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jocke01

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  1. Like
    jocke01 got a reaction from Tirion in Future 'FIXES'   
    I was thinking of some potential rule changes last night.
    Exhaust weapons can still be used when exhausted, but they don't add any keywords. This would make the exhaust weapons be a worthile choice next to non exhaust weapons.
    Vehicles dodge 2 hits per spent Dodge token. This will help vehicles just a tiny bit vs impact and it would give weers 2 pip a nice boost.
    Strike teams require at least 1 main unit in list. So max 2 strike teams + 1 commando/scout trooper.
    Otherwhise I think the game is fine and most things work. The airspeeder needs a  major "fix" card of some sort. Vader might just need a small point reduction.
     
     
  2. Like
    jocke01 got a reaction from Scabiosus in Future 'FIXES'   
    I was thinking of some potential rule changes last night.
    Exhaust weapons can still be used when exhausted, but they don't add any keywords. This would make the exhaust weapons be a worthile choice next to non exhaust weapons.
    Vehicles dodge 2 hits per spent Dodge token. This will help vehicles just a tiny bit vs impact and it would give weers 2 pip a nice boost.
    Strike teams require at least 1 main unit in list. So max 2 strike teams + 1 commando/scout trooper.
    Otherwhise I think the game is fine and most things work. The airspeeder needs a  major "fix" card of some sort. Vader might just need a small point reduction.
     
     
  3. Like
    jocke01 got a reaction from lunitic501 in Future 'FIXES'   
    Are activations that powerful in Legion?
    It can help you stall a bit in deployment and first round, but unlike armada you can't bring several activations + point vid to do a last/first activation. 
    However the strike teams gives you both activations, solid dmg and an extra trooper squad for objectives for very little points. I don't think the activation system needs changing
  4. Like
    jocke01 got a reaction from Fithian_Rankin in Why does Jyn suck?   
    I think she is good, but lacks consistency. She is a mis mush of all the 3 other commanders with a brunch of rules/keywords that rely om her command cards. 
    I think you need to play her more as an operative rather than a commander.
  5. Thanks
    jocke01 got a reaction from ClassicalMoser in Homebrew adjustment to the Legion Rules   
    In the short term sure. However in the long run, the lack of possible balancing changes is going to lead to powercreep and non compedetive units.
  6. Thanks
    jocke01 got a reaction from ClassicalMoser in Homebrew adjustment to the Legion Rules   
    Hmm I think vader point reduction is a bit much.
    Rest looks pretty much what the game could look like with a patch. It's a shame ffg didn't do the x-wing app for legion.
  7. Thanks
    jocke01 reacted to TauntaunScout in Learn about the competitors going to worlds and our take on contrast paints   
    Contrast paints are pretty cool but they're an old technique. Thinned down paint, not as thin as a wash, over a light undercoat, was always a quick way to paint and shade a mini in one step. It's convenient that they give you the exactly right proportions in one bottle but it's hardly the revolution that people are making it out to be.
  8. Like
    jocke01 got a reaction from TauntaunScout in Homebrew adjustment to the Legion Rules   
    Hmm I think vader point reduction is a bit much.
    Rest looks pretty much what the game could look like with a patch. It's a shame ffg didn't do the x-wing app for legion.
  9. Haha
    jocke01 reacted to TauntaunScout in Is the T-47 a better choice than speeder bikes? We discuss.   
    Well I'm convinced. My rebels are taking speeder bikes instead of a snowspeeder from now on.
  10. Like
    jocke01 got a reaction from Thraug in I am making a case for the T-47's return!   
    The t-47 is just wrongly designed from the start. Cover + armor was not helpful untill the new pilot, wich added cost.
    The guns are nice, but it's anti-vehicle and vehicles is't that popular.
    The harpoon is very hard to use for it's intended purpose and when it works, it's not even that great effect.
    The ground buzzer is expensive for it's lack of keywords, range and impossability to use combined with the forward guns.
    The unique pilot is situational att best. 
    All these designed flaws is what makes the airspeeder feel overpriced. You pay for alot of stuff that dosen't benefit the unit all or very little. The unit can still peform, but it will not do anything that another unit/units does either for less points or more effective
    It got the speed and durability, but it suffers from classic FFG wave 1 sickness. Some scenarios might "help" it, but it really needs to go back to the drawing board.
    It's an awesome looking model though.
  11. Like
    jocke01 got a reaction from Senjius in The T-47 Problem   
    Maybe not for it's stats, but for it's impact on a match. Too little dmg output and can't interact with objectives
  12. Thanks
    jocke01 got a reaction from lologrelol in I am making a case for the T-47's return!   
    The t-47 is just wrongly designed from the start. Cover + armor was not helpful untill the new pilot, wich added cost.
    The guns are nice, but it's anti-vehicle and vehicles is't that popular.
    The harpoon is very hard to use for it's intended purpose and when it works, it's not even that great effect.
    The ground buzzer is expensive for it's lack of keywords, range and impossability to use combined with the forward guns.
    The unique pilot is situational att best. 
    All these designed flaws is what makes the airspeeder feel overpriced. You pay for alot of stuff that dosen't benefit the unit all or very little. The unit can still peform, but it will not do anything that another unit/units does either for less points or more effective
    It got the speed and durability, but it suffers from classic FFG wave 1 sickness. Some scenarios might "help" it, but it really needs to go back to the drawing board.
    It's an awesome looking model though.
  13. Confused
    jocke01 got a reaction from LordBubba in Suicide tank   
    I just faced My first imperial tank and boy, it did not scare me.
    My opponent had unit of snowtroopers inside and that thing is a death trap. Chewie plinked 2 turns back to back (last first) then a proton charge hit and half the squad was dead just by bonus from hurting the tank.
    Just one game of course, but a transport that is this deadly to it's trnaported unit feels weird. The guns were alright, but nothing crazy. 
    I thought the tank could bring some more armor into the game, but now I doubt it. Not saying it's a bad unit, but with the current transport rules it feels like a terrible transport.
  14. Like
    jocke01 got a reaction from colki in What draws people to a tournament   
    I rarely go to tournaments thats more than an hour away and to why, I get to play 3+ games with possible new people and get some fun prizes to show for it.
  15. Like
    jocke01 got a reaction from colki in The T-47 Problem   
    I think this thread have jumped the sarlacc. I think the main thing is still that the airspeeder can be effective, it's just to expensive to be worth it.
    You don't lose when you bring it, you just do to little dmg for the huge amount of points you pay for a unit that can't interact with most objectives.
    If it can kill strike teams or if it works based on math in theory is irrelevant, the fact stands that it could use a point decrease or offensive boost. Neither has happened yet.
  16. Like
    jocke01 got a reaction from Thraug in Suicide tank   
    I think a fix could be to let the unit inside roll defence against the wounds. Auto or bonus dmg is always gonna be super powerful.
    Then it's still a risk, but at least the unit is a little protected while transported
  17. Like
    jocke01 got a reaction from RavenGear in 2019 Season 2 Premium Kit   
    Finally dice!
  18. Like
    jocke01 got a reaction from RaevenKS in Why does Jyn suck?   
    I think she is good, but lacks consistency. She is a mis mush of all the 3 other commanders with a brunch of rules/keywords that rely om her command cards. 
    I think you need to play her more as an operative rather than a commander.
  19. Like
    jocke01 got a reaction from Simpleaswar in Endor Shieldgenerator   
    Scratchbuilt Shieldgenerator for my endor table.


