Jump to content


  • Content Count

  • Joined

  • Last visited

About Revanchist7

  • Rank
  • Birthday

Recent Profile Visitors

410 profile views
  1. Revanchist7

    Magic rules clarification

    Another thing that seems missed is that a Triumph can be used to activate weapon qualities too. 15/100 seems really low if that’s being factored in also.
  2. Revanchist7

    Lycanthropy and Vampirism in Genesys?

    I'd make Talents and a stat block for a normal wolf and a werewolf Have a Lycanthropy talent that allows transformation into a wolf where you use the stats for the normal wolf, or at least the physical characteristics. Then Improved Lycanthropy where you turn into a werewolf, and use the higher of your's or the werewolve's characteristics. Custom spells could probably handle anything else a lycan does. The setting I'm working on uses a re-working of Obligation for all supernatural creatures, and so the chance of transforming from moonlight would only be present when there Obligation triggers. Exposure to moonlight would call for a Discipline check to prevent from transforming, or to come down from a rage when already transformed. Vampires would also be from a Talent, and once that's taken then Talents replicating what Eliza from the adventure is capable of. And the option to buy the spells she uses.
  3. Revanchist7

    New Uses for SW Force Dice?

    So I don’t know how likely it is I’ll actually make a Destiny setting since to make it how I’d like it seems like a lot of work, but I had a use for the Force die in that. So in the video game all your special abilities are on a cooldown. To simulate that in Genesys I would have players be able to roll the Force die each round, and either use the points they generate right then, or pool them between rounds. Weaker abilities would only need a few points to activate, while something major like using your Super would require many.
  4. Revanchist7

    While we wait for Genesys, let's talk about fancy dice

    I know Artisan Dice was unable to make Star Wars Dice because of the copyright in the symbols, I wonder if Genesys dice might be a possibility.
  5. Revanchist7

    West Marches

    I had to look it up after seeing this, but it's basically a style of gaming that's suitable for large groups and abandons the idea of a campaign in favor of exploring a sandbox. The PCs are explorers stationed in a settlement at the edge of a huge wilderness. The players decided where they would like to explore out of game and inform the GM ahead of time. When it's time for the session whoever wants to play plays, and whoever isn't interested stays back.
  6. Revanchist7

    Community Theme Ideas

    Oooh oooh oooh I got it. Dark Souls.
  7. Or they can do what they/LFL wants. Something that's neat, honors the past, and will make them some money.
  8. Revanchist7


    Lol yeah, all of my complaints go out the window if you look at F4
  9. Revanchist7


    Unpopular opinion since Edge of the Wasteland helped inspire Genesys, but Fallout for me needs to be percentile based with perks and SPECIAL. Without those it just isn't Fallout.
  10. Revanchist7

    Community Theme Ideas

    I see a couple of mentions of Destiny and that makes me happy. I had been thinking about making a Destiny hack even before this was announced, although my plans make liberal use of the Force die which this will lack.
  11. Miraluka are showing up in that new Mace Windu comic, just saying...
  12. See, I really like Kylo, he's interesting and different. And basically canon Jacen Solo, which is what I really wanted the sequels to be about. I liked the film though.
  13. Yeah, he cowrote with Lawrence Kasden. Michael Arndt did a really early draft of the script, and Lucas provided the initial outline.
  14. Revanchist7

    Chirrut Îmwe

    The comments he makes about the Force and things like picking the crystal out of the crowd really kind of belie that bio. I think there's a couple of ways to look at it: 1. The bio is just plain wrong. Either because of a miscommunication, or because of shifting storylines (maybe the rewrites made him more explictly mystical), it doesn't really fit the character seen in the movie. 2. The bio meant that Chirrut has no explicit Force powers. That is to say, he can't levitate objects or Mind Trick someone because he can't channel the Force outside his own body. However, he CAN use the Force to "see" things around him (particularly things that stand out like kyber crystals or the Dark Side) to help him fight, gains the occasional flash of insight, and, if he really concentrates, 'find' a safe path through a warzone. 3. The weird option: technically, anyone in the Star Wars universe can make themselves like Chirrut and cultivate a Sensitivity to the Force. You'll never swing a lightsaber around or throw rocks at people, but you can still perform feats that aren't physically probable with regularity and the like. I believe it's option 3. The force is with him, but he is not force sensitive in the traditional Jedi sense. Just an extraordinary guy with a connection to the force like all beings have