xodarap

Members
  • Content count

    219
  • Joined

  • Last visited

  1. Hmm. Hopefully stores guess right or over estimate in that case. Hate for someone to miss out. That's the really cool thing, I've found. No one ever misses out because FFG sells all the Con exclusives as stand alone adventure packs. I hope they do the same with Arkham Horror.
  2. Hi there, I'll try to take your questions in order: 1. I haven't heard of any competitive style or format where anyone wins anything that won't be available to everybody who plays the game. 2. Pretty much and you can even play solo. The game is built for 1-2 players. 3. Not so much to beat the game FASTER from what I understand, more to have a persistent experience and the A.I. has an adjustable difficulty thanks to the "chaos bag" where you can crank it up or down to suit your own taste or mood. 4. Yes but far more story driven and the dice are replaced by the "chaos bag" in order to allow for more flexibility based on your items, skills, weaknesses, and the aforementioned ability to adjust difficulty on the fly. 5. I think it's good for any level or style of play due to the adjustable difficulty. If you just want to go in and stomp all over C'thulu you can. If you want to play the exact way the designers think makes for the best "Arkham" experience you can. If you're a MESNA candidate looking for pre-breakfast fodder well you can set that up too. It's entirely up to you. Being that Magic and HearthStone are previous games you are likely to see this as more of an evolution. The designers have even stated that they wanted THIS game to be yet another evolution of what grew from those: The Lord of the Rings LCG which is excellent but the designers felt that ALL card game experiences have always been missing the RPG "personal" feel because it always seemed like you were controlling a unit rather than a character. To make this game "character and experience" driven is their stated design philosophy. Hope this helps!
  3. Thanks for the first hand info! Wow, okay that sounds really different but I think I get it now. They made it so that you can play as far into it as you want / dare to. If you don't do so well, you get penalized, if you do outstanding you REALLY get penalized. Heh. Welcome to Arkham! (Can't wait, by the way it sounds like a blast!)
  4. Hi! Check Amazon. DAILY. Two days ago it was on there for 15.00, today it was 27.74, (That's like, half the price of a giant robot right now, what are they smoking?) people know that Kazad Dum and this adventure pack are the beginning and opportunists move to make sure you have to pay to get "in." I circumvented this whole process by diving in at a much later point in the game's life cycle but that won't work if you want to "play in sequence." I sincerely hope there IS a massive reprinting of these and those opportunists get stuck with like a hundred. It'll serve em' right! I hope you get one! : )
  5. I guess probably the shortest way to answer this topic is to say that Arkham Horror (and specifically the LoTR designer's presentation of it) is what got me IN to LoTR the LCG. So while it may not be easy to get ahold of it's certainly not impossible. When talking to a friend about it (since he really IS a fan) he didn't even know it existed and showed immediate interest. So I think it still has a lot of untapped potential and that there is room for both it AND the Arkham Horror LCG especially with the departure of the GW license which, to be honest, I kind of mourn.
  6. If so, this has been the longest swan song in the history of everything. Also if it's dying it's kinda' weird that they're posting previews for new adventure packs still. I never said the game was dying, I just wanted to know IF it was and why I couldn't order it from my FLGS which really just has a LOT more to do with something that this community should be a bit more concerned about: "The cult of the new." Without realizing it, I **** near donned the robes myself! This all started when I was amazingly excited about a new project that a couple of the developers of LoTR have been working on and are about to release. Their presentation of their new project can be seen on YouTube and I highly recommend it: "Arkham Horror LCG presentation @ Arkham NIghts 2016" In my opinion, it is a master level class about how you design a compelling game, tool, and experience. I got in trouble with the community because of quotes and ideas from that presentation. I said nothing negative about LoTR (although, RuneWars fans DO have a right to be mad at me. I apologize I was just sharing the honest first impression of a consumer on the off chance that FFG would hear it, because somewhens, they DO.) For similar reasons I also wrote a response defending someone complaining that they couldn't buy the game at their FLGS that was told to find a new FLGS if they didn't carry LoTR saying I couldn't get it either. A couple of months ago by coincidence, Some in my game group been offered someone's LoTR "set" for $150. The exact amount they wanted to buy into Mansions of Madness. Ah, had only they been a bit more clever and done just a little more research they could have got me to pick it up immediately by telling me what LoTR IS. I'll get into that more later as well as tell you how you can get a LOT more people into your game if you want. They are sitting right there, as hungry for expansions as any LoTR player, not realizing (as I didn't) that they just have to EXPLORE a bit more and they'll find it. That's so VERY fitting considering the theme, yeah? Anywho, I dismissed her completely stating that I was "kind of done" with LCGs thanks. Then I saw marcowargamers review of Arkham Horror. I was intrigued and followed it to the video I posted above, after which I wanted to play LoTR but was curious why no one in our game group had played it including some people who apparently had a set for sale. Research began. I am kinda' known for two things: 1. Percieved repeated violations of the beloved Wheaton's law due to blunt, and admittedly brusque honesty. 