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Luke Licens

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  1. Like
    Luke Licens reacted to benbaxter in Wave 2 Armada, and its relation to Xwing: Specifically new Large ships.   
    But what if it is Aether, the primordial Greek god? I mean, that would explain the noises.
     
    Imagine for a moment a giant all encompassing god of the upper air making 'vroom', 'whoosh', and 'pew pew' noises. It seems like a viable description of Star Wars space to me
  2. Like
    Luke Licens got a reaction from Rodafowa in Wave 2 Armada, and its relation to Xwing: Specifically new Large ships.   
    First off, I gotta say, this thread has been fascinating to read.  Now, on to the nitpicks:

    Someone made a claim that the huge engine blocking the 6 o'clock view was necessary from a design perspective to stabilize/counter the thrust from the two underslung engines being so far off centerline.  If this is so, and the designers were aware enough of the problem to counter it, why not just NOT undersling the engines in a way that needs to be countered?  Two bad design decisions don't make a good one, just like two wrongs don't make a right, and two rights don't make a left.
     
    It's the same problem that the Unicorn E-Wing has, with the blaster right over the cockpit.  The guys who drew it were more concerned with Rule of Cool than realism.

    There was also some talk about why don't the Xwings glow due to atmospheric heat, and how that proves they have aerodynamic shields.  Why is a shielding system more likely than, say, a system which captures friction heat from the hull and stores it as energy? Or materials that are able to shed heat into the vacuum faster than you think they should? Perhaps the alloys are impregnated with midicholorians to allow them to push the air out of the way with the Force.
     
    Now, to address the idea of the K-Wing coming to the tabletop:  Do we really need another large base turret ship with 3 crew slots?  Because that's what we're talking about.  Look at the cockpits and turret bubbles on the picture and tell me it's not a Large ship with a 4 man crew.  We're talking about a Falcon with a whole bunch of torpedo, missile, and bomb slots.  And if the 'it's a turbolaser' crowd wins the argument, we're talking about a Falcon with a 4 die primary turret (5 with Expose!), an extra turret slot, and 3 slots of each type of ordinance.  Does that sound fun to fly, with or against?
  3. Like
    Luke Licens reacted to TIE Pilot in Wave 2 Armada, and its relation to Xwing: Specifically new Large ships.   
    Why are we discussing the physics of a K-wing in a world where space is either air or water depending on if you're a starfighter or a capital ship?
  4. Like
    Luke Licens got a reaction from Nightshrike in Wave 2 Armada, and its relation to Xwing: Specifically new Large ships.   
    First off, I gotta say, this thread has been fascinating to read.  Now, on to the nitpicks:

    Someone made a claim that the huge engine blocking the 6 o'clock view was necessary from a design perspective to stabilize/counter the thrust from the two underslung engines being so far off centerline.  If this is so, and the designers were aware enough of the problem to counter it, why not just NOT undersling the engines in a way that needs to be countered?  Two bad design decisions don't make a good one, just like two wrongs don't make a right, and two rights don't make a left.
     
    It's the same problem that the Unicorn E-Wing has, with the blaster right over the cockpit.  The guys who drew it were more concerned with Rule of Cool than realism.

    There was also some talk about why don't the Xwings glow due to atmospheric heat, and how that proves they have aerodynamic shields.  Why is a shielding system more likely than, say, a system which captures friction heat from the hull and stores it as energy? Or materials that are able to shed heat into the vacuum faster than you think they should? Perhaps the alloys are impregnated with midicholorians to allow them to push the air out of the way with the Force.
     
    Now, to address the idea of the K-Wing coming to the tabletop:  Do we really need another large base turret ship with 3 crew slots?  Because that's what we're talking about.  Look at the cockpits and turret bubbles on the picture and tell me it's not a Large ship with a 4 man crew.  We're talking about a Falcon with a whole bunch of torpedo, missile, and bomb slots.  And if the 'it's a turbolaser' crowd wins the argument, we're talking about a Falcon with a 4 die primary turret (5 with Expose!), an extra turret slot, and 3 slots of each type of ordinance.  Does that sound fun to fly, with or against?
  5. Like
    Luke Licens reacted to WonderWAAAGH in Wave 2 Armada, and its relation to Xwing: Specifically new Large ships.   
    You know you can't just make things up and present them as evidence, right? I mean you can, but that's how you end up on Ancient Aliens.
  6. Like
    Luke Licens reacted to Nightshrike in Wave 2 Armada, and its relation to Xwing: Specifically new Large ships.   
    I totally agree, but that was why I pointed out in my initial post that spawned all of this that I'm shocked comic book artists can be so very talented with their artistic abilities and yet have no sense of aesthetics when it comes to starfighters.  It's like they don't know what makes sense and what doesn't, and so they design ships that don't have a unifying aesthetic quality about them (the way Naboo's ships do in the prequels, or the Empire's ships do in the movies and the games, or the way the Rebel ships do in the movies).  The result is a bunch of really hideous designs which don't seem to be functional either.
     
