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Everything posted by jek
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The Runecast Episode 4 New Heroes Battle Report
jek replied to jek's topic in Runewars Miniatures Game
nah I didn't have a flank guard they were just acting as the guard as was one of the landmine objective tokens... -
You cannot SUCCESSFULLY charge out of terrain!
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Looks great! Can't wait to see a full horde of these guys!
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@BojambaMcMamba How are your templates coming along, I've seen a few sets start to pop up in Etsy, but I really would prefer getting one of those trays that holds the templates as I hate the idea of them breaking while in transport or storage...
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So here is our latest video of me losing badly, I mean trying out some new list options from the latest heroes!
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Best tutorials for magnets + bases?
jek replied to docForsaken's topic in Runewars Painting and Modeling
Dumb -
Best tutorials for magnets + bases?
jek replied to docForsaken's topic in Runewars Painting and Modeling
Grrr -
Best tutorials for magnets + bases?
jek replied to docForsaken's topic in Runewars Painting and Modeling
Really?! -
Best tutorials for magnets + bases?
jek replied to docForsaken's topic in Runewars Painting and Modeling
Yah I clip the peg from the scenic base and drop in a disk... the mounted Maro doesn't really hold well yup the base but he holds enough in my storage trays. -
Looking at time of the news posts though they originally announced the elves part of the expansion the Friday before the first latari preview... So that's something to think about.
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Found some awesome 2d terrain for my battlefield
jek replied to kuffdaddy's topic in Runewars Miniatures Game
@eilif has a blog here is his recent post https://www.chicagoskirmishwargames.com/blog/2017/06/20/aar-runewars-battle-at-greenfire/ -
Best tutorials for magnets + bases?
jek replied to docForsaken's topic in Runewars Painting and Modeling
I know they have a picture on the release page (which I think was a mistake) but without there being any actual unit card or dial for the infantry version there is no real reason that they would have for including infantry scenic trays with the unit. -
Found some awesome 2d terrain for my battlefield
jek replied to kuffdaddy's topic in Runewars Miniatures Game
is this what you used as the base of your terrain from your blog? -
I think I am going to try offensive Maro with VF out eventually but first I am going to try out the embedded version because the raise dead part of him is what I really like about him, though adding an out of faction unit is fun...
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Best tutorials for magnets + bases?
jek replied to docForsaken's topic in Runewars Painting and Modeling
I'm not saying you can't in a friendly game, or in a tournament where all parties agree, I'm just saying that it was the only situation where a tray is not given with these miniatures and that there is a good rationale for it not to be given. -
I do this with the full command unit usually, they just look more interesting...and it isn't like my opponent doesn't ask when they can kill anyway lol...rule of cool
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Best tutorials for magnets + bases?
jek replied to docForsaken's topic in Runewars Painting and Modeling
I mean, his infantry model is ONLY an upgrade there is no way to run him solo without the horse. -
Best tutorials for magnets + bases?
jek replied to docForsaken's topic in Runewars Painting and Modeling
yeah they are 1/model everything comes with the trays. The only model you don't get a tray for is the infantry upgrades of the new hero...because you don't need one for the lone figure upgrade -
if you are talking about whether you can attack a charge target that you just get into range 1 of then it doesn't because you would not be colliding and since Sweeping Strikes only is in affect during a melee attack and you only attack during a charge AFTER you have collided with a unit. But if you are asking if he would be able to attack OTHER targets he didn't collide with then...probably?
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I've played a few games with Ankaur Maro as a hero now and two of them I have been trounced, and one of them has been a narrow, VERY narrow defeat...(actually I may have lost handily that game as well but I don't remember). This has solely been as the support build Maro by the way. 1) Heartseeker is nice, but I played him FAR too defensively with it and (you'll see in my pitiful performance in the battle report coming up) he only was ever able to make one or two shots in the BR game, I think he killed a single horse. 2) He raised 4 trays, and with regenerative magic never actually healed a wound since I was too defensive to regularly attack and with that one attack I rolled no surges and didn't dial in one...so that was a waste. 3) He moves really far, but I never actually moved him more than twice...once again, I'm too defensive. My list had 2 2x1's of archers, one I embedded in the stonghold terrain and kept them there for 4-5 turns. Where once again I was far to defensive and didn't shoot anything because nothing moved in range, and it wasn't until I had shifted them out of the terrain were they able to shoot things, when they did shoot they did their job well. My other archers became a tarpit for a 3x2 cavalry charge (Hawthorne's ability is scary...) so they were the recipients of Ankaur's special ability I added 4 trays, it made them hold up cav for 2 rounds. I brought a 2x2 of Oathsworn, they hit hard killed some dudes, then died. It took several turns to get them into position and the charge didn't go as well as I had hoped. My opponent was better at predicting my movements than I was at predicting his. Something I really need to work on. The spearmen they hit, returned the hit on init 7 with an action to make hawthorne hit from dispatch runner. Hawthorne's damage isn't as terrible when he is only engaging one enemy. The reanimates, with Lingering dead, they were a target that Kari ranged attack a lot but only ended up actually killing like 2-3 per turn, the downside of the Reanimates was that Kari on her first hit offed my necromancer...I still have not been able to use that guy...So Lingering dead is awesome, it really helps the survival of that unit...Once again though too defensive with this unit and they only got one attack and at that point they were only one tray...oh well... So after a few games, I think I need try out violent forces Maro, I think for what I want Maro to do I would be better off have him as an upgrade... and play a lot more aggressively.
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Best tutorials for magnets + bases?
jek replied to docForsaken's topic in Runewars Painting and Modeling
Siege bases I just glue the model into the tray, cav bases looks fine and does yup same minimal if any lift. -
yeah, if he is engaged but is on like a corner tray of a block and there is an enemy within range 1 he would be engaging them.
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Best tutorials for magnets + bases?
jek replied to docForsaken's topic in Runewars Painting and Modeling
25. Will my neodymium magnets lose strength over time? Very little. Neodymium magnets are the strongest and most permanent magnets known to man. If they are not overheated or physically damaged, neodymium magnets will lose less than 1% of their strength over 10 years - not enough for you to notice unless you have very sensitive measuring equipment. They won't even lose their strength if they are held in repelling or attracting positions with other magnets over long periods of time. -
Best tutorials for magnets + bases?
jek replied to docForsaken's topic in Runewars Painting and Modeling
neodynium? like 10-20 years I think is KJ's estimate...and I think that estimate is just because they have to say something because of the ridiculous range of industries they supply magnets too... -
Best tutorials for magnets + bases?
jek replied to docForsaken's topic in Runewars Painting and Modeling
Ah I have been setting the magnets with one of the discs and pressing them in for a flush fit using an old metal key that is larger than the actual base, they go deeper than flush with this method. Anything that is perfectly flat and larger than the model base will work for this. But if you are just sticking the magnet into the hole with the stick of magnets as the pressing force than yes as @Xargonaut said make sure there is something in the hole so you don't press the magnet anymore than flush...I think it may be time to update my magnets how to they work guide with the 1/10 magnets instead of the 1/16 ones I initially used.
