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BojambaMcMamba

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  1. Like
    BojambaMcMamba reacted to Sithborg in N-1 Naboo Starfighter Preview!   
    I am not a big fan of all of this keeping track of what maneuver people did after the activation phase. Cool stuff, but too much to remember. 
  2. Haha
    BojambaMcMamba reacted to Darth Meanie in Who Wants Star Wars Resistance Ships Added to X-Wing?   
    Darth Meanie's simple Should It Be In The Game? Rule:
    1.  Is it Star Wars?
    If "yes",  go on to #2.
    2.  Would it work at 1/270 scale?
    If "yes", go on to #3.
    3.  Is it Yuzzhan Vong?
    If "no," go on to #4.
    4.  It belongs in the game.
  3. Like
    BojambaMcMamba reacted to TauntaunScout in Star Wars Episode IX The Rise Of Skywalker   
    I don't really care which Star Wars movies someone likes re-watching, that's a subjective experience which is informed by more than how good or bad the art is. When I evaluate Star Wars films as art objects, the ones I deem best are not the same as the ones I re-watch most frequently. But I am suspicious that anyone who posits that all 11 are good art is either holding them to a lower standard than other art or a poor judge of art or both. And personally I think things with more or less unlimited budgets should usually be held to a higher standard anyway.
    I liked Rey and Rose and the idea of a defected stormtooper I think it's unfortunate how they've managed this trilogy. I assume Harrison Ford wanted out so they had to kill off Han, I doubt he'd have agreed to sign on unless Han died. But it was also a major missed opportunity not to make the movies basically about Luke & Co. even if he has grey hair now. Plain age-ism. One of the great things about Willow is that the final battle is between two old ladies, and the titular character is an average middle-class dad with no fighting skills. They really could have done some amazing stuff with Luke & Leia if they'd only wnated to. I waited 30 years for a new movie about these old characters, and I went in and I plunked down my money and then they spent hours simply going through the introductions of new characters, not even bothering to tell a story about them. Wtf? Then next Christmas they virtually did it again, it was all side dishes with no entree, like a bungled version of ESB. We now have like 4 hours of intros and training montages with no clear storyline. If it was an unabashed 3 parts to a single story like LOTR that might work. But it's not really that either, and SW is not LOTR so it mightn't have worked anyways.
    The trailer for TROS looks great. I can reasonably fear that most characters will continue to lack plausible motivation. Or that JJ Abrams will still think it's a good idea to ruin films with sheer astronomical improbabilities that have no place in Star Wars: yes this is Space Opera, but it's not Camp. But picking apart scenes in this trailer for complaint is pointless. Truly cringeworthy lines in the R1 trailers didn't make the final film. TFA's trailer gave me chills and the movie was a letdown. Trailers are commercials. Commercials can't be taken at face value, for good or bad. I am going to see this movie, in the theater, at least once, but not on opening weekend. What other judgements can I make from a trailer?
    This franchise is essentially "too big to fail", it doesn't matter what Disney does. It's simply a question of how much profit it will make, not if.  So any defense based on ticket sales is problematic for this franchise. We'll probably all live to see a SW movie that loses money if they keep making them every 2 years. But it'll be quite awhile. In the meantime, "too big to fail" probably means we get lots of awesome gaming miniatures licensed out for it, so I am pleased with the overall state of affairs in a galaxy far, far away.
  4. Haha
    BojambaMcMamba reacted to dadocollin in How long will FFG maintain the low initiative swarm spam?   
    Didn't you see the new trailer?

    I mean, just ask Leia.  She wasn't in any lists and then she dropped to 2 points and she's more popular than human flesh at an Ewok barbecue.
  5. Haha
    BojambaMcMamba reacted to Hobbyist in Star Wars Episode IX The Rise Of Skywalker   
    Once she has the high ground, it's over.
  6. Like
    BojambaMcMamba reacted to NakedDex in TIE Fighter Mini Series   
    Any TIE Fighter focused series of any kind that isn't storyboarded and animated by the guy who did the YouTube short is a wasted opportunity and I will hold that opinion until we get a series based on his work.
  7. Like
    BojambaMcMamba got a reaction from Parakitor in X-Wing: Bad Game Design - Focus   
    I get what you are saying, but I'm not sure I agree.  Maybe it feels better to think of a focused ship as the baseline for normal operation.
    Get outflown and have to barrel roll to get a shot in someone?  Your penalty is no focus token.  
    Get targeted by many enemies and spend your focus token on defense?  Now you're at a disadvantage for your attack.
    Is it worth a red maneuver to throw someone off your tail?  You can do it, but there's a real cost.  You don't get back to your baseline expected efficiency that turn.