    I mean, I was initially called out for not having a university degree in starfighter design or for working for a prominent starfighter manufacturer, and I realize that not being employed directly by Nubian or Koensayr or Sienar maybe hurts my credentials, but I would argue that by not profiting directly from an association with them, my opinions are more likely to be free from bias.
  7. Like
    Luke Licens got a reaction from VorackTheGrim in Wave 2 Armada, and its relation to Xwing: Specifically new Large ships.   
    And you're saying having access to 3 different options for reversing your facing and more than twice the number of options for shedding the resulting stress doesn't make a difference in how it flies?  By that logic, a TIE Phantom and a Firespray must fly the same, as the only difference is which maneuvers are green and trading 1 hards for 1 banks.
    You also completely ignore the the difference in upgrade slots and and action bar abilities.  The Aggressor has Boost and Evade native, as well as a System slot.  Boost takes a 4 point upgrade on any of the YT-ships, and only the Falcon can get an Evade at all, and the YT-2400 is currently the only big ship that can barrel roll without stressing itself.  Also, there's that whole Illicit slot thing.
    So, back on topic:
    Yes, I believe a large ship with 2 cannons, 2 torpedoes, and a native 2 turret is different than a large ship with 2 cannons, 1 bomb, 1 illicit, a native 3 dice forward primary, as well as native boost and evade, especially if they have different dials.
  8. Like
    Luke Licens reacted to Darthfish in Wave I On the Boat   
    Yes.....you want this, don't you?  the hate is swelling in you!  Take your starship, strike me down with all of your blue dice and your journey to the dark side will be complete!
  9. Like
    Luke Licens reacted to Tvboy in Wave 2 Article is up! Here they come!   
    There's a reason FFG pushes the YT-1300 for competitive play. It's important that the most popular and most recognizable ship in the SW canon see lots of table time. 
  10. Like
    Luke Licens reacted to Beatty in Wave 2 Article is up! Here they come!   
    Well to help cover costs maybe it doubles as a Battle Cruiser and Luxury Liner. Just imagine you and your lovely wife playing high stakes cards with General Calrissian, having a fine sea food dinner with Admiral Akbar, dancing to the latest cantina music and finishing the night with watching the fireworks as an ISD is brought down by the Rebel Alliance. And the next time your family and friends asked how your trip was you too can say "It's a Trap!" Yes, you to can experience it all onboard the Home One where the only good Imperial is a dead Imperial.
  11. Like
    Luke Licens reacted to R22 in Wave 2 Article is up! Here they come!   
    MC80s are converted luxury liners, so you pay less for both used and secondary materials.
     
     
    Obvi.
  12. Like
    Luke Licens reacted to Forensicus in Pre-measuring needs to go!   
    Tournament Rules page 4:
    "Players should not abuse this pre-measurement rule to slow the pace of play or interrupt an opponent’s activation.
    ......
    If a player believes his or her opponent is abusing movement pre-measuring he or she can request that a judge observe the match."
  13. Like
    Luke Licens reacted to WickedGrey in Phantoms just got nerfed, hardcore   
    Please don't. It's more interesting than the majority of the thread thus far.
  14. Like
    Luke Licens reacted to TIE Pilot in Phantoms just got nerfed, hardcore   
    "I must say I'm dissappointed with this for a few reasons.
    1) If the Phantom was fundamentally unbalanced, then why are we not all flying phantoms?"
    Firstly, a lot of people were, secondly, because we're not all hardcore spikes only interested in winning. Some of us play this game because, you know, it's fun, rather than meaningless bragging rights.
     
    "2) If the Phantom was fundementally unbalanced, then why did last year's "World" go to a fat Han, which would have also had to beat a bunch of squadrons that did not include Phantoms. So will the next FAQ include a rule to neutralise the fat Han?"
    Last year's Worlds went to Paul Heaver because he's a goddamn incredible player of the game. You're aware there's a thing called player skill, right? Winning because you're the better player? It's not one of those games that's won in the list building phase.
     
    "3) This rule change has come out after the community has already found a number of counters for Phantoms, such as fat Han and high Pilot Skill turretted ships, making the Phantom a priority target, Heavy Laser Cannons, Nera with Adv Prot Torp + Recon Spec + Deadeye, Ten Numb with Mangler, etc, all of which have worked for me in the past."
    But you had to bring a specific counter, which warped the metagame significantly. You no longer have to.
     
    "4) No corresponding reduction to the Phantom's cost for what is a pretty serious loss in capability."
    If after going to all the effort to power it down they then powered it back up with a discount it would be something of a pointless exercise, no?
     
    "5) but I think the biggest factor is that: if this was so fundamentally broken, as the need for this rule suggests it is, then why has it taken so long for something to be done about it? Instead, we have all had to learn and start playing it one way, and now we all have to learn a new way, which will only lead to confusion. It's like some drunk at the wheel that has let the car drift too far one way, and now they have tried to correct it, but instead, over-steared back the other way, with obvious consequences."
    Because they have to assess if they feel it's necessary, design a new rule, throughly playtest it, refine it based on that, throughly playtest it again...
     
    But by all means, call the FFG designers drunk drivers of design. I'm sure you could sooooo much better.
     
