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Joker Two

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  1. Like
    Joker Two got a reaction from Captain Lackwit in Why is the First Order using Resistance Bombers   
    Those were decommissioned bombers Paige & Rose's family used for mining.  Presumably the First Order just commandeered them.
  2. Like
    Joker Two got a reaction from ScummyRebel in Targeting Computer and Initiative Scaling   
    What about the decision to be made about what action to take?  It's not like Targeting Computer gives the ship better action economy, it's just another option for the decision that already has to be made between different types of dice modification and repositioning, and unless you've got access to other dice mods, the choice to lock instead of focus is a meaningful decision to trade efficiency now for effectiveness later.
  3. Like
    Joker Two got a reaction from SabineKey in Targeting Computer and Initiative Scaling   
    What about the decision to be made about what action to take?  It's not like Targeting Computer gives the ship better action economy, it's just another option for the decision that already has to be made between different types of dice modification and repositioning, and unless you've got access to other dice mods, the choice to lock instead of focus is a meaningful decision to trade efficiency now for effectiveness later.
  4. Thanks
    Joker Two reacted to ChahDresh in Grand meta-analysis-- what we can learn from one wild month of Extended   
    TL;DR: In terms of internal and external balance, in terms of playstyle and list diversity, X-Wing is in a really good place.
    It’s time for some meta-analysis! August saw a whirlwind of high-profile Extended tournaments across four continents. The July points change left us wondering what the game might look like. This run of events in August was our best chance to find out. So: What have we learned?
    For the purposes of this analysis, I looked at cut-making lists from six events: the Australian System Open, NOVA Grand Championship, German Grand Championship, European Championship, Canadian Grand Championship, and the Buenos Aires Open. For commonality of analysis I am looking only at Extended events. Lists that made cuts at these events are the ones we might say are, at least, Good. It is a given that disentangling the list from the pilot can be challenging, which is why a broad look across all of these events can be useful. It’s also why I’m not including GenCon in this rundown: that event was run with only the vaguest idea of what might be good, so we might fairly say the field was weaker (due to more experimentation and fewer reps).
    Caveats aside, let’s dive in!
    GENERAL FINDINGS
    Total lists in this sample: 154
    Faction breakdown: 42 Imperial, 32 Republic, 19 Scum and Villainy, 17 First Order, 16 Rebellion, 15 Resistance, 12 Separatists
    Average ships per list: 3.9
    Empire and Republic lead the standings in cut-making lists by a considerable margin. That said, none of the factions are locked out by any means. Even the lower-scoring factions had lists top Swiss or win events outright. This is especially true of Separatists, who were extremely slow to gain adherents but who have really come on lately, including winning in Australia. If you were to compare this breakdown with other multi-faction games (or even X-Wing in its previous edition!), it looks quite good.
    The average number is dragged up-up-up by Separatists. Don’t be fooled, though: numbers balance was all over the place! A third of the lists were 3-ship lists, but there were also five 2-ship lists and four 8-ship lists, and considerable numbers of 4-5-6. This is a far cry from late 1.0, which were basically half 2-ship lists and half 3-ship lists, with 4-ship lists a minor presence of 5+ nonexistent. Here, you’re just as likely to run into THE OCHO as you are a big-small combo.
    THE EMPIRE REIGNS
    Number of faction ship types that made cuts: 14 out of 14
    Average ships per list: 3.5
    Most-played ship by number of hulls: TIE V1 (30 ships across all lists)
    Most-played ship by list appearances: Lambda-class Shuttle (23 lists with at least one Lambda)
    Most-played pilot by list appearances: Darth Vader (17)
    Percent of TIE Interceptors piloted by Soontir Fel: 100%
