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Sithborg

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Everything posted by Sithborg

  1. Yeah, just card and board games. Something a bit easier to play/present when the people are separated.
  2. Yeah, I would avoid EA games day 1.
  3. These are the upgrades they listed in the trailer. Remains to be seen if that is all.
  4. Knee jerk in that you are insistent on letting everyone know you hate the new movies. Because god forbid someone references something from a movie you hated. I hated Infinity War, you don't see me being insistent that my view of the movie is correct and everyone needs to hear my opinion. There is a reason Star Wars "discourse" has gotten so tiring over the past 3 years. Anyway, I am half tempted to pick up a cheap PS4 for this game.
  5. I think that was in referencing in how they want the ships to be able to "drift" in space, which Star Wars defies physics. The key being him referring to Poe's attack run in TLJ.
  6. Luckily, in canon, the Defender isn't quite as god like as you may think.
  7. Its EA. They are extremely skittish about paywalls in Star Wars games, after the Battlefront 2 debacle. We will see what happens. This is clearly a side project, and one coming out at a kind of weird time for expansion, as it comes out just as the new consoles will be coming out.
  8. I mean, based on what we saw in Rebels, would it really be nerfing the Defender to make it on par with the B-wing, and not unbalanced? `I also vote for the Fang Fighter to be the Advanced counterpart in any DLC.
  9. Here are the 60 components they listed in the trailer. Go and speculate.
  10. It looks to me, that the "healing" is going to be load out dependent. Looking at the chart of components, you see "repair system" is on a lot of the TIEs. I think we still have to see if loadouts work differently per class, and if each class has limits on what it can take for loadouts (IE, fighters can't take 3 ordinance). With over 50 components, and each ship able to take 3, I think there is going to be variation even in class.
  11. At 1:30, that looks an awful lot like an Advanced V1 in the targeting computer.
  12. Those cockpits are right from X-wing/TIE Fighter. And lol at the Ewok bobble head. Looks fun. Some room for new classes.
  13. The Ahsoka novel covers this pretty well. The only issue I had with the finale is that Filoni's killing of the Rookiees came back to bite him here. A stand off between Rex and Jesse is whatever. If that had been Fives or Echo, much more powerful.
  14. Hopefully the next wave was already on the boat. Because I think there is going to be a bit of a delay on FFG's Q2-Q3 releases.
  15. And Cienna Ree. I can see a modified version of Carnor's ability returning to the game. But it definitely will not be exactly the 1.0 version. Also, if Carnor returns, he isn't going to have the force.
  16. You say this was a pure business decision, yet, they removed all generics of the large base ships. I think Modern Magic has been around long enough for the designers to actually primarily be interested in a curated format. This is their first experiment, and frankly, quite tame in terms of cuts. People have advocated for generic swarms long enough that calling them allowing 5 X-wings as purely a business call is fairly ignorant of the community at large. Yes, the focus on newer ships will always be a business call. And outside of one ship per faction, I think people have to be prepared for one of their preferred ships to leave Hyperspace.
  17. I mean, it was clear that they were taking a scalpel to aces. While also tinkering with some of the popular ace lists.
  18. I mean, Hyperspace isn't perfect. The Interceptor and Defender not making it in felt odd. But, "show up with illegal list" is a complaint for any game with formats. That only really applies to those that don't do their basic research ahead of time.
  19. So, so much money... https://www.shopdisney.com/the-child-bounty-collection-figure-set-by-hasbro-dont-leave-ball-toy-star-wars-the-mandalorian-2-14-pre-order-461039774513.html
  20. They have a line of little baby yoda figurines that is going to make so, so much money.
  21. I mean, this was the first time we had an actual rotation. And really, there will always be people wanting tinker with what the designers do. Just don't be surprised if you still feel that way when the next update comes out. I would call Hyperspace easier for new players in the sense that it is far less overwhelming for a new player. Far less ships, far less pilots, and far less upgrades to be aware of. That is clearly the point with Hyperspace focusing more on actual 2.0 releases. I think it is clear that each faction is going to have 1 or 2 core ships that will always be Hyperspace legal, even if not all the pilots will be. I mean, which ship do you think should be dropped to make room for the new ships? And I am not over convinced that ships will not re-enter Hyperspace.
  22. I mean, I can understand where the OP is coming from. Bombs are never really 100% a sure thing when you bring them. And when you can't count on getting the situations where they are worth it all the time, it can definitely lead to either or type decisions in deckbuilding. I've seen enough that the bombs make things... interesting for the opponent in recent games that I do think they can be worthwhile inclusions. Even if not spammed.
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