-
Content Count
806 -
Joined
-
Last visited
Posts posted by maxam
-
-
I don't want to rain on your parade, but, as someone who has worked with photorealistic textures in the past...
9 hours ago, Holmelund said:Im led to belive that for the people with the right skillset its relatively easy, so can anyone here help me?
This statement drives me nuts!
You are confusing talent/ability with effortlessness. Just because a process to create something is straightforward for someone who has the training or talent to do it does not mean that the creation that is made with that process is not labor intensive or difficult.
For example
"I have no skills in music composition and want to write an upbeat pop song. I'm led to belive that for the people with the right skillset it's relatively easy, so can anyone here help me?"
or
"I have no skills painting miniatures and want to paint a Runewars army to a high standard. I'm led to belive that for the people with the right skillset it's relatively easy, so can anyone here help me?"
QuoteWhat I need is a file that is 182,88x91,44 cm (6x3´)in a PDF at 100-300 DPI.
Ugh. This is a huge task. Absolutely do-able, but here's what you'd be looking at:
Amassing base textures ... a large series of high res photos of the required terrain at the correct representative scale. For the best results these will be taken by the creator as with the size (and scale) you are after, you will need a lot of variation of the particular terrain.
These base textures/images are then seamlessly woven into a (very) large image. This means no repeating textures - the mat should look like a single photo of a given slice of terrain (if you google around you'll see a lot of the lesser companies have repeating textures on their mats, which is really distracting, ugly and videogamey)
If done right, you are looking at a very long, tedious and involved process on the creation alone (let alone potential treks to obtain the base images).
I have the necessary skills to do this, but I'm buying a DeepCut mat ... for me, to be worth the time and effort I'd want to be running a gaming mat business.
-
So ozgameshop.com (a UK based company) is listing wave 1 (core units expansions, command expansions, and heroes) as being available 26th May...
They had the release date right for the core, so...
Hold onto your wallets kids!
-
2 minutes ago, Parakitor said:Can we, as a community, please refrain from using the 'n-word' (I mean 'nerf') and refrain from posting 'fix this' threads until at least 2018? Please? Because that has been the most annoying and disappointing part of the X-wing forums in recent months. Apparently the calls/complaints were justified in that game, but we've had a good thing going here in the Runewars Miniatures Game, and I want to keep a positive atmosphere.
If you do feel there is unbalance, feel free to read other topics where people discuss their experiences, and try to approach the problem from a tactical point of view (as discussed already in some of the above posts). Maybe you can use the units in different ways to cover for perceived weaknesses.
Let'smake this the best gaming community FFG has ever had!
F*** YEAH!

-
IMHO it's waaaay to early to say that Waiqar is underpowered, right now.
Fun to speculate on upcoming upgrades and the benefits they will bring to Waiqar, but I don't see these as "fixes" for a sub-optimal faction.
-
So in a previous game in a store my Waiqar managed to proc Betrayal on a 3 x 3 unit of Spearmen with a Front Line Rune Golem...
Betrayal causes a unit to melee attack itself, ignoring all dice symbols apart from hits and having no re-rolls. The issue raised was did the Golem's Brutal ability proc, increasing the threat from 3. I felt it would as Brutal is not worded optionally with a 'may' and specifically increases Threat.
My opponent was happy to go with it, but the peanut gallery were not so sure and felt this was open for debate.
Was I wrong to thing Brutal applied?
(FWIW it ended up being a moot point as he rolled blanks - D'Oh!)
-
How large is the Siege Golem in BattleLore relative to the Golem?
-
-
double post
-
3 hours ago, jonboyjon1990 said:I imagine an Elf infantry command expansion will only come once they have a non-ranged infantry unit option?
While I'm sure there will be future melee only units - I suspect one of the defining qualities of this faction will be that their "infantry" are archers...
Budgernaut reacted to this -
2 hours ago, JasonGlass said:Yeah, that guy's a vacation. Of course there's also his brother Mr. Axe and Dagger over in the regular reanimate side. He just winks and says, "No worries man. There aren't any @#$!ing shield arms to worry about with me."
Why is there no double-like button!