    I get that it's powerful, but I don't think the game would be better if most people had a 50% chance to roll a hit instead of a 75% chance per die.  Think of focus as normal, and I think the rest of the game works pretty well.
    The one exception here is evade.  Since they nerfed it from 1.0, it very rarely feels worth taking (unless you have juke or already have a focus as well).  I think there was opportunity to make the focus/evade decision more interesting.  I'm not sure what would accomplish that well, though.  Having them stick around like target locks is to strong (it's basically a shield token then).  Maybe if there was only 1 focus result on a green die instead of two, but that would have changed the whole balance of ships that rely on green dice.  Maybe if you got a free evade with a barrel roll?  It's fun and thematic on low init TIE/LNs, but probably OP on high init action stacking arc dodgers.  Don't know, but I don't feel it's quite perfect yet.
  8. Like
    BojambaMcMamba got a reaction from Rodafowa in X-Wing: Bad Game Design - Focus   
    I get what you are saying, but I'm not sure I agree.  Maybe it feels better to think of a focused ship as the baseline for normal operation.
    Get outflown and have to barrel roll to get a shot in someone?  Your penalty is no focus token.  
    Get targeted by many enemies and spend your focus token on defense?  Now you're at a disadvantage for your attack.
    Is it worth a red maneuver to throw someone off your tail?  You can do it, but there's a real cost.  You don't get back to your baseline expected efficiency that turn.
    I get that it's powerful, but I don't think the game would be better if most people had a 50% chance to roll a hit instead of a 75% chance per die.  Think of focus as normal, and I think the rest of the game works pretty well.
    The one exception here is evade.  Since they nerfed it from 1.0, it very rarely feels worth taking (unless you have juke or already have a focus as well).  I think there was opportunity to make the focus/evade decision more interesting.  I'm not sure what would accomplish that well, though.  Having them stick around like target locks is to strong (it's basically a shield token then).  Maybe if there was only 1 focus result on a green die instead of two, but that would have changed the whole balance of ships that rely on green dice.  Maybe if you got a free evade with a barrel roll?  It's fun and thematic on low init TIE/LNs, but probably OP on high init action stacking arc dodgers.  Don't know, but I don't feel it's quite perfect yet.
  9. Like
    BojambaMcMamba got a reaction from MikeEvans in X-Wing: Bad Game Design - Focus   
    I get what you are saying, but I'm not sure I agree.  Maybe it feels better to think of a focused ship as the baseline for normal operation.
    Get outflown and have to barrel roll to get a shot in someone?  Your penalty is no focus token.  
    Get targeted by many enemies and spend your focus token on defense?  Now you're at a disadvantage for your attack.
    Is it worth a red maneuver to throw someone off your tail?  You can do it, but there's a real cost.  You don't get back to your baseline expected efficiency that turn.
    I get that it's powerful, but I don't think the game would be better if most people had a 50% chance to roll a hit instead of a 75% chance per die.  Think of focus as normal, and I think the rest of the game works pretty well.
    The one exception here is evade.  Since they nerfed it from 1.0, it very rarely feels worth taking (unless you have juke or already have a focus as well).  I think there was opportunity to make the focus/evade decision more interesting.  I'm not sure what would accomplish that well, though.  Having them stick around like target locks is to strong (it's basically a shield token then).  Maybe if there was only 1 focus result on a green die instead of two, but that would have changed the whole balance of ships that rely on green dice.  Maybe if you got a free evade with a barrel roll?  It's fun and thematic on low init TIE/LNs, but probably OP on high init action stacking arc dodgers.  Don't know, but I don't feel it's quite perfect yet.
  10. Like
    BojambaMcMamba got a reaction from JJ48 in X-Wing: Bad Game Design - Focus   
    I get what you are saying, but I'm not sure I agree.  Maybe it feels better to think of a focused ship as the baseline for normal operation.
    Get outflown and have to barrel roll to get a shot in someone?  Your penalty is no focus token.  
    Get targeted by many enemies and spend your focus token on defense?  Now you're at a disadvantage for your attack.
    Is it worth a red maneuver to throw someone off your tail?  You can do it, but there's a real cost.  You don't get back to your baseline expected efficiency that turn.
    I get that it's powerful, but I don't think the game would be better if most people had a 50% chance to roll a hit instead of a 75% chance per die.  Think of focus as normal, and I think the rest of the game works pretty well.
    The one exception here is evade.  Since they nerfed it from 1.0, it very rarely feels worth taking (unless you have juke or already have a focus as well).  I think there was opportunity to make the focus/evade decision more interesting.  I'm not sure what would accomplish that well, though.  Having them stick around like target locks is to strong (it's basically a shield token then).  Maybe if there was only 1 focus result on a green die instead of two, but that would have changed the whole balance of ships that rely on green dice.  Maybe if you got a free evade with a barrel roll?  It's fun and thematic on low init TIE/LNs, but probably OP on high init action stacking arc dodgers.  Don't know, but I don't feel it's quite perfect yet.
