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Shado

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Posts posted by Shado


  1. On 8/3/2018 at 5:21 PM, TylerTT said:

    Will folks be sleeving these decks?

    If you sleeve will you get new deck boxes? as they won't fit the tuck boxes anymore.

    If you get deck boxes how will you organize them?

    Will the deck boxes feel too large and wasteful? they are almost all designed for 60 count card games.

    WHAT WILL WE DO TO ANSWER THESE QUESTIONS?

    Just make your own tuck boxes to fit a sleeved deck. Could use cereal box cardboard with the brown inside facing out and label each box with the decks Archon name and Houses on it.

    Or, if you took certain cuts of certain boxes, you could glue them together with the coloured sides facing out and have some unique, colorful designs.

    Cheap and easy way to store your decks.


  2. On 6/9/2017 at 6:56 PM, wakefieldbw said:

    Let's try to deduce intent. Collateral Damage is a 0 cost card. It let's you resolve damage, which is free, AND remove an opponents resource, which typically costs either an action, or a resource or both.

     

    Seems like adding the ability to resolve mixed damage, ALA All-in for example, which costs 1 resource, would be excessive based on 0 cost.

    I think this right here is the strongest argument.

    Yes, the wording can be interpreted both ways. But one must look at the intent of the card and what it does wholly. If the wording is meant to allow you to resolve both damage types, wouldn't that make the card a little to powerful for 0 cost?


  3. The other night I was playing my ePoe/eMaz against a friend's eKylo/eVader and we came into a predicament.

    I had first turn and played Fast hands on Poe.

    He played Forcespeed on Vader.

    I played Hit and Run, rolled in Poe, resolved a Poe resource. Rolled in Maz, resolved a Maz focus to resolved a Poe special to throw a strength 4 Rocket Launcher hit against Kylo.

    My friend rolled in Vader with his Forcespeed.

    I played Retreat. 

    And this is where we ran into the predicament...

    He resolved a Forcespeed special to take 2 more actions before being forced to end the action phase.

    Can that be done? Does the special for Forcespeed actually have the ability over ride Retreat for two more actions? 

    I said I didn't think so. My reasoning is because you can't even use Forcespeed to take extra actions after claiming the Emperor's Throne Room. He figurus that Forcespeeds special jumps in front of Retreat's ending of the action phase in the timeline. 

    We searched for an answer to this, but ended up just flippin a coin to resolve the dispute (which I won :) ).

    Can someone please source an actual ruling on this, please? That is if there's been one.


  4. I say make him a Yellow character.

    I think the game would be served well to have some 4, 5, and 6 point cost character's. None with an elite version, even if unique.

    Crumb, for example, could be a villian rogue who costs 5 points, has 5 hit points, a die with 1 melee (cuz he's scrappy), 1 disrupt (for obvious reasons), +1 resource (cuz he steals), 3 blanks, and maybe comes with some form of weak special ability, like... 

    "When this character's character die removes the last hit point from an opponents character, you may randomly discard a card from that opponents hand."

    Could have Ewoks, Ugnaughts, Jawas, etc, etc...

    I think having filler characters like this would cause players to find more ways of playing the less used characters. Characters who are not as competitive do to a lack of synergistic options for them. Especially characters who's points only add up to 23, 24, 25 and 26, and rarely get played together because of that.


  5. I've had the same issue where I bought a whole box and had two packs where the dice and cards were mixed up.

    One pack had Chirrut's card with an Overkill die. Another pack with the Overkill card and the Chirrut die.

    I bet if you had bought the whole box, you would have ended up with them all matching up in the end. Someone out there probably got the opposite mix ups from yours. 


  6. It doesn't say "then".

    The full text reads...

    "Heal 5 damage from a unique Blue character. You may play an upgrade from your discard pile on it for free."

    But you are still right. You cannot play the free upgrade because it has to go on the unique Blue character that was healed (defined by the "on it" text), which there isn't one of to heal. 


  7. You can find the game night reprint versions of the Royal Guard cards on Ebay. The nice thing is they are double sided (red version on oneside, grey on the other). Pricey though. I just paid $20, plus shipping, for two of them off one seller. Haven't seen Saboteurs on there yet. Have those Game Night kits even released yet with the Saboteur cards?