-
-
Yeah the archers were/are a nightmare!
* 3 of the sculpts anyway - Mr "laid back pulling an arrow out" (the one where you're attaching his chest and head) was suuuuper easy.
JasonGlass reacted to this -
43 minutes ago, Hos said:I'd buy 3d hills from FFG, as they're quite particular for this game
A good friend of mine fixed me up with some actual rocks that fit on the terrain templates and work a treat!

-
-
Yep.
-
28 minutes ago, Wispur said:Wait, the figures have a specific slot they belong in? O.o
Is that just something you decided on based on aesthetics, or something I missed entirely?I'd say it's aesthetics.
For me personally, I can't stand to have more than one of each sculpt in each tray, and I need the sculpts to change position from tray to tray to make a mass of troops appear as non-uniform as possible.
-
15 hours ago, BigKahuna said:Green Dice are there to create the exact mechanic X-Wing needed, luck. Its really that simple. Its a game where you can get lucky and win, because its designed to be and while certainly their is plenty of modification and ways to work around it, roll badly in X-Wing and you can lose no matter how well you planned and vice versus, play poorly but roll well and you can get lucky and win. It might not be to your taste, but it wouldn't be the same game if it were not for this mechanic.
I would agree with this wholeheartedly if you were talking about the game in the early waves, however, X-Wing has been slowly and inexorably moving towards removing this (to the games detriment IMHO). What started as a light hearted, fun game of arc dodging star fighters with lucky (and unlucky) shots has become a grim LCG where a battle is more often than not decided in list building rather than performance on the table.
QuoteThe initiative system is actually one of the best parts of X-Wing. It creates a dynamic to the relevance of who is in the cockpit of a fighter, giving it one of many layers of decision. I don't think its a good mechanic for the purposes of Runewars, but for X-Wing it works perfectly.
I assume by initiative system in X-Wing you're actually referring to Pilot Skill (PS).
If that is the case, then I'd have to beg to differ...
The fixed nature of PS in X-Wing tends to emphasise either really low PS (for blocking) or high PS (for first shot and adapting to the movements of others).
While it works great as a representation of the skill and/or "heroicness" of the pilots, it doesn't necessarily make for good gameplay.
The tactical depth provided by the Runewars system would be superb in X-wing (not to mention the responsiveness of choosing manoeuvre directions on the fly). If it existed in X-Wing it wouldn't prevent the representation of skilled/heroic pilots any more than it prevents Runewars representing mighty heroes.
-
11 minutes ago, rudedog said:That's trippy dude. I wonder why we don't ever have that problem. Food for thought...

-
-
14 minutes ago, Hepitude said:Is anyone else out there obsessive enough to want to paint all your miniatures before you play the game with them? It certainly makes it easier to spread out my purchases knowing that everything I buy will need to be painted before I can use it.
To each their own.
I admire your willpower!
-
12 minutes ago, Taki said:Confirmed the monsters and mini bosses are the right size, only the heroes are too small
Eh... that depends...
Miniatures in Descent have changed over the course of the game, going from 25/28mm to 28mm/32mm Heroic, much to the chagrin of Descent players.
Non-humanoid monsters - "right size" isn't really an issue.
Humanoid monsters and heroes - the later in the release cycle they are, the closer they will be in scale.
JasonGlass and pella91 reacted to this -
41 minutes ago, Zetan said:Sure, here you go:
Thank you so much!
-
Hey Zetan - any chance you could provide an equally high quality scan of the back of the terrain cards?
And thank you so much for your work on the blank!
-
Just now, Lyraeus said:Nothing is perfect and a new concept will have issues.
Agreed.
QuoteSomeone could just make a card with the symbols and what colors they are for.
The symbols and the colours are not hard to interpret - that isn't the issue.
It's looking at a unit card and being unable to distinguish what the squiggly blog printed in the body of the text is. Standing at a playing table and looking down on a unit card, I can read every bit of text, but I cannot tell what the runes in the text are. I can read and understand the tossed runes. I know the symbols. I know the colours. I know what they represent.
I just can't read the small squiggly blobs of ink on the unit cards.
At any rate, after a few games I've memorised what the relevant units in my army use/need in the rune department, but it seems like a missed opportunity/dropped ball by the design department.

Wave 1 Release date
in Runewars Miniatures Game
Posted · Edited by maxam
Shhh... did you hear that?
That was the sound of your post slicing my heart in two...
*sigh*