  11. Like
    BojambaMcMamba got a reaction from powersink in X-Wing: Bad Game Design - Focus   
    I get what you are saying, but I'm not sure I agree.  Maybe it feels better to think of a focused ship as the baseline for normal operation.
    Get outflown and have to barrel roll to get a shot in someone?  Your penalty is no focus token.  
    Get targeted by many enemies and spend your focus token on defense?  Now you're at a disadvantage for your attack.
    Is it worth a red maneuver to throw someone off your tail?  You can do it, but there's a real cost.  You don't get back to your baseline expected efficiency that turn.
    I get that it's powerful, but I don't think the game would be better if most people had a 50% chance to roll a hit instead of a 75% chance per die.  Think of focus as normal, and I think the rest of the game works pretty well.
    The one exception here is evade.  Since they nerfed it from 1.0, it very rarely feels worth taking (unless you have juke or already have a focus as well).  I think there was opportunity to make the focus/evade decision more interesting.  I'm not sure what would accomplish that well, though.  Having them stick around like target locks is to strong (it's basically a shield token then).  Maybe if there was only 1 focus result on a green die instead of two, but that would have changed the whole balance of ships that rely on green dice.  Maybe if you got a free evade with a barrel roll?  It's fun and thematic on low init TIE/LNs, but probably OP on high init action stacking arc dodgers.  Don't know, but I don't feel it's quite perfect yet.
  12. Like
    BojambaMcMamba got a reaction from Maui. in X-Wing: Bad Game Design - Focus   
    I get what you are saying, but I'm not sure I agree.  Maybe it feels better to think of a focused ship as the baseline for normal operation.
    Get outflown and have to barrel roll to get a shot in someone?  Your penalty is no focus token.  
    Get targeted by many enemies and spend your focus token on defense?  Now you're at a disadvantage for your attack.
    Is it worth a red maneuver to throw someone off your tail?  You can do it, but there's a real cost.  You don't get back to your baseline expected efficiency that turn.
    I get that it's powerful, but I don't think the game would be better if most people had a 50% chance to roll a hit instead of a 75% chance per die.  Think of focus as normal, and I think the rest of the game works pretty well.
    The one exception here is evade.  Since they nerfed it from 1.0, it very rarely feels worth taking (unless you have juke or already have a focus as well).  I think there was opportunity to make the focus/evade decision more interesting.  I'm not sure what would accomplish that well, though.  Having them stick around like target locks is to strong (it's basically a shield token then).  Maybe if there was only 1 focus result on a green die instead of two, but that would have changed the whole balance of ships that rely on green dice.  Maybe if you got a free evade with a barrel roll?  It's fun and thematic on low init TIE/LNs, but probably OP on high init action stacking arc dodgers.  Don't know, but I don't feel it's quite perfect yet.
  13. Like
    BojambaMcMamba got a reaction from McGarnacle in X-Wing: Bad Game Design - Focus   
    I get what you are saying, but I'm not sure I agree.  Maybe it feels better to think of a focused ship as the baseline for normal operation.
    Get outflown and have to barrel roll to get a shot in someone?  Your penalty is no focus token.  
    Get targeted by many enemies and spend your focus token on defense?  Now you're at a disadvantage for your attack.
    Is it worth a red maneuver to throw someone off your tail?  You can do it, but there's a real cost.  You don't get back to your baseline expected efficiency that turn.
    I get that it's powerful, but I don't think the game would be better if most people had a 50% chance to roll a hit instead of a 75% chance per die.  Think of focus as normal, and I think the rest of the game works pretty well.
    The one exception here is evade.  Since they nerfed it from 1.0, it very rarely feels worth taking (unless you have juke or already have a focus as well).  I think there was opportunity to make the focus/evade decision more interesting.  I'm not sure what would accomplish that well, though.  Having them stick around like target locks is to strong (it's basically a shield token then).  Maybe if there was only 1 focus result on a green die instead of two, but that would have changed the whole balance of ships that rely on green dice.  Maybe if you got a free evade with a barrel roll?  It's fun and thematic on low init TIE/LNs, but probably OP on high init action stacking arc dodgers.  Don't know, but I don't feel it's quite perfect yet.
  14. Like
    BojambaMcMamba reacted to markrivett in X-Wing: Bad Game Design - Focus   
    Focus is not bad design. It's value decreases as pilot skill increases because a higher initiative pilot will be using their boosts and barrel rolls to improve positioning.
