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Frazio

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About Frazio

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  • Birthday 08/20/1981
  1. Here is a similar last with a 1 point bid. TIE Fighter: · "Howlrunner" (18) Push The Limit (3) TIE Fighter: · "Youngster" (15) Expose (4) TIE/fo Fighter: Epsilon Squadron Pilot (15) TIE/fo Fighter: Epsilon Squadron Pilot (15) TIE/fo Fighter: Epsilon Squadron Pilot (15) TIE Fighter: · "Wampa" (14) Depending on how you fly howlrunner points can be played with quite a bit. I usually try for max defence, but swarm tactics could be useful, as could something like this. TIE Fighter: · "Howlrunner" (18) Swarm Tactics (2) TIE Fighter: · "Youngster" (15) Expose (4) TIE Fighter: Black Squadron Pilot (14) Swarm Tactics (2) TIE Fighter: Black Squadron Pilot (14) Swarm Tactics (2) TIE Fighter: Black Squadron Pilot (14) Swarm Tactics (2) TIE Fighter: Academy Pilot (12)
  2. TIE Fighter: · "Howlrunner" (18) Push The Limit (3) TIE Fighter: · "Youngster" (15) Expose (4) TIE/fo Fighter: Epsilon Squadron Pilot (15) TIE/fo Fighter: Epsilon Squadron Pilot (15) TIE/fo Fighter: Epsilon Squadron Pilot (15) TIE/fo Fighter: Epsilon Squadron Pilot (15) From your message I guessed you wanted a swarm of some kind?
  3. I have never been good with the TIE Phantom, so here is a possible Kallus list and I am looking for feedback! Thanks to all in advance that reply. Firespray-31: · Krassis Trelix (36) Heavy Laser Cannon (7) · Agent Kallus (2) TIE Advanced: · Darth Vader (29) Veteran Instincts (1) Engine Upgrade (4) TIE/x1 (0) Advanced Targeting Computer (1) TIE/fo Fighter: · "Zeta Leader" (20) The last 20 points I just threw someone in, didn't really know what I wanted to do with it.
  4. I agree that ps is an issue. But if these are the ships you would like to use this is maybe some suggestions I would make. TIE Phantom: Sigma Squadron Pilot (25) Stygium Particle Accelerator (2) TIE Interceptor: · Turr Phennir (25) Push The Limit (3) Autothrusters (2) Royal Guard TIE (0) Stealth Device (3) TIE Interceptor: Avenger Squadron Pilot (20) TIE Interceptor: Avenger Squadron Pilot (20) Advanced cloak is great if you have the ps bid (tlt) but otherwise it just kinda sits on you while you may be under fire. The stygian always helps, and is cheaper. Autothrusters seem like an auto-include anymore if you have the points. Combined with stealth it can get Turr up close where he shines. Alphas for the points. If you expect to see alot of warthog, then it might be better to stay above 2, but with all the aces flying around 1 is as good as anything else less than 9.
  5. I think Academy TIE is 12. You could do this if you dropped tactician TIE Advanced: · Darth Vader (29) Veteran Instincts (1) TIE/x1 (0) Advanced Targeting Computer (1) TIE Interceptor: · Carnor Jax (26) Push The Limit (3) Autothrusters (2) Royal Guard TIE (0) Stealth Device (3) Lambda-Class Shuttle: Omicron Group Pilot (21) TIE Fighter: · "Wampa" (14)
  6. Could something like this be viable? HWK-290: Spice Runner (16) Twin Laser Turret (6) Tactician (2) Feedback Array (2) HWK-290: Spice Runner (16) Twin Laser Turret (6) Tactician (2) Feedback Array (2) HWK-290: Spice Runner (16) Twin Laser Turret (6) Feedback Array (2) HWK-290: Spice Runner (16) Twin Laser Turret (6) Feedback Array (2)
  7. I could see it becoming a one in each list kind of thing. Playing with this for a bit. M3-A Interceptor: · Serissu (20) Juke (2) "Heavy Scyk" Interceptor (2) Tractor Beam (1) Y-Wing: Syndicate Thug (18) Twin Laser Turret (6) Unhinged Astromech (1) Y-Wing: Syndicate Thug (18) Twin Laser Turret (6) Unhinged Astromech (1) Y-Wing: Syndicate Thug (18) Twin Laser Turret (6) Unhinged Astromech (1)
  8. A bit enamored with the T-70 so here we go. T-70 X-Wing: · "Red Ace" (29) · R2-D2 (4) Autothrusters (2) Comm Relay (3) Y-Wing: · Horton Salm (25) Twin Laser Turret (6) R2 Astromech (1) BTL-A4 Y-Wing (0) T-70 X-Wing: · "Blue Ace" (27) · R7-T1 (3) Integrated Astromech (0)
  9. 4 may be my favorite list there. The big dog seems to be RAC+Fell, so a ps-9 A-Wing helps, the mango cannon can stack crits, and B-Wing are what they are. I think you would do will with it
  10. I just thought it was neat that it could work, and I just dislike blaster turret, although with Cracken maybe getting focuses wouldn't be so hard?
  11. It's all good. It's deffinately a squad with legs. The one red die lost is probably regained with allowing one of your other ships shoot at PS8, which could eliminate an enemy combatant before it could shoot. Cracken ability can also give the magical target lock to a B-Wing since during the overeat phase the target might have been out of range. It's a good overall support ship. The xx-wing does have more hull and attack, but looses out on making the squad more than it already is. Noone will want to attack the z-95 first and have to go into subsequent rounds of fighting against 2 B's and an E after hopefully suffering from the first salvo.
  12. Don't know how glued you are to B-Wing but this is interesting. The points on E'tahn are just a suggestion, points to flavor. E-WING: · Etahn A'baht (32) Push The Limit (3) · R2-D2 (4) Y-WING: Gold Squadron Pilot (18) Ion Cannon Turret (5) BTL-A4 Y-Wing (0) Y-WING: Gold Squadron Pilot (18) Ion Cannon Turret (5) BTL-A4 Y-Wing (0) A-WING: Prototype Pilot (17) Chardaan Refit (-2) The y-wing title gives them 2 attacks... maybe the aitoturret would be better, I dunno. Y-WING: Gold Squadron Pilot (18) Autoblaster Turret (2) BTL-A4 Y-Wing (0) Y-WING: Gold Squadron Pilot (18) Autoblaster Turret (2) BTL-A4 Y-Wing (0) E-WING: · Etahn A'baht (32) Push The Limit (3) · R2-D2 (4) Z-95 HEADHUNTER: · Airen Cracken (19) Swarm Tactics (2)
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