    "Whether the rule has changed for better or worse seems heavily dependant on the players perspective, that is, whether they fly phantoms or not. Personally there is more stuff introduced by Scum that is of concern to me than Phantoms ever were."
    You're generalising the entire community into possessing your victory-over-gameplay mindset. The vast majority of players, regardless of what they fly most, are very happy about this rule change. It's both a more interesting mechanic, a more thematic mechanic (cloak is now "it is in one of these three (or six) places rather than a super barrel roll). If anything, it's an improvement in all respects except "competitive power," but based on what you've said it's fairly clear that's all you care about.
     
    "At least the owner of this rule change will get exactly what they want, there will be far less phantoms out there from now on. I hope they are happy with this. I'm not."
    We don't care. You can go sit with the other players distraught at losing their ostenisible win button, assuming you can find more than one. The overwhelming majority'll be busy enjoying the improved TIE phantom redesign.
  15. Like
    Luke Licens reacted to Sithborg in Phantoms just got nerfed, hardcore   
    Yeah, I suspect the 80pt dual Phantom build is what really got them thinking "something needs to be done". 
  16. Like
    Luke Licens reacted to DailyRich in Phantoms just got nerfed, hardcore   
    Because maybe FFG thought such an important change needed to be thoroughly play-tested before rushing it out, so that they didn't do what you described and make a knee-jerk reaction?
  17. Like
    Luke Licens reacted to JFunk in Phantoms just got nerfed, hardcore   
    I'll bite.
     
     
     
     
    The Phantom caused a Meta shift in competitive play that was above and beyond what any other ship has managed. A lot of players, and apparently the developers too, believe it was negatively affecting the game.
     
     
     
     
    Fat Han has been so prevalent because it is a reliable Phantom counter. Also X wing is balanced enough that even an unbalanced ship isn't an I win button, skill and dice will always be a factor. The phantom pushed a bunch of lists out of the competitive arena; but Fat Han was not one of them.
     
     
     
     
    One of the issues with the Phantom is that one was forced into having a counter for this one ship specifically. Naturally with x wing's creative player base many counters were developed, the unfortunate part is that it is that a counter for this one ship had to be included to have a chance in tournaments. 
     
     
     
     
    An 84 (86?) point 2 phantom list won a tournament. It is pretty obvious to most people that the Phantom was seriously under costed compared to other ships.
     
    This isn't much of a nerf to the ship's maneuverability, it just requires more skill to get the same performance out of it. Now one has to actually guess where your opponent is going rather than always being able to make his or her decision the wrong one.
     
     
     
     
    I feel this is an elegant solution to a problem in the game, I for one am glad they didn't rush into a "fix" that would do more harm than good. What they did is not cripple a ship but instead get it to break less fundamental mechanics of the system.
     
    I believe the FFG designers did err, but have shown that they are willing an able to correct their mistakes with well thought out and balanced changes.
     
     
     
     
    The phantoms you do see will be scary because the folks flying them will be the one's who have compensated for the change and know how to be successful with it. It's still an extremely good ship. Players who needed it's ability to always make their opponents dial choices retroactively wrong in order to win will certainly be more challenged with the rule change, but it hardly makes the phantom a poor choice.
  18. Like
    Luke Licens reacted to VanorDM in Phantoms just got nerfed, hardcore   
    You know what you did... You broke the Godwin's law, and got upvoted for it. You sir win all the internets.
  19. Like
    Luke Licens reacted to Funkleton in Phantoms just got nerfed, hardcore   
    Typical - and I was just starting to get the hang of phantoms too
     
     
    as usual Yoda has something to say about this kind of situation
     

  20. Like
    Luke Licens reacted to Sithborg in Phantoms just got nerfed, hardcore   
    Ahhh, good to see overreaction already.
  21. Like
    Luke Licens reacted to Deltmi in Phantoms just got nerfed, hardcore   
    I would hardly call a 4 attack/evade dice ship useless. Yes, phantoms won't be ruling the roost, but it will actually require more skill to pilot them. I look forward to the challenge. 
  22. Like
    Luke Licens reacted to Sideslip in Phantoms just got nerfed, hardcore   
    When you have people winning store championships with only 86 points, it's reasonably safe to assume that something in those 86 points is badly undercosted.
  23. Like
    Luke Licens reacted to FTS Gecko in Phantoms just got nerfed, hardcore   
    That's actually quite an elegant nerf.
  24. Like
    Luke Licens reacted to WonderWAAAGH in If we don't have some X-Wing news on Monday....   
    Dear FFG,
     
    If you don't give us news soon, we'll start another thread or two about inclusivity.
     
    -  With regards,
    Your loyal, blackmailing customers
  25. Like
    Luke Licens reacted to BojambaMcMamba in If we don't have some X-Wing news on Monday....   
    Maybe they're waiting for April 1st, at which point they'll release a great article about the new upcoming wave.  Then they just sit back and chuckle to themselves as we all argue whether it's an April Fool's joke or not.
    Who doesn't love a super-double-secret-reverse April Fool's joke?
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