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JYoder

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  1. OK, so in standard game mode, the game is over (at the end of the round) after I destroy 1 lieutenant. Thanks.
  2. I wasn't clear. I see how a lieutenant ends up in the vd (city strength 0 and I destroyed him). What I don't understand is how I can ever reveal a new stage 3 card and the "When Revealed" condition says the lieutenant might be in the vd. Because by that time, the game is over, so it'll never happen. (But maybe that's really only relevant in Epic mode, and is impossible in Standard?)
  3. Sounds good. So then how is it ever possible a Lieutenant will exist in the victory display, as per the "When Revealed" wording on the stage 3 cards?
  4. Yes, as I said, when the city strength is 0, I can destroy the 1 Lieutenant in play. But in stand game mode, there can only be 1 Lieutenant in play at a time -- the other 3 are all "out of play". Therefore, at the end of the round, it appears I have met the win condition, because there are now no Lieutenants in play. So in standard game mode, all you need to do is destroy 1 Lieutenant and you win?
  5. In standard game mode, it says on the card: "At the end of the round, if Dol Guldur's city strength is 0 and there are no Lieutenant enemies in play, Dol Guldur is captured and the players win the game." I'd been thinking I'd have to destroy more than 1 Lieutenant due to the "When Revealed" on each stage 3 saying the relevant Lieutenant goes into staging, unless it's in the victory display. However, in looking again at the card above, it seems like a kind of "passive game state" I'm to always check, where as soon as it's true (meaning I need to destroy 1 Lieutenant, and that's only possible when the city strength is 0) then at the end of that round -- before I'd do any Forced effects -- I instantly win. Is that right? Or am I missing something where the Forced effects are to first take place and rotate in another Lieutenant after I've destroyed my first one?
  6. In the new Wilds set, there's a "Dragon Breath" condition on the dragon that says, "Forced: When attached enemy attacks you, deal 1 damage to each character you control." If I have 1 ally with 1 life that I wanted to defend against the attack, does the attack kill the ally, and then my heroes all take 1 damage? Or does the enemy apply the 1 wound to everyone first, thereby killing the ally before he can block, and cause me to take the attack undefended? (Thereby vaporizing a hero.)
  7. Interesting situation... A trap is in staging. The treachery card "Frenzied Creature" comes out that says, "When Revealed: Add the top card of the Evil Creatures deck to the staging area and attach Frenized Creature to it. (Counts as a Condition attachment with the text: Attached enemy gets +1 threat, +1 attack, +1 defense and is immune to player card effects." So does the creature go into staging as per the first part of the text... then the trap's passive ability first kicks in, trapping the creature (and Damrod draws a card)... and only then does the attachment go on the creature? If so, and the enemy is now immune, does the enemy get out of the trap and the trap stays in play... or does the the enemy still remain trapped? Or rather than all that, does the creature immediately become immune (by ignoring the strict order of the treachery wording) and never gets trapped to begin with? (I think I'll play it this way as it seems the intent, but seemed interesting enough to warrant a post.)
  8. Been a few months, so thought I'd re-visit this thread. I know many said they have no problem swapping out their heroes, but I really enjoy the boons I've earned -- having to drop heroes and their boons feels very un-saga-ish to me. But I'm also realizing I don't always play with "dream teams" (as many do) but I like to experiment. To me, it feels like the saga gives you that wiggle room... up until the very end. Anyway, now that I assume more have completed the entire saga, I was curious if there were any more thoughts.
  9. JYoder

    There And Back Again

    Unless you really want the digital content and few extra bits, 2 new quests are hardly worth the price of admission.
  10. JYoder

    There And Back Again

    I'm curious -- why do you want these physical cards? You already have them all except the 2 new heroes, which are coming eventually in regular products. Only because you like the new format? To me, that's a reason to not get it as they'll be different from all my other cards.
  11. JYoder

    There And Back Again

    Looks like only 2 new hero cards, and they'll become available in regular products, so no need to buy this for the physical cards.
  12. When building a deck, if you click on the "? Filter Help" button up top, the example at the bottom says "o:2" will show all cards that cost 2, but the "o" parameter doesn't work. However, the "o" parameter does work when your browsing all cards, like so... http://ringsdb.com/find?q=o%3A2&sort=name&view=list At times when building a deck, I'd really like to filter the list by cost (equal to, greater, or less than) like you can with willpower by using the "w" parameter.
  13. I wrote to that email months ago, but never got a response.
  14. Does anyone know how I can contact whoever maintains the RingsDB to report bugs?
  15. I could have done a fellowship, but my thought was you could come up with other decks to compliment the main Ranger Bow deck. I really wanted 1 trap down each turn and pay for cheap rangers and bows ASAP, so I think Damrod works better, especially for his draw power. I also wouldn't want to bother buffing Argalad, and prefer questing with Damrod rather than hope for an enemy for Argalad. Still, he could work and in some scenarios might even be better, so he's certainly viable.
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