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maxam

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Posts posted by maxam


  1. Well if they actually address model differences I'm ok with it.

     

    Ah - I completely mistook your point. I thought you were upset with them making new models when they could just provide a re-paint and new cards.  :unsure:

     

    I hated the Aces packs for that they gave more more of the same ships then i ever wanted to play in a single game just after their respective introduction waves.

     

    I feel your pain - I just finished buying my fourth Interceptor the day before they announced Imperial Aces...
     
    Overall, despite my surplus of squints, A-Wings and B-Wings... I'm glad they did it at least for the extra cards/options the Aces packs brought. I can understand why they did Aces packs, but for those of us who were collecting rapaciously from the start, it did lead to a lot of extra plastic and expense ... if I ever get to play Epic, then at least I'll be able to put them to good use lol

  2.  

    I'm betting that Wave 8 will be focused around Episode 7 and will include a new The Force Awakens starter set. Probably very similar to the current starter set but with an X-Wing and 2 TIE Fighters based on the new movie. An updated Rulebook using Episode 7 images and including FAQ and rule changes since the first edition. And this cards will provide the much anticipated "X-Wing fix".

     

    If they really do this i might get a bit angry. Because in the end its just another paint job variance on the model for ships that most ppl already have a trillion times.

     

     

    Angry at who? FFG? Lucasfilm? Abrams?

     

    What would you do if you were FFG?

     

    Whatever the ships were going to be in the new movie, it's inevitable that they would be put into X-Wing - not just for licensing/contractual reasons, but for BUSINESS reasons also.

     

    If the new movie is any good (and arguably even if it isn't) there are going to be fans wanting to see/play with their stubby nosed jigsaw-winged X-Wings, their black ties with rear canon, and "cogs" - something that a repaint of existing models does not address.

     

    FFG are going to cater for this - wouldn't you?

     

    Did FFG design the ships for the new movie? Nope. If you're going to be angry, take it to Lucasfilm.


  3.  

    Rebels seems to be focusing on "introducing" classic ships such as the B-Wing and A-Wing (although there's an opening for clone wars epic ships with what they've had or are coming)

    Rebels has already shown a lot of Clone Wars/prequel ships.  The Gozanti-class, the Arquitens-class, the Pelta-class.

     

     

     

    That's what I meant by an opening for Clone Wars epic ships


  4. I'm still holding out hope for some prequel or clone wars ships. The fact a clone wars character is one of the hounds tooth pilots could be a good sign. They really need some recognisable ships again. I'm a pretty big star wars fan and including wave 7 there have been 4 ships in the game already I had never heard of before.

     

    Hold hope, but not your breath - I'd say if you see a prequel ship in Rebels or the any of the new movies then it's likely, but otherwise I wouldn't get my hopes up

     

    Rebels seems to be focusing on "introducing" classic ships such as the B-Wing and A-Wing (although there's an opening for clone wars epic ships with what they've had or are coming)

     

    The first anthology Star Wars movie is set just before episode IV, so there is a chance that you may see some prequel/clone wars ships in that, although it's more than likely going to go the Rebels route and show us OT favourites and maybe anything they have introduced for episode VII...


  5. Is there any official word on what they're announcing at GenCon? I see they have 90 minutes on the schedule for 7/31, but I haven't heard any confirmation of which games they plan to cover for news and announcements.

     

    You'd think they'd have to have something for their biggest earner, X-Wing, and historically they have...

     

    IMHO they're going to do a tie-in with VII for the next wave, which makes a reveal at GenCon difficult as I believe all VII merch reveals are slated for September (Lego, Kenner, etc...)

     

    I predict howls of disappointment as a "mere" Aces pack is revealed at GenCon, with an announcement in September of wave 8 with episode VII ships included...


  6. So there's a feeling I've had for a long time now, but it was difficult to express, why I dislike newer ordnance cards (except for Proton Rockets): They're not owning up to making a mistake with the initial ordnance cards.

     

    "Hey man, Proton Torpedoes isn't overcosted and badly designed! Here, for 2pts extra, I'll let you take two instead!"

    "Proton Torpedoes aren't bad! But here, I'll give you a discount on a same-same version"

     

    This way, we'll have regular ordnance appearing in matches by wave 20.

     

    This is true, but also in keeping with their positioning on other "issues." The closest we've ever come is Alex Davy saying that given the chance to do-over the HWK he'd make it Attack 2.

     

    To be fair - under Davy and Brooks there has been a concerted effort to patch the incongruencies in the game ... 

     

    I would love for these guys to be given a clean slate to "re-imagine" X-Wing from the ground up for a 2.0


  7.  

    twin-laser-turret.png

    Alright, Explain Like I'm 5.

     

     

    So you know the game that i play with the small StarWars ships that i don't like you touching?  Yeah...It's a card that goes with that game.  I would like it if you didn't touch the cards either please.

     

    Thanks.

     

    :)

     

     

    Thank you Johdo - you made my day ... laughed so hard I spilled my coffee!

     

    :lol:


  8. My prediction:

    The Second edition will be a streamlining and revision of the First edition, but will throw out some controversial but well-loved elements.

    The Third edition will return to the roots of the First edition, but with unified mechanics. Unfortunately as it grows the rules bloat will make it much more difficult to attract new players.

    Fourth Edition will offer radically new game play, but generally alienate fans of the prior editions, and will be retired prematurely.

    Fifth Edition will return full circle to First edition flavor, but with the improved mechanics from Third and Fourth edition, but it will be too late to reunite the fan base.

     

    :lol:  :lol:  :lol:  :lol:  :lol:  :lol:

     

    Love it!


  9. I know it sounds lame and lazy, but it's the truest explanation. Lucas and his creative team made up the whole story as they were shooting the movies.

    One of the big lies from Lucas is that he had a grand scheme in his head the whole time for the whole series. He has said that countless times, and countless times he has lied. 

     

    ^ So very much this.

     

    Even going from IV to V you can see this... in IV the emperor was not a spooky force-using Sith, and Vader was not his right hand man... Vader was answering to Tarkin! None of the dynamics of the Empire make sense in IV in light of V let alone what happened in I - III


  10.  

    Uhm... are those new TIEs at 1:47?!?!

     

    They sound like TIEs, but they've got square wings and their radiators are in the "Middle" of the wing... I can't see the classic TIE canopy either...


  11. I would see a 2nd edition as a completely new game re-built from the ground up, rather than a tweaking/modification of the current system, which would be a revised edition, rather than a 2.0

     

    I would expect a 2.0 to be re-written whole cloth, no assumptions to be made about preserving any given game mechanic.

     

    That said, here's what I would love to see in a 2.0:

     

    1) The game has to be fast, and capture the feel of dogfighting in the Star Wars universe. This is handled pretty well by the game as it stands... it needs to be maintained or improved upon, not lost in additional layers of complexity. (note: I'm talking about complexity in gameplay here - if squad building becomes more complex that's ok, as long as the game experience is preserved).

     

    2) Turrets as separate entities with their own mobile arcs. Ship chits would show four quadrants for the turret(s). If the turret (and a gunner) is purchased then a rotatable marker is attached to the base peg to represent the facing of the turret. The turret can be rotated one facing clockwise or counterclockwise at the end of movement.

     

    3) Integration of strategic goals in standard play like Armada or Imperial Assault skirmish.

     

     


  12. Remove all 4 speed and 3 turn moves from large base ships.

     

    This reads well, and fits with lumbering ships like the Decimator and Shuttle, but doesn't gel with fast, nimble ships like the YT-1300 and YT-2400...

     

    Remove all 4 speed and 3 turn moves from large base ships.

    Make certain upgrades cost more on large bases, either by having 2 versions labeled "small base only" and "large base only" or by wording on the card itself making the cost different for each.

     

    For example:

    Engine Upgrade

    Small Base 3 points

     

    Engine Upgrade

    Large Base 5 points.

     

    Yes, yes, yes - sooo much this!


  13. I'll actually doubt this, as the fins say something about "increase" and have the number "1" in there. Possibly a Navigator effect, or something that lets them change a bank into a turn or something.

     

    Best as I can make out:

     

    When y

    manoeuvre
    increase or
    by 1 xxx
     
    So maybe:
     
    When you reveal your
    manoeuvre dial, you may
    increase or decrease
    by one [point]
     
    ? maybe ?

  14. Speaking of the large ship, the Interceptor-class frigate is just about in that 150 meter sweet spot, and imo, the most likely candidate.

    http://starwars.wikia.com/wiki/Interceptor-class_frigate"]http://starwars.wikia.com/wiki/Interceptor-class_frigate

     

     

    That's a cool looking ship and definitely meets the sweet spot size-wise. Don't hold your breath waiting for a Scum huge ship though... we're still waiting on the Imperial one...


  15. Your solution could work is you painted any 'not counted' pegs black for example.  Or put red paint 'rings' on any 'in use' pegs so that you just counted red rings for 'altitude'

     

    Yep - some sort of visual identifier would be ideal - the rings would be possibly better (if more labor intensive!) as it has the added bonus of being easier to count at a glance...


    Of course you could, if you were not that 'visually' inclined just put a counter next to each ship with its height level if it wasnt the default '2'  

     

    Ha! You could, but the visual appeal is a big part of X-Wing isn't it?  :D


  16. The only problem with this would be the faff of changing base sticks and not moving position on the board and the fact that currently some ships *cant* sit on a 0 peg base.

     

    Hmmm... I suppose those ships (the B-Wing and Firespray? Can't think of any others) could simply use an additional peg that doesn't count attached at the "ship end" - in other words, regardless of how many pegs are attached to the ship you only count "up" from the base.


    You'd also end up breaking a lot of pegs.

     

    So very, very true sadly... 


  17. Right, (and we're getting a LOT off topic here) but if you're going to design a 2D game that represents a 3D environment, why would you make it so that any time two objects overlap, there is a collision? Surely there could have been a more elegant solution?

     

    X-Wing is emulating Star Wars ... not reality.

     

    X-Wing is a game ... not a simulation.

     

    Ship to ship overlaps emulate the up close and personal "in your face" nature of Star Wars dogfights, provide an elegant alternative to "stacking" models with stands and miniatures, and add tactical options to the game.

     

    Ship to asteroid overlaps emulate the deadly chaos of Star Wars asteroid fields (see TESB) and add tactical options to the game.


  18. I'm trying to figure out why everyone is jumping to the movie that comes out in 6 months, but is ignoring the TV show that's been ongoing for a year.

    I'm not sure what new toys Rebels will bring us, but the final episode was good enough to bring my X-Wing game to a halt as we all stopped and watched with glee.

    Rebels is the real deal, it's in the right era, and it's available now.

     

    I've got nothing against Rebels - I enjoy watching it with my young son immensely!

     

    FFG have already stated that they're not opposed to brining ships in from Rebels if there was a cool ship in the show that they'd like to use... even going so far to elaborate that if they did they'd make the model in a more realistic and less stylised fashion if they did.

     

    And THAT's the problem with Rebels ... it's not really brining anything new to the table ship-wise - that weird TIE/troop carrier hybrid is not really a spaceship, the Gozanti was cannon before Rebels, and the A-Wing and B-Wing we already have.

     

    The TIE advanced variant is a possibility I guess, but is it "different" enough to warrant a new model?

     

    And that leaves only the Ghost. While it may be problematic because it is HUGE (bigger than the Falcon) and largely fills a similar role, it maybe more viable now for inclusion with the docking mechanic that wave 7 introduces. This would possibly distinguish it enough mechanically to make it's inclusion worthwhile.


  19.  

    That would be good with fluff and a perfect card for the scum.   Who really don't care about many rebel captives.

     

     

    In my internal canon I've always justified it as the Rebel Captive being equally important for the scum, whether pirates or bounty hunters, a valuable bounty or ransom-worthy figure of importance to the rebels valuable to the scum.

     

    EDIT: Ninja'd by LaserBrain lol

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