  8. I think it will be on Endor or Yavin. It would be pretty cool if it was Dantooine. Any way it comes, I just hope it includes Scout Troopers and/or regular Imperial Army troops, plus Rebel Commandos.

    What I would really like to see is a box set that has Endor and Death Star map tiles, with missions at both locations. The Death Star tiles could also be used to represent Imperial fortifications on Endor as well. Would be a good way to introduce Scout Troopers and Commandos.

    I will settle for regular Imperial Troops as a 3 figure pack expansion on their own.

    Edit: Oh. And Ewoks!Including an Ewok player character.

    Jk.

    Or am I?

    I don't know.

    Maybe?

    Whatever.


  9. Wish I had your kind of free time. You must not have young children? :P

    Well done! Very thorough.

    An idea of mine, if your interested, is the thought of taking the "instinctive" edge of sentient beings out of droid fighters by not giving their action bars Focus. Their ultra fast, computer enhanced ability to react would warrant them all having Evade. Having computers for brains also makes sense for them to all have Target Lock. Droid fighters are also usually portrayed as being fairly fast and/or agile (probably something to do with the lack of need for power being supplied to life support systems, lighter mass, and the fact that the pilot is the ship itself), so then each could have one, or both, of Barrel Roll and Boost.

    No focusing ability would also give droid fighters an original flavour of there own not yet used that would make sense, seeing as they are different in a way from all other fighters. My thoughts.

    Really good headphones are a necessity~!

    It's been brought up before, but it runs into the same problem Huge ships have - 25% of all dice results become useless. Short of new dice there really doesn't seem to be a good way to fix it.

    I did consider having Control Signal Relay worded to add boost/BR somehow, but it might work best if the second mod card in the Vulture pack does something like that. Another part is keeping naked costs down since I wanted to start at 11pts and the torp/missile slots mostly have to be built-in.

    I dunno, I have a knee-jerk reaction to "explain EVERYTHING about a mysterious backstory" thanks to the train-wreck that was Bionicle,

    You and I are bestest buds now

    Prequel disappointment has NOTHING on "Makuta are a generic species".
    Like all unique pilots have a bullet before their name, droid fighters could all have an * before theirs. Then there could be a rule saying that all ships with an * can change the result of one eyeball once per turn when either attacking or defending. Could call it... "Calculative Thinking"? Would make up for the lack of Focusing ability, and being able to use it on top of an action each turn would be thematic to the idea of droids being able to process info faster, and mutitask better, than most beings. It would also keep that instinctive forethought that Focus is suppose to represent, unique to organic beings, seeing as they are suppose to have that edge over droids. Priced right, it wouldn't be too powerful.

    I know there are already pilot cards of droids with the ability to Focus, IG-88 as example, but that could remain unique to droids who live their lives closer to that of an typical organic being, as opposed to just being a ship.

    Edit: Actually, I like the name, Calculative Instincts, better than, Calculative Thinking, seeing as it is meant to represent the droids "version" of "instinct".


  10. Wish I had your kind of free time. You must not have young children? :P

    Well done! Very thorough.

    An idea of mine, if your interested, is the thought of taking the "instinctive" edge of sentient beings out of droid fighters by not giving their action bars Focus. Their ultra fast, computer enhanced ability to react would warrant them all having Evade. Having computers for brains also makes sense for them to all have Target Lock. Droid fighters are also usually portrayed as being fairly fast and/or agile (probably something to do with the lack of need for power being supplied to life support systems, lighter mass, and the fact that the pilot is the ship itself), so then each could have one, or both, of Barrel Roll and Boost.

    No focusing ability would also give droid fighters an original flavour of there own not yet used that would make sense, seeing as they are different in a way from all other fighters. My thoughts.


  11. FFG can't make a rear arc on a small base ship that's less than 160 degrees because of the way the ship tokens are designed. I don't see 160 degree rear arc as a good representation for the special forces TIE/fo based on what I've seen so far. So my bet is it will either have a turret slot, or a 2 attack primary weapon turret.

    I don't know how well the dials would match up for formation flying (probably not bad), but the thought of a swarm of shielded TIES with primary turret attacks lead by Howlrunner....


  12. What about a 0 point Title or Astromech that allows a second modification at -2 points?

    Do you think if it was a 0 point Title, the ability to equip an Astro, and 2 mods, one for cheap, might be a bit OP?

    Would sacrificing your Astro for a second, cheap Mod make the T-65 a little more playable?

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