2. Walls of text Let me try to save anyone interested in the results of my intensive research from the second one: First, LoTR isn't and likely will never be "dead". for the same reasons my favorite game, MageKnight, will never be "dead." It's playable solo, is a masterpiece of balanced and compelling mechanisms, is a different game with every adventure, the rules systems, while being very tight and make sense, tend to have an undeserved reputation that would make politics blush in spite of the fact that you have them down after a couple of plays, and anyone who has played it and loved it, pretty much always will. Why? Well here's where you can do players who really love MageKnight a huge favor and tell them about YOUR game. LoTR is "Card based MageKnight." I'm not saying they copied each other or anything like that, I'm saying they deliver the same "feel" and require the same level of thought and offer the same unbridled sense of adventure particularly if they have not experienced LoTR before due to inexperience or even because they may not like Tolkien's works. In my case, I'm completely ignorant of the setting due to simply being MORE into Lewis, Assimov, Stackpole, Weiss-Hickman, and Anthony before segueing into 100% non-fiction. So for me it's even better because every single CARD is a new discovery of something beautiful or challenging. Regardless of theme, LoTR is a jewel that shines all on it's own. So there you go, a massive untapped vein of players who would love LoTR but don't even realize what it really IS. Now back to that "Cult of the new". That is the real reason my FLGS doesn't have any LoTR, it's not a concentrated effort to bury LoTR it's just short sightedness on the part of my FLGS and a focus on what's upcoming and hot and thereby should take that shelf space that should really always be dedicated to a great game like LoTR, after all you can always find MageKnight on IT's shelf of honor, LoTR deserves no less. Too bad most stores see it more as a "hotness that was." How do you beat that perception? Visibility. Play the game at your FLGS, try to buy it there even when you know you can't. Let people see what it IS. The art and subject will easily draw them in, and your explanations of the rules by allowing them to learn by seeing it in motion will get them past the worst hurdle. I.E.: YOU play the super effective tactics deck while they play whatever they think they will like from a selection of great art and interesting ideas. Or y'know you can just let them be "blinded" by Destin-!!!! OhwowItotallyforgot!! Uh, yeah so in summary LoTR is great and has a lot of potential to increase it's fan base, Arkham Horror is an EVOLUTION, not a replacement, Visibility will determine whether LoTR becomes "gamers little secret." or the next "Ticket to Ride" and I didn't mean to insult anybody. Now if you'll forgive me, I must "away" because with all the research and discovery I let it slip my mind (Geez, speaking of limitless exploration and a constant evolution of skill and knowledge) that Xur's in town!! ^ ^ Line breaks, mate, line breaks. Thanks, fixed. I didn't have to be is such a rush anyway all Xur had this week was Bad Juju. Not a BAD piece to be sure, but I don't need "two cores" ^ ^
  7. Have you actually played the game? Why do you ask? Yes, I have actually played the game, and I actually own it. Arkham Nights was a lot of fun. Oh simple. I ask because I kinda' bought into the idea that you can play it completely solo so when you said that may be problematic and you may have to use two decks (like LoTR) I was bummed if that was true so I wanted to know if you spoke from experience or just reading the rules or watching the exposition as I did, which gave me the impression that the designers really DID intend (one way or another ) to make a truly great solo game. As I've said before, there are so few of those in most cases you have to at the very least play two characters which for me, would dull the experience a bit. Thanks for the response! The game is fully playable solo (you'll probably need two boxes to get a full playset to make your investigators as good as you can, though). The thing is, no investigator does everything perfectly, so depending on your playstyle, you might find one or another of them tough to win with. My example with Tactics in the base LotR box is that many people tried playing through the adventures in that box with just the sample (mono-Sphere) decks, and Tactics was basically unplayable solo in base LotR. It was a *great* sphere which worked fine in multiplayer, or as a support/main sphere in single player, but mono-Tactics in the base box just had too little Willpower to successfully quest to win anything. Depending on how you make your deck in Arkham Horror, you might find yourself struggling with the "Tactics" problem from the old LotR depending on your preferred playstyle. But you should be able to finish a campaign by yourself, no problem. In fact, losing an adventure, even "dying" during it, doesn't actually end the campaign for you in most cases; you just take Trauma and perhaps other penalties, and continue the campaign in the next adventure, beat up but ready to go! Waitasec. Dying isn't the end of your adventure you just take trauma?? I don't think I understand that.... Usually in Arkham games if you die, that's it. You lose. This game let's you continue? Confused now.... I've heard what you're saying about Tactics decks in LoTR now from a LOT of people, that's why I'm going to be running two decks. You suggest 2 cores for Arkham as well? Not to min/max (which to me is really close to cheating) but just to survive for solo? So you would definitely recommend two cores for two players then? Thanks for the help! : )