    image uploader
  20. Thanks
    jocke01 got a reaction from ImhotepMagi in Imhotepmagi's Legion Painting-Skullforge Stormtrooper Captain 5/31/19   
    That Vader makes me wanna join the empire.  Nice work!
  21. Haha
    jocke01 got a reaction from LordBubba in AT-RT is to Good   
    It has 6+ save vs 4+ that the tank have. It's one of the few vehicle units that can fill several roles and not be too expensive. 
    Too Good, what have you been smoking?
  22. Like
    jocke01 got a reaction from Bdarin04 in Endor landspeeder   
    Just finished my landspeeder. Really fun model to work on. Gunners are magnetized.
    Went for a movielike speeder despite having an endor themed army. Hopefully it will peform well on the table tomorow





  23. Haha
    jocke01 reacted to Desidious in AT-RT is to Good   
    Hi
    I think that the AT-RT should have weak armour and that its to cheap.
  24. Haha
    jocke01 got a reaction from twincast in Legion Paint Sets Announced on FFG Live!   
    Well first thoughts: it's a year to late and mostly targeting new minature players. Would be great as a start with a test figure or 2 in the box.
    Will be nice if they release a clone wars version Day One of release. Not sure if ffg can deliver thought going by their track record.
    Second thought. God dang, I don't need that many paints, they're just re-skinned old ones, but who can really say no to star wars paints...here's my money.
  25. Like
    jocke01 got a reaction from ABXY in Endor Shieldgenerator   
    Scratchbuilt Shieldgenerator for my endor table.


    image uploader
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