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About verdantsf

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  1. Fallout: Genesys, Community Campaign

    Thoroughly disgusted by the state of Sanctuary's clinic, Bones leads a team to Medford Memorial Hospital to scavenge for medical supplies...
  2. GM Phil's Fallout Theme

    Thanks, Phil! My group is looking forward to incorporating the new content!
  3. GM Phil's Fallout Theme

    Hey Phil, I noticed the following in the radiation rules: Were the setbacks on failures part of an earlier iteration? As it is now, the failures don't stack setbacks, but rather the threats and despairs.
  4. Fallout: Genesys, Community Campaign

    The group takes the first step in reestablishing the Minutemen…
  5. GM Phil's Fallout Theme

    Outstanding (in my best Danse voice)! Session 4 of my Fallout campaign is this weekend. I look forward to seeing these talents in play!
  6. GM Phil's Fallout Theme

    This actually works with Gen-3 synths in mind. Despite being organic, they are incredibly strong. Since this is the one character creation choice in our campaign that is a secret both IC and OOC, having a single data set that encompasses this variance is an unexpected, but welcome bonus.
  7. Fallout: Genesys, Community Campaign

    While searching for information on fusion core caches, the team picks up a few other quests, including a secret one...
  8. Do you have any sessions recorded? I'd love to see this mash-up campaign!
  9. GM Phil's Fallout Theme

    Quick note, Phil. The rules for fusion cores are split across multiple pages and have somewhat contradictory info: Page 8: "Once drained, the Fusion Core can only be recharged by a large nuclear reactor (such as in a power plant, Pre-War warship, or Vault)." Page 11: "Once drained, the Core’s charge cannot be replenished." I just took page 11 to mean "under normal circumstances," but since these statements are separated by 3 pages, it might lead to some confusion while someone is skimming.
  10. Fallout: Genesys, Community Campaign

    LFM for Session 2: Knowledge is Power!
  11. Jedi Powers to Genesys

    I like it. My biggest issue with SWRPG is the number of abilties that use Force dice to add Successes and Advantages. Using skill checks and strain feel like a better fit overall for me, especially at higher experience levels where a sufficient Force Rating means you can succeed pretty much at will.
  12. GM Phil's Fallout Theme

    Phil, I just wanted to say that your theme performed quite well with actual play! The session I ran yesterday featured the deathclaw vs. power armor showdown. The power armor shrugged off damage from the raiders, with only one or two shots penetrating. But up against the deathclaw, it was a pretty even match. The deathclaw and BoS PC both gave each other two crits and around 75% wound threshold before "Sister Steel" lit it up with a massive minigun volley of 14 damage x 4 :D. We haven't explored the Chem DLC yet, since we're still getting our feet wet with the setting, but I'm looking forward to it!
  13. Fallout: Genesys, Community Campaign

    Session 1 for Fallout: Genesys!
  14. GenesysLFG subreddit

    For those of you who are also Redditors, I've created /r/GenesysLFG. While /r/LFG is great, there are just so many campaigns for so many different systems. I'm hoping that a subreddit focused on LFG/LFM posts will help players and GMs connect both IRL and online for this amazing game system!
  15. Player Locator

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