    When it comes to internal balance, no one tops the Empire. Every single one of the Empire’s ships appeared in at least one cut, including a lone TIE Aggressor (who’s laughing now?!). The joke about how Soontir flies all the Interceptors is funnier when the opposite is true for the faction writ large. Every Phantom pilot made a cut (that ship’s demise was greatly exaggerated); every Lambda pilot made several cuts. More than half of all Empire lists brought a Lambda, both with Palp and without. It may fly like an inebriated cow, but its support abilities, durability, and reasonable firepower have made it a staple. It appears to be the best support ship in the game and is a major asset for the faction.
    Everyone loves Vader, though, and he was the most common unique pilot for the Empire. The price bump in the July adjustment hasn’t driven people away from the Dark Lord, and he has rewarded the loyalty of many.
    There are too many Imperial archetypes to list.
    LONG LIVE THE REPUBLIC
    Number of faction ship types that made cuts: 4 out of 4
    Average ships per list: 3.7
    Most-played ship by number of hulls: Aethersprite (50 hulls across all lists)
    Most-played ship by list appearances: Most-played ship by list presence: Aethersprite (26 out of 32)
    Most-played pilot by list appearances: Obi-Wan Kenobi (24)
    Number of Torrents not piloted by Gold Squadron Troopers: 0
    I think we can safely declare Obi-Wan the winner of the July points change. (Insert “Hello there!” meme.) The Republic is defined by the Aethersprite, which features in more than 3/4s of its lists; and the Aethersprite is defined by “the Negotiator” Kenobi. Only two out of 26 players opted against Obi-Wan as a pilot for their Aethersprite.
    The Torrent is defined even more precisely by the Gold Squadron Trooper. When a ship is there to be chaff, it just doesn’t make sense for it to be expensive chaff.
    One of the Republic’s main features is the relative interchangeability, points- and function-wise, of Ric, a 104th Battalion ARC, and a pair of Torrents. This is most apparent in two archetypes: Anakin plus Obi-Wan, and Sinker-plus-stuff. The former features many variations on Ric, a Torrent, or two Torrents; the other features many different mixes of 104ths, Torrents, and Ric. All of this explains how the most common single list for Republic is Anakin-ObiWan-Ric, and yet the average squad size is almost four. The Republic boasts both strong swarms and top aces. That’s a rare thing indeed.
    SCUM FESTERS
    Number of faction ship types that made cuts: 15 out of 19
    Average ships per list: 3.8
    Most-played ship by number of hulls: Khiraxz (13 ships across all lists)
    Most-played ship by list appearances: Fang Fighter (8 lists out of 19 with at least one Fang)
    Most-played pilot by list appearances: Old Teroch (8)
    Initiative 6 Scum pilots in our sample: 0
    I was amazed when I saw it, but Old Teroch has pulled off a coup and usurped ownership of the Fang Fighter from Fenn Rau. No Fang made the cut without Old Teroch in the cockpit, and none of Fenn’s I6 Scum buddies showed up either.
    This is representative of the faction as a whole. Scum is the bizarro-Empire in that most of its ships have found success with only a single pilot. The Fang, HWK, Lancer, Mining Guild TIE, and Y-Wing all made multiple appearances, but only ever with one of their pilots. This strongly suggests that it is the particular abilities they bring that’s desirable or cost-effective, rather than their ships.
    Nevertheless, Scum has good diversity in terms of which ships appear, largely because their major archetypes don’t have overlapping pieces. Their most commonly effective lists are Torkil-Seevor-3xMarauder, Ketsu-Teroch-Kavil, and 4-LOM-Latts-Koshka-Nashtah Pup. There are no common elements amongst these lists, other than that they’re all focused on debuffing the opponent and putting them in uncomfortable positions. How scummy!
    FIRST ORDER ON THE ATTACK
    Number of faction ship types that made cuts: 4 out of 4
    Average ships per list: 3.6
    Most-played ship by number of hulls: TIE /sf (29 ships across all lists)
    Most-played ship by list appearances: TIE /sf (14 lists out of 17 with at least one /sf)
    Most-played pilot by list appearances: Kylo Ren (12)
