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polmoneys

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  1. Thank you all for sharing, will try this asap: Kylo Ren (76) Hate (3) Advanced Optics (4) “Midnight” (43) Predator (2) Afterburners (6) “Blackout” (63) Predator (2) Total: 199 Sad for 1 point can’t get trick shot on Blackout but I want AO Kylo and same PS.
  2. Been playing with shiny new models but Marksmanship + Autoblasters Boba must be strong. Boba Fett (85) Marksmanship (1) Autoblasters (2) Also, Fenn 🔥 Fenn Rau (68) Fearless (3) Then two options, the easy: Lando Calrissian (29) Predator (2) Tactical Officer (6) Total: 196 The one I’m digging (💖 force): Lando Calrissian (29)Maul (12) Total: 200
  3. Sense is cheap for what it brings to the table if you build around it. At R1 is free which means you can keep harassing one target without spending force. My current iteration has CLT Mace as the sense carrier and Ashoka to react to the revealed dial (her ability is bonkers). No bid so any of the 3 ships can act as blocker as usually my Anakin will move first. Uber flexible squad, stress is not an issue with Ashoka coordinating and if the block is a success CLT will trigger: Ahsoka Tano (47) Delta-7B (17) Anakin Skywalker (62) Delta-7B (20) Mace Windu (45) Sense (5) Calibrated Laser Targeting (3) Total: 199 In short, I don’t feel Sense works in isolation but it really shines as a core ‘trick’ in some squads.
  4. I’ve been flying against those ships with slightly different load outs, baseline is: Ric Olié (42) Crack Shot (1) R4-P Astromech (4) Anakin Skywalker (62) R4-P17 (5) Delta-7B (20) Obi-Wan Kenobi (47) Delta-7B (19) Total: 200 imho Delta-7B is mandatory and those droids are great for staying on target. My take on this archetype is less ace-y: Ahsoka Tano (47) Delta-7B (17) Mace Windu (45) Sense (5) R4-P17 (5) Delta-7B (18) Anakin Skywalker (41) Passive Sensors (3) R4-P Astromech (4) Proton Torpedoes (13) Total: 198 (Ashoka and Anakin are personal favs)
  5. “ Before you reveal your maneuver, you may spend 1 to barrel roll (this is not an action) “ is a lovely ability, instant favourite. Two barrel rolls, pre-movement stress-who-cares barrel roll... I think going full throttle/ daredevil / R4 is a small investment that pays off. With torps I’m a bit more clueless. Passive Sensors + 1 might be enough to land a good Proton Torp but ... We can mitigate this issue with Plo* so let’s focus on the sprites: Mace Windu (45)Heightened Perception (3)R4 Astromech (2)Delta-7B (18) Mace, as Anakin, clocks at I4 so HP will be helpful against lots of things. We all love Mace so he stays. To further mitigate initiative issues and block with my super-repositionable ships I’m inclined to use Sense and to trigger it at Range 3 the best carrier might be Obi for that extra Obi-Wan Kenobi (47)Sense (5)R4 Astromech (2)Delta-7B (19) If we are to play the blocking game maybe a R1 torp > R3 torp ? Anakin Skywalker (41) Daredevil (3) Passive Sensors (3) R4 Astromech (2) Adv. Proton Torpedoes (6) Total: 196 196/200 *Plan B: switch Obi for Plo (probably sense out), add HU to Mace and give Anakin proton torps? Ideas/comments? === Force
  6. hola 👋 if you want more than one I’d go with Deltas and pair them with a good third ship. If you add Soontir you get a classic list, I’d use trick shot Echo (Phantom) because it’s a bit more fun...
  7. I’d go Delta defender, 🔝 blocker. Both named juke phantoms + delta are 184 points. HU/SU are always nice on phantoms...
  8. Til Fangs get mod slot bid it’s the best ‘upgrade’ they can get 😹 Crackshots are good against new jedi force users but what makes the list tick imo is Concordia, much better than 1st edition. Guri is fine as is, not feeling Advanced Sensors or afterburners... No name in the squad builder but some emojis 🔫🔫⚡
  9. now that Guri is hyper-legal I’m back to it. This list is a joy to fly: Guri (63) Crack Shot (1) Fire-Control System (2) Old Teroch (56) Crack Shot (1) Fenn Rau (68) Crack Shot (1) Total: 192
  10. I’d consider Outer Rim Smuggler over L3+ Qira if Han was on the receiving end... Some thoughts (sorry if obvious 🤦🏻‍♂️) Having a coordinate at PS2 allow boost/block with Boba and fly over the target so maybe slave title and Fearless are not that useful and could try composure (if that boost don’t fit you get your foci). I’d be inclined to fit EU on Han, for that I’d ditch the Qira+title+fearless. Both Han and Boba are slippery if not stressed (slave title also gives stress I believe). 1 point bid is better than no bid at all, I try to explain it as an upgrade that triggers every turn without spending charges or force. If not feeling the bid vibe spending the remainig points on crackshots never hurts... (I’m taking Lando for the ability more than PS, 4 hitpoints without mods makes escape craft quite fragile) hopes makes sense
  11. who is (most of the times) receiving the coordinate action, Han or Boba?
  12. Boba Fett (86) Trick Shot (2) Proton Bombs (5) Lando Calrissian (Scum) (Escape Craft) (29) Tactical Officer (2) Fenn Rau (68) Crack Shot (1) Total: 193 I’m kind in the Fo mindset right now but this looks like could work: Proton Bombs against strikers+wampa, Fenn+bid against Wedge/Quickdraw, high PS coordinate to give Boba options...
  13. I finally took this for a spin and boy do I love Upsilon: Kylo Ren (76) Pattern Analyzer (5) Proton Torpedoes (12) Petty Officer Thanisson (60) Pattern Analyzer (5) Captain Phasma (5) “Null” (31) Total: 194 POT shot twice per game but moving first with PA is gold as it can coordinate or jam 100% of the time. Phasma and the insane amount of hull/shields (for my standards) is just bonus punishment. White 3 speed banks... Null at R1 with F+TL will do damage and coordinated Kylo can do nasty 4 actions + 5 forward and shoot some torps. Add PA and he feels more reliable than Vader/afterburners in my book. Sorry if all sounds obvious to you but It was my first FO second edition...happy to report just found my hyperspace faction 🍸
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