 focus token to that ship. (Choose the closest ship that can attack or can be attacked) Lieutenant Quintin Varos(2) – If you overlap an obstacle during the Activation phase, do not suffer 1 faceup damage card. Instead, roll 1 attack die. On a hit or crit result, suffer 1 damage. Ion Cannon Battery (6) – Attack [Energy]: Spend 2 energy from this card to perform this attack. If this attack hits, the defender suffers 1 critical damage and receives 1 ion token. Then cancel all dice results. Energy: 2. Attack: 4. Range: 2-4. Quad Laser Cannons (6) – Attack [Energy]: Spend 1 energy from this card to perform this attack. If this attack does not hit, you may immediately spend 1 energy from this card to perform this attack again. Energy: 2. Attack 3. Range 1-2. Sensor Team (4) – When acquiring a target lock, you may lock onto an enemy ship at Range 1-5 (instead of Range 1-3). Engineering Team (4) – During the Activation Phase, when you reveal a straight manoeuvre, gain 1 additional energy during the "Gain Energy" step. Limited. Backup Shield Generator (3) – At the end of each round, you may spend 1 energy to recover 1 shield (up to your shield value). Limited. Raider-class Corvette (fore) 4 4 0 8 6 Once per round, after you perform a primary weapon attack, you may spend 2 energy to perform another primary weapon attack. Raider-class Corvette (fore)/Raider-class Corvette (50) Quad Laser Cannons (6) – Attack [Energy]: Spend 1 energy from this card to perform this attack. If this attack does not hit, you may immediately spend 1 energy from this card to perform this attack again. Energy: 2. Attack 3. Range 1-2. Gunnery Team (4) – Once per round, when attacking with a secondary weapon, you may spend 1 energy to change 1 of your blank results to a hit result. Limited. EM Emitter (3) – When you obstruct an attack, the defender rolls 3 additional defense dice (instead of 1). Limited. Instigator (4) – After you perform a recover action, recover 1 additional shield. Movement Move forward 2 and gain 4 energy. Energy Allocate energy to all appropriate upgrade cards, beginning with weapons that can fire on targets. Actions Actions Fore If there is a friendly ship in range 1-2 that can attack or can be attacked, perform the coordinate action on the closest ship that fits the description. Otherwise, perform a target lock on the closest ship that can be attacked. Aft If either section is short on shields and it would not waste more than one energy (ie: if two shields are missing and you have three energy, two would be wasted because of the title) Otherwise, perform a reinforce action. Shooting Fire at the target that is target locked with the primary weapon, if you have two energy and are missing no more than one shield, spend two energy to fire again at the closest target. Otherwise, fire at the closest target within range with primary weapon, and all of the closest targets with secondary weapons equipped with enough energy. End of Turn Recover shields to make them as even as possible.
  8. I think so. It involves riding a fine line though. You want to be careful not to tap into the dark side too often. Use your dark side pips when your character would be particularly angry or jealous, although try to use the force as peacefully as possible. You should be able to keep your morality towards 50 if you carefully balance it. On the other hand, if you don't care which way it slides, do whatever you have to do to activate your powers.
  9. Those are awesome! Thank you! I made some crappy mock ups, but these will look so much better on the table! You haven't put together the Defender, Bomber or others, have you?
  10. Yeah, we don't even worry about it. By the time they feel like they have enough xp to add another set of talents, I direct them towards the other talent trees or the force powers. Not to say that they aren't cool, but it definitely feels like another grab for money. I've already got three core books, and I thought that was plenty generous of me.
  11. I've ordered stuff from etsy. They're a real thing. Check where stuff is shipping from before you buy it though. Sometimes your getting stuff from the other side of the planet. It's fine, but you may have to wait weeks if that is the case.
  12. I 100% agree with your good. Also, Luke pulling a Yoda is pretty lame. As for the base and the lack of stuff, I actually kind of liked how much the movie payed tribute to a New Hope. It was ridiculous there when the Rebels sent their entire fleet of a dozen star fighters to fight the lonely and unguarded Death Star. Blowing up the entire Republic by hitting one system was also kind of lame. But maybe there will be dozens of factions that are in play after the Empire broke apart with the deaths of Vader and Palpatine and we can see a true galactic conflict! It seems unlikely though.
  13. If Rey is Luke's daughter, how she came to be on Jakku is going to me a very interesting storyline.I mean look at it this way, we know Luke left after Ren fell to the DS and destroyed whatever next generation of Jedi there were. You'd expect that he was at least a young adult by this point. Is Rey that much younger then him? Doesn't seem like it so if she is flashing back to being left on Jakku at like age 7, that wouldn't make any sense for Luke just leaving her there as that would be before Ren fell, so why abandon your daughter if at that point? So if she is Luke's daughter, very well may be, then her story is much more then Luke just leaving her to protect her. If she is Luke's daughter I don't think that is a lineage either of them is aware of. Especially since niether Rey or Ren gave any indication they knew each other, nor Rey any indication she had met Han or Leia or Chewbacca before. It wouldn't be a Disney movie if the main character's mom hadn't died. Here's how I figure it (read: wild speculation based on no evidence at all): Kylo Ren is about a decade older than Rey (at least, the actors are). Luke made it with a woman who wasn't his sister. When she got ready to pop, Kylo (did Han call him Ben?) was already about 10. She probably left because Luke was all Jedi-y and high profile, and she wanted a simple life for her daughter. Something happened where Rey's mom had to go and leave her on not Tattoine. That probably had to do with Luke going into hiding and Kylo Ren (Ben Solo instead of Jacen?) becoming a huge ass-hat. Anyway, I liked the movie a lot. I thought it was a very good movie and was a wonderful tribute to the original. Exactly as the OP wrote, it followed the same plot of A New Hope with the new characters. I appreciate that they left a lot of the universe vague, just like they did in ANH. The characters were good and I thought Rey and Fin had great chemistry. I appreciate that Abrams is a Star Wars fan and he made a safe, solid, Star Wars movie.
  14. Has anyone created AI cards for Rebel of Scum ships? I want to run a string missions against some scum pilots and having them with a couple of stolen Rebel fighters could be fun. I know that there are a couple of programs out there that will function, but I'd really like to have something to put on the table.
  15. Ah, I see why. Vessery now gets the Double Tap from the title. Markmanship effects all your attacks, so effectively it means Vessery pops MM for his action, and so long as an Advanced has a TL it means Vessery is getting two shots of Focus+TL (effectively). Sure, the Ion Cannon will negate one MM crits, but Vessery should spend most of the game rolling back to back three hits. I actually like it: more so than Marksmanship on Maarek. Maarek gets his tasty crit from ATC, but honestly running him with something other than Predator is just screaming at his action economy... Nailed it! I think getting a shuttle that picks up target locks across the table is a cool way to go too. But I like the visual of a Defender with two Advanced escorts.
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