    This game is not only a dice game, in addition to a positioning game, it's also a game of reading your opponent, and optimizing actions through proper decision making.
    A low pilot skill Y-wing who knows his front arc will be dodged by a higher pilot skill opponent has many choices to consider.
    Does he take a focus to increase his one defense die from 37% to 62%? Does he rotate his arc to get a shot? Does he barrel roll to try and block? Does he target lock to try and set up a shot for later?
    How do those choices change when that 1 agility 2 attack Y-Wing is instead a 3 agility 3 attack die TIE Silencer? How do those choices further change if a 1-health TIE/FO knows he's going to take a 2-die attack at range 3? Should the TIE/FO then evade, and trust in his 4 defense dice?
    Similarly, imagine a high pilot skill Y-Wing closing on a target. Does he focus to increase his 2-die primary attack? If he rolls one or two focus results does he save the focus for his VTG Ion Cannon, or doe she spend it? Does he barrel roll to improve his positioning for next turn?
    Good game design is the incorporation of choice, and excellent game design is the incorporation of ambiguous choice. X-Wing is among the best games of choice I have ever played.
     
  15. Like
    BojambaMcMamba got a reaction from JJH_BATMAN in Man, that Jess Pava HST Alt Art is...   
    Jess has nothing on the Derp Rendar alt art.
  16. Like
    BojambaMcMamba reacted to Darth Meanie in FFG Panel at Adepticon   
    I'm pretty certain that 90% of 2.0 was informed by statements on these boards.
    So, when people grouse about what they want in the game and you are annoyed because it is not something you care about/think is important, just try to remember that this is a good place to wave your flag.
    Awesome sounds nice.
    Well, that's too bad.  We haven't had a new Epic since 2017.
    The latter would be kinda dumb, IMHO.  It's only 5 ships. . .what, I'm gonna have to buy Rebels, Imperials, and the "Oh Boy Just The C-ROC" Conversion Kit (now with Blue Line!!}??
    Thank the maker!!  It's been my XWM dream for years.
     
    And thank you to everyone who tagged me, knowing that Epic is my One True X-Wing Love.
  17. Like
    BojambaMcMamba reacted to Innese in Template Tray w/lid   
    Picked up a Highbridge tray & templates shortly after 2.0 came out; I can't recommend them enough!
  18. Like
    BojambaMcMamba reacted to MegaSilver in Template Tray w/lid   
    Yep. Highly recommend it.
  19. Like
    BojambaMcMamba reacted to aswitcher in Template Tray w/lid   
    ETSY - Highbridge Design works well for me...
  20. Like
    BojambaMcMamba reacted to svelok in What is the point of double modifications on tie interceptors?   
    Yeah, there's really no right answer to that. Somebody loses no matter how they try to do it.
    No new cards in OT ships? Sad for people who want the new cards.
    New cards in OT ships? Sad for veterans who don't want to re-buy.
    No new cards? Sad for everyone, new stuff is fun, game stagnates.
    Cards sold directly, in some kind of card pack? Sad for retailers, who have to make space for additional SKUs that have much smaller margins.
    With second edition, the conversion kits and squadron packs ensure everybody is caught up in general, but it still remains to be seen how second edition shakes out long term. It's worth mentioning that Armada has the same business model X-Wing 1.0 had, but never forced players to card-chase as hard as 1.0 did, so there's a sliding spectrum of options here and not just a hard binary. 
    I hold out a fool's hope for a Kihraxz box with, like, 3 Config options reflecting how customizable their lore says they are.
    Yeah. And remember, the X-Wing development cycle is like a year and half or two years long - eg, they said on stream that wave 3 was finalized and put into production six months ago. 
    Which just means a lot of stuff we have now, was designed a long time ago, with knowledge of other stuff being designed that we still don't know about.
  21. Haha
    BojambaMcMamba reacted to Dr Zoidberg in Deluxe Range Ruler   
    THERE ARE FOUR LIGHTS!
     
    (Sorry, wrong franchise)
  22. Thanks
    BojambaMcMamba got a reaction from Tlfj200 in Please delete. Wrong forum.   
    Pretty sure FFG forum etiquette dictates we do the exact opposite of ignoring this and also post X-wing questions on all of the other forums.
  23. Like
    BojambaMcMamba reacted to gamblertuba in Unpopular Opinion Thread   
    Aces are far too cheap and FFG is simply stroking the egos of all the players that make decisions with perfect board knowledge and call it skill.
  24. Like
    BojambaMcMamba reacted to Gilarius in Unpopular Opinion Thread   
    I also think that Epic is the best version (closely followed by Heroes of the Aturi Cluster). However, I also much prefer 2nd edition to 1st!
  25. Haha
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