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Everything posted by maxam
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I suspect when the rules document for the App was written, there was an underlying (and incorrect) assumption that a shut door = "unexplored" or empty space behind it... i.e. no monsters. Which is why there is no explicit statement about it in the document. Of course, this doesn't take into account circular maps that may end up with an explored (and populated) area behind a door, or portcullis's (portculli ?)
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So they don't open doors then? I've always played that Monsters can't, so if they needed to engage a hero on the other side of a door, they would go the other way around (comes up in one of the Kindred fire levels). In the first example in SoC, it seemed fitting that it was showing what you avoided if you had've gone the other way, and seemed very thematic for the mindless creatures to be ganging up on the other side of the portcullis and shambling about. I can't find any reference to say that they can't open doors though...
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In the case of RTL, you can't: Road to Legend rules page 5 "HERO TURNS AND ACTIONS"
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Hey DavideChaosLord, I'm not particularly happy with the pricing, just trying to think of possible reasons for pricing a box of 4 minis at the same price as a box of 10.
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Checking the product codes, there's certainly space for unannounced infantry packs... RWM01 Core RWM02 Dice RWM03 Oathsworn Cavalry RWM04 ??? RWM05 Daqan Command RWM06 ??? RWM07 ??? RWM08 Reanimate Archers RWM09 ??? RWM10 Waiqar Command
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$99.95 USD
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Given they're not releasing infantry expansions, I can only hope that it is assumed you will not need many units in general for a standard game... *sigh*
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There's only one rationalisation that springs to mind - economy of scale. Looking at just the plastic miniatures part of the equation, and assuming that costs scale with quantity (in a similar way that printing costs do) Let's assume that the four command minis are on one sprue. Let's also assume that the 10 skeletons are on two sprues of 5 each. Now let's assume FFG expects that for every "command pack" sold, 3 "unit packs" are sold, and have packs produced at that ratio. If there are 6 sprues of skeletons produced to every one command sprue, then the skeleton sprues should be costing significantly less to produce, making a pack of 10 skeletons price on par with a command pack.
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Objectives article and potential hiccup.
maxam replied to Orcdruid's topic in Runewars Miniatures Game
I'm going to guess... Swamp (impeding) -
I finally got to play last night and finished the first stage. WOW! So many options. It's going to take a few replays to fully explore all the possibilities of the first stage alone. Don't get me wrong, I really enjoyed Kindred Fire, but if SoC keeps this up it's going to leave it for dead.
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RTL Conjurer Question and The Delve thoughts.
maxam replied to BiscuitToes's topic in Road to Legend
I think you've missed the point of the original post... Irrespective of whether it is set to Hard or Normal mode, the point would remain. BiscuitToes wants to keep going, level after level to see how far they can progress. Much like in a Rogue-like game - you will inevitably die ... the challenge is to see how far you can get in any given attempt. For example, in one Delve you may only make it 3 stages in, but in a subsequent you make it 9 stages or more... -
RTL Conjurer Question and The Delve thoughts.
maxam replied to BiscuitToes's topic in Road to Legend
Indeed! -
RTL Conjurer Question and The Delve thoughts.
maxam replied to BiscuitToes's topic in Road to Legend
I hear what you're saying, and I'd love a longer "run" myself sometimes, but I fear due to the very nature of Descent it would be very hard to do. Descent 2.0 was designed from the start to accomodate campaigns of a certain size/length. It "scales" throughout the campaign using the Act I/II structure. The balance of the game hinges on the fact that the players will never have access to every skill available to their character, and have only so many opportunities to equip their character from a randomised pool. If the Delve continued past the 6th stage, the game would become imbalanced in favour of the players. Essentially, the monsters can only get tougher by adding wounds ... they're stuck with their Act II cards and abilities. The players could essentially continue optimising their equipment and completing their skill set, which I think would ultimately make it easier for them as it goes on. Again, I hear what you are saying, and it's something I'd love it to happen, but I can't think of a practical way for it to be provided to us. -
Only half of the lieutenants from the base campaign show up in Rise of Fire though, so it's not necessarily all of them. So far, (Story Quest 2) it just seems like Rylan Olliven. Verminous hasn't actually been in any combat situations yet. Wow if any lieutenant was going to get the Eliza Farrow treatment (in a Kindred Fire non-appearance sense) it'd be him. Given that he's in it and the intro text heavily implies Mirklace, (and with Verminous a dead-cert) I'd be really surprised if we didn't see Tristayne as well.
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W O O T ! ! ! !
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That's kind of my point. When the cloaking device breaks (i.e. there is no longer an active cloaking device), you are forced to de-cloak. Surely removing the cloaking device itself is the same as having it break - there is no longer a functional cloaking device on your ship to maintain the "cloak" Sure, it's not clarified on the card in question just as other potential wrinkles with other illicit upgrades current and future are not clarified (there is no room on the card and it's beyond the card's scope) I guess it's RAW vs RAI Personally, I would expect to see this in the FAQ where you are forced to de-cloak if you discard the cloaking device.
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Oh dear god, Vizago's going to be fantastic with the cloaking device unless they FAQ this. 1) Take cloak action. 2) At the start of the End phase, replace the Cloaking Device with a Feedback Array. 3) At the end of the round, you have no Cloaking Device card to discard when you roll an eyeball. You'd never roll the eyeball if you swapped out the card. I'm pretty sure that only the HWK and the G1-A can pull this off as you need a small ship with a crew and illicit slot. With all of the awesome Scum crew available, it seems like a fair trade. This would let you cloak a ship and then switch the illicit out for another Illicit if you just plan on leaving the ship cloaked the whole game. Surely this isn't going to be the case - there's no cloaking device to keep you cloaked ... you're going to de-cloak when you remove the upgrade.
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This. IMHO The Delve moved the Lieutenant Packs from the "maybe one day, but there are other more important expansions" to "must have them all" pretty quickly. If you don't own/play The Delve then only the Kindred Fire ones are important (per Volkren's post above)
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You've nailed it. It works fine on Shadow Dragons.
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Ditto for myself with my 10 y.o and my 16 y.o (but never at the same time) ... not to mention by myself when they're not around...
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The Community Rules Reference Guide (CRRG) Project
maxam replied to Sadgit's topic in Descent: Journeys in the Dark
Phenomenal work Sadgit! (P.S. the plural form of colossus is colossi) -
https://www.fantasyflightgames.com/en/news/2016/12/20/seeds-of-corruption/ Oh wow, oh wow, oh wow. Very interested to know what the City Actions for Greyhaven and Nerekhall are. Assuming they're different, of course, but the RTL rules mention that the actions are city specific ... this will be the first opportunity for them to be so... The first screen shot is really interesting ... based on the text in the image it looks to be a campaign specific stage, but it is making use of LoR tiles and features (Overgrowth)... I know we've had maps in the past that would use other tiles if available, but this is a pretty huge "variation" especially considering the use of Overgrowth... And FREE! (I guess technically it's not as you need to make an Ex-App purchase of Nerekhall, but hey I own Nerekhall and would've gladly stumped up cash for this) Colour me exited!
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I just want to say (Rogue One Spoilers)
maxam replied to Norgrath's topic in Star Wars: Imperial Assault
See also - Leia getting shot in Jedi. It's part of what makes Star Wars what it is - it's more along the lines of an old fashioned western or WWII movie ... one shot = insta kill unless the plot requires otherwise. -
Rogue One Wave Ideas (Possible Spoilers)
maxam replied to Bomba101's topic in Star Wars: Imperial Assault
Scarab Troopers KX-series Security Droids (the series that K-2SO comes from) And the rest of the Heroes! (Jyn, Baze, Chirrut, K-2SO, Bohdi, etc) -
What I REALLY liked was that I didn't hear a Wilhelm scream. There was a slightly girly squeal from one dying stormtrooper, but it wasn't the Wilhelm. Thank the ****ing maker.