    Number of Upsilon pilots besides Tavson: 1 out of 9 (in a list that already had Tavson)
    Remember how I said Republic was special because it was effective with both aces and swarms? The First Order can duplicate that in a single ship: Quickdraw was everywhere, and there were also three 5-ship /sf lists that made cuts. A few lists combined these approaches, with Quickdraw and generic /sfs together.
    The Upsilon continues to be all about Tavson, as the Silencer continues to be dominated by Kylo (only one list used Blackout without Kylo already in the squad). The points change has drawn in a couple of TIE /fos, but not many. Kylo, Tavson, and /sfs define the First Order—and those are pretty darn solid building blocks.
    REBELLIONS ARE BUILT ON HOPE
    Number of faction ship types that made cuts: 12 out of 17
    Average ships per list: 3.5
    Most-played ship by number of hulls: X-Wing (15 ships across all lists)
    Most-played ship by list appearances: X-Wing (11 lists out of 16 with at least one X-Wing)
    Most-played pilot by list appearances: Wedge and Ten and Braylen (5 each)
    Number of Rebel lists with more than 4 ships: 0
    A full 2/3ds of Rebel lists (10 in all) were four-ship types, and half of those were built on Braylen and Ten’s continued excellence. The points increase to the classic “Beef Wedgington” archetype has split the Braylen-Ten team apart from Wedge, but those elements now anchor lists of their own. None is pervasive, though; Luke, Garven, and Thane also do their part to ensure the X-Wing is prominent in “X-Wing”.
    One interesting phenomenon is the relative rarity of generic pilots for the Rebellion. With only ten out of their 57 ships being flown by a generic rather than a unique pilot, the Rebellion depends more than any faction besides Resistance on the skills of its pilots rather than the efficiency of its ships. Speaking of…
    THE SPARK OF RESISTANCE
    Number of faction ship types that made cuts: 5 out of 6
    Average ships per list: 4.1
    Most-played ship by number of hulls: T-70 (21 ships across all lists)
    Most-played ship by list appearances: T-70 (12 lists out of 15 with at least one T-70)
    Most-played pilot by list appearances: Finn (10)
    Ratio of Heroic to all other talents (including no talent): 3-to-1
    This is the true home of heroes. Only six generic pilots appear in the whole sample out of 61 ships; and of the 39 ships with access to the talent slot, 30 chose to take Heroic. These are some heroic heroes. Small-base heroes, specifically: only one large-based ship (a lone Chewbacca) made a cut.
    Heroes come in fours, apparently. 2/3s of Resistance lists were four-ship lists. The contents of those lists varied quite a bit… apart from Finn. The Big Deal has rapidly become a Resistance staple. It looks like you can do a lot of different things with Finn, a T-70, and flavor to taste—the T-70 is as solid as they come for workhorse ships.
    That said, 5 A-Wings continues to be splendid, even with the (effective) loss of L’ulo as an X-Wing in disguise.
    AGGRESSIVE SEPARATION
    Number of faction ship types that made cuts: 4 out of 4
    Average ships per list: 7.3
    Most-played ship by number of hulls: Vulture (70) (!)
    Most-played ship by list appearances: Vulture (12 lists out of 12 with at least one Vulture)
    Most-played pilot by list appearances: Trade Federation Drone (12); most-played unique pilot is Captain Sear (8)
    Average Vultures per list: 6
    Have you spotted the swarm players yet? I spotted them! The big evolution in Separatist play has been the realization that Energy Shell Charges might not be necessary after all; plenty of cut-making lists included only Grappling Struts, or nothing at all, on their Vultures. No Separatist went to battle with fewer than four Vultures (and that player was rolling with three Hyenas).
    That core of Vultures, though, still leaves points to play at the margins. We see plenty of variations. Classically, you get a Belballub with a tactical relay calling shots for the swarm, and we saw that; but we also saw double Belballubs, Belballub-Hyena, double or triple Hyenas, and an Infiltrator. And that Infiltrator player, the one bold enough to try something others didn’t dare attempt, won the whole darn thing in Australia.
     
    And that, perhaps, is the final takeaway. There are so many different things finding success, from so many different factions. While I’ve tried to highlight the things that are doing well—and there are some things that are unambiguously Good—the number of different styles and archetypes defies easy characterization.
    In a way, this is liberating. It means you can fly what you love—and, if you’ve put in the reps and know how it works, odds are you’ll be fine.
    It’s a good time to be playing X-Wing.
  5. Thanks
    Joker Two reacted to Quack Shot in How to fight Lieutenant Tavson netlists   
    1) That’s not a netlist. When I first started playing I hated, absolutely hated, when I would bring something to the game store and players assumed I netlisted it since I used known pilots and I beat them with it. It’s like if they think it’s a netlist it makes their loss not feel as bad? The consequence was it made my win not feel as good.
     
    2) Netlisting isn’t a bad thing. Some prefer to list build themselves, some try to list build themselves but always fail, and some don’t attempt because they know they’re bad at it. People just want to enjoy the game, if they’re bad at list building or don’t have time to list build, they’ll netlist. Nothing wrong with netlisting. 
  6. Thanks
    Joker Two reacted to Parakitor in That Tactical relay isn’t Kraken?   
    Hmm. I'm not sure that's accurate. From the "Destroyed" entry in the rules reference: "A ship is destroyed after it has a number of damage cards that equals or exceeds its hull value." It goes on to state, "If a ship is destroyed during the engagement phase, it is removed after all ships that have the same initiative as the currently engaged ship have engaged, which is called simultaneous fire." So a ship can be destroyed and stick around to shoot, but still grant the calculate tokens from TA-175. Seems pretty strong for the points.
  7. Thanks
    Joker Two reacted to Darth Meanie in X-Wing FFG Stream TODAY Aug 22 2019   
    Watching them hype ANYTHING that's not Standard play for a change is totally worth the price of admission IMHO.
    I kinda feel like it might be the first time they talked to Xwing players about how they could have fun with their ships, instead of alluding to the new secrets that could be unlocked for metagalacticdomination, cuz you'll have fun with that.
    I'm pretty hyped to hear about huge ships.  And megahyped that 2.0 is bringing this kind of XWM into the main.
  8. Haha
    Joker Two reacted to mcintma in X-Wing FFG Stream TODAY Aug 22 2019   
    "Go away Mom!!! We're doing a super important corporate presentation! You always do this!"
     
    LOL I had no idea FFG was such a casual place  
  9. Thanks
    Joker Two reacted to FatherTurin in Making Good On A Promise   
    So, people have been clamoring for the SSD since this game released. 
    Since the very first request for an SSD, I have been saying that I thought it was just too big to fit in the game and it would either look off or be prohibitively expensive.  I think my words were along the lines of “even with the sliding scale it will look too small.”
    When it was announced I still maintained my cautious stance of, “I don’t think it will work.”
    Throughout this entire time I have had a caveat, that I had faith in FFG and if they could pull it off, I would retract all of my previous statements.
    I finally got my SSD yesterday, and I officially retract all of my previous statements.  This thing is gorgeous.  Sure, it’s not in perfect scale, but it’s big enough to dwarf everything else on the table, and you can easily ignore the fact that it isn’t scaled perfectly (what in Armada is, after all) or imagine that it’s a tactical overlay on a holo-table or something, rather than a perfect representation of all the ships.
    I was wrong, the ship is amazing, and FFG pulled it off. 
  10. Haha
    Joker Two reacted to theBitterFig in Audacious balance: Should we try to balance generics out first? (now that the game has existed for a while)   
    Sounds fair.
    But if this is a One-Gotta-Go with Howlrunner, Iden, Del Meeko, Sloane, and Squad Leader Valen Rudor, I know who's going to be tending bar back on Lothal...

  11. Haha
    Joker Two reacted to jagsba in Carolina Krayts is the best X-Wing podcast   
    Maxist-Alexism is the only true political ideology. 
  12. Haha
    Joker Two reacted to jagsba in Carolina Krayts is the best X-Wing podcast   
    The dude who's publicly stated he'd physically intimidate people, and two dudes named "agency burglar" and "evil inc" are arguing about ethics. It is my favorite thing.
  13. Thanks
    Joker Two reacted to SpiderMana in Pulling the Strings (Nantex article up)   
    Their generics are i3/4 for a reason, probably  Can still block most aces, but you can’t just swarm with a bunch of stupidly annoying little Tractor Bugs.
     
     
    @Mep I’m not “social justice warrioring”, I’m simply standing up for human beings that struggle with enough dehumanization without people making jokes that (even unintentionally)  dehumanize then further. Pronouns were being discussed, sorry if I wrongly assumed you were still talking about them. @Ryfterek Sorry not sorry I’m not going to sit down and shut up. I owe at least that much to any of my Minority friends.
     
    I’m super excited about the article, and can’t wait to fly Ensnare Sun Fac with as many ESC Vultures as I can fit!
  14. Thanks
    Joker Two reacted to SpiderMana in Pulling the Strings (Nantex article up)   
    You can make jokes about literally anything that doesn’t invalidate or mock people simply for being different than you
  15. Thanks
    Joker Two reacted to Kreen in Pulling the Strings (Nantex article up)   
    I'm curious about why, and very sad that, you felt the need to take a shot at LGBTQ folks in a thread about the awesomeness of a new release.
    For shame, my dude. For shame.
    And if that's not your intent, great! But you might want to edit your post, since that's how it comes across.
     
    Edit: seriously FFG? Censoring the Q from LGBTQ?
  16. Thanks
    Joker Two reacted to SpiderMana in Pulling the Strings (Nantex article up)   
    1. Asexuality has nothing to do with pronouns. Ace people and Non-binary people both exist, are both included under the LGBTQ banner, and are entirely different from each other (though there are people who identify with both, I’m sure.) Educate yourself, maybe?
    2. Your post distinctly implies that you would continue to call somebody “him” or “her” after they asked you to call them a “them.” Even if you wouldn’t do it to their face, that’s disrespectful of their feelings.
    3. One of the X-Wing designers prefers non-binary pronouns for themself. So maybe don’t make jokes invalidating one of the people who’s made this game possible for you? Especially on their forums?
  17. Thanks
    Joker Two reacted to theBitterFig in Pulling the Strings (Nantex article up)   
    Plenty of actual-human-people use "they" pronouns.  It isn't that weird.
  18. Like
  19. Thanks
    Joker Two reacted to Punning Pundit in Fireball Is Fun   
    TBF, the fireball is basically a scum ship that joined the Resistance. 
  20. Thanks
    Joker Two reacted to gadwag in Fireball Is Fun   
    I made a negative post yesterday about mag pulse missiles, so to balance it out I'll make a positive post about something new that I think is excellent game design: the Fireball

    What's so nifty about this bucket of bolts? I'll tell you: it forces players to make hard decisions in-game to gain an advantage.
    Most abilities in X-Wing only cost points, so you make the decisions at the squad building stage and then trigger the ability all the time in-game. Some abilities reward you for flying well, forcing good dial decisions. But now we have something else: deciding to take a disadvantage to try and gain an advantage.
    This is fun because it gives you power and flexibility, but only at a cost (and not a points cost). Will you risk a crit to take a sneaky attack after SLAMing?
    I really enjoy this style of play because it keeps the game fast paced and it means that to win you have to pay some costs! For other examples in X-Wing see inertial dampeners and inaldra. Unfortunately dampeners got broken when the cost was entirely mitigated by R2 and Han, but in scum or on Saw it was an interesting and fun upgrade.
    Outside of X-Wing, the new marvel game by ffg (among others) has a similar "pay costs for abilities" mechanic where you must discard cards from your hand to pay for the card you wish to use. Tough choices make games fun!
     
  21. Thanks
    Joker Two reacted to Maui. in Scum Hotshots and Aces   
    FWIW they may never give Scum access to hyperfuel, because if they do Cikatro could swap it to any ship with a illicit slot, which would allow that ship to SLAM away from blocks
  22. Thanks
    Joker Two reacted to JJ48 in Scum Hotshots and Aces   
    The problem is that every potential solution requires trade-offs, and has its own pros and cons; yet players tend to lock-on to a particular solution, and only focus on its pros and every other solution's cons.  Then, if FFG doesn't go with the player's preferred solution, he assumes that it's because FFG is simply too stupid and/or greedy to see the "best" solution, which is so obvious to him.
  23. Thanks
    Joker Two reacted to Wiredin in Scum Force users?   
    I'm just really hopeful we get a useful Leia in either faction. She deserves better than her current v1.0 card.
  24. Thanks
    Joker Two reacted to Fanfan in Garm + 4 diverse combat ships + mid squad winning Gencon   
    We had more than 2 years figuring the current meta.
    And what do we get winning the last major tournament ?
    - A tier 3 Admiral who's been considered average since wave 1
    - 4 DIFFERENT combat ships and no transport support (in a 2 activation vs. 6 activation metaworld ... supposedly.) Also, with a low upgrade commitment.
    - a 'mid-point' squadron component with a base of X-wings.
     
    Another stunning example of the richness of the Armada meta !
    At the point where we are, there is NO SHIP that I would be surprised seeing in the winning list of a major tournament. Which other game can say that, especially in a meta we had all the time to study ?
    The two new biggies + SSD will be super welcome anyway, but let's one last time praise how awesomely diverse the current meta has been.
  25. Like
    Joker Two reacted to J1mBob in Card Packs: What More Could I Want?   
    The Force!! Oh wait...
    ”Lock X-wing in attack position!” Oh wait...
    ”Angle your deflectors...” oh wait...
    Vader fiddling with his fancy targeting computer... (check)
    Huge and epic battles are coming...
    Environment cards are going to add a breath of fresh air...
    I really feel like they’re nailing it in second edition. 
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