  8. Hope springs Eternal.......*sigh* Not gonna' make it before Worlds huh?
  9. Have you actually played the game? Why do you ask? Yes, I have actually played the game, and I actually own it. Arkham Nights was a lot of fun. Oh simple. I ask because I kinda' bought into the idea that you can play it completely solo so when you said that may be problematic and you may have to use two decks (like LoTR) I was bummed if that was true so I wanted to know if you spoke from experience or just reading the rules or watching the exposition as I did, which gave me the impression that the designers really DID intend (one way or another ) to make a truly great solo game. As I've said before, there are so few of those in most cases you have to at the very least play two characters which for me, would dull the experience a bit.
  10. Why do you think a podcast would know any better than anyone else? This is your source? Greeeeeat. Meanwhile, those who actually make money from these sales for Asmodee have the release now listed as December, I think I'll follow the cash.... Well, *my* research has shown my three go-to UK retailers are showing 31st December (as already mentioned, clearly a placeholder date in lieu of actual info), 'early November' and 10th November, respectively. As two of them almost agree, one of those has actually stated a date, and it's just gone to Shipping Now, which is usually about a two week warning, I'm going to go ahead and expect it on the 10th. And, may I say, the general tone of most of the posts you've made on this topic have been a touch aggressive and fairly confrontational. We're all excited about a card game coming out, and it's cooperative, I think that means we're all on the same side! Good point. Everything I can find is WAY too fluid, dates I've seen have already changed and my FLGS only has access to what their distributors tell them. I agree that anything saying Dec 31st is almost definitely a place holder but I maintain that we or anyone doing the research know just as much as anyone else at this point except FFG themselves. I just believe in doing my own work. At this point it's all speculation even if based on following the geld. Guesses. Optimistically, mid-November or at convention. A bit more grim guess would put it in December. I can't see them not wanting it out before holiday shopping though so I doubt longer. (I also wasn't considering that earlier.) Sorry.
  11. That's probably the last instance where the crew laughs at how funny it is that they're passing right through the Bermuda triangle......mystery solved. You know those guys are gonna' love the theme. I guess we'll get it on the next shipment....
  12. If it makes anyone feel better, Rodney Smith the king of game exposition, made so many mistakes in his play through (which still got me into LoTR by the way) that he re-named himself "Rodney Mistake". True story. I think the mistakes are part of the journey, also just like MageKnight. Ya' gots to pay yer' dues. (true of any game with any depth and tactical detail, I think.)
  13. Thank You I really do appreciate the input! I actually enjoy the challenge. I expect to send a few "scouting runs" to Carn Dum and always prefer exploratory surgery to just outright playing God. Part of the draw is to learn what the designer's intentions were, and it's fun to think about why they thought one or the other design was balanced and why they made things the way they did. Changing bits around to suit myself is, to me, rather the equivalent of photo shopping the Mona Lisa just because I don't like her attitude. It's not mine to mess with someone else's art, specifically if I'm trying to learn what art IS.
  14. Thanks CrusaderLord! Okay I think I have my starting kit, which may be difficult, but that's okay actually I LIKE that and the reality is I just have to wait until the earlier stuff becomes available. My starting kit will be: One core, The Lost Realm with the entire Angmar cycle, Grey Havens with the entire Dreamchaser cycle, and Ruins of Belegost for the occasional "Get dem loots! No, RUN you fool!" experience. I love the themes (Rangers, Sailors, and tricks with the discard pile what's NOT to love?) and variety of these deluxe sets and have seen trusted reviews on both by marcowargamer who enjoys and recommends them highly (but does so in spite of the difficulty) I'll get as much of the earlier stuff as I can but I want to add A deluxe with all of it's cycle when I do. I'm completely avoiding Sagas for now, seeing the Deluxe/Cycle combo as the most efficient use of investment. I'm not too worried about the difficulty because I enjoy that AND because I intend to play the 24 quests completely randomly, building up a score card based on a win/loss setup rather than a linear "play your way through the adventure" setup. Sound good? What early adventure packs/deluxe sets that are available do you feel have the most important building blocks that are must have for approaching that difficulty though remembering that I don't house rule or use easy mode based on the reasons I listed above?
  15. If so, this has been the longest swan song in the history of everything. Also if it's dying it's kinda' weird that they're posting previews for new adventure packs still. I never said the game was dying, I just wanted to know IF it was and why I couldn't order it from my FLGS which really just has a LOT more to do with something that this community should be a bit more concerned about: "The cult of the new." Without realizing it, I **** near donned the robes myself! This all started when I was amazingly excited about a new project that a couple of the developers of LoTR have been working on and are about to release. Their presentation of their new project can be seen on YouTube and I highly recommend it: "Arkham Horror LCG presentation @ Arkham NIghts 2016" In my opinion, it is a master level class about how you design a compelling game, tool, and experience. I got in trouble with the community because of quotes and ideas from that presentation. I said nothing negative about LoTR (although, RuneWars fans DO have a right to be mad at me. I apologize I was just sharing the honest first impression of a consumer on the off chance that FFG would hear it, because somewhens, they DO.) For similar reasons I also wrote a response defending someone complaining that they couldn't buy the game at their FLGS that was told to find a new FLGS if they didn't carry LoTR saying I couldn't get it either. A couple of months ago by coincidence, Some in my game group been offered someone's LoTR "set" for $150. The exact amount they wanted to buy into Mansions of Madness. Ah, had only they been a bit more clever and done just a little more research they could have got me to pick it up immediately by telling me what LoTR IS. I'll get into that more later as well as tell you how you can get a LOT more people into your game if you want. They are sitting right there, as hungry for expansions as any LoTR player, not realizing (as I didn't) that they just have to EXPLORE a bit more and they'll find it. That's so VERY fitting considering the theme, yeah? Anywho, I dismissed her completely stating that I was "kind of done" with LCGs thanks. Then I saw marcowargamers review of Arkham Horror. I was intrigued and followed it to the video I posted above, after which I wanted to play LoTR but was curious why no one in our game group had played it including some people who apparently had a set for sale. Research began. I am kinda' known for two things: 1. Perceived repeated violations of the beloved Wheaton's law due to blunt, and admittedly brusque honesty. 2. Walls of text Let me try to save anyone interested in the results of my intensive research from the second one: First, LoTR isn't and likely will never be "dead". for the same reasons my favorite game, MageKnight, will never be "dead." It's playable solo, is a masterpiece of balanced and compelling mechanisms, is a different game with every adventure, the rules systems, while being very tight and make sense, tend to have an undeserved reputation that would make politics blush in spite of the fact that you have them down after a couple of plays, and anyone who has played it and loved it, pretty much always will. Why? Well here's where you can do players who really love MageKnight a huge favor and tell them about YOUR game. LoTR is "Card based MageKnight." I'm not saying they copied each other or anything like that, I'm saying they deliver the same "feel" and require the same level of thought and offer the same unbridled sense of adventure particularly if they have not experienced LoTR before due to inexperience or even because they may not like Tolkien's works. In my case, I'm completely ignorant of the setting due to simply being MORE into Lewis, Assimov, Stackpole, Weiss-Hickman, and Anthony before segueing into 100% non-fiction. So for me it's even better because every single CARD is a new discovery of something beautiful or challenging. Regardless of theme, LoTR is a jewel that shines all on it's own. So there you go, a massive untapped vein of players who would love LoTR but don't even realize what it really IS. Now back to that "Cult of the new". That is the real reason my FLGS doesn't have any LoTR, it's not a concentrated effort to bury LoTR it's just short sightedness on the part of my FLGS and a focus on what's upcoming and hot and thereby should take that shelf space that should really always be dedicated to a great game like LoTR, after all you can always find MageKnight on IT's shelf of honor, LoTR deserves no less. Too bad most stores see it more as a "hotness that was." How do you beat that perception? Visibility. Play the game at your FLGS, try to buy it there even when you know you can't. Let people see what it IS. The art and subject will easily draw them in, and your explanations of the rules by allowing them to learn by seeing it in motion will get them past the worst hurdle. I.E.: YOU play the super effective tactics deck while they play whatever they think they will like from a selection of great art and interesting ideas. Or y'know you can just let them be "blinded" by Destin-!!!! OhwowItotallyforgot!! Uh, yeah so in summary LoTR is great and has a lot of potential to increase it's fan base, Arkham Horror is an EVOLUTION, not a replacement, Visibility will determine whether LoTR becomes "gamers little secret." or the next "Ticket to Ride" and I didn't mean to insult anybody. Now if you'll forgive me, I must "away" because with all the research and discovery I let it slip my mind (Geez, speaking of limitless exploration and a constant evolution of skill and knowledge) that Xur's in town!! ^ ^