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billw2

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About billw2

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  1. The real Joruus C'baoth is dead, and his clone will soon be dead too.
  2. I agree that you should play the class that you like. As others have said a group normally needs one PC with social skills, one with computer skill and one with mechanical skill and a heavy hitter. The other skills are typically used less often, but it will depend on the mission and what your GM does. While a healer is not an absolute requirement, my group has run both with and without a healer and combats are easier with a healer to keep the front line PCs in the battle as well as to help them recover quickly afterward.
  3. Yes, but not everyone had a Jedi for a father. For standard starting characters they should all have weapons of around the same capability. No one should start with a weapon that is massively better than other player's weapons. That said, I agree with Rikoshi and Split Light. By the time a Jedi character has acquired a light saber the other characters should have their own powerful items which keeps everyone equally capable.
  4. I just wanted to add my 2 milli-credits, I am glad to see the industry moving away from stereotypical art that depicts women with big breasts in a chainmail bikini as well as moving away from stereotypical roles for women being damsels in distress who can't take care of themselves. I am also pleased to see FFG providing equal numbers of male and female pre-gens. This is a good step toward equality. I have several women in the Star Wars and D&D games that I run and they all play heavy hitting characters. Many look forward to being able to "kill something" as a stress reliever. I just wanted to add my 2 milli-credits, I am glad to see the industry moving away from stereotypical art that depicts women with big breasts in a chainmail bikini as well as moving away from stereotypical roles for women being damsels in distress who can't take care of themselves. I am also pleased to see FFG providing equal numbers of male and female pre-gens. This is a good step toward equality. I try to keep the distribution of my NPC even so that there is some sense of equality. Well, except for standard forces of the Star Wars Empire, they are very huMANocentric . Also, I have several women in the Star Wars and D&D games that I run and they all play heavy hitting characters. Many look forward to being able to "kill something" as a stress reliever. My experience is that women really don't like the old stereotypes and I don't try to force stereotypes on anyone.
  5. One of the players has a couple dice sets that he shares on his end of the table and I share my dice on my end of the table so that way everyone has easy access to dice.
  6. These are a bad idea. They had something similar during the beta. It kind of makes ones career choice meaningless. The goal is to make choices matter per FFG. I have to agree. Choosing a career means that you have decided to specialize in something so you will be better at your specialization than at other things. Removing all the out of career penalties totally changes that dynamic.
  7. And how they carry around said dice. I swear, at cons I get more people talking about their dice bags than about the dice! I use a sub-divided clear plastic box for all my dice. I bought it at an art store and it holds a heck of a lot of dice. I used a Crown Royal bag, a real one not the ones they sell the booze in today if they even still do that. That **** d100 was a *****, and the dog loved chasing it when it rolled off the table, needless to say I figured out how to use the d10s really fast. I use a sub-divided plastic box, but for holding my Star Wars minis. I don't have the huge dice collection that most gamers seem to have; just 3 sets of D&D dice and 3 sets of Star Wars dice.
  8. I have seen those in action; since they are so round they take too long to stop rolling, IMHO. I have plenty of percentile dice from standard RPG sets which is what I use. If you don't have any your LGS should have some loose d10 available for low cost.
  9. I haven't yet found a book that I don't want. Although, as a GM, I want them all There has not been a mediocre book in the bunch, all are of very high quality in every way. I'm a gm also, and in my case it's the adventures I'll probably never use... but I buy them anyway! Even if I don't use the adventures as written I still get ideas from them. I recently ran "The Jewel of Yavin", although I made a number of changes to the adventure, I did use a lot of the source material on Bespin. Another well written and useful book.
  10. I haven't yet found a book that I don't want. Although, as a GM, I want them all There has not been a mediocre book in the bunch, all are of very high quality in every way.
  11. A gigantic slug-like creature such as was in the swamps of the planet Mimban (from the novel Splinter of the Minds Eye) could give the PCs a run for their credits. You can check out the Wookieepedia description here.
  12. The beginner games are, of course, written for beginning players. Fortunately, it isn't hard to increase the difficulty of encounters. Increasing the number of minions, giving the minions a few more wounds, adding the Adversary talent to leaders, etc. I have been able to re-balance published encounters without too much trouble. I usually stick close to the original story line, although sometimes I vary a few things and sometimes I take some ideas for use in my own adventures.
  13. I too agree with Lathrop. An Inquisitor using the RAW, is extremely tough and does not require any fiddling with the rules to make them a very difficult opponent that can accomplish all that you want. Don't forget that the Inquisitor has force powers, not just a lightsaber. If you want combat to move around just have the Inquisitor use Move to push the player(s) away then the Inquisitor is free to move to a more advantageous position. Give them a good parry/reflect ability and the combat will last a good while and can move to different locations.
  14. They can release the Beginner game sooner than the much larger core rule book. This is beneficial for those who would like to try out the system. Many folk like to take easy (and less costly) steps when trying out a new RPG. It is relatively expensive to buy the core book; there will be less resistance to buying a less expensive starter set. If folk enjoy the starter set then they can buy the full rulebook when it becomes available. Will FFG make more $$ doing things this way? Well, they will likely have increased sales of the core rulebook from those who were pleased with the beginner set and they will make money from those of us who have to have everything. They aren't doing anything dishonest or misleading so I don't have any problem with it.
  15. I am another one who doesn't need a big box taking up space on my shelf. I take the items out of the box and store them in a way that takes far less space. I also don't want to pay more for a more expensive box. IMHO, the box needs to be sturdy enough to get the product from the printer into my hands, which the FFG boxes are. No need to waste $$ on a stronger box.
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