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theruleslawyer

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  1. Ahh. That was because of a version change though, not anything specifically to do with an app. Runewars doesn't have so many units out yet that they couldn't just course correct with points on the app. Xwing on the other hand had many systemic mechanical problems that needed to be addressed, and a TON of units to do it with. There was no way your 1.0 cards were surviving. I think in Runewars all you'd need to do it say "points are on the app now" and maybe errata a card or two. Agree that it needs to be done sooner rather than later. The more content that comes out, the harder it gets. I wonder about the order though. Xwing first obvisously Legion next probably Imperial assault maybe? Then we'd get into the non big name properties.
  2. That's actually why I suggested tournament lists. That list is attached to a specific, physically identifiable person The list is in theory designed to win The person entering a tournament has a higher likely hood of understand the rules well enough to make good list building judgements Ultimately points matter most in this format Obviously someone who enters 20 tournaments a year will have more influence than the guy that goes to 1, but that seems fair.
  3. I'm not sure why you'd think that. You still use cards. The points are just no longer on them. In the case of Runewars they could just Errata all points to say look at the app. Otherwise cards would remain unchanged. All that sounds awesome. I'm sure FFG will still print card as reference and require cards at their tournaments. Its in their best interest in terms of selling product. However being able to immediate look at your list and see an errata'd version of each card sounds amazing. Fixing the OP by power creep is a TERRIBLE idea. It invalidates older units. The trouble is that it is an unending cycle. The next wave there is a new OP so you have to rebalance that in the next next wave. Its how we ended up with an x-wing 2.0 and an app for it. That's not a path I want to take if we can avoid it from the start. If they don't move to an app I'd much much much rather see them do an errata on problem units. I don't like errata, It makes playing the game annoying with paper components. However is still better than power creep.
  4. I thought of another fun App thing. Anyone play counter strike with dynamic weapon pricing? The app could do something like that. Keep track of all the lists submitted for competitive play per quarter. Go and update card cost based on frequency of use. If everyone and their brother is using it, it gets more expensive next quarter. If its a card that nobody uses now, reduce the cost. Eventually you'd get cards priced by what the community itself thinks the value is. And more importantly the players using the card would be bidding against themselves. Is scuttling horror a problem? Maybe it goes up 3-4pts until people are choosing to run without it. It would also be able identify cards with problem abilities. Does a card have no takers even at 1pt? Is the cost for an upgrade more than a couple standard deviations outside the norm? Such a system would probably settle in with cards only changing a single point each update aside from new wave disruptions. Plus it would make an established meta really hard to form. If you couldn't rely on the points from a 'net list' being the same you couldn't just download the latest OP list and play. It should result in a much wider range of builds.
  5. In my experience games like this don't work super well once the front gets past a certain size. I mean its playable and all, but the unit speeds aren't high enough between being hindered by terrain and other units. It evolves into one of 2 things Players basically have their own mini battle, like just playing 2 smaller games side by side. It ends up a mess of a furball in the middle, which while amusing, doesn't allow much room for tactics. Then there are the downsides of larger games. Just a turn can take forever. Multiple players on a side ends up with lots of downtime. Lots of room for analysis paralysis. I think the solution to bigger battles is the approach I've seen at cons sometimes. Inter-connected battles. You can have more than one force on the board, but objectives are different. Separate them by a significant terrain feature. Make the results of one battle influence the other. Say the main forces meet, but there is a scouting force on the flanks and the results of their battle determines if/when reinforcements arrive. Keep track of when significant events happen (what turn) so that you can desync the fights and nobody is left waiting for something on another area. Just hand the area a note card with 'read start of turn X' if they're behind. Bonus is you can break up to multiple tables for a really large event. A lot less alpha player/coaching issues with this arrangement as well.
  6. Looking good. One thing you might consider with the ghost theme is painting the armor with really translucent paint. You can use inks or thin with water and binder. That way they end up looking partially 'ghostly' too with some of the base 'ghost' color showing through.
  7. I'd rather see completely different units with new mechanics. I think redoing a hero really limits the design space. If it these were prepaints like xwing I could see it, but new molds are $$$$. If they wanted to do a limited cost upgrade I wonder if selling packs of new heads/weapons for existing minis would work? swap out your spears for swords, etc. Most of the pieces are pretty tight fit. It would kinda screw the people who glued and painted, but you'd reduce the mold costs.
  8. Not a hero, but a theme upgrade Id like to see. Daqan spearmen- Pike equipment. When defending against a charge that contacts your front edge, the attacking unit gains a panic token. If your command dial is unrevealed , additionally calvary units take a morale test during the resolve moral step of combat. Or something along those lines.
  9. One of the cool bits about the app system is it allows for variable cost. So an upgrade might change depending on how many ranks you're taking. Specific unit combos could be priced more appropriately. I really like how much more flexibility in balance it gives. I hope it filters down to other FFG mini games once they get it settled with xwing.
  10. Another fun one. What happens when you have seasoned patherfinders and don't deploy until the end of the first round vs Ravos? Do you take the panic since you're not on the board? Do you get a dial and a chance to rally during the normal turn? Seems like you should either exist or not, but I couldn't find anything on it in the RRG.
  11. I really wish they had added the ability to track your tokens on screen. Right now it doesn't seem like there is a huge point to having the map after initial setup. Without tracking more in the app it seems like this could have been implemented as a new deck of cards. At a minimum how is the app going to know to trigger traps, spawns, or map reveals base on position if I don't tell it where I am? Would have been cool to see their dice roller integrated so when you make an attack it pulls up the correct dice for you. Make it an IAP if they're worried about cannibalizing the sales of the normal dice app.
  12. Is it just me, or has the "one tool" rule been removed?
  13. So where do I get extra plastic pegs for my ISDs?
  14. Windows. Its not so much the Uniform Grey - That's the Chore that leads to the Challenge for me. I enjoy the Challenge. And the Challenge is Windows. Clearly you need to install fiber optics.
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