I half wrote replies to this a dozen times and then decided not to.
I guess it comes down to this - X-wing is a simple game and I have taught it to dozens of people by throwing them into furballs with lots of players, lots of ships, and lots of upgrades.
The idea that this game is too difficult for people to comprehend is sort of - weird because it isn't a complicated game.
Frankly, and I don't even know how to put this - you are either under the impression the people around you are stupid, or the people around you are actually stupid.
The thing is, some people are just not the gamer type.
You can't assume because he's trying to get his wife to play
that she is a gamer or that she isn't the "Risk is enough for me" type.
I play the boardgame version of Axis & Allies and I know people
who want nothing to do with it, but who would be happy playing Risk.
X-wing was made to be a simplified simulation of something complicated.
That doesn't mean that some people won't still find it too rule intensive.
Chess is too complicated for some people, they would rather play checkers or backgammon.
X-wing is a complicated game,
it took me months to absorb everything to the point where I wasn't making mistakes.
You have TEN relevant stat types on every pilot card, if you include ship size and faction,
that's without mentioning the different types of actions, and the different types of upgrades.
Imagine if you had to play chess with something like that for each piece... would you play?
Bubblepopmei where did you get that? I'm sorry if you think that I think everyone is stupid with two sentences I wrote. Gabe is right with complexity being relative to each individual. I've taught my 5 and 7 year old how to play but it was a slow and basic process initially, but they know enough to play the game now. My wife still hates playing this game, and she does think it's complicated, but she is awesome at Rummikub which I think is confusing.