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maxam

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Everything posted by maxam

  1. I struggle to read them on the cards and have had to learn by memory - colours on the card for the runes would be nice, but I appreciate that background colours and colour blindness of users could be a problem. If the runes were less "fiddly" and more a straight Triangle, Circle, Square without added cruft they would be soooo much more legible on the cards.
  2. Sooooo much this ... particularly the Archers!
  3. As Klaxas said. And yes, Morale tests are only triggered by an Attack Also FWIW Morale tests are only for the Defender in an Attack (i.e. if you have Morale tokens and attack, the defender can't spend your tokens)
  4. The images on that page make the best desktop wallpapers!
  5. Do it doesn't, but I believe the consensus of the thread was that it is.
  6. Well, not to say that Kythindrul won't be released in the future, but please read the linked thread... it is pointed out in the guide. See the following post by @JasonGlass:
  7. ... aaaand got it tonight and even got in a couple of quick games - woooooot!
  8. Please see this topic: TD;DR - it's not a future release, someone repurposed a Descent Lieutenant figure.
  9. Those runes ... wow ... I'm at a loss for words ... If you ever want to put up a tutorial on how you made them I wouldn't complain! lol
  10. We desperately need an "Index of Useful Links" post stickied at the top of the forum with a link to this in it (and several other threads to boot!)
  11. Yes, yes it is - wooooooooooot!!!
  12. You're absolutely right - D'Oh! I wrote my reply at 3:30am, and definitely had cover confused with LOS! Yeah, hopefully there will be terrain released in the future with new keywords that will cover this, but until then we have to house rule(!) Yeah, I think @Klaxas is right (see my response above).
  13. Eh... the trays of miniature figures may not physically be on the game board, but the unit in the game world is still present... I think the intent of the rule is that the terrain in question (a swamp) is "flat" and therefore not blocking LOS ... every other piece of terrain is "raised", even if it is only a field wall. As i said, in the case of a swamp, I'm extremely happy to imagine a unit neck-deep in the swamp not blocking LOS ... Actually considering this ... you're right ... thinking about the unit in the terrain ... if they're running about from side to side "as needed," they're effectively a skirmish formation, i.e. not presenting a unified block to LOS. So, in the case of the Swamp, whether they're neck deep in water or walking on it, they're not going to block LOS.
  14. Colour me excited about new terrain in the Hero packs, particularly if they ultimately bring new terrain keywords...
  15. Ok, so referencing 81.9... RAW, it's just the unit on the terrain ... "When a unit occupying this terrain measures line of sight, it ignores other units and terrain." Our only (current) example of Elevated terrain is a man-made structure with a wall/battlements, which makes sense, in terms of how the Elevated terrain works ... if a future elevated terrain was, say, a grassy hill, that would seem silly if it was not two way. The rules entry for both of of these terrain types starts with "When a unit collides with this terrain" ... I think the key thing to focus on here is the word collide - RAW it would appear that the effect only happens when the unit first buts up against the terrain, not on subsequent turns. Of course, as far as Deadly goes, currently it's a moot point as the only deadly terrain we have cannot be occupied. As far as taxing goes, my head canon is it's taxing to pull up and not enter (collide, but not occupy), or move into the terrain, however miserable, but not taxing to occupy, and something of a relief to leave! RAW, I would go with the unit still blocks line of sight ... "When a unit measures line of sight, it ignores this terrain." - the key here is that it is instructed to ignore the terrain, not any occupying units. Having said that, with the only current "Exposed" terrain being a swamp, it amuses me no end to think of an occupying unit neck deep in water and not blocking line of sight.
  16. I was seriously considering these - the artwork on them is great in the pictures. It would cost AUS $120 to have a 6 x 3 "mousepad" mat from these guys (including shipping to Australia). A 3 x 3 FFG Mat retails for AUS $80... Even shopping around to get a better price on the FFG mats, I'd still be ahead financially with the DeepCut and the mat would be a continuous 6 x 3, not two separate mats... If you've got any pictures of your mat you could share I'd certainly appreciate it!
  17. While they're printing the actual mats, they may be printing the cardboard boxes they are sold in somewhere more economical, like China...
  18. Indeed - if I remember correctly, FFG made a big thing about the fact that they were printed in house when they brought out their first playmats.
  19. Great paint job and colour scheme! I'm curious about the bony base decorations - where did you get those?
  20. Similar experience with Netrunner, similar experience with X-Wing *sigh*
  21. You poor soul. It's a wonder that you finished with any trace of a voice or continued interest in the game. I take my hat off to you!
  22. It could have been worse... it could have been oathsworn cavalry, spearmen, reanimates and reanimate archers... As nice as it would be to have the upgrades that come in those packs, I really, really want the command expansions ASAP (says the guy that doesn't even have the core yet *sigh*)
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