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  1. I cooked up this list a few weeks back when Imperial Veterans was announced, and got a chance to try it out tonight. It was devastating. Go Where You're Told (100) "Deathrain" - TIE Punisher 26 Enhanced Scopes 1 Extra Munitions 2 Proximity Mines 3 Conner Net 4 Ship Total: 36 Delta Squadron Pilot - TIE Defender 30 Tractor Beam 1 Twin Ion Engine Mk. II 1 TIE/D 0 Ship Total: 32 Delta Squadron Pilot - TIE Defender 30 Tractor Beam 1 Twin Ion Engine Mk. II 1 TIE/D 0 Ship Total: 32 It performed great. Not only is Deathrain with scopes able to drop mines anywhere, and control great with Conner nets, but if he misses the drop? Defender can tractor someone onto one. I did that to Red Ace with a prox mine and between that and shots from all three, killed him in one turn Playing it in the future, I think I'd move the mkII from one of the Defenders to Deathrain, he needs it more. Hope you guys get some fun out of this, it's a blast to play and an awesome control build.
  2. Thanks for the tips, I'll give the deck another look.
  3. Hey kind folks: I'm playing in my first IA tournament next weekend, and while I've played a lot of the campaign, I've played hardly any Skirmish. I wanted to ask for advice and critique on my list, especially the Command deck. Keep in mind the stuff I own: Core set, Twin Shadows, Stormtrooper expansion, Kayn Somos, Royal Guard Champion, and Boba Fett. List: Royal Guard Champion (15) Royal Guard (8) Stormtrooper (6) Stormtrooper (6) Imperial Officer (2) Imperial Officer (2) Total: 39 Command Deck: Celebration (0) Close the Gap (2) Covering Fire (3) Cripple (2) Element of Surprise (0) Fleet Footed (0) Flurry of Blades (2) Jump Jets (1) Marksman (1) Pummel (1) Recovery (0) Reinforcements (2) Set for Stun (0) Take Initiative (0) Urgency (0) Total: 14 Other cards I was considering are Counter Attack, Expose Weakness, Guardian Stance, and Take Cover. So, what do you guys think? Anything I could do better? Tips for playing the current tourney scenarios? Thanks in advance!
  4. Hooray, we finally got Devaronians! I was expecting them to show up in EotE first, but as long as they're here I'm happy
  5. Is the Time Machine still open in Manchester? That was the BEST gaming shop when I lived up there a few years back... Yep, go there for X-Wing all the time! It really is a great store.
  6. Unfortunately the Diplomat book took it a little too far. Those specs are so ridiculously specialized that the GM needs to really build around the players having those to get them to function interestingly. I do think the Spy and Engineer books will bring in the most interesting diversity.
  7. I also just started a campaign where i'm playing a Soldier, so it'd be cool to get some Signature Abilities there. All told though, I'd rather see more stuff for Edge and Force, those lines are much more interesting than Age to me.
  8. I'd agree with R2 that misses being duds is kind of ridiculous. I typically narrate a miss as either the throw was off and the explosion didn't hurt anyone, or people ducked behind cover as shrapnel bounces off the walls, etc, etc. Just like how a failed attack with a blaster doesn't mean it temporarily jammed, it just failed to hit anyone.
  9. I bet they stopped making them after no one bought that ugly hunk of junk
  10. Definitely this. I really love playing a Shadow with Misdirect. Taking on another appearance, creating phantoms, and hiding my entire group from sight is a lot of fun. Committing Force dice to gain automatic Threat has been occasionally helpful for Improved Reflect too. This is the build I'm planning on playing in my next game! I love Misdirect. In my last DnD game I relied heavily on Minor Illusion, you can just do so many fun and creative things with illusions.
  11. I really wish they waited til Ep 7 to release this stuff. The release and announcement schedule's getting pretty crowded and it's hard to be excited for everything when there's so much coming, and realistically it'll be a while before I can buy/try it all out. The name thing is also super annoying. Waiting til the movie was out could probably have solved it, but keeping all the Leaders and Aces and various colors straight is kind of a pain, and at least to me dilutes the fun of having a named pilot. Even a callsign like Whisper or Echo has more character than a designation like Blue Ace... Sorry to dump a load of negativity in here. The ships look super cool, I just wish they had been handled differently.
  12. I think the book you're thinking of is The Cestus Deception, and Kit Fisto was the one who used it IIRC. ...god that may have been the nerdiest thing I ever wrote. Correcting someone about an obscure piece of SW:Legends trivia . Anyway... cool write-up! Although I think i'd be more inclined to give it Defensive than Deflection, don't you think? I don't see it protecting more against ranged attacks than melee.
  13. Spirit of the Century is a great pulp RPG that uses the Fate system. It's set post-WW1 and includes lots of weird Science! (not to be confused with science). Great game, the SRD is available for free online.
  14. Not a true Bunny until she has the Enhance power with the Force leap